Maze / Library /PackageCache /com.unity.timeline@1.6.5 /Samples~ /Customization /TimeDilation /TimeDilationTrack.cs
| using UnityEngine; | |
| using UnityEngine.Playables; | |
| using UnityEngine.Timeline; | |
| namespace Timeline.Samples | |
| { | |
| // Timeline track that supports changing the game time | |
| // The TimeDilation track demonstrates how to | |
| // * Support blended and/or extrapolated clips. | |
| // * Support changing a Unity static variable from timeline. | |
| [] | |
| [] | |
| public class TimeDilationTrack : TrackAsset | |
| { | |
| // Creates a runtime instance of the track, represented by a PlayableBehaviour. | |
| // The runtime instance performs mixing on the timeline clips. | |
| public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) | |
| { | |
| return ScriptPlayable<TimeDilationMixerBehaviour>.Create(graph, inputCount); | |
| } | |
| } | |
| } | |