| using UnityEngine.UI; | |
| namespace UnityEditor.UI | |
| { | |
| [] | |
| [] | |
| /// <summary> | |
| /// Custom Editor for the Mask component. | |
| /// Extend this class to write a custom editor for a component derived from Mask. | |
| /// </summary> | |
| public class MaskEditor : Editor | |
| { | |
| SerializedProperty m_ShowMaskGraphic; | |
| protected virtual void OnEnable() | |
| { | |
| m_ShowMaskGraphic = serializedObject.FindProperty("m_ShowMaskGraphic"); | |
| } | |
| public override void OnInspectorGUI() | |
| { | |
| var graphic = (target as Mask).GetComponent<Graphic>(); | |
| if (graphic && !graphic.IsActive()) | |
| EditorGUILayout.HelpBox("Masking disabled due to Graphic component being disabled.", MessageType.Warning); | |
| serializedObject.Update(); | |
| EditorGUILayout.PropertyField(m_ShowMaskGraphic); | |
| serializedObject.ApplyModifiedProperties(); | |
| } | |
| } | |
| } | |