| using UnityEngine; | |
| using UnityEngine.UI; | |
| namespace UnityEditor.UI | |
| { | |
| [] | |
| internal class PrefabLayoutRebuilder | |
| { | |
| static PrefabLayoutRebuilder() | |
| { | |
| PrefabUtility.prefabInstanceUpdated += OnPrefabInstanceUpdates; | |
| } | |
| static void OnPrefabInstanceUpdates(GameObject instance) | |
| { | |
| if (instance) | |
| { | |
| RectTransform rect = instance.transform as RectTransform; | |
| if (rect) | |
| LayoutRebuilder.MarkLayoutForRebuild(rect); | |
| } | |
| } | |
| } | |
| } | |