Maze / Library /PackageCache /com.unity.ugui@1.0.0 /Tests /Editor /RectMask2D /RectTransformPosition.cs
| using UnityEngine; | |
| using NUnit.Framework; | |
| public class RectTransformPosition | |
| { | |
| [] | |
| public void SettingPositionBeforeGameObjectIsActivatedWorks_953409() | |
| { | |
| var positionToSet = new Vector3(1, 2, 3); | |
| var go = new GameObject("RectTransform", typeof(RectTransform)); | |
| go.SetActive(false); | |
| go.transform.position = positionToSet; | |
| go.SetActive(true); | |
| Assert.AreEqual(positionToSet, go.transform.position, "Expected RectTransform position to be set but it was not."); | |
| } | |
| } | |