Maze / Library /PackageCache /com.unity.ugui@1.0.0 /Tests /Runtime /EventSystem /InputModuleTests /DragCallbackCheck.cs
| using UnityEngine; | |
| using UnityEngine.EventSystems; | |
| public class DragCallbackCheck : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IDropHandler, IPointerDownHandler | |
| { | |
| private bool loggedOnDrag = false; | |
| public bool onBeginDragCalled = false; | |
| public bool onDragCalled = false; | |
| public bool onEndDragCalled = false; | |
| public bool onDropCalled = false; | |
| public void OnBeginDrag(PointerEventData eventData) | |
| { | |
| onBeginDragCalled = true; | |
| } | |
| public void OnDrag(PointerEventData eventData) | |
| { | |
| if (loggedOnDrag) | |
| return; | |
| loggedOnDrag = true; | |
| onDragCalled = true; | |
| } | |
| public void OnEndDrag(PointerEventData eventData) | |
| { | |
| onEndDragCalled = true; | |
| } | |
| public void OnDrop(PointerEventData eventData) | |
| { | |
| onDropCalled = true; | |
| } | |
| public void OnPointerDown(PointerEventData eventData) | |
| { | |
| // Empty to ensure we get the drop if we have a pointer handle as well. | |
| } | |
| } | |