Maze / Library /PackageCache /com.unity.ugui@1.0.0 /Tests /Runtime /EventSystem /InputModuleTests /MouseUpdate.cs
| using UnityEngine; | |
| public class MouseUpdate : MonoBehaviour | |
| { | |
| FakeBaseInput m_FakeBaseInput; | |
| void Awake() | |
| { | |
| m_FakeBaseInput = GetComponent<FakeBaseInput>(); | |
| } | |
| void Update() | |
| { | |
| Debug.Assert(m_FakeBaseInput, "FakeBaseInput component has not been added to the EventSystem"); | |
| // Update mouse position | |
| m_FakeBaseInput.MousePosition.x += 10f; | |
| m_FakeBaseInput.MousePosition.y += 10f; | |
| } | |
| } | |