| using System.Reflection; |
| using System.Collections; |
| using NUnit.Framework; |
| using UnityEngine.EventSystems; |
| using UnityEngine.TestTools; |
|
|
| namespace UnityEngine.UI.Tests |
| { |
| [TestFixture] |
| class SelectableTests |
| { |
| private class SelectableTest : Selectable |
| { |
| public bool isStateNormal { get { return currentSelectionState == SelectionState.Normal; } } |
| public bool isStateHighlighted { get { return currentSelectionState == SelectionState.Highlighted; } } |
| public bool isStateSelected { get { return currentSelectionState == SelectionState.Selected; } } |
| public bool isStatePressed { get { return currentSelectionState == SelectionState.Pressed; } } |
| public bool isStateDisabled { get { return currentSelectionState == SelectionState.Disabled; } } |
|
|
| public Selectable GetSelectableAtIndex(int index) |
| { |
| return s_Selectables[index]; |
| } |
|
|
| public int GetSelectableCurrentIndex() |
| { |
| return m_CurrentIndex; |
| } |
| } |
|
|
| private SelectableTest selectable; |
| private GameObject m_CanvasRoot; |
| private GameObject m_EventSystemGO; |
|
|
| private CanvasGroup CreateAndParentGroupTo(string name, GameObject child) |
| { |
| GameObject canvasRoot = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas)); |
| GameObject groupGO = new GameObject(name, typeof(RectTransform), typeof(CanvasGroup)); |
| groupGO.transform.SetParent(canvasRoot.transform); |
| child.transform.SetParent(groupGO.transform); |
| return groupGO.GetComponent<CanvasGroup>(); |
| } |
|
|
| [SetUp] |
| public void TestSetup() |
| { |
| m_EventSystemGO = new GameObject("EventSystem", typeof(EventSystem)); |
| EventSystem.current = m_EventSystemGO.GetComponent<EventSystem>(); |
| m_CanvasRoot = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas)); |
| GameObject SelectableGO = new GameObject("Selectable", typeof(RectTransform), typeof(CanvasRenderer)); |
|
|
| SelectableGO.transform.SetParent(m_CanvasRoot.transform); |
| selectable = SelectableGO.AddComponent<SelectableTest>(); |
| selectable.targetGraphic = selectable.gameObject.AddComponent<ConcreteGraphic>(); |
| } |
|
|
| [TearDown] |
| public void TearDown() |
| { |
| GameObject.DestroyImmediate(m_CanvasRoot); |
| GameObject.DestroyImmediate(m_EventSystemGO); |
| } |
|
|
| [Test] |
| public void SelectableArrayRemovesReferenceUponDisable() |
| { |
| int originalSelectableCount = Selectable.allSelectableCount; |
|
|
| selectable.enabled = false; |
|
|
| Assert.AreEqual(originalSelectableCount - 1, Selectable.allSelectableCount, "We have more then originalSelectableCount - 1 selectable objects."); |
| |
| Assert.IsNull(selectable.GetSelectableAtIndex(Selectable.allSelectableCount)); |
|
|
| selectable.enabled = true; |
| } |
|
|
| #region Selected object |
|
|
| [Test] |
| public void SettingCurrentSelectedSelectableNonInteractableShouldNullifyCurrentSelected() |
| { |
| EventSystem.current.SetSelectedGameObject(selectable.gameObject); |
| selectable.interactable = false; |
|
|
| |
| Assert.IsNull(EventSystem.current.currentSelectedGameObject); |
| } |
|
|
| [Test] |
| public void PointerEnterDownShouldMakeItSelectedGameObject() |
| { |
| Assert.IsNull(EventSystem.current.currentSelectedGameObject); |
| selectable.InvokeOnPointerEnter(new PointerEventData(EventSystem.current)); |
| selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current)); |
| Assert.AreEqual(selectable.gameObject, EventSystem.current.currentSelectedGameObject); |
| } |
|
|
| [Test] |
| public void OnSelectShouldSetSelectedState() |
| { |
| Assert.True(selectable.isStateNormal); |
| selectable.OnSelect(new BaseEventData(EventSystem.current)); |
| Assert.True(selectable.isStateSelected); |
| } |
|
|
| [Test] |
| public void OnDeselectShouldUnsetSelectedState() |
| { |
| Assert.True(selectable.isStateNormal); |
| selectable.OnSelect(new BaseEventData(EventSystem.current)); |
| Assert.True(selectable.isStateSelected); |
| selectable.OnDeselect(new BaseEventData(EventSystem.current)); |
| Assert.True(selectable.isStateNormal); |
| } |
|
|
| #endregion |
|
|
| #region Interactable |
|
|
| [Test] |
| public void SettingCanvasGroupNotInteractableShouldMakeSelectableNotInteractable() |
| { |
| |
| var group = selectable.gameObject.AddComponent<CanvasGroup>(); |
| Assert.IsTrue(selectable.IsInteractable()); |
|
|
| group.interactable = false; |
| |
| selectable.InvokeOnCanvasGroupChanged(); |
|
|
| Assert.IsFalse(selectable.IsInteractable()); |
| } |
|
|
| [Test] |
| public void DisablingCanvasGroupShouldMakeSelectableAsInteractable() |
| { |
| var group = selectable.gameObject.AddComponent<CanvasGroup>(); |
| Assert.IsTrue(selectable.IsInteractable()); |
|
|
| group.enabled = false; |
| group.interactable = false; |
|
|
| selectable.InvokeOnCanvasGroupChanged(); |
| Assert.IsTrue(selectable.IsInteractable()); |
| } |
|
|
| [Test] |
| public void SettingParentCanvasGroupNotInteractableShouldMakeSelectableNotInteractable() |
| { |
| var canvasGroup = CreateAndParentGroupTo("CanvasGroup", selectable.gameObject); |
| Assert.IsTrue(selectable.IsInteractable()); |
|
|
| canvasGroup.interactable = false; |
| |
| selectable.InvokeOnCanvasGroupChanged(); |
|
|
| Assert.IsFalse(selectable.IsInteractable()); |
| } |
|
|
| [Test] |
| public void SettingParentParentCanvasGroupNotInteractableShouldMakeSelectableNotInteractable() |
| { |
| var canvasGroup1 = CreateAndParentGroupTo("CanvasGroup1", selectable.gameObject); |
| var canvasGroup2 = CreateAndParentGroupTo("CanvasGroup2", canvasGroup1.gameObject); |
| Assert.IsTrue(selectable.IsInteractable()); |
|
|
| canvasGroup2.interactable = false; |
| |
| selectable.InvokeOnCanvasGroupChanged(); |
|
|
| Assert.IsFalse(selectable.IsInteractable()); |
| } |
|
|
| [Test] |
| public void SettingParentParentCanvasGroupInteractableShouldMakeSelectableInteractable() |
| { |
| var canvasGroup1 = CreateAndParentGroupTo("CanvasGroup1", selectable.gameObject); |
| CreateAndParentGroupTo("CanvasGroup2", canvasGroup1.gameObject); |
| Assert.IsTrue(selectable.IsInteractable()); |
|
|
| |
| selectable.InvokeOnCanvasGroupChanged(); |
|
|
| Assert.IsTrue(selectable.IsInteractable()); |
| } |
|
|
| [Test] |
| public void SettingParentParentCanvasGroupNotInteractableShouldNotMakeSelectableNotInteractableIfIgnoreParentGroups() |
| { |
| var canvasGroup1 = CreateAndParentGroupTo("CanvasGroup1", selectable.gameObject); |
| canvasGroup1.ignoreParentGroups = true; |
| var canvasGroup2 = CreateAndParentGroupTo("CanvasGroup2", canvasGroup1.gameObject); |
| Assert.IsTrue(selectable.IsInteractable()); |
|
|
| canvasGroup2.interactable = false; |
| |
| selectable.InvokeOnCanvasGroupChanged(); |
|
|
| Assert.IsTrue(selectable.IsInteractable()); |
| } |
|
|
| [Test] |
| public void PointerEnterThenSetNotInteractableThenExitThenSetInteractableShouldSetStateToDefault() |
| { |
| Assert.True(selectable.isStateNormal); |
| selectable.InvokeOnPointerEnter(new PointerEventData(EventSystem.current) |
| { |
| pointerEnter = selectable.gameObject |
| }); |
| Assert.True(selectable.isStateHighlighted); |
| selectable.interactable = false; |
| selectable.InvokeOnPointerExit(new PointerEventData(EventSystem.current) |
| { |
| pointerEnter = selectable.gameObject |
| }); |
| selectable.interactable = true; |
| Assert.False(selectable.isStateHighlighted); |
| Assert.True(selectable.isStateNormal); |
| } |
|
|
| [Test] |
| public void PointerEnterThenSetNotInteractableThenSetInteractableShouldStayHighlighted() |
| { |
| Assert.True(selectable.isStateNormal); |
| selectable.InvokeOnPointerEnter(new PointerEventData(EventSystem.current) |
| { |
| pointerEnter = selectable.gameObject |
| }); |
| Assert.True(selectable.isStateHighlighted); |
| selectable.interactable = false; |
| selectable.interactable = true; |
| Assert.True(selectable.isStateHighlighted); |
| } |
|
|
| [Test] |
| public void InstantiatingSelectableUnderNotInteractableCanvasGroupShouldAlsoNotBeInteractable() |
| { |
| var canvasGroup = CreateAndParentGroupTo("ParentGroup", selectable.gameObject); |
| canvasGroup.interactable = false; |
| Assert.False(canvasGroup.interactable); |
| var newSelectable = Object.Instantiate(selectable.gameObject, canvasGroup.transform).GetComponent<SelectableTest>(); |
| Assert.False(newSelectable.IsInteractable()); |
| } |
|
|
| #endregion |
|
|
| #region Tweening |
|
|
| [UnityTest] |
| public IEnumerator SettingNotInteractableShouldTweenToDisabledColor() |
| { |
| var canvasRenderer = selectable.gameObject.GetComponent<CanvasRenderer>(); |
| selectable.InvokeOnEnable(); |
| canvasRenderer.SetColor(selectable.colors.normalColor); |
|
|
| selectable.interactable = false; |
|
|
| yield return new WaitForSeconds(1); |
|
|
| Assert.AreEqual(selectable.colors.disabledColor, canvasRenderer.GetColor()); |
|
|
| selectable.interactable = true; |
|
|
| yield return new WaitForSeconds(1); |
|
|
| Assert.AreEqual(selectable.colors.normalColor, canvasRenderer.GetColor()); |
| } |
|
|
| [UnityTest][Ignore("Fails")] |
| public IEnumerator SettingNotInteractableThenInteractableShouldNotTweenToDisabledColor() |
| { |
| var canvasRenderer = selectable.gameObject.GetComponent<CanvasRenderer>(); |
| selectable.enabled = false; |
| selectable.enabled = true; |
| canvasRenderer.SetColor(selectable.colors.normalColor); |
|
|
| selectable.interactable = false; |
| selectable.interactable = true; |
| Color c = canvasRenderer.GetColor(); |
|
|
| for (int i = 0; i < 30; i++) |
| { |
| yield return null; |
| Color c2 = canvasRenderer.GetColor(); |
| Assert.AreNotEqual(c2, c); |
| } |
| Assert.AreEqual(selectable.colors.normalColor, canvasRenderer.GetColor()); |
| } |
|
|
| [UnityTest] |
| public IEnumerator SettingInteractableToFalseTrueFalseShouldTweenToDisabledColor() |
| { |
| var canvasRenderer = selectable.gameObject.GetComponent<CanvasRenderer>(); |
| selectable.InvokeOnEnable(); |
| canvasRenderer.SetColor(selectable.colors.normalColor); |
|
|
| selectable.interactable = false; |
| selectable.interactable = true; |
| selectable.interactable = false; |
|
|
| yield return new WaitForSeconds(1); |
|
|
| Assert.AreEqual(selectable.colors.disabledColor, canvasRenderer.GetColor()); |
| } |
|
|
| #if PACKAGE_ANIMATION |
| [Test] |
| public void TriggerAnimationWithNoAnimator() |
| { |
| Assert.Null(selectable.animator); |
| Assert.DoesNotThrow(() => selectable.InvokeTriggerAnimation("asdasd")); |
| } |
|
|
| [Test] |
| public void TriggerAnimationWithDisabledAnimator() |
| { |
| var an = selectable.gameObject.AddComponent<Animator>(); |
| an.enabled = false; |
| Assert.NotNull(selectable.animator); |
| Assert.DoesNotThrow(() => selectable.InvokeTriggerAnimation("asdasd")); |
| } |
|
|
| [Test] |
| public void TriggerAnimationAnimatorWithNoRuntimeController() |
| { |
| var an = selectable.gameObject.AddComponent<Animator>(); |
| an.runtimeAnimatorController = null; |
| Assert.NotNull(selectable.animator); |
| Assert.DoesNotThrow(() => selectable.InvokeTriggerAnimation("asdasd")); |
| } |
|
|
| #endif |
| #endregion |
|
|
| #region Selection state and pointer |
|
|
| [Test] |
| public void SelectShouldSetSelectedObject() |
| { |
| Assert.Null(EventSystem.current.currentSelectedGameObject); |
| selectable.Select(); |
| Assert.AreEqual(selectable.gameObject, EventSystem.current.currentSelectedGameObject); |
| } |
|
|
| [Test] |
| public void SelectWhenAlreadySelectingShouldNotSetSelectedObject() |
| { |
| Assert.Null(EventSystem.current.currentSelectedGameObject); |
| var fieldInfo = typeof(EventSystem).GetField("m_SelectionGuard", BindingFlags.NonPublic | BindingFlags.Instance); |
| fieldInfo |
| .SetValue(EventSystem.current, true); |
| selectable.Select(); |
| Assert.Null(EventSystem.current.currentSelectedGameObject); |
| } |
|
|
| [Test] |
| public void PointerEnterShouldHighlight() |
| { |
| Assert.True(selectable.isStateNormal); |
| selectable.InvokeOnPointerEnter(new PointerEventData(EventSystem.current) |
| { |
| pointerEnter = selectable.gameObject |
| }); |
| Assert.True(selectable.isStateHighlighted); |
| } |
|
|
| [Test] |
| public void PointerEnterOnSelectedObjectShouldStaySelected() |
| { |
| selectable.InvokeOnSelect(null); |
| Assert.True(selectable.isStateSelected); |
| selectable.InvokeOnPointerEnter(new PointerEventData(EventSystem.current) |
| { |
| pointerEnter = selectable.gameObject |
| }); |
| Assert.True(selectable.isStateSelected); |
| } |
|
|
| [Test] |
| public void PointerEnterAndRightClickShouldHighlightNotPress() |
| { |
| Assert.True(selectable.isStateNormal); |
| selectable.InvokeOnPointerEnter(new PointerEventData(EventSystem.current) |
| { |
| pointerEnter = selectable.gameObject |
| }); |
| selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current) |
| { |
| button = PointerEventData.InputButton.Right |
| }); |
| Assert.True(selectable.isStateHighlighted); |
| } |
|
|
| [Test] |
| public void PointerEnterAndRightClickShouldPress() |
| { |
| Assert.True(selectable.isStateNormal); |
| selectable.InvokeOnPointerEnter(new PointerEventData(EventSystem.current) |
| { |
| pointerEnter = selectable.gameObject |
| }); |
| selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current)); |
| Assert.True(selectable.isStatePressed); |
| } |
|
|
| [Test] |
| public void PointerEnterLeftClickExitShouldPress() |
| { |
| Assert.True(selectable.isStateNormal); |
| selectable.InvokeOnPointerEnter(new PointerEventData(EventSystem.current) |
| { |
| pointerEnter = selectable.gameObject |
| }); |
| selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current)); |
| selectable.InvokeOnPointerExit(new PointerEventData(EventSystem.current) |
| { |
| pointerEnter = selectable.gameObject |
| }); |
| Assert.True(selectable.isStatePressed); |
| } |
|
|
| [Test] |
| public void PointerEnterLeftClickExitReleaseShouldSelect() |
| { |
| Assert.True(selectable.isStateNormal); |
| selectable.InvokeOnPointerEnter(new PointerEventData(EventSystem.current) |
| { |
| pointerEnter = selectable.gameObject |
| }); |
| selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current)); |
| selectable.InvokeOnPointerExit(new PointerEventData(EventSystem.current) |
| { |
| pointerEnter = selectable.gameObject |
| }); |
| selectable.InvokeOnPointerUp(new PointerEventData(EventSystem.current)); |
| Assert.True(selectable.isStateSelected); |
| } |
|
|
| [Test] |
| public void PointerDownShouldSetSelectedObject() |
| { |
| Assert.Null(EventSystem.current.currentSelectedGameObject); |
| selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current)); |
| Assert.AreEqual(selectable.gameObject, EventSystem.current.currentSelectedGameObject); |
| } |
|
|
| [Test] |
| public void PointerLeftDownRightDownRightUpShouldNotChangeState() |
| { |
| Assert.True(selectable.isStateNormal); |
| selectable.InvokeOnPointerEnter(new PointerEventData(EventSystem.current) |
| { |
| pointerEnter = selectable.gameObject |
| }); |
| selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Left }); |
| selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Right }); |
| selectable.InvokeOnPointerUp(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Right }); |
| Assert.True(selectable.isStatePressed); |
| } |
|
|
| [Test, Ignore("No disabled state assigned ? Investigate")] |
| public void SettingNotInteractableShouldDisable() |
| { |
| Assert.True(selectable.isStateNormal); |
| selectable.interactable = false; |
| selectable.InvokeOnCanvasGroupChanged(); |
| Assert.True(selectable.isStateDisabled); |
| } |
|
|
| #endregion |
|
|
| #region No event system |
|
|
| [Test] |
| public void SettingInteractableWithNoEventSystemShouldNotCrash() |
| { |
| EventSystem.current.enabled = false; |
| selectable.interactable = false; |
| } |
|
|
| [Test] |
| public void OnPointerDownWithNoEventSystemShouldNotCrash() |
| { |
| EventSystem.current.enabled = false; |
| selectable.OnPointerDown(new PointerEventData(EventSystem.current) {button = PointerEventData.InputButton.Left}); |
| } |
|
|
| [Test] |
| public void SelectWithNoEventSystemShouldNotCrash() |
| { |
| EventSystem.current.enabled = false; |
| selectable.Select(); |
| } |
|
|
| #endregion |
| } |
| } |
|
|