Maze / Library /PackageCache /com.unity.ugui@1.0.0 /Tests /Runtime /Image /ImageFilledGenerateWork.cs
| using UnityEngine.UI; | |
| using UnityEngine.TestTools; | |
| using NUnit.Framework; | |
| using System.Collections; | |
| using UnityEngine; | |
| [] | |
| [] | |
| public class ImageFilledGenerateWork | |
| { | |
| GameObject m_CanvasGO; | |
| GameObject m_ImageGO; | |
| [] | |
| public void SetUp() | |
| { | |
| m_CanvasGO = new GameObject("Canvas"); | |
| m_ImageGO = new GameObject("Image"); | |
| } | |
| [] | |
| public void ImageFilledGenerateWorks() | |
| { | |
| m_CanvasGO.AddComponent<Canvas>(); | |
| m_ImageGO.transform.SetParent(m_CanvasGO.transform); | |
| var image = m_ImageGO.AddComponent<TestableImage>(); | |
| image.type = Image.Type.Filled; | |
| var texture = new Texture2D(32, 32); | |
| image.sprite = Sprite.Create(texture, new Rect(0, 0, 32, 32), Vector2.zero); | |
| image.fillMethod = Image.FillMethod.Horizontal; | |
| image.fillAmount = 0.5f; | |
| // Generate the image data now. | |
| VertexHelper vh = new VertexHelper(); | |
| // Image is a "TestableImage" which has the Assert in the GenerateImageData as we need to validate | |
| // the data which is protected. | |
| image.GenerateImageData(vh); | |
| } | |
| [] | |
| public void TearDown() | |
| { | |
| GameObject.DestroyImmediate(m_CanvasGO); | |
| } | |
| } | |