| using NUnit.Framework; | |
| using UnityEngine.UI; | |
| using UnityEngine; | |
| [] | |
| public class SliderTests | |
| { | |
| private Slider slider; | |
| private GameObject emptyGO; | |
| private GameObject rootGO; | |
| [] | |
| public void Setup() | |
| { | |
| rootGO = new GameObject("root child"); | |
| rootGO.AddComponent<Canvas>(); | |
| var sliderGameObject = new GameObject("Slider"); | |
| slider = sliderGameObject.AddComponent<Slider>(); | |
| emptyGO = new GameObject("base", typeof(RectTransform)); | |
| sliderGameObject.transform.SetParent(rootGO.transform); | |
| emptyGO.transform.SetParent(sliderGameObject.transform); | |
| } | |
| [] | |
| public void TearDown() | |
| { | |
| GameObject.DestroyImmediate(rootGO); | |
| } | |
| [] | |
| public void SetSliderValueWithoutNotifyWillNotNotify() | |
| { | |
| slider.value = 0; | |
| bool calledOnValueChanged = false; | |
| slider.onValueChanged.AddListener(f => { calledOnValueChanged = true; }); | |
| slider.SetValueWithoutNotify(1); | |
| Assert.IsTrue(slider.value == 1); | |
| Assert.IsFalse(calledOnValueChanged); | |
| } | |
| } | |