Maze / Library /PackageCache /com.unity.visualscripting@1.8.0 /Runtime /VisualScripting.Flow /Framework /Variables /IsVariableDefined.cs
| using UnityEngine; | |
| namespace Unity.VisualScripting | |
| { | |
| /// <summary> | |
| /// Checks whether a variable is defined. | |
| /// </summary> | |
| [] | |
| public sealed class IsVariableDefined : UnifiedVariableUnit | |
| { | |
| /// <summary> | |
| /// Whether the variable is defined. | |
| /// </summary> | |
| [] | |
| [] | |
| [] | |
| [] | |
| public ValueOutput isVariableDefined { get; private set; } | |
| protected override void Definition() | |
| { | |
| base.Definition(); | |
| isVariableDefined = ValueOutput("isDefined", IsDefined); | |
| Requirement(name, isVariableDefined); | |
| if (kind == VariableKind.Object) | |
| { | |
| Requirement(@object, isVariableDefined); | |
| } | |
| } | |
| private bool IsDefined(Flow flow) | |
| { | |
| var name = flow.GetValue<string>(this.name); | |
| switch (kind) | |
| { | |
| case VariableKind.Flow: | |
| return flow.variables.IsDefined(name); | |
| case VariableKind.Graph: | |
| return Variables.Graph(flow.stack).IsDefined(name); | |
| case VariableKind.Object: | |
| return Variables.Object(flow.GetValue<GameObject>(@object)).IsDefined(name); | |
| case VariableKind.Scene: | |
| return Variables.Scene(flow.stack.scene).IsDefined(name); | |
| case VariableKind.Application: | |
| return Variables.Application.IsDefined(name); | |
| case VariableKind.Saved: | |
| return Variables.Saved.IsDefined(name); | |
| default: | |
| throw new UnexpectedEnumValueException<VariableKind>(kind); | |
| } | |
| } | |
| } | |
| } | |