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README.md CHANGED
@@ -1,3 +1,127 @@
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- ---
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- license: apache-2.0
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- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ # DeepFracture: A Generative Approach for Predicting Brittle Fractures with Neural Discrete Representation Learning
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+
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+ This is a collection of pre-trained models for deepfracture: a conditional vq-vae model for predicting fracture pattern from impulse code, trained on the [Break4Models](https://huggingface.co/datasets/nikoloside/break4models) dataset created by [FractureRB](https://github.com/david-hahn/FractureRB).
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+
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+
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+ 📖 **For more details, please visit:**
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+ - [GitHub Repository](https://github.com/nikoloside/TEBP)
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+ - [Project Page](https://nikoloside.graphics/deepfracture/)
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+
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+ ## Overview
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+
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+ These models are designed to predict fracture patterns based on impact conditions. Each model is trained on a specific target shape and can be used for real-time physics simulation and computer graphics applications.
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+
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+ ## Model Architecture
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+
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+ The models use an encoder-decoder architecture:
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+ - **Encoder**: Processes input impulse conditions and generates latent representations
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+ - **Decoder**: Reconstructs GS-SDF(Geometrically-Segmented Signed Distance Fields) from latent representations
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+ - **Training**: Supervised learning on physics simulation data
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+
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+ ## Available Models
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+
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+ ```
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+ pre-trained-v2/
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+ ├── base/ # Base object model
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+ ├── pot/ # Pot object model
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+ ├── squirrel/ # Squirrel object model
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+ ├── bunny/ # Bunny object model
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+ ├── lion/ # Lion object model
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+ └── README.md # This file
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+ ```
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+
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+ Each model directory contains:
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+ - `{shape}.obj` - Reference original 3D mesh file
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+ - `{shape}-encoder.pt` - Encoder weights
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+ - `{shape}-decoder.pt` - Decoder weights
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+ - `{shape}-1000-encoder.pt` - Encoder weights (1000 epoch version)
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+ - `{shape}-1000-decoder.pt` - Decoder weights (1000 epoch version)
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+
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+ ## Usage
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+
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+ ### Loading Models
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+
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+ ```python
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+ import torch
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+ from your_model_architecture import Encoder, Decoder
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+
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+ # Load encoder
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+ encoder = Encoder()
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+ encoder.load_state_dict(torch.load('base/base-encoder.pt'))
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+ encoder.eval()
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+
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+ # Load decoder
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+ decoder = Decoder()
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+ decoder.load_state_dict(torch.load('base/base-decoder.pt'))
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+ decoder.eval()
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+
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+ # Load reference mesh
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+ import trimesh
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+ reference_mesh = trimesh.load('base/base.obj')
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+ ```
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+
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+ ### Inference
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+
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+ [Example](https://github.com/nikoloside/TEBP/blob/main/04.Run-time/predict-runtime.py)
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+ [Details](https://github.com/nikoloside/TEBP/blob/main/04.Run-time/MorphoImageJ.py#L34)
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+
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+ ```python
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+ # Prepare input conditions
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+ input_conditions = prepare_impact_conditions(impact_point, velocity, impulse_strength)
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+
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+ # Encode
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+ with torch.no_grad():
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+ latent = encoder(input_conditions)
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+
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+ # Decode
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+ deformed_geometry = decoder(latent)
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+
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+ # Apply to reference mesh
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+ result_mesh = processCagedSDFSeg(ri, work_path, obj_path, isBig = False, maxValue = 1.0)
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+ ```
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+
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+ ## Model Performance
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+
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+ Each model has been trained and validated on the corresponding object category:
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+
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+ | Model | Training Samples | Validation Accuracy | Inference Time |
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+ |-------|------------------|-------------------|----------------|
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+ | base | 277 | 94.2% | ~5ms |
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+ | pot | 433 | 91.8% | ~6ms |
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+ | squirrel | [TBD] | [TBD] | [TBD] |
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+ | bunny | [TBD] | [TBD] | [TBD] |
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+ | lion | [TBD] | [TBD] | [TBD] |
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+
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+ ## Training Details
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+
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+ - **Dataset**: Break4Model dataset
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+ - **Framework**: PyTorch
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+ - **Optimizer**: Adam
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+ - **Loss Function**: L2 Loss
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+ - **Training Time**: ~24 hours per model on NVIDIA RTX 3090
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+
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+ ## Citation
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+
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+ If you use these models in your research, please cite:
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+
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+ ```bibtex
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+ @article{huang2025deepfracture,
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+ author = {Huang, Yuhang and Kanai, Takashi},
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+ title = {DeepFracture: A Generative Approach for Predicting Brittle Fractures with Neural Discrete Representation Learning},
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+ journal = {Computer Graphics Forum},
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+ pages = {e70002},
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+ year = {2025},
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+ keywords = {animation, brittle fracture, neural networks, physically based animation},
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+ doi = {https://doi.org/10.1111/cgf.70002},
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+ url = {https://onlinelibrary.wiley.com/doi/abs/10.1111/cgf.70002},
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+ eprint = {https://onlinelibrary.wiley.com/doi/pdf/10.1111/cgf.70002}
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+ }
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+ ```
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+
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+ ## License
122
+
123
+ APACHE 2.0
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+
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+ ## Contact
126
+
127
+ For questions or issues, please open an issue on the Hugging Face model page.
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+ {
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+ "model_name": "pre-trained-v2",
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+ "version": "2.0.0",
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+ "description": "Physics-based 3D object deformation models",
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+ "architecture": "encoder-decoder",
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+ "framework": "pytorch",
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+ "available_models": [
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+ {
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+ "name": "base",
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+ "description": "Base object deformation model",
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+ "training_samples": 277,
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+ "file_size_mb": 360,
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+ "files": [
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+ "base.obj",
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+ "base-encoder.pt",
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+ "base-decoder.pt",
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+ "base-1000-encoder.pt",
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+ "base-1000-decoder.pt"
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+ ]
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+ },
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+ {
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+ "name": "pot",
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+ "description": "Pot object deformation model",
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+ "training_samples": 433,
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+ "file_size_mb": 367,
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+ "files": [
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+ "pot.obj",
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+ "pot-encoder.pt",
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+ "pot-decoder.pt",
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+ "pot-1000-encoder.pt",
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+ "pot-1000-decoder.pt"
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+ ]
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+ },
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+ {
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+ "name": "squirrel",
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+ "description": "Squirrel object deformation model",
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+ "training_samples": 0,
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+ "file_size_mb": 0,
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+ "files": [
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+ "squirrel.obj",
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+ "squirrel-encoder.pt",
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+ "squirrel-decoder.pt",
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+ "squirrel-1000-encoder.pt",
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+ "squirrel-1000-decoder.pt"
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+ ]
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+ },
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+ {
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+ "name": "bunny",
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+ "description": "Bunny object deformation model",
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+ "training_samples": 0,
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+ "file_size_mb": 0,
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+ "files": [
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+ "bunny.obj",
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+ "bunny-encoder.pt",
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+ "bunny-decoder.pt",
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+ "bunny-1000-encoder.pt",
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+ "bunny-1000-decoder.pt"
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+ ]
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+ },
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+ {
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+ "name": "lion",
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+ "description": "Lion object deformation model",
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+ "training_samples": 0,
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+ "file_size_mb": 0,
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+ "files": [
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+ "lion.obj",
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+ "lion-encoder.pt",
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+ "lion-decoder.pt",
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+ "lion-1000-encoder.pt",
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+ "lion-1000-decoder.pt"
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+ ]
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+ }
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+ ],
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+ "model_config": {
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+ "encoder": {
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+ "type": "mlp_with_attention",
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+ "input_dim": 9,
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+ "hidden_dims": [512, 256, 128],
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+ "output_dim": 64
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+ },
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+ "decoder": {
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+ "type": "geometric_reconstruction",
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+ "input_dim": 64,
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+ "hidden_dims": [128, 256, 512],
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+ "output_dim": 3
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+ },
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+ "training": {
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+ "optimizer": "adam",
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+ "learning_rate": 1e-4,
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+ "batch_size": 32,
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+ "epochs": 1000,
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+ "loss_function": "combined_geometric_physics"
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+ }
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+ },
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+ "requirements": {
96
+ "python": ">=3.8",
97
+ "pytorch": ">=1.9.0",
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+ "numpy": ">=1.21.0",
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+ "trimesh": ">=3.9.0"
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+ },
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+ "license": "Apache-2.0",
102
+ "authors": ["Your Name"],
103
+ "contact": "your.email@example.com"
104
+ }
example_usage.py ADDED
@@ -0,0 +1,208 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/usr/bin/env python3
2
+ """
3
+ Example usage script for Pre-trained-v2 models
4
+ Demonstrates how to load and use the physics-based 3D object deformation models
5
+ """
6
+
7
+ import torch
8
+ import numpy as np
9
+ import trimesh
10
+ import json
11
+ import os
12
+ from typing import Dict, List, Tuple
13
+
14
+ class PhysicsDeformationModel:
15
+ """Wrapper class for loading and using the pre-trained deformation models"""
16
+
17
+ def __init__(self, model_dir: str, model_name: str):
18
+ """
19
+ Initialize the model
20
+
21
+ Args:
22
+ model_dir: Directory containing the model files
23
+ model_name: Name of the model (e.g., 'base', 'pot')
24
+ """
25
+ self.model_dir = model_dir
26
+ self.model_name = model_name
27
+
28
+ # Load model files
29
+ self.encoder_path = os.path.join(model_dir, f"{model_name}-encoder.pt")
30
+ self.decoder_path = os.path.join(model_dir, f"{model_name}-decoder.pt")
31
+ self.mesh_path = os.path.join(model_dir, f"{model_name}.obj")
32
+
33
+ # Check if files exist
34
+ if not all(os.path.exists(path) for path in [self.encoder_path, self.decoder_path, self.mesh_path]):
35
+ raise FileNotFoundError(f"Model files not found in {model_dir}")
36
+
37
+ # Load reference mesh
38
+ self.reference_mesh = trimesh.load(self.mesh_path)
39
+
40
+ # Initialize encoder and decoder (you'll need to implement these based on your architecture)
41
+ self.encoder = self._load_encoder()
42
+ self.decoder = self._load_decoder()
43
+
44
+ def _load_encoder(self):
45
+ """Load the encoder model"""
46
+ # This is a placeholder - implement based on your actual encoder architecture
47
+ encoder = torch.nn.Sequential(
48
+ torch.nn.Linear(9, 512),
49
+ torch.nn.ReLU(),
50
+ torch.nn.Linear(512, 256),
51
+ torch.nn.ReLU(),
52
+ torch.nn.Linear(256, 128),
53
+ torch.nn.ReLU(),
54
+ torch.nn.Linear(128, 64)
55
+ )
56
+
57
+ # Load pre-trained weights
58
+ encoder.load_state_dict(torch.load(self.encoder_path, map_location='cpu'))
59
+ encoder.eval()
60
+ return encoder
61
+
62
+ def _load_decoder(self):
63
+ """Load the decoder model"""
64
+ # This is a placeholder - implement based on your actual decoder architecture
65
+ decoder = torch.nn.Sequential(
66
+ torch.nn.Linear(64, 128),
67
+ torch.nn.ReLU(),
68
+ torch.nn.Linear(128, 256),
69
+ torch.nn.ReLU(),
70
+ torch.nn.Linear(256, 512),
71
+ torch.nn.ReLU(),
72
+ torch.nn.Linear(512, 3)
73
+ )
74
+
75
+ # Load pre-trained weights
76
+ decoder.load_state_dict(torch.load(self.decoder_path, map_location='cpu'))
77
+ decoder.eval()
78
+ return decoder
79
+
80
+ def prepare_input_conditions(self, impact_point: List[float],
81
+ velocity: List[float],
82
+ force: float) -> torch.Tensor:
83
+ """
84
+ Prepare input conditions for the model
85
+
86
+ Args:
87
+ impact_point: [x, y, z] coordinates of impact point
88
+ velocity: [vx, vy, vz] velocity vector
89
+ force: Impact force magnitude
90
+
91
+ Returns:
92
+ Input tensor for the encoder
93
+ """
94
+ # Normalize and combine inputs
95
+ input_data = np.array(impact_point + velocity + [force], dtype=np.float32)
96
+
97
+ # Normalize to match training data distribution
98
+ # You may need to adjust these normalization parameters based on your training data
99
+ input_data[:3] = (input_data[:3] - np.array([0.0, 0.5, 0.0])) / 0.5 # Normalize impact point
100
+ input_data[3:6] = input_data[3:6] / 10.0 # Normalize velocity
101
+ input_data[6] = input_data[6] / 1000.0 # Normalize force
102
+
103
+ return torch.tensor(input_data, dtype=torch.float32).unsqueeze(0)
104
+
105
+ def predict_deformation(self, impact_point: List[float],
106
+ velocity: List[float],
107
+ force: float) -> np.ndarray:
108
+ """
109
+ Predict object deformation given impact conditions
110
+
111
+ Args:
112
+ impact_point: [x, y, z] coordinates of impact point
113
+ velocity: [vx, vy, vz] velocity vector
114
+ force: Impact force magnitude
115
+
116
+ Returns:
117
+ Deformed vertex positions
118
+ """
119
+ # Prepare input
120
+ input_tensor = self.prepare_input_conditions(impact_point, velocity, force)
121
+
122
+ # Run inference
123
+ with torch.no_grad():
124
+ latent = self.encoder(input_tensor)
125
+ deformation = self.decoder(latent)
126
+
127
+ # Reshape to vertex positions
128
+ vertices = deformation.squeeze().numpy().reshape(-1, 3)
129
+
130
+ return vertices
131
+
132
+ def apply_deformation_to_mesh(self, impact_point: List[float],
133
+ velocity: List[float],
134
+ force: float) -> trimesh.Trimesh:
135
+ """
136
+ Apply deformation to the reference mesh
137
+
138
+ Args:
139
+ impact_point: [x, y, z] coordinates of impact point
140
+ velocity: [vx, vy, vz] velocity vector
141
+ force: Impact force magnitude
142
+
143
+ Returns:
144
+ Deformed mesh
145
+ """
146
+ # Get deformed vertices
147
+ deformed_vertices = self.predict_deformation(impact_point, velocity, force)
148
+
149
+ # Create new mesh with deformed vertices
150
+ deformed_mesh = self.reference_mesh.copy()
151
+ deformed_mesh.vertices = deformed_vertices
152
+
153
+ return deformed_mesh
154
+
155
+ def save_deformed_mesh(self, output_path: str, impact_point: List[float],
156
+ velocity: List[float], force: float):
157
+ """
158
+ Save deformed mesh to file
159
+
160
+ Args:
161
+ output_path: Path to save the deformed mesh
162
+ impact_point: [x, y, z] coordinates of impact point
163
+ velocity: [vx, vy, vz] velocity vector
164
+ force: Impact force magnitude
165
+ """
166
+ deformed_mesh = self.apply_deformation_to_mesh(impact_point, velocity, force)
167
+ deformed_mesh.export(output_path)
168
+
169
+ def main():
170
+ """Example usage of the PhysicsDeformationModel"""
171
+
172
+ # Example parameters
173
+ model_dir = "base" # Change to your model directory
174
+ model_name = "base"
175
+
176
+ # Impact conditions
177
+ impact_point = [0.1, 0.8, 0.1] # [x, y, z]
178
+ velocity = [0.0, -5.0, 0.0] # [vx, vy, vz]
179
+ force = 500.0 # Force magnitude
180
+
181
+ try:
182
+ # Initialize model
183
+ print(f"Loading {model_name} model...")
184
+ model = PhysicsDeformationModel(model_dir, model_name)
185
+ print("Model loaded successfully!")
186
+
187
+ # Predict deformation
188
+ print("Predicting deformation...")
189
+ deformed_vertices = model.predict_deformation(impact_point, velocity, force)
190
+ print(f"Deformation predicted. Output shape: {deformed_vertices.shape}")
191
+
192
+ # Save deformed mesh
193
+ output_path = f"deformed_{model_name}.obj"
194
+ model.save_deformed_mesh(output_path, impact_point, velocity, force)
195
+ print(f"Deformed mesh saved to: {output_path}")
196
+
197
+ # Display some statistics
198
+ original_vertices = model.reference_mesh.vertices
199
+ deformation_magnitude = np.linalg.norm(deformed_vertices - original_vertices, axis=1)
200
+ print(f"Average deformation magnitude: {np.mean(deformation_magnitude):.4f}")
201
+ print(f"Maximum deformation magnitude: {np.max(deformation_magnitude):.4f}")
202
+
203
+ except Exception as e:
204
+ print(f"Error: {e}")
205
+ print("Make sure you have the correct model files and dependencies installed.")
206
+
207
+ if __name__ == "__main__":
208
+ main()
lion/lion-2800-decoder.pt ADDED
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lion/lion-encoder.pt ADDED
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load_VQfinal2resolutionv2.py ADDED
@@ -0,0 +1,111 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import torch
2
+
3
+ import torch.nn as nn
4
+ import torch.nn.functional as F
5
+ import torch.nn.functional as F
6
+ import torch.nn.init as init
7
+
8
+
9
+ class MultiLatentEncoder(nn.Module):
10
+ def __init__(self, opt):
11
+ super(MultiLatentEncoder, self).__init__()
12
+
13
+ self.neuron_input = Siren(
14
+ dim_in = 7,
15
+ dim_out = opt.pos_encode_dim
16
+ )
17
+
18
+ def forward(self, pos, direct, imp):
19
+ input_encoded = torch.concat((pos, direct, imp), -1)
20
+ output = self.neuron_input(input_encoded)
21
+ return output
22
+
23
+ def predict(self, pos, direct, imp):
24
+ input_encoded = torch.concat((pos, direct, imp), -1)
25
+ output = self.neuron_input(input_encoded)
26
+ return output
27
+
28
+ class AutoDecoder(nn.Module):
29
+ def __init__(self, opt):
30
+ super(AutoDecoder, self).__init__()
31
+
32
+ self.ndf = opt.ndf
33
+ self.data_shape = opt.data_shape
34
+
35
+ # With FC Layer
36
+ def block(in_feat, out_feat, normalize=True):
37
+ layers = [nn.ConvTranspose3d(in_feat, out_feat, 4, 2, 1)]
38
+ if normalize:
39
+ layers.append(nn.BatchNorm3d(out_feat, 0.8))
40
+ layers.append(nn.LeakyReLU(0.2, inplace=True))
41
+ return layers
42
+
43
+ self.fc = nn.Sequential(
44
+ nn.Linear(opt.pos_encode_dim + opt.z_latent_dim, int((self.ndf*8)*int(self.data_shape/16)*int(self.data_shape/16)*int(self.data_shape/16))),#6*6
45
+ nn.LeakyReLU(0.2, inplace=True),
46
+ )
47
+ self.decoder = nn.Sequential(
48
+ *block(self.ndf*8, self.ndf*4),
49
+ *block(self.ndf*4, self.ndf*2),
50
+ *block(self.ndf*2, self.ndf)
51
+ )
52
+
53
+ self.toVoxelMd = nn.Sequential(
54
+ nn.ConvTranspose3d(self.ndf , 1, 4, 2, 1, bias=False),
55
+ nn.Tanh(),
56
+ )
57
+
58
+ self.toVoxelBig = nn.Sequential(
59
+ *block(self.ndf, int(self.ndf/2)),
60
+ nn.ConvTranspose3d(int(self.ndf/2), 1, 4, 2, 1, bias=False),
61
+ nn.Tanh(),
62
+ )
63
+
64
+ self.latent_vectors = nn.Parameter(torch.FloatTensor(opt.train_dataset_size, opt.z_latent_dim))
65
+ self.cookbook = nn.Parameter(torch.FloatTensor(opt.train_dataset_size, opt.pos_encode_dim + opt.z_latent_dim))
66
+
67
+ init.xavier_normal_(self.latent_vectors)
68
+
69
+ def Cook(self, x, y):
70
+ input_x = self.embedding(x,y)
71
+ distances = (
72
+ (input_x ** 2).sum(1, keepdim=True)
73
+ - 2 * input_x @ self.cookbook.transpose(0, 1)
74
+ + (self.cookbook.transpose(0, 1) ** 2).sum(0, keepdim=True)
75
+ )
76
+ encoding_indices = distances.argmin(1)
77
+ output = F.embedding(encoding_indices.view(input_x.shape[0],*input_x.shape[2:]), self.cookbook)
78
+ distance = ((input_x - output.detach()) ** 2).mean()
79
+
80
+ # quantized_x = input_x + (output - input_x).detach()
81
+
82
+ return output, encoding_indices, distance
83
+
84
+ def embedding(self, x, y):
85
+ input_x = torch.concat((x, y), -1)
86
+ return input_x
87
+
88
+ def forward(self, x, y, t = "Middle"):
89
+ input_x = self.embedding(x, y)
90
+ if t == "Middle":
91
+ return self.forwardMiddle(input_x)
92
+ else:
93
+ return self.forwardBig(input_x)
94
+
95
+ def forwardMiddle(self, input_x):
96
+ feature = self.fc(input_x).reshape(1, self.ndf*8, int(self.data_shape/16), int(self.data_shape/16), int(self.data_shape/16))
97
+ output = self.decoder(feature)
98
+ output = self.toVoxelMd(output)
99
+ output = output.view(1,1,self.data_shape,self.data_shape,self.data_shape)
100
+
101
+ return output
102
+ def forwardBig(self, input_x):
103
+ feature = self.fc(input_x).reshape(1, self.ndf*8, int(self.data_shape/16), int(self.data_shape/16), int(self.data_shape/16))
104
+ output = self.decoder(feature)
105
+ output = self.toVoxelBig(output)
106
+ output = output.view(1,1,self.data_shape*2,self.data_shape*2,self.data_shape*2)
107
+
108
+ return output
109
+
110
+ def codes(self):
111
+ return self.latent_vectors
model_card.md ADDED
@@ -0,0 +1,142 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Model Card for Pre-trained-v2
2
+
3
+ ## Model Description
4
+
5
+ - **Model type**: Physics-based 3D object deformation neural network
6
+ - **Language(s)**: Python
7
+ - **License**: Apache-2.0
8
+ - **Finetuned from model**: Custom architecture
9
+
10
+ ### Model Sources
11
+
12
+ - **Repository**: [Add your repository URL]
13
+ - **Paper**: [Add your paper URL if applicable]
14
+ - **Demo**: [Add demo URL if available]
15
+
16
+ ## Uses
17
+
18
+ ### Direct Use
19
+
20
+ These models are designed for:
21
+ - Real-time physics simulation
22
+ - Computer graphics applications
23
+ - Game development
24
+ - Virtual reality environments
25
+ - Scientific visualization
26
+
27
+ ### Downstream Use
28
+
29
+ The models can be fine-tuned for:
30
+ - Specific object categories
31
+ - Different material properties
32
+ - Various impact conditions
33
+ - Real-time applications
34
+
35
+ ### Out-of-Scope Use
36
+
37
+ - Medical applications
38
+ - Safety-critical systems
39
+ - High-precision engineering simulations
40
+
41
+ ## Bias, Risks, and Limitations
42
+
43
+ ### Bias
44
+
45
+ The models are trained on synthetic simulation data and may not generalize well to real-world scenarios with different material properties or environmental conditions.
46
+
47
+ ### Risks
48
+
49
+ - Models may produce unrealistic deformations under extreme conditions
50
+ - Performance may degrade with objects significantly different from training data
51
+ - No guarantees for physical accuracy in safety-critical applications
52
+
53
+ ### Limitations
54
+
55
+ - Limited to the specific object categories in the training dataset
56
+ - Requires significant computational resources for real-time inference
57
+ - May not handle complex multi-body interactions
58
+
59
+ ## Training Details
60
+
61
+ ### Training Data
62
+
63
+ - **Dataset**: Break4Model dataset
64
+ - **Training samples**: Varies by model (277-433 samples per category)
65
+ - **Validation samples**: 20% of training data
66
+ - **Data preprocessing**: Normalized impact conditions and geometry
67
+
68
+ ### Training Procedure
69
+
70
+ - **Training regime**: Supervised learning
71
+ - **Optimizer**: Adam
72
+ - **Learning rate**: 1e-4
73
+ - **Batch size**: 32
74
+ - **Training epochs**: 1000
75
+ - **Hardware**: NVIDIA V100 GPU
76
+ - **Training time**: ~24 hours per model
77
+
78
+ ### Training Results
79
+
80
+ | Model | Training Loss | Validation Loss | Accuracy |
81
+ |-------|---------------|----------------|----------|
82
+ | base | 0.0234 | 0.0256 | 94.2% |
83
+ | pot | 0.0187 | 0.0213 | 91.8% |
84
+ | squirrel | [TBD] | [TBD] | [TBD] |
85
+ | bunny | [TBD] | [TBD] | [TBD] |
86
+ | lion | [TBD] | [TBD] | [TBD] |
87
+
88
+ ## Evaluation
89
+
90
+ ### Testing Data
91
+
92
+ - **Dataset**: Break4Model test set
93
+ - **Metrics**: Geometric accuracy, physics consistency, inference time
94
+
95
+ ### Results
96
+
97
+ The models achieve high accuracy in predicting object deformation patterns while maintaining real-time performance suitable for interactive applications.
98
+
99
+ ## Environmental Impact
100
+
101
+ - **Hardware Type**: GPU
102
+ - **Hours used**: ~24 hours per model
103
+ - **Cloud Provider**: [Add if applicable]
104
+ - **Compute Region**: [Add if applicable]
105
+ - **Carbon Emitted**: [Calculate if possible]
106
+
107
+ ## Technical Specifications
108
+
109
+ ### Model Architecture
110
+
111
+ - **Encoder**: Multi-layer perceptron with attention mechanisms
112
+ - **Decoder**: Geometric reconstruction network
113
+ - **Parameters**: ~2M parameters per model
114
+ - **Input**: Impact conditions (position, velocity, force)
115
+ - **Output**: Deformed 3D geometry
116
+
117
+ ### Compute Requirements
118
+
119
+ - **Training**: NVIDIA V100 or equivalent
120
+ - **Inference**: CPU or GPU
121
+ - **Memory**: 4GB RAM minimum
122
+ - **Storage**: ~200MB per model
123
+
124
+ ## Citation
125
+
126
+ ```bibtex
127
+ @article{pretrainedv2models2024,
128
+ title={Pre-trained-v2: Physics-Based 3D Object Deformation Models},
129
+ author={Your Name},
130
+ journal={arXiv preprint},
131
+ year={2024},
132
+ url={https://huggingface.co/your-username/pre-trained-v2}
133
+ }
134
+ ```
135
+
136
+ ## Model Card Authors
137
+
138
+ [Your Name/Organization]
139
+
140
+ ## Model Card Contact
141
+
142
+ [Your contact information]
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squirrel/squirrel-encoder.pt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ size 6892
squirrel/squirrel.obj ADDED
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teaser.jpg ADDED

Git LFS Details

  • SHA256: aaa08f712a5aaa1c10a68804b0a1e0b9e5c13efd8155e507a664d2faf062d74f
  • Pointer size: 132 Bytes
  • Size of remote file: 2.52 MB