VideoCompensator / libvideo_compensator /src /sequence_compensator_imp.cpp
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VideoCompensator
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#include "sequence_compensator_imp.h"
namespace Ivs
{
PtrSequenceCompensator CreateSequenceCompensator()
{
return std::make_unique<CSequenceCompensator>();
}
CSequenceCompensator::~CSequenceCompensator()
{
m_matBackgroundMask.release();
m_matBackground.release();
}
void CSequenceCompensator::SetInputMeta(const TInputImageMeta& tInput)
{
m_matCurFrame = tInput.matImage;
m_vecRectObjRegion = tInput.vecObjRegions;
if (m_matBackground.empty())
{
InitBackground();
}
}
void CSequenceCompensator::Process()
{
if (m_matBackgroundMask.empty())
{
return;
}
m_matCurFrame.copyTo(m_matBackground, m_matBackgroundMask);
UpdateBackgroundMask();
}
bool CSequenceCompensator::IsBackgroundRecover()
{
if (m_matBackgroundMask.empty())
{
return false;
}
return cv::countNonZero(m_matBackgroundMask) == 0;
}
cv::Mat CSequenceCompensator::GetBackgroundImage()
{
return m_matBackground;
}
void CSequenceCompensator::InitBackground()
{
m_matCurFrame.copyTo(m_matBackground);
m_matBackgroundMask = cv::Mat::zeros(m_matBackground.size(), CV_8UC1);
for (auto& rectObj : m_vecRectObjRegion)
{
m_matBackgroundMask(rectObj).setTo(255);
}
}
void CSequenceCompensator::UpdateBackgroundMask()
{
cv::Mat matMaskCur = cv::Mat::zeros(m_matBackgroundMask.size(), CV_8UC1);
for (auto& rect : m_vecRectObjRegion)
{
matMaskCur(rect).setTo(255);
}
cv::bitwise_and(m_matBackgroundMask, matMaskCur, m_matBackgroundMask);
m_vecRectObjRegionPrev = m_vecRectObjRegion;
matMaskCur.release();
}
}