File size: 1,453 Bytes
e454eb7 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | # Memory Map - WA.exe 3.8.1
## Segments
| Segment | Start | End | Size | Description |
|---------|------------|------------|----------|----------------------|
| Headers | 0x00400000 | 0x00400FFF | 4 KB | PE headers |
| .text | 0x00401000 | 0x00619FFF | ~2.1 MB | Code |
| .rdata | 0x0061A000 | 0x00693FFF | ~484 KB | Read-only data, vtables |
| .data | 0x00694000 | 0x008C4157 | ~2.2 MB | Read-write globals |
| .rsrc | 0x008C5000 | 0x00954FFF | ~576 KB | Resources |
| .reloc | 0x00955000 | 0x00983FFF | ~188 KB | Relocations |
## Key Statistics
- Total functions identified: 6,859
- Image base: 0x00400000
- 32-bit x86 PE, compiled with MSVC
- Entry point: 0x005D8B6C (CRT startup)
- Export: SetHostingProxyAddressAndPort @ 0x0058E380
## DDGame structure access
The main game state is accessed through the DDGame pointer:
- DDGame obtained via `ConstructDDGameWrapper` (0x56DEF0) parameter
- DDGame+0x08 → TurnGame object
- DDGame+0x488 → Game global state
- DDGame+0x4CC → PC_Landscape
- DDGame+0x510 → Weapon table
- DDGame+0x548 → Weapon panel
## Fixed-point convention
All coordinates, velocities, and physics values use 16.16 fixed-point:
- `0x10000` = 1.0
- `0x20000` = 2.0
- `0xCCCC` ≈ 0.8
- Positions stored as Fixed at CGameTask offsets 0x84 (X) and 0x88 (Y)
- Velocities stored as Fixed at CGameTask offsets 0x90 (X) and 0x94 (Y)
|