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use crate::game::class_type::ClassType;
use crate::FieldRegistry;
crate::define_addresses! {
class "CTask" {
/// CTask vtable - 7 virtual method pointers
vtable CTASK_VTABLE = 0x0066_9F8C;
/// CTask constructor - initializes base task fields and children list
ctor/Stdcall CTASK_CONSTRUCTOR = 0x0056_25A0;
/// CTask::vtable0 - initialization/unknown
vmethod CTASK_VT0_INIT = 0x0056_2710;
/// CTask::Free - destructor/deallocation
vmethod CTASK_VT1_FREE = 0x0056_2620;
/// CTask::HandleMessage - message dispatch
vmethod CTASK_VT2_HANDLE_MESSAGE = 0x0056_2F30;
/// CTask::vtable3 - unknown
vmethod CTASK_VT3 = 0x0056_13D0;
/// CTask::vtable5 - unknown
vmethod CTASK_VT5 = 0x0056_2FA0;
/// CTask::vtable6 - unknown
vmethod CTASK_VT6 = 0x0056_3000;
/// CTask::ProcessFrame
vmethod CTASK_VT7_PROCESS_FRAME = 0x0056_3210;
}
class "CTaskLand" {
/// CTaskLand vtable - landscape/terrain task
vtable CTASK_LAND_VTABLE = 0x0066_4388;
ctor CTASK_LAND_CTOR = 0x0050_5440;
}
class "CTaskDirt" {
/// CTaskDirt vtable - dirt/particle system (1 per game)
vtable CTASK_DIRT_VTABLE = 0x0066_9D74;
ctor CTASK_DIRT_CTOR = 0x0054_EDC0;
}
class "CTaskSpriteAnim" {
/// CTaskSpriteAnim vtable - sprite animation manager (1 per game)
vtable CTASK_SPRITE_ANIM_VTABLE = 0x0066_9D00;
ctor CTASK_SPRITE_ANIM_CTOR = 0x0054_66C0;
}
class "CTaskCPU" {
/// CTaskCPU vtable - AI/CPU bot controller
vtable CTASK_CPU_VTABLE = 0x0066_9D54;
ctor CTASK_CPU_CTOR = 0x0054_85D0;
}
class "CTaskSeaBubble" {
/// CTaskSeaBubble vtable - water bubble particle
vtable CTASK_SEA_BUBBLE_VTABLE = 0x0066_9E88;
ctor CTASK_SEABUBBLE_CTOR = 0x0055_4FE0;
}
// Entity constructors without known vtables
class "CTaskAirstrike" {
ctor CTASK_AIRSTRIKE_CTOR = 0x0055_53C0;
}
class "CTaskArrow" {
ctor CTASK_ARROW_CTOR = 0x004F_E130;
}
class "CTaskCanister" {
ctor CTASK_CANISTER_CTOR = 0x0050_1A80;
}
class "CTaskCross" {
ctor CTASK_CROSS_CTOR = 0x0050_45C0;
}
class "CTaskFireball" {
ctor CTASK_FIREBALL_CTOR = 0x0055_0890;
}
class "CTaskFlame" {
ctor CTASK_FLAME_CTOR = 0x0054_F0F0;
}
class "CTaskGas" {
ctor CTASK_GAS_CTOR = 0x0055_4750;
}
class "CTaskOldWorm" {
ctor CTASK_OLDWORM_CTOR = 0x0051_FEB0;
}
class "CTaskScoreBubble" {
ctor CTASK_SCOREBUBBLE_CTOR = 0x0055_4CA0;
}
class "CTaskSmoke" {
ctor CTASK_SMOKE_CTOR = 0x0055_51D0;
}
}
/// CTask base vtable β 7 slots shared by all task types.
///
/// Every CTask subclass vtable starts with these 7 slots. Subclasses override
/// individual slots and extend with additional class-specific methods.
/// CGameTask adds slots 7+ beyond this base.
///
/// Source: wkJellyWorm/src/entities/CTask.h (vtNum = 7), confirmed via Ghidra.
///
/// ```text
/// Slot Offset Name Params (thiscall, ECX=this)
/// ---- ------ ------------------- ----------------------------
/// 0 0x00 WriteReplayState stream: *mut u8
/// 1 0x04 Free flags: u8 β *mut CTask
/// 2 0x08 HandleMessage sender, msg_type, size, data
/// 3 0x0C (unknown, stub) 3 params, returns 0
/// 4 0x10 (unknown, stub) 3 params, returns 0 (same fn as slot 3)
/// 5 0x14 ProcessChildren flags: u32
/// 6 0x18 ProcessFrame (no params)
/// ```
#[openwa_core::vtable(size = 7, va = 0x0066_9F8C, class = "CTask")]
pub struct CTaskVtable {
/// WriteReplayState β serializes task state to replay stream.
#[slot(0)]
pub write_replay_state: fn(this: *mut CTask, stream: *mut u8),
/// Free β scalar deleting destructor. Calls destructor, then `_free` if flags & 1.
#[slot(1)]
pub free: fn(this: *mut CTask, flags: u8) -> *mut CTask,
/// HandleMessage β broadcasts message to all children (base implementation).
#[slot(2)]
pub handle_message:
fn(this: *mut CTask, sender: *mut CTask, msg_type: u32, size: u32, data: *const u8),
/// ProcessChildren β iterates children with flags. Base at 0x562FA0.
#[slot(5)]
pub process_children: fn(this: *mut CTask, flags: u32),
/// ProcessFrame β per-frame update. Base iterates children. At 0x563000.
#[slot(6)]
pub process_frame: fn(this: *const CTask),
}
/// Base task class in WA's entity hierarchy.
///
/// All game objects inherit from CTask. Tasks form a tree via parent/children
/// pointers and communicate through the TaskMessage system.
///
/// Source: wkJellyWorm CTask.h, Ghidra decompilation of 0x5625A0 + 0x562520
/// 0x1C: 0x563210 ProcessFrame
#[derive(FieldRegistry)]
#[repr(C)]
pub struct CTask<V: Vtable = *const core::ffi::c_void> {
/// 0x00: Pointer to virtual method table
pub vtable: V,
/// 0x04: Parent task in the hierarchy
pub parent: *mut u8,
/// 0x08: Children array capacity β starts at 0x10, doubles via realloc when full.
pub children_capacity: u32,
/// 0x0C: Set to 1 by `FUN_004fdce0` when a child slot is nulled (dirty flag).
/// Zero at construction. Not decremented; purely a "child was removed" marker.
pub children_dirty: u32,
/// 0x10: Insert watermark β incremented on every child insertion, never decremented
/// on removal. Dead children leave null slots; `children_data[0..children_watermark]`
/// is a sparse array. This grows without bound within a session (e.g., sea bubbles
/// continuously spawn/die, each consuming a new slot and doubling capacity as needed).
pub children_watermark: u32,
/// 0x14: Pointer to children data array (sparse, allocated 0x60 bytes initially,
/// reallocated to `children_capacity * 8 + 0x20` bytes on overflow).
/// Non-null entries are valid CTask pointers (any subclass).
pub children_data: *mut *mut CTask,
/// 0x18: Children hash list pointer (set to 0 in constructor)
pub children_hash: *mut u8,
/// 0x1C: Unknown (set to 0 by parent-linking helper FUN_00562520)
pub _unknown_1c: u32,
/// 0x20: Task classification type (set to ClassType::Task by FUN_00562520,
/// overridden by derived constructors)
pub class_type: ClassType,
/// 0x24: Shared data buffer pointer (inherited from parent, or allocated
/// 0x420 bytes for root tasks)
pub shared_data: *mut u8,
/// 0x28: 1 if this task owns shared_data (root), 0 if inherited from parent
pub owns_shared_data: u32,
/// 0x2C: DDGame pointer (3rd param to CTask::Constructor, stored at this+0x2C)
pub ddgame: *mut DDGame,
}
const _: () = assert!(core::mem::size_of::<CTask>() == 0x30);
/// Marker trait for types that can be used as vtable pointers in `CTask<V>`.
///
/// Implemented automatically by the `#[vtable]` proc macro for `*const MyVTable`.
/// Also implemented for `*const c_void` (the default/untyped case).
///
/// # Safety
/// Implementors must be pointer-sized types pointing to valid vtable data.
pub unsafe trait Vtable: 'static {}
// Default vtable type (untyped)
unsafe impl Vtable for *const core::ffi::c_void {}
/// Trait for all task types in the CTask hierarchy.
///
/// Provides safe access to the underlying CTask fields regardless of
/// inheritance depth. Avoids repetitive `.base.base` chains.
///
/// # Safety
/// Implementors must be `#[repr(C)]` structs where a `CTask` (with any
/// vtable type parameter) is at offset 0.
pub unsafe trait Task {
/// Get a shared reference to the underlying CTask (default vtable type).
fn task(&self) -> &CTask {
unsafe { &*(self as *const Self as *const CTask) }
}
/// Get a mutable reference to the underlying CTask.
fn task_mut(&mut self) -> &mut CTask {
unsafe { &mut *(self as *mut Self as *mut CTask) }
}
/// Get a raw const pointer to the CTask base.
fn as_task_ptr(&self) -> *const CTask {
self as *const Self as *const CTask
}
/// Get a raw mutable pointer to the CTask base.
fn as_task_ptr_mut(&mut self) -> *mut CTask {
self as *mut Self as *mut CTask
}
/// Get the DDGame pointer from the CTask base.
fn ddgame(&self) -> *mut DDGame {
self.task().ddgame
}
/// Broadcast a message to all children β pure Rust port of CTask::HandleMessage (0x562F30).
///
/// Iterates the sparse children array (`children_data[0..children_watermark]`),
/// skips null entries, and calls each child's `HandleMessage` (vtable slot 2).
/// This is how messages propagate down the task tree.
///
/// # Safety
/// All non-null children must be valid CTask pointers with valid vtables.
unsafe fn broadcast_message(
&mut self,
sender: *mut CTask,
msg_type: u32,
size: u32,
data: *const u8,
) {
let task_ptr = self.as_task_ptr_mut();
// Scan for non-null children and dispatch HandleMessage.
// Mirrors WA's CTask::HandleMessage at 0x562F30 exactly:
// scan β dispatch β re-read watermark β scan next β ...
//
// IMPORTANT: read_volatile is required for watermark and children_data
// because child handlers may modify this task's children array
// (add/remove children, realloc the array). LLVM would otherwise cache
// these reads across the virtual dispatch call.
let mut i: usize = 0;
loop {
// Scan for next non-null child
let child = loop {
let watermark =
core::ptr::read_volatile(core::ptr::addr_of!((*task_ptr).children_watermark))
as usize;
if i >= watermark {
return;
}
let children =
core::ptr::read_volatile(core::ptr::addr_of!((*task_ptr).children_data));
let c = *children.add(i);
i += 1;
if !c.is_null() {
break c;
}
};
// Dispatch via CTaskVtable β every task's vtable starts with
// the same 8-slot base layout, so this cast is always valid.
let vt = &*((*child).vtable as *const CTaskVtable);
(vt.handle_message)(child, sender, msg_type, size, data);
}
}
}
// Blanket impl for any CTask<V>
unsafe impl<V: Vtable> Task for CTask<V> {}
// ---------------------------------------------------------------------------
// Raw-pointer associated functions β no &self/&mut self, no noalias UB.
//
// Use these instead of Task trait methods when operating on WA-owned objects
// through raw pointers. Any type whose first field is CTask (at offset 0)
// can be cast to *mut CTask and used with these functions.
// ---------------------------------------------------------------------------
impl CTask {
/// Get the DDGame pointer from a raw CTask pointer.
///
/// Reads the `ddgame` field (offset 0x2C) without creating a Rust reference.
#[inline(always)]
pub unsafe fn ddgame_raw(this: *const CTask) -> *mut DDGame {
(*this).ddgame
}
/// Broadcast a message to all children β raw-pointer version.
///
/// Pure Rust port of CTask::HandleMessage (0x562F30).
/// Identical to `Task::broadcast_message` but takes `*mut CTask` instead
/// of `&mut self`, avoiding noalias UB.
pub unsafe fn broadcast_message_raw(
task_ptr: *mut CTask,
sender: *mut CTask,
msg_type: u32,
size: u32,
data: *const u8,
) {
let mut i: usize = 0;
loop {
let child = loop {
let watermark =
core::ptr::read_volatile(core::ptr::addr_of!((*task_ptr).children_watermark))
as usize;
if i >= watermark {
return;
}
let children =
core::ptr::read_volatile(core::ptr::addr_of!((*task_ptr).children_data));
let c = *children.add(i);
i += 1;
if !c.is_null() {
break c;
}
};
let vt = &*((*child).vtable as *const CTaskVtable);
(vt.handle_message)(child, sender, msg_type, size, data);
}
}
}
// ---------------------------------------------------------------------------
// Shared-data entity registry
// ---------------------------------------------------------------------------
/// A 0x30-byte node in CTask's shared-data entity hash table.
///
/// Inserted by `SharedData__Insert` (0x5406A0, called from task constructors).
/// All game task types (CTaskWorm, CTaskLand, projectiles, β¦) share the same
/// 256-bucket table at `CTask.shared_data`. Use the vtable pointer at
/// `entity[0]` to identify the object type.
///
/// Hash function (from Ghidra decompilation of `SharedData__Insert`):
/// ```text
/// bucket = (key_esi * 0x11 + key_edi) & 0x800000ff;
/// if (int)bucket < 0 { bucket = bucket.wrapping_sub(1) | 0xffffff00; bucket += 1; }
/// ```
/// In practice (small positive key values), this reduces to:
/// `bucket = (key_esi * 0x11 + key_edi) & 0xff`
///
/// Runtime observation: for `CTaskWorm`, `key_esi` encodes a compound worm
/// identity (e.g. `0x11` = team 1, worm 1) and `key_edi` is a small integer.
/// Companion remove function: `SharedData__Remove` (0x540700).
#[repr(C)]
pub struct SharedDataNode {
/// +0x00: Next node in this bucket's linked list (null = end).
pub next: *mut SharedDataNode,
/// +0x04: EDI register value at registration time.
pub key_edi: u32,
/// +0x08: ESI register value at registration time.
pub key_esi: u32,
/// +0x0C: Registered entity pointer (first DWORD = vtable).
pub entity: *mut u8,
/// +0x10..0x2F: Unused allocation padding.
pub _padding: [u8; 0x20],
}
const _: () = assert!(core::mem::size_of::<SharedDataNode>() == 0x30);
/// View of the 256-bucket entity hash table at `CTask.shared_data`.
///
/// Root tasks own 0x420 bytes of shared data:
/// - `0x000..0x3FF`: 256 Γ `*mut SharedDataNode` bucket heads
/// - `0x400..0x41F`: Other root-task data (layout unknown)
///
/// All tasks in the same game tree inherit the same `shared_data` pointer, so
/// any task can be used to access the full table. Use [`SharedDataTable::iter`]
/// to walk all registered entities and filter by vtable address.
///
/// Registered by `SharedData__Insert` (0x5406A0); removed by
/// `SharedData__Remove` (0x540700).
pub struct SharedDataTable {
buckets: *const *mut SharedDataNode,
}
impl SharedDataTable {
/// Construct from a raw `CTask.shared_data` pointer.
///
/// # Safety
/// `ptr` must point to a valid shared-data region of at least 256 Γ 4 = 1024 bytes.
pub unsafe fn from_ptr(ptr: *mut u8) -> Self {
Self {
buckets: ptr as *const *mut SharedDataNode,
}
}
/// Construct from a `CTask` pointer (reads `task.shared_data`).
///
/// # Safety
/// `task` must be a valid, aligned `CTask` pointer.
pub unsafe fn from_task(task: *const CTask) -> Self {
Self::from_ptr((*task).shared_data)
}
/// Compute the bucket index for a (key_esi, key_edi) pair.
///
/// Exact transcription of the hash in `FUN_005406a0`.
pub fn bucket_for(key_esi: u32, key_edi: u32) -> u32 {
let mut h = key_esi.wrapping_mul(0x11).wrapping_add(key_edi) & 0x800000ff;
if (h as i32) < 0 {
h = h.wrapping_sub(1) | 0xffffff00;
h = h.wrapping_add(1);
}
h
}
/// Look up an entity by key pair. Returns the entity pointer, or null.
///
/// Pure Rust equivalent of `FUN_004FDF90` (SharedData__Lookup).
/// fastcall(ECX=key_esi, EDX=key_edi, stack=task) in the original.
///
/// # Safety
/// The table and all linked nodes must be valid.
pub unsafe fn lookup(&self, key_esi: u32, key_edi: u32) -> *mut u8 {
let bucket = Self::bucket_for(key_esi, key_edi) as usize;
let mut node = *self.buckets.add(bucket);
while !node.is_null() {
if (*node).key_edi == key_edi && (*node).key_esi == key_esi {
return (*node).entity;
}
node = (*node).next;
}
core::ptr::null_mut()
}
/// Iterate all nodes across all 256 buckets.
///
/// # Safety
/// The table and all linked nodes must be valid and not concurrently modified.
pub unsafe fn iter(&self) -> SharedDataIter {
SharedDataIter {
buckets: self.buckets,
bucket: 0,
node: core::ptr::null_mut(),
}
}
}
/// Breadth-first iterator over the CTask tree.
///
/// Visits every node reachable from `root` by following `children_data`
/// arrays. Null slots in the sparse children array are skipped automatically.
///
/// Yields raw `*const CTask` pointers. The caller is responsible for casting
/// to the correct derived type (e.g., by checking the vtable pointer at `[0]`).
///
/// # Example
/// ```ignore
/// let iter = unsafe { CTaskBfsIter::new(root_ptr) };
/// for task in iter {
/// if unsafe { *(task as *const u32) } == rb(va::CTASK_MISSILE_VTABLE) {
/// let m = unsafe { &*(task as *const CTaskMissile) };
/// // ...
/// }
/// }
/// ```
pub struct CTaskBfsIter {
queue: std::collections::VecDeque<*const CTask>,
}
impl CTaskBfsIter {
/// Create a new BFS iterator rooted at `root`.
///
/// # Safety
/// `root` must be a valid, aligned `*const CTask`. All reachable
/// `children_data` entries must be either null or valid `*const CTask`.
pub unsafe fn new(root: *const CTask) -> Self {
let mut queue = std::collections::VecDeque::new();
queue.push_back(root);
Self { queue }
}
}
impl Iterator for CTaskBfsIter {
type Item = *const CTask;
fn next(&mut self) -> Option<Self::Item> {
// SAFETY: caller of CTaskBfsIter::new() guarantees node validity.
unsafe {
let node = self.queue.pop_front()?;
let watermark = (*node).children_watermark as usize;
let data = (*node).children_data as *const u32;
if !data.is_null() {
for i in 0..watermark {
let child_ptr = *data.add(i);
if child_ptr != 0 {
self.queue.push_back(child_ptr as *const CTask);
}
}
}
Some(node)
}
}
}
/// Iterator over all [`SharedDataNode`]s in a [`SharedDataTable`].
///
/// Created by [`SharedDataTable::iter`]. Walks all 256 buckets in order,
/// following `next` pointers within each bucket.
pub struct SharedDataIter {
buckets: *const *mut SharedDataNode,
bucket: usize,
node: *mut SharedDataNode,
}
impl Iterator for SharedDataIter {
type Item = *mut SharedDataNode;
fn next(&mut self) -> Option<Self::Item> {
// SAFETY: caller of SharedDataTable::iter() guarantees table validity.
unsafe {
loop {
if !self.node.is_null() {
let current = self.node;
self.node = (*self.node).next;
return Some(current);
}
if self.bucket >= 256 {
return None;
}
self.node = *self.buckets.add(self.bucket);
self.bucket += 1;
}
}
}
}
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