feat: add gameplay milestone checks to replay testing
Browse filesReplace misleading "133 PASS" output (all static checks) with two
distinct categories:
- Static checks ([STATIC PASS/FAIL]): vtables, struct offsets, prologues
- Gameplay checks ([GAMEPLAY PASS/FAIL]): game init, match start, match end
Gameplay milestones are detected hook-based via TurnManager_ProcessFrame
(no timers): frame counter for init, health-based alive-team counting
for match start/completion. Report written from DLL_PROCESS_DETACH.
Key finding: team arena indices are 1-based (index 0 is unused preamble),
and sentinel header fields like worm_count are populated lazily — direct
worm health checks are more reliable for early-frame detection.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
.claude/skills/replay-test/SKILL.md
CHANGED
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@@ -33,9 +33,11 @@ powershell -ExecutionPolicy Bypass -File replay-test.ps1 -Headless
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| 33 |
- If `testdata/logs/errorlog_latest.txt` exists, WA.exe crashed. Read it and report the crash (exception type, address, registers)
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**Headful mode:**
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-
- Read `testdata/logs/validation_latest.log` and
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-
-
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-
-
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- If `testdata/logs/openwa_latest.log` exists, check for errors or interesting hook activity
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**Headless mode:**
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- If `testdata/logs/errorlog_latest.txt` exists, WA.exe crashed. Read it and report the crash (exception type, address, registers)
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**Headful mode:**
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| 36 |
+
- Read `testdata/logs/validation_latest.log` and check two categories:
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+
- **Static checks** (`[STATIC PASS]`/`[STATIC FAIL]`): vtable addresses, struct offsets, function prologues. These verify memory layout correctness but NOT that the game actually ran.
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+
- **Gameplay checks** (`[GAMEPLAY PASS]`/`[GAMEPLAY FAIL]`): milestone-based detection of game initialization, match start (multiple alive teams), and match completion (winner decided). These confirm the replay actually played through.
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+
- Quote any FAIL lines exactly
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+
- Note whether safety timeout triggered
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- If `testdata/logs/openwa_latest.log` exists, check for errors or interesting hook activity
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**Headless mode:**
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crates/openwa-wormkit/src/lib.rs
CHANGED
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@@ -14,6 +14,7 @@ mod validation;
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// ---------------------------------------------------------------------------
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const DLL_PROCESS_ATTACH: u32 = 1;
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/// Named event shared with the launcher. The launcher waits on this event
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/// after DLL injection before resuming WA.exe's main thread, guaranteeing
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@@ -32,6 +33,10 @@ unsafe extern "system" fn DllMain(
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let _ = log_line(&format!("[FATAL] {e}"));
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}
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});
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}
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1 // TRUE
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}
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// ---------------------------------------------------------------------------
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const DLL_PROCESS_ATTACH: u32 = 1;
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+
const DLL_PROCESS_DETACH: u32 = 0;
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/// Named event shared with the launcher. The launcher waits on this event
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/// after DLL injection before resuming WA.exe's main thread, guaranteeing
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let _ = log_line(&format!("[FATAL] {e}"));
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}
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});
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+
} else if reason == DLL_PROCESS_DETACH {
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+
// Write gameplay milestone report before the process exits.
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+
// This fires on natural exit, safety timeout, and headless mode.
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+
replacements::write_gameplay_report();
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}
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1 // TRUE
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}
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crates/openwa-wormkit/src/replacements/input.rs
CHANGED
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@@ -1,4 +1,4 @@
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| 1 |
-
//! Replay fast-forward via DDGame+0x98B0.
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//!
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//! When `OPENWA_REPLAY_TEST=1`, hooks TurnManager_ProcessFrame (0x55FDA0)
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//! and sets DDGame+0x98B0 (fast-forward active flag) each frame.
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@@ -9,14 +9,25 @@
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//! FUN_0055BDD0), so we re-set it every frame.
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//!
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//! This is the same mechanism triggered by key 0x35 (spacebar) during replay.
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#![allow(dead_code)]
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-
use std::sync::atomic::{AtomicBool, AtomicU32, Ordering};
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use crate::hook;
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use crate::log_line;
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use openwa_core::address::va;
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use openwa_core::engine::{DDGame, DDGameWrapper};
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use openwa_core::rebase::rb;
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@@ -30,6 +41,28 @@ static ORIG_TURN_MANAGER: AtomicU32 = AtomicU32::new(0);
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| 30 |
/// Whether to set fast-forward flag (only in replay test mode).
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static FAST_FORWARD: AtomicBool = AtomicBool::new(false);
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/// Get the DDGame pointer (session+0xA0 → DDGameWrapper.ddgame).
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#[inline]
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unsafe fn get_ddgame() -> *mut DDGame {
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@@ -148,6 +181,39 @@ pub unsafe fn dump_region(base_ptr: *const u8, offset: usize, size: usize, struc
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}
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}
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/// Hook for TurnManager_ProcessFrame (stdcall, 1 param = TurnGame*).
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| 152 |
unsafe extern "stdcall" fn hook_turn_manager(turngame: u32) {
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// Call original first
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@@ -155,6 +221,8 @@ unsafe extern "stdcall" fn hook_turn_manager(turngame: u32) {
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core::mem::transmute(ORIG_TURN_MANAGER.load(Ordering::Relaxed));
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orig(turngame);
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| 157 |
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| 158 |
let ddgame = get_ddgame();
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| 159 |
if ddgame.is_null() {
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return;
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@@ -164,6 +232,89 @@ unsafe extern "stdcall" fn hook_turn_manager(turngame: u32) {
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if FAST_FORWARD.load(Ordering::Relaxed) {
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| 165 |
(*ddgame).fast_forward_active = 1;
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}
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| 167 |
}
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| 168 |
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| 169 |
pub fn install() -> Result<(), String> {
|
|
|
|
| 1 |
+
//! Replay fast-forward via DDGame+0x98B0 and gameplay milestone tracking.
|
| 2 |
//!
|
| 3 |
//! When `OPENWA_REPLAY_TEST=1`, hooks TurnManager_ProcessFrame (0x55FDA0)
|
| 4 |
//! and sets DDGame+0x98B0 (fast-forward active flag) each frame.
|
|
|
|
| 9 |
//! FUN_0055BDD0), so we re-set it every frame.
|
| 10 |
//!
|
| 11 |
//! This is the same mechanism triggered by key 0x35 (spacebar) during replay.
|
| 12 |
+
//!
|
| 13 |
+
//! ## Gameplay Milestones
|
| 14 |
+
//!
|
| 15 |
+
//! The frame hook also tracks gameplay milestones via atomic flags:
|
| 16 |
+
//! - **Game initialized**: TurnManager_ProcessFrame called at least once
|
| 17 |
+
//! - **Match started**: Multiple teams with alive worms detected
|
| 18 |
+
//! - **Match completed**: Only one (or zero) teams have alive worms remaining
|
| 19 |
+
//!
|
| 20 |
+
//! These milestones are reported by `write_gameplay_report()` at DLL detach,
|
| 21 |
+
//! providing reliable hook-based game progress detection without timers.
|
| 22 |
|
| 23 |
#![allow(dead_code)]
|
| 24 |
|
| 25 |
+
use std::sync::atomic::{AtomicBool, AtomicI32, AtomicU32, Ordering};
|
| 26 |
|
| 27 |
use crate::hook;
|
| 28 |
use crate::log_line;
|
| 29 |
use openwa_core::address::va;
|
| 30 |
+
use openwa_core::engine::ddgame::{offsets, TeamArenaRef};
|
| 31 |
use openwa_core::engine::{DDGame, DDGameWrapper};
|
| 32 |
use openwa_core::rebase::rb;
|
| 33 |
|
|
|
|
| 41 |
/// Whether to set fast-forward flag (only in replay test mode).
|
| 42 |
static FAST_FORWARD: AtomicBool = AtomicBool::new(false);
|
| 43 |
|
| 44 |
+
// ---------------------------------------------------------------------------
|
| 45 |
+
// Gameplay milestone tracking
|
| 46 |
+
// ---------------------------------------------------------------------------
|
| 47 |
+
|
| 48 |
+
/// Total frames processed by TurnManager_ProcessFrame.
|
| 49 |
+
static FRAMES_PROCESSED: AtomicU32 = AtomicU32::new(0);
|
| 50 |
+
|
| 51 |
+
/// Milestone: at least 2 teams with alive worms detected.
|
| 52 |
+
static MATCH_STARTED: AtomicBool = AtomicBool::new(false);
|
| 53 |
+
|
| 54 |
+
/// Milestone: match decided — only 0 or 1 teams have alive worms.
|
| 55 |
+
static MATCH_COMPLETED: AtomicBool = AtomicBool::new(false);
|
| 56 |
+
|
| 57 |
+
/// Number of teams that had alive worms when match started.
|
| 58 |
+
static TEAMS_AT_START: AtomicU32 = AtomicU32::new(0);
|
| 59 |
+
|
| 60 |
+
/// Frame number when match completion was detected.
|
| 61 |
+
static COMPLETION_FRAME: AtomicU32 = AtomicU32::new(0);
|
| 62 |
+
|
| 63 |
+
/// Number of alive teams when match completed (0 = draw, 1 = winner).
|
| 64 |
+
static ALIVE_AT_END: AtomicI32 = AtomicI32::new(-1);
|
| 65 |
+
|
| 66 |
/// Get the DDGame pointer (session+0xA0 → DDGameWrapper.ddgame).
|
| 67 |
#[inline]
|
| 68 |
unsafe fn get_ddgame() -> *mut DDGame {
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|
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|
| 181 |
}
|
| 182 |
}
|
| 183 |
|
| 184 |
+
/// Count how many teams have at least one alive worm.
|
| 185 |
+
///
|
| 186 |
+
/// Iterates all 8 worm slots per team and checks `health > 0` (reliable
|
| 187 |
+
/// even before sentinel headers are fully populated). This is more
|
| 188 |
+
/// conservative than checking headers, which may be populated lazily.
|
| 189 |
+
///
|
| 190 |
+
/// Returns (alive_team_count, total_team_count).
|
| 191 |
+
unsafe fn count_alive_teams(ddgame: *const DDGame) -> (i32, i32) {
|
| 192 |
+
let arena_base = (ddgame as u32) + offsets::TEAM_ARENA_STATE as u32;
|
| 193 |
+
let arena = TeamArenaRef::from_raw(arena_base);
|
| 194 |
+
let team_count = arena.state().team_count;
|
| 195 |
+
if team_count <= 0 || team_count > 6 {
|
| 196 |
+
return (0, 0);
|
| 197 |
+
}
|
| 198 |
+
|
| 199 |
+
let mut alive_teams = 0i32;
|
| 200 |
+
// Teams are 1-indexed in the arena (index 0 is unused preamble).
|
| 201 |
+
for t in 1..=team_count as usize {
|
| 202 |
+
let mut team_has_alive = false;
|
| 203 |
+
for w in 1..=8usize {
|
| 204 |
+
let worm = arena.team_worm(t, w);
|
| 205 |
+
if worm.health > 0 {
|
| 206 |
+
team_has_alive = true;
|
| 207 |
+
break;
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
if team_has_alive {
|
| 211 |
+
alive_teams += 1;
|
| 212 |
+
}
|
| 213 |
+
}
|
| 214 |
+
(alive_teams, team_count)
|
| 215 |
+
}
|
| 216 |
+
|
| 217 |
/// Hook for TurnManager_ProcessFrame (stdcall, 1 param = TurnGame*).
|
| 218 |
unsafe extern "stdcall" fn hook_turn_manager(turngame: u32) {
|
| 219 |
// Call original first
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|
| 221 |
core::mem::transmute(ORIG_TURN_MANAGER.load(Ordering::Relaxed));
|
| 222 |
orig(turngame);
|
| 223 |
|
| 224 |
+
let frame = FRAMES_PROCESSED.fetch_add(1, Ordering::Relaxed) + 1;
|
| 225 |
+
|
| 226 |
let ddgame = get_ddgame();
|
| 227 |
if ddgame.is_null() {
|
| 228 |
return;
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|
| 232 |
if FAST_FORWARD.load(Ordering::Relaxed) {
|
| 233 |
(*ddgame).fast_forward_active = 1;
|
| 234 |
}
|
| 235 |
+
|
| 236 |
+
// Milestone detection (check every 50 frames to reduce overhead).
|
| 237 |
+
// Skip the first 100 frames to let game state fully initialize.
|
| 238 |
+
if frame >= 100 && frame % 50 == 0 {
|
| 239 |
+
check_milestones(ddgame, frame);
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
/// Check and update gameplay milestones.
|
| 244 |
+
unsafe fn check_milestones(ddgame: *const DDGame, frame: u32) {
|
| 245 |
+
if MATCH_COMPLETED.load(Ordering::Relaxed) {
|
| 246 |
+
return;
|
| 247 |
+
}
|
| 248 |
+
|
| 249 |
+
let (alive, _total) = count_alive_teams(ddgame);
|
| 250 |
+
|
| 251 |
+
if !MATCH_STARTED.load(Ordering::Relaxed) {
|
| 252 |
+
if alive >= 2 {
|
| 253 |
+
MATCH_STARTED.store(true, Ordering::Relaxed);
|
| 254 |
+
TEAMS_AT_START.store(alive as u32, Ordering::Relaxed);
|
| 255 |
+
}
|
| 256 |
+
} else {
|
| 257 |
+
// Match started — check if it's now decided
|
| 258 |
+
if alive <= 1 {
|
| 259 |
+
MATCH_COMPLETED.store(true, Ordering::Relaxed);
|
| 260 |
+
COMPLETION_FRAME.store(frame, Ordering::Relaxed);
|
| 261 |
+
ALIVE_AT_END.store(alive, Ordering::Relaxed);
|
| 262 |
+
}
|
| 263 |
+
}
|
| 264 |
+
}
|
| 265 |
+
|
| 266 |
+
/// Write gameplay milestone report to the validation log.
|
| 267 |
+
///
|
| 268 |
+
/// Called from DLL_PROCESS_DETACH to provide a final summary of game progress.
|
| 269 |
+
/// Uses `[GAMEPLAY PASS]` / `[GAMEPLAY FAIL]` markers so the PowerShell script
|
| 270 |
+
/// can distinguish these from static checks.
|
| 271 |
+
pub fn write_gameplay_report() {
|
| 272 |
+
use crate::validation::log_validation;
|
| 273 |
+
|
| 274 |
+
let frames = FRAMES_PROCESSED.load(Ordering::Relaxed);
|
| 275 |
+
let started = MATCH_STARTED.load(Ordering::Relaxed);
|
| 276 |
+
let completed = MATCH_COMPLETED.load(Ordering::Relaxed);
|
| 277 |
+
|
| 278 |
+
let _ = log_validation("");
|
| 279 |
+
let _ = log_validation("--- Gameplay Checks ---");
|
| 280 |
+
|
| 281 |
+
// Milestone 1: Game initialized (frame hook was called)
|
| 282 |
+
if frames > 0 {
|
| 283 |
+
let _ = log_validation(&format!(
|
| 284 |
+
"[GAMEPLAY PASS] Game initialized - {} frames processed",
|
| 285 |
+
frames
|
| 286 |
+
));
|
| 287 |
+
} else {
|
| 288 |
+
let _ = log_validation("[GAMEPLAY FAIL] Game initialized - no frames processed (game may not have started)");
|
| 289 |
+
}
|
| 290 |
+
|
| 291 |
+
// Milestone 2: Match started (multiple teams with alive worms)
|
| 292 |
+
if started {
|
| 293 |
+
let teams = TEAMS_AT_START.load(Ordering::Relaxed);
|
| 294 |
+
let _ = log_validation(&format!(
|
| 295 |
+
"[GAMEPLAY PASS] Match started - {} teams with alive worms detected",
|
| 296 |
+
teams
|
| 297 |
+
));
|
| 298 |
+
} else if frames > 0 {
|
| 299 |
+
let _ = log_validation("[GAMEPLAY FAIL] Match started - never detected multiple alive teams");
|
| 300 |
+
} else {
|
| 301 |
+
let _ = log_validation("[GAMEPLAY FAIL] Match started - game never initialized");
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
// Milestone 3: Match completed (one or zero teams remain)
|
| 305 |
+
if completed {
|
| 306 |
+
let end_frame = COMPLETION_FRAME.load(Ordering::Relaxed);
|
| 307 |
+
let alive = ALIVE_AT_END.load(Ordering::Relaxed);
|
| 308 |
+
let outcome = if alive == 1 { "winner decided" } else { "draw (all eliminated)" };
|
| 309 |
+
let _ = log_validation(&format!(
|
| 310 |
+
"[GAMEPLAY PASS] Match completed - {} at frame {}",
|
| 311 |
+
outcome, end_frame
|
| 312 |
+
));
|
| 313 |
+
} else if started {
|
| 314 |
+
let _ = log_validation("[GAMEPLAY FAIL] Match completed - match started but never finished");
|
| 315 |
+
} else {
|
| 316 |
+
let _ = log_validation("[GAMEPLAY FAIL] Match completed - match never started");
|
| 317 |
+
}
|
| 318 |
}
|
| 319 |
|
| 320 |
pub fn install() -> Result<(), String> {
|
crates/openwa-wormkit/src/replacements/mod.rs
CHANGED
|
@@ -15,6 +15,11 @@ mod speech;
|
|
| 15 |
mod team;
|
| 16 |
mod weapon;
|
| 17 |
|
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|
|
|
|
| 18 |
pub fn install_all() -> Result<(), String> {
|
| 19 |
headless::install()?;
|
| 20 |
display::install()?;
|
|
|
|
| 15 |
mod team;
|
| 16 |
mod weapon;
|
| 17 |
|
| 18 |
+
/// Write gameplay milestone report. Called from DLL_PROCESS_DETACH.
|
| 19 |
+
pub fn write_gameplay_report() {
|
| 20 |
+
input::write_gameplay_report();
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
pub fn install_all() -> Result<(), String> {
|
| 24 |
headless::install()?;
|
| 25 |
display::install()?;
|
crates/openwa-wormkit/src/validation/mod.rs
CHANGED
|
@@ -55,10 +55,10 @@ impl ValidationResult {
|
|
| 55 |
fn check(&mut self, name: &str, ok: bool, detail: &str) {
|
| 56 |
if ok {
|
| 57 |
self.pass += 1;
|
| 58 |
-
let _ = log_validation(&format!("[PASS] {} - {}", name, detail));
|
| 59 |
} else {
|
| 60 |
self.fail += 1;
|
| 61 |
-
let _ = log_validation(&format!("[FAIL] {} - {}", name, detail));
|
| 62 |
}
|
| 63 |
}
|
| 64 |
|
|
@@ -1705,7 +1705,7 @@ pub fn run() -> Result<(), String> {
|
|
| 1705 |
validate_struct_offsets(&mut result);
|
| 1706 |
|
| 1707 |
let _ = log_validation("");
|
| 1708 |
-
let _ = log_validation("--- Static
|
| 1709 |
let _ = log_validation(&format!(" {}", result.summary_line()));
|
| 1710 |
|
| 1711 |
match hooks::install_all() {
|
|
|
|
| 55 |
fn check(&mut self, name: &str, ok: bool, detail: &str) {
|
| 56 |
if ok {
|
| 57 |
self.pass += 1;
|
| 58 |
+
let _ = log_validation(&format!("[STATIC PASS] {} - {}", name, detail));
|
| 59 |
} else {
|
| 60 |
self.fail += 1;
|
| 61 |
+
let _ = log_validation(&format!("[STATIC FAIL] {} - {}", name, detail));
|
| 62 |
}
|
| 63 |
}
|
| 64 |
|
|
|
|
| 1705 |
validate_struct_offsets(&mut result);
|
| 1706 |
|
| 1707 |
let _ = log_validation("");
|
| 1708 |
+
let _ = log_validation("--- Static Checks (vtables, struct offsets, prologues) ---");
|
| 1709 |
let _ = log_validation(&format!(" {}", result.summary_line()));
|
| 1710 |
|
| 1711 |
match hooks::install_all() {
|
replay-test.ps1
CHANGED
|
@@ -166,17 +166,25 @@ if ($Headless) {
|
|
| 166 |
Write-Host "=== Validation Summary ===" -ForegroundColor Cyan
|
| 167 |
if (Test-Path "$logDir\validation_latest.log") {
|
| 168 |
$content = Get-Content "$logDir\validation_latest.log" -Raw
|
| 169 |
-
|
| 170 |
-
|
| 171 |
-
|
| 172 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 173 |
|
| 174 |
if ($content -match "Safety timeout reached") {
|
| 175 |
Write-Host " Replay: TIMEOUT (safety timeout triggered)" -ForegroundColor Red
|
| 176 |
-
} elseif ($content -match "deferred global validation") {
|
| 177 |
-
Write-Host " Validation: completed" -ForegroundColor Green
|
| 178 |
-
} else {
|
| 179 |
-
Write-Host " Validation: NOT found in log (may not have reached gameplay)" -ForegroundColor Yellow
|
| 180 |
}
|
| 181 |
}
|
| 182 |
# Check for Rust panics in OpenWA log
|
|
|
|
| 166 |
Write-Host "=== Validation Summary ===" -ForegroundColor Cyan
|
| 167 |
if (Test-Path "$logDir\validation_latest.log") {
|
| 168 |
$content = Get-Content "$logDir\validation_latest.log" -Raw
|
| 169 |
+
|
| 170 |
+
# Static checks (vtables, struct offsets, prologues)
|
| 171 |
+
$staticPasses = ([regex]::Matches($content, "\[STATIC PASS\]")).Count
|
| 172 |
+
$staticFails = ([regex]::Matches($content, "\[STATIC FAIL\]")).Count
|
| 173 |
+
$staticColor = if ($staticFails -gt 0) { "Red" } else { "Green" }
|
| 174 |
+
Write-Host " Static checks: $staticPasses pass, $staticFails fail (vtables, struct offsets, prologues)" -ForegroundColor $staticColor
|
| 175 |
+
|
| 176 |
+
# Gameplay checks (milestones from frame hook)
|
| 177 |
+
$gameplayPasses = ([regex]::Matches($content, "\[GAMEPLAY PASS\]")).Count
|
| 178 |
+
$gameplayFails = ([regex]::Matches($content, "\[GAMEPLAY FAIL\]")).Count
|
| 179 |
+
if ($gameplayPasses + $gameplayFails -gt 0) {
|
| 180 |
+
$gameplayColor = if ($gameplayFails -gt 0) { "Red" } else { "Green" }
|
| 181 |
+
Write-Host " Gameplay checks: $gameplayPasses pass, $gameplayFails fail (init, match start, match end)" -ForegroundColor $gameplayColor
|
| 182 |
+
} else {
|
| 183 |
+
Write-Host " Gameplay checks: not found (DLL may not have detached cleanly)" -ForegroundColor Yellow
|
| 184 |
+
}
|
| 185 |
|
| 186 |
if ($content -match "Safety timeout reached") {
|
| 187 |
Write-Host " Replay: TIMEOUT (safety timeout triggered)" -ForegroundColor Red
|
|
|
|
|
|
|
|
|
|
|
|
|
| 188 |
}
|
| 189 |
}
|
| 190 |
# Check for Rust panics in OpenWA log
|