feat: implement complex gradient computation for non-standard levels
Browse filesPort the ~200-line gradient interpolation algorithm from the DDGame
constructor. Creates sky gradient images for levels where the simple
gradient.img load isn't sufficient (sky_height >= 0x61 or level height
!= 0x2B8).
Algorithm:
1. Load gradient.img and build a PaletteContext (color mapping)
2. Stretch gradient to target height, mapping colors through palette
3. Sample 7 anchor colors by averaging 8x2 pixel blocks
4. Create 64-column gradient image by interpolating between anchors
5. Store at DDGame+0x30, optionally DDGame+0x34
PaletteContext is a pure Rust reimplementation of the WA palette
management functions (0x5411A0, 0x5412B0, 0x541420, 0x541230) that
use complex usercall conventions. No FFI bridges needed.
Named 5 functions in Ghidra:
- PaletteContext__Init (0x5411A0)
- PaletteContext__MapColor (0x5412B0)
- PaletteContext__FindClosest (0x541420)
- PaletteContext__ReadColor (0x541230)
- GradientImage__WriteRow (0x4F91C0)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -12,7 +12,7 @@ use crate::rebase::rb;
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| 12 |
use crate::render::landscape::PCLandscape;
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| 13 |
use crate::render::queue::RenderQueue;
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| 14 |
use crate::render::turn_order::TurnOrderWidget;
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| 15 |
-
use crate::wa_alloc::wa_malloc;
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| 16 |
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| 17 |
/// DDGame — the main game engine object.
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| 18 |
///
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@@ -1583,8 +1583,7 @@ unsafe fn init_graphics_and_resources(
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| 1583 |
call_gfx_find_and_load(land_layer, b"gradient.img\0".as_ptr(), layer3_ctx);
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| 1584 |
(*ddgame).gradient_image = gradient;
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| 1585 |
} else {
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| 1586 |
-
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| 1587 |
-
// Affects sky background appearance. Not yet implemented.
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| 1588 |
}
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| 1589 |
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| 1590 |
// ── Fill image → fill_pixel (0x7338) ──
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@@ -1698,6 +1697,292 @@ unsafe fn call_gfx_find_and_load(
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| 1698 |
call_gfx_load_and_wrap(gfx_dir, name, display_ctx)
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| 1699 |
}
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| 1700 |
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| 1701 |
// Statics for usercall bridge addresses
|
| 1702 |
static mut FUN_570A90_ADDR: u32 = 0;
|
| 1703 |
static mut FUN_570F30_ADDR: u32 = 0;
|
|
|
|
| 12 |
use crate::render::landscape::PCLandscape;
|
| 13 |
use crate::render::queue::RenderQueue;
|
| 14 |
use crate::render::turn_order::TurnOrderWidget;
|
| 15 |
+
use crate::wa_alloc::{wa_free, wa_malloc};
|
| 16 |
|
| 17 |
/// DDGame — the main game engine object.
|
| 18 |
///
|
|
|
|
| 1583 |
call_gfx_find_and_load(land_layer, b"gradient.img\0".as_ptr(), layer3_ctx);
|
| 1584 |
(*ddgame).gradient_image = gradient;
|
| 1585 |
} else {
|
| 1586 |
+
compute_complex_gradient(ddgame, land_layer, layer3_ctx, s_var1);
|
|
|
|
| 1587 |
}
|
| 1588 |
|
| 1589 |
// ── Fill image → fill_pixel (0x7338) ──
|
|
|
|
| 1697 |
call_gfx_load_and_wrap(gfx_dir, name, display_ctx)
|
| 1698 |
}
|
| 1699 |
|
| 1700 |
+
// ── Complex gradient computation ──────────────────────────────────────────────
|
| 1701 |
+
|
| 1702 |
+
/// Palette context for gradient color mapping.
|
| 1703 |
+
/// Matches the WA stack-allocated structure used by PaletteContext__Init (0x5411A0).
|
| 1704 |
+
struct PaletteContext {
|
| 1705 |
+
min_index: u8,
|
| 1706 |
+
max_index: u8,
|
| 1707 |
+
colors: [u32; 256], // RGB packed, indexed by palette index
|
| 1708 |
+
valid: [bool; 256], // whether index has a color assigned
|
| 1709 |
+
used_count: usize,
|
| 1710 |
+
used_list: [u8; 256], // palette indices currently in use
|
| 1711 |
+
}
|
| 1712 |
+
|
| 1713 |
+
impl PaletteContext {
|
| 1714 |
+
fn new() -> Self {
|
| 1715 |
+
Self {
|
| 1716 |
+
min_index: 0,
|
| 1717 |
+
max_index: 0xFF,
|
| 1718 |
+
colors: [0; 256],
|
| 1719 |
+
valid: [false; 256],
|
| 1720 |
+
used_count: 0,
|
| 1721 |
+
used_list: [0; 256],
|
| 1722 |
+
}
|
| 1723 |
+
}
|
| 1724 |
+
|
| 1725 |
+
/// Map an RGB color to a palette index. Returns existing index if color
|
| 1726 |
+
/// already mapped, otherwise allocates a new one. Returns None if full.
|
| 1727 |
+
fn map_color(&mut self, rgb: u32) -> Option<u8> {
|
| 1728 |
+
let masked = rgb & 0x00FF_FFFF;
|
| 1729 |
+
// Search existing entries
|
| 1730 |
+
for i in 0..self.used_count {
|
| 1731 |
+
let idx = self.used_list[i] as usize;
|
| 1732 |
+
if idx != 0 && (self.colors[idx] & 0x00FF_FFFF) == masked {
|
| 1733 |
+
return Some(idx as u8);
|
| 1734 |
+
}
|
| 1735 |
+
}
|
| 1736 |
+
// Allocate new: use indices from max_index downward
|
| 1737 |
+
// Find first unused index
|
| 1738 |
+
for idx in (self.min_index as usize..=self.max_index as usize).rev() {
|
| 1739 |
+
if !self.valid[idx] {
|
| 1740 |
+
self.colors[idx] = masked;
|
| 1741 |
+
self.valid[idx] = true;
|
| 1742 |
+
self.used_list[self.used_count] = idx as u8;
|
| 1743 |
+
self.used_count += 1;
|
| 1744 |
+
return Some(idx as u8);
|
| 1745 |
+
}
|
| 1746 |
+
}
|
| 1747 |
+
None
|
| 1748 |
+
}
|
| 1749 |
+
|
| 1750 |
+
/// Find the closest palette match for an RGB color (components in 8.8 fixed-point).
|
| 1751 |
+
/// Returns (palette_index, error_percentage).
|
| 1752 |
+
fn find_closest(&self, r: i32, g: i32, b: i32) -> (u8, i32) {
|
| 1753 |
+
let mut best_idx = 0u8;
|
| 1754 |
+
let mut best_dist = i32::MAX;
|
| 1755 |
+
for i in 0..self.used_count {
|
| 1756 |
+
let idx = self.used_list[i] as usize;
|
| 1757 |
+
if idx == 0 {
|
| 1758 |
+
continue;
|
| 1759 |
+
}
|
| 1760 |
+
let c = self.colors[idx];
|
| 1761 |
+
let cr = ((c & 0xFF) as i32) * 0x100;
|
| 1762 |
+
let cg = (((c >> 8) & 0xFF) as i32) * 0x100;
|
| 1763 |
+
let cb = (((c >> 16) & 0xFF) as i32) * 0x100;
|
| 1764 |
+
// Weighted perceptual distance: R*3 + G*5 + B*2
|
| 1765 |
+
let dist = (r - cr).abs() * 3 + (g - cg).abs() * 5 + (b - cb).abs() * 2;
|
| 1766 |
+
if dist == 0 {
|
| 1767 |
+
return (idx as u8, 0);
|
| 1768 |
+
}
|
| 1769 |
+
if dist < best_dist {
|
| 1770 |
+
best_dist = dist;
|
| 1771 |
+
best_idx = idx as u8;
|
| 1772 |
+
}
|
| 1773 |
+
}
|
| 1774 |
+
let error = if best_dist < i32::MAX {
|
| 1775 |
+
(best_dist * 100) / 0x2FD00
|
| 1776 |
+
} else {
|
| 1777 |
+
100
|
| 1778 |
+
};
|
| 1779 |
+
(best_idx, error)
|
| 1780 |
+
}
|
| 1781 |
+
|
| 1782 |
+
/// Read RGB color for a palette index, in 8.8 fixed-point format.
|
| 1783 |
+
/// Returns (r, g, b) each in range 0..0xFF00.
|
| 1784 |
+
fn read_color_fp(&self, idx: u8) -> (i32, i32, i32) {
|
| 1785 |
+
let c = self.colors[idx as usize];
|
| 1786 |
+
let r = ((c & 0xFF) as i32) << 8;
|
| 1787 |
+
let g = (((c >> 8) & 0xFF) as i32) << 8;
|
| 1788 |
+
let b = (((c >> 16) & 0xFF) as i32) << 8;
|
| 1789 |
+
(r, g, b)
|
| 1790 |
+
}
|
| 1791 |
+
}
|
| 1792 |
+
|
| 1793 |
+
/// Compute the complex sky gradient for non-standard level heights.
|
| 1794 |
+
///
|
| 1795 |
+
/// Called when `sky_height >= 0x61 OR level_height != 0x2B8`.
|
| 1796 |
+
/// Loads gradient.img, samples 7 anchor colors, then creates an interpolated
|
| 1797 |
+
/// gradient image (64 columns × (level_height + 0xDC) rows).
|
| 1798 |
+
///
|
| 1799 |
+
/// The result is stored at `DDGame+0x30` (gradient_image) and optionally
|
| 1800 |
+
/// `DDGame+0x34` (gradient_image_2).
|
| 1801 |
+
#[cfg(target_arch = "x86")]
|
| 1802 |
+
unsafe fn compute_complex_gradient(
|
| 1803 |
+
ddgame: *mut DDGame,
|
| 1804 |
+
land_layer: *mut u8,
|
| 1805 |
+
layer3_ctx: *mut u8,
|
| 1806 |
+
sky_height: i16,
|
| 1807 |
+
) {
|
| 1808 |
+
let mut palette = PaletteContext::new();
|
| 1809 |
+
|
| 1810 |
+
// Load gradient.img
|
| 1811 |
+
let gradient_sprite =
|
| 1812 |
+
call_gfx_find_and_load(land_layer, b"gradient.img\0".as_ptr(), layer3_ctx);
|
| 1813 |
+
if gradient_sprite.is_null() {
|
| 1814 |
+
return; // No gradient available — stub fallback handles this
|
| 1815 |
+
}
|
| 1816 |
+
|
| 1817 |
+
// Read gradient sprite dimensions via vtable[4] (get_pixel)
|
| 1818 |
+
// Sprite height is at sprite+0x18 (field [6] in u32 layout)
|
| 1819 |
+
let gradient_height = *(gradient_sprite.add(0x18) as *const i32);
|
| 1820 |
+
if gradient_height <= 0 {
|
| 1821 |
+
return;
|
| 1822 |
+
}
|
| 1823 |
+
|
| 1824 |
+
let get_pixel: unsafe extern "thiscall" fn(*mut u8, i32, i32) -> u32 =
|
| 1825 |
+
core::mem::transmute(*(*(gradient_sprite as *const *const u32)).add(4));
|
| 1826 |
+
|
| 1827 |
+
// Compute target rows for stretching
|
| 1828 |
+
let target_rows = {
|
| 1829 |
+
let max_rows = 0x70i32 - sky_height as i32;
|
| 1830 |
+
if gradient_height < max_rows {
|
| 1831 |
+
gradient_height
|
| 1832 |
+
} else {
|
| 1833 |
+
max_rows
|
| 1834 |
+
}
|
| 1835 |
+
};
|
| 1836 |
+
|
| 1837 |
+
// Stretch gradient through palette: map each source row's pixel color
|
| 1838 |
+
if target_rows > 0 {
|
| 1839 |
+
let mut src_pos = 0i32;
|
| 1840 |
+
for _ in 0..target_rows {
|
| 1841 |
+
let src_row = src_pos / target_rows;
|
| 1842 |
+
let color = get_pixel(gradient_sprite, 0, src_row);
|
| 1843 |
+
palette.map_color(color);
|
| 1844 |
+
src_pos += gradient_height;
|
| 1845 |
+
}
|
| 1846 |
+
}
|
| 1847 |
+
|
| 1848 |
+
// If target_rows == gradient_height, also set gradient_image_2
|
| 1849 |
+
if target_rows == gradient_height {
|
| 1850 |
+
let gradient2 = call_gfx_find_and_load(land_layer, b"gradient.img\0".as_ptr(), layer3_ctx);
|
| 1851 |
+
(*ddgame).gradient_image_2 = gradient2;
|
| 1852 |
+
}
|
| 1853 |
+
|
| 1854 |
+
// Sample 7 anchor colors by averaging 8×2 pixel blocks
|
| 1855 |
+
let mut anchors = [[0i32; 3]; 7]; // [band][r, g, b] in shifted format
|
| 1856 |
+
let grad_height_minus2 = (gradient_height - 2).max(0);
|
| 1857 |
+
|
| 1858 |
+
for band in 0..7u32 {
|
| 1859 |
+
let start_row = if grad_height_minus2 > 0 {
|
| 1860 |
+
(band as i32 * grad_height_minus2) / 6
|
| 1861 |
+
} else {
|
| 1862 |
+
0
|
| 1863 |
+
};
|
| 1864 |
+
let mut r_sum = 0i32;
|
| 1865 |
+
let mut g_sum = 0i32;
|
| 1866 |
+
let mut b_sum = 0i32;
|
| 1867 |
+
|
| 1868 |
+
for dy in 0..2i32 {
|
| 1869 |
+
let row = start_row + dy;
|
| 1870 |
+
for col in 0..8i32 {
|
| 1871 |
+
let pixel = get_pixel(gradient_sprite, col, row);
|
| 1872 |
+
let pidx = pixel as usize;
|
| 1873 |
+
if pidx < 256 && palette.valid[pidx] {
|
| 1874 |
+
let c = palette.colors[pidx];
|
| 1875 |
+
r_sum += (c & 0xFF) as i32;
|
| 1876 |
+
g_sum += ((c >> 8) & 0xFF) as i32;
|
| 1877 |
+
b_sum += ((c >> 16) & 0xFF) as i32;
|
| 1878 |
+
}
|
| 1879 |
+
}
|
| 1880 |
+
}
|
| 1881 |
+
|
| 1882 |
+
// Shift left 4 (multiply by 16) — converts 8-bit×16 samples to 8.8 fixed-point
|
| 1883 |
+
anchors[band as usize] = [r_sum << 4, g_sum << 4, b_sum << 4];
|
| 1884 |
+
}
|
| 1885 |
+
|
| 1886 |
+
// Release the gradient sprite
|
| 1887 |
+
let gvt = *(gradient_sprite as *const *const u32);
|
| 1888 |
+
let release: unsafe extern "thiscall" fn(*mut u8, u8) = core::mem::transmute(*gvt.add(3));
|
| 1889 |
+
release(gradient_sprite, 1);
|
| 1890 |
+
|
| 1891 |
+
// Create the gradient image
|
| 1892 |
+
let total_height = (*ddgame).level_height as i32 + 0xDC;
|
| 1893 |
+
if total_height <= 0 {
|
| 1894 |
+
return;
|
| 1895 |
+
}
|
| 1896 |
+
|
| 1897 |
+
let stride = 0x200u32; // 64 columns × 8 bytes per pixel
|
| 1898 |
+
let data_size = total_height as u32 * stride;
|
| 1899 |
+
let data = wa_malloc(data_size + 0x20);
|
| 1900 |
+
if data.is_null() {
|
| 1901 |
+
return;
|
| 1902 |
+
}
|
| 1903 |
+
core::ptr::write_bytes(data, 0, data_size as usize);
|
| 1904 |
+
|
| 1905 |
+
// Build raw image header (0x44 bytes, same layout GradientImage__WriteRow expects)
|
| 1906 |
+
let header = wa_malloc(0x44);
|
| 1907 |
+
if header.is_null() {
|
| 1908 |
+
wa_free(data);
|
| 1909 |
+
return;
|
| 1910 |
+
}
|
| 1911 |
+
core::ptr::write_bytes(header, 0, 0x44);
|
| 1912 |
+
let h = header as *mut u32;
|
| 1913 |
+
*h.add(0) = data as u32; // data pointer
|
| 1914 |
+
*h.add(1) = stride; // row stride
|
| 1915 |
+
*h.add(2) = 0x40; // max columns (64)
|
| 1916 |
+
*h.add(3) = total_height as u32; // height
|
| 1917 |
+
*h.add(4) = 0; // bounds left
|
| 1918 |
+
*h.add(5) = 0; // bounds top
|
| 1919 |
+
*h.add(6) = 0x40; // bounds right
|
| 1920 |
+
*h.add(7) = total_height as u32; // bounds bottom
|
| 1921 |
+
|
| 1922 |
+
// Interpolate between anchor colors and write each row
|
| 1923 |
+
let band_size = total_height / 6;
|
| 1924 |
+
for row in 0..total_height {
|
| 1925 |
+
let band_idx = ((row * 6) / total_height).min(5) as usize;
|
| 1926 |
+
let pos = row - band_idx as i32 * band_size;
|
| 1927 |
+
|
| 1928 |
+
// Interpolate RGB between anchor[band_idx] and anchor[band_idx+1]
|
| 1929 |
+
let a0 = &anchors[band_idx];
|
| 1930 |
+
let a1 = &anchors[(band_idx + 1).min(6)];
|
| 1931 |
+
|
| 1932 |
+
let r = if band_size > 0 {
|
| 1933 |
+
a0[0] + ((a1[0] - a0[0]) * pos) / band_size
|
| 1934 |
+
} else {
|
| 1935 |
+
a0[0]
|
| 1936 |
+
};
|
| 1937 |
+
let g = if band_size > 0 {
|
| 1938 |
+
a0[1] + ((a1[1] - a0[1]) * pos) / band_size
|
| 1939 |
+
} else {
|
| 1940 |
+
a0[1]
|
| 1941 |
+
};
|
| 1942 |
+
let b = if band_size > 0 {
|
| 1943 |
+
a0[2] + ((a1[2] - a0[2]) * pos) / band_size
|
| 1944 |
+
} else {
|
| 1945 |
+
a0[2]
|
| 1946 |
+
};
|
| 1947 |
+
|
| 1948 |
+
// Clamp to [0, 0xFF00]
|
| 1949 |
+
let r = r.clamp(0, 0xFF00) as u32;
|
| 1950 |
+
let g = g.clamp(0, 0xFF00) as u32;
|
| 1951 |
+
let b = b.clamp(0, 0xFF00) as u32;
|
| 1952 |
+
|
| 1953 |
+
// Pack: color_low = R | (G << 16), color_high = B
|
| 1954 |
+
let color_low = (r & 0xFFFF) | ((g & 0xFFFF) << 16);
|
| 1955 |
+
let color_high = b & 0xFFFF;
|
| 1956 |
+
|
| 1957 |
+
// Write to all 64 columns
|
| 1958 |
+
let row_base = data.add(row as usize * stride as usize);
|
| 1959 |
+
for col in 0..64u32 {
|
| 1960 |
+
let pixel = row_base.add(col as usize * 8) as *mut u32;
|
| 1961 |
+
*pixel = color_low;
|
| 1962 |
+
*pixel.add(1) = color_high;
|
| 1963 |
+
}
|
| 1964 |
+
}
|
| 1965 |
+
|
| 1966 |
+
// Wrap in DisplayGfx: use the same vtable as the gradient stub
|
| 1967 |
+
let gfx_obj = wa_malloc(0x2C);
|
| 1968 |
+
if gfx_obj.is_null() {
|
| 1969 |
+
wa_free(data);
|
| 1970 |
+
wa_free(header);
|
| 1971 |
+
return;
|
| 1972 |
+
}
|
| 1973 |
+
core::ptr::write_bytes(gfx_obj, 0, 0x2C);
|
| 1974 |
+
let g = gfx_obj as *mut u32;
|
| 1975 |
+
*g = rb(0x6640EC); // vtable
|
| 1976 |
+
*g.add(2) = data as u32; // pixel data
|
| 1977 |
+
*g.add(4) = stride; // bytes per row
|
| 1978 |
+
*g.add(5) = 0; // x offset
|
| 1979 |
+
*g.add(6) = total_height as u32; // height (checked by CTaskLand: `if (0 < [6])`)
|
| 1980 |
+
(*ddgame).gradient_image = gfx_obj;
|
| 1981 |
+
|
| 1982 |
+
// Free the raw header (DisplayGfx wrapper now owns the pixel data)
|
| 1983 |
+
wa_free(header);
|
| 1984 |
+
}
|
| 1985 |
+
|
| 1986 |
// Statics for usercall bridge addresses
|
| 1987 |
static mut FUN_570A90_ADDR: u32 = 0;
|
| 1988 |
static mut FUN_570F30_ADDR: u32 = 0;
|