docs: add WA configuration system RE notes
Browse filesRegistry layout, GameInfo options, theme files, and data file paths.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
docs/re-notes/configuration.md
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# WA Configuration System
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WA uses three configuration layers: Windows Registry (primary), theme files, and weapon scheme files.
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## Registry
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### Path
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```
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HKEY_CURRENT_USER\Software\Team17SoftwareLTD\WormsArmageddon\
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βββ Data
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βββ Options
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βββ ExportVideo
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βββ VSyncAssist
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```
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Company name string at `0x6623DC` ("Team17SoftwareLTD"), app name at `0x66237C`.
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### MFC CWinApp Integration
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WA uses MFC's `CWinApp` registry helpers. Dual-mode: if `CWinApp+0x54 == 0`, falls back to INI file via `GetPrivateProfileIntA`. Otherwise uses the registry.
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| Function | Address | Xrefs | Notes |
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|----------|---------|-------|-------|
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| `CWinApp::GetAppRegistryKey` | 0x5CC4FB | β | Opens `HKCU\Software\{company}\{app}` |
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| `CWinApp::GetSectionKey` | 0x5CC58C | β | Opens subsection (Options, Data, etc.) |
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| `CWinApp::GetProfileIntW` | 0x5CC5D2 | 68 | Reads int from registry or INI |
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| `CWinApp::WriteProfileInt` | 0x5CC63B | 55 | Writes int to registry or INI |
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| `CWinApp::WriteProfileStringA` | 0x5CC6C2 | β | Writes string to registry or INI |
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| `CWinApp::GetProfileStringA` | 0x5CC758 | β | Reads string from registry or INI |
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Registry access flags: `0x2001F` (KEY_READ | KEY_WRITE).
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### Registry Cleanup
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`Registry__CleanAll` (0x4C90D0) deletes all 4 subsections recursively via `Registry__DeleteKeyRecursive` (0x4E4D10), also clears the "NetSettings" INI section.
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## Game Options
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`GameInfo__LoadOptions` (0x460AC0) reads options from the "Options" registry section into the GameInfo struct. Called from `GameInfo__InitSession` (0x4608E0).
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| Registry Key | Default | GameInfo Offset | Type | Notes |
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|-------------|---------|-----------------|------|-------|
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| DetailLevel | 5 | +0xF3A1 | byte | |
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| EnergyBar | 1 | +0xF3A2 | byte | |
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| InfoTransparency | 0 | +0xF3A3 | byte | |
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| InfoSpy | 1 | +0xF3A4 | bool | Stored as `!= 0` |
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| ChatPinned | 0 | +0xF3A5 | byte | |
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| ChatLines | 0 | +0xF3A8 | u32 | |
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| PinnedChatLines | -1 | +0xF3AC | u32 | |
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| HomeLock | 0 | +0xF3B0 | byte | |
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| BackgroundDebrisParallax | 0x50 | +0xF3E8 | fixed16.16 | Clamped to i16 range, then `<< 16` |
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| TopmostExplosionOnomatopoeia | 0 | +0xF3EC | u32 | |
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| CaptureTransparentPNGs | 0 | +0xF3DC | u32 | |
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| CameraUnlockMouseSpeed | 0x10 | +0xF3E0 | u32 | Squared; clamped to max 0xB504 before squaring |
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Additional values loaded from globals (not registry) into offsets: +0xF3B4..+0xF3D0, +0xF3D4..+0xF3D8, +0xF3F4..+0xF400 (conditional on `DAT_0088C374`), +0xDAE8, +0xF3E4.
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The struct also stores:
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- Speech path at +0xF404: `sprintf("%s\\user\\speech", baseDir)`
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- Land data path at +0xDAEC: `"data\land.dat"` (from string at 0x64DA58)
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`Options__GetCrashReportURL` (0x5A63F0) reads "CrashReportURL" from the Options section for crash reporting.
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## Theme File (`data\current.thm`)
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Binary format, variable length. Contains visual/audio theme settings.
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| Function | Address | Notes |
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|----------|---------|-------|
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| `Theme__GetFileSize` | 0x44BA80 | Opens file, returns length (0 if missing) |
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| `Theme__Load` | 0x44BB20 | Reads entire file into buffer; `AfxMessageBox` if missing |
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| `Theme__Save` | 0x44BBC0 | Writes buffer to file; `AfxMessageBox` on create failure |
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### Save Flow
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`Frontend__OnOptionsAccept` (0x48DAB0) triggers on screen 0x27:
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1. Calls `FUN_0048D7C0` (unknown setup)
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2. Calls `Frontend__ApplyOptions` (0x440940) with frontend data
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3. Calls `Frontend__SaveTheme` (0x490E60) with path `"data\current.thm"`
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4. Calls `FrontendChangeScreen` to navigate away
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## Weapon Schemes
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Stored as `.wsc` files under `User\Schemes\`.
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| Function | Address | Path Pattern |
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|----------|---------|-------------|
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| `Scheme__Load` | 0x4D4CD0 | `User\Schemes\%s.wsc` |
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| `Scheme__LoadNumbered` | 0x4D4E00 | `User\Schemes\{%02d} %s.wsc` |
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## Data Files
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| File | String Address | Notes |
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|------|---------------|-------|
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| `data\land.dat` | 0x64DA58 | Landscape/terrain data |
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| `custom.dat` | 0x64DA88 | Custom content |
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| `steam.dat` | 0x662808 | Steam integration data |
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