/// GameTimer — timing subsystem. /// /// Constructor: FUN_0053E950, usercall(ESI=this, EAX=init_val), plain RET. /// Size: 0x30 bytes (header). Constructor allocates 2 × 0x20E0 internal buffers. /// /// Created by GameEngine__InitHardware (always). /// Stored at GameSession+0xBC. /// /// OPAQUE: Internal layout not yet mapped. #[repr(C)] pub struct GameTimer { pub _data: [u8; 0x30], } const _: () = assert!(core::mem::size_of::() == 0x30);