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  ---
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  # Lyra 2.0: Explorable Generative 3D Worlds
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-
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  **[Paper](https://arxiv.org/abs/2604.13036), [Project Page](https://research.nvidia.com/labs/sil/projects/lyra2/)**
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  [Tianchang Shen](https://www.cs.toronto.edu/~shenti11/)\*,
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  [Jun Gao](https://www.cs.toronto.edu/~jungao/),
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  [Xuanchi Ren](https://xuanchiren.com/)\* <br>
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- \* Equal Contribution
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  ### Description:
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  Use Case Restrictions: | Abide by [NVIDIA Internal Scientific Research and Development Model License](https://www.nvidia.com/en-us/agreements/enterprise-software/nvidia-internal-scientific-research-and-development-model-license/)
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  Model and dataset restrictions: | The Principle of least privilege (PoLP) is applied limiting access for dataset generation and model development. Restrictions enforce dataset access during training, and dataset license constraints adhered to.
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- ## Citation
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  ```
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  @article{shen2026lyra2,
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  title={Lyra 2.0: Explorable Generative 3D Worlds},
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  journal={arXiv preprint arXiv:2604.13036},
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  year={2026}
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  }
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- ```
 
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  # Lyra 2.0: Explorable Generative 3D Worlds
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+ <!--
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  **[Paper](https://arxiv.org/abs/2604.13036), [Project Page](https://research.nvidia.com/labs/sil/projects/lyra2/)**
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  [Tianchang Shen](https://www.cs.toronto.edu/~shenti11/)\*,
 
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  [Jun Gao](https://www.cs.toronto.edu/~jungao/),
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  [Xuanchi Ren](https://xuanchiren.com/)\* <br>
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+ \* Equal Contribution -->
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  ### Description:
 
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  Use Case Restrictions: | Abide by [NVIDIA Internal Scientific Research and Development Model License](https://www.nvidia.com/en-us/agreements/enterprise-software/nvidia-internal-scientific-research-and-development-model-license/)
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  Model and dataset restrictions: | The Principle of least privilege (PoLP) is applied limiting access for dataset generation and model development. Restrictions enforce dataset access during training, and dataset license constraints adhered to.
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+ <!-- ## Citation
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  ```
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  @article{shen2026lyra2,
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  title={Lyra 2.0: Explorable Generative 3D Worlds},
 
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  journal={arXiv preprint arXiv:2604.13036},
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  year={2026}
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  }
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+ ``` -->