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// SPDX-FileCopyrightText: Copyright (c) 2025, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include <memory>
#include <vector>
#include <unordered_set>
#include "../geometry.h"
#include "../cuda_intellisense.cuh"
#include "strided_quad.h"
std::vector<torch::Tensor> quad_nms_from_adjacency(
torch::Tensor quads, torch::Tensor probs, torch::Tensor adjacency,
float probThreshold, float iouThreshold,
int64_t maxRegions);
template<typename T>
struct EmbedQuad_ : public QuadBase_<T, EmbedQuad_<T> > {
Point_<T> Vertices[4];
T Confidence;
T NumQuads = 0;
__device__
EmbedQuad_(T confidence = 0)
{
Reset();
Confidence = confidence;
}
__device__
EmbedQuad_(const EmbedQuad_ &other) = default;
__device__
void swap(EmbedQuad_ &other) noexcept {
using std::swap;
for (size_t i = 0; i < 4; ++i) {
swap(Vertices[i], other.Vertices[i]);
}
SWAP(Confidence, other.Confidence);
SWAP(NumQuads, other.NumQuads);
}
__device__
EmbedQuad_(EmbedQuad_ &&other) : EmbedQuad_() {
other.swap(*this);
}
__device__
EmbedQuad_ &operator=(EmbedQuad_ other) {
other.swap(*this);
return *this;
}
__device__
void Append(const EmbedQuad_ &other) {
Append(other, other.Confidence, other.NumQuads);
}
template<typename Derived>
__device__
void Append(const QuadBase_<T, Derived> &q, T conf, T numQuads = 1) {
Confidence *= NumQuads;
if (Confidence > 0) {
for (size_t i = 0; i < 4; ++i) {
Vertices[i] *= Confidence;
}
}
Confidence += conf * numQuads;
auto qVertices = static_cast<const Derived *>(&q)->Vertices;
for (size_t i = 0; i < 4; ++i) {
Vertices[i] += conf * numQuads * qVertices[i];
Vertices[i] /= Confidence;
}
NumQuads += numQuads;
Confidence /= NumQuads;
}
__device__
void Prepare() {
// T factor = 1.0 / Confidence;
// for (size_t i = 0; i < 4; ++i) {
// Vertices[i] *= factor;
// }
// Confidence /= numQuads;
}
__device__
void Reset() {
for (size_t i = 0; i < 4; ++i) {
Vertices[i] = Point_<T>{0, 0};
}
Confidence = 0.0f;
NumQuads = 0;
}
__device__
const Point_<T> &operator[](size_t v) const { return Vertices[v]; }
__device__
Point_<T> &operator[](size_t v) { return Vertices[v]; }
};
struct ZeroInitTag {};
template<typename T>
struct MergeQuad_ : public QuadBase_<T, MergeQuad_<T>> {
Point_<T> Vertices[4];
T Confidence;
T NumQuads;
MergeQuad_() = default;
__device__
MergeQuad_(ZeroInitTag) : Confidence(0), NumQuads(0) {
for (size_t i = 0; i < 4; ++i) {
Vertices[i] = Point_<T>{0, 0};
}
}
template<typename Derived>
__device__
void Append(const QuadBase_<T, Derived> &q, T conf) {
Confidence += conf;
++NumQuads;
auto &d = static_cast<const Derived&>(q);
for (size_t i = 0; i < 4; ++i) {
Vertices[i] += conf * d[i];
}
}
__device__
void Append(const EmbedQuad_<T> &q) {
T qConf = q.NumQuads * q.Confidence;
Confidence += qConf;
NumQuads += q.NumQuads;
for (size_t i = 0; i < 4; ++i) {
Vertices[i] += qConf * q.Vertices[i];
}
}
__device__
void Append(const StridedEmbedQuad_<T> &q) {
const T numQuads = q.NumQuads();
const T qConf = numQuads * q.Confidence();
Confidence += qConf;
NumQuads += numQuads;
for (size_t i = 0; i < 4; ++i) {
Vertices[i] += qConf * q[i];
}
}
__device__
EmbedQuad_<T> Commit() {
EmbedQuad_<T> ret;
for (size_t i = 0; i < 4; ++i) {
ret.Vertices[i] = Vertices[i] / Confidence;
}
ret.Confidence = Confidence / NumQuads;
ret.NumQuads = NumQuads;
return ret;
}
__device__
const Point_<T> &operator[](size_t v) const { return Vertices[v]; }
__device__
Point_<T> &operator[](size_t v) { return Vertices[v]; }
};
template<typename T, typename Intermediate=float>
__device__
inline T triangle_root(T val)
{
// It's easier to visualize this algorithm for a lower triangular matrix
// What we're trying to find is the `row` of a lower triangular matrix that a given `val` resides in.
// e.g. 0->0, 2->1, 4->2, etc.
//
// 0: 0
// 1: 1 2
// 2: 3 4 5
// 3: 6 7 8 9
//
// See https://math.stackexchange.com/questions/698961/finding-the-triangular-root-of-a-number for explanation
Intermediate numer = Intermediate(-1) + sqrt(Intermediate(1) + Intermediate(8) * Intermediate(val));
Intermediate denom = Intermediate(2);
Intermediate ret = floor(numer / denom);
return T(ret);
}
template<typename T>
void visit_node(const std::vector<EmbedQuad_<T>> &allQuads, size_t quadIdx,
const std::vector<std::vector<size_t>> &adjIdxs, EmbedQuad_<T> &currQuad,
std::unordered_set<size_t> &visited)
{
if (visited.count(quadIdx) > 0) return;
const EmbedQuad_<T> &vQuad = allQuads[quadIdx];
currQuad.Append(vQuad);
visited.insert(quadIdx);
for (size_t childIdx : adjIdxs[quadIdx]) {
visit_node(allQuads, childIdx, adjIdxs, currQuad, visited);
}
}
template<typename T, typename Derived, typename scalar_t>
void copy_quad(const QuadBase_<T, Derived> &srcQuad, scalar_t *pDest)
{
auto vertices = static_cast<const Derived*>(&srcQuad)->Vertices;
for (size_t i = 0; i < 4; ++i) {
const Point_<T> &v = vertices[i];
*pDest++ = v.X;
*pDest++ = v.Y;
}
}
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