BoLiu's picture
Rename NeMo Retriever references to Nemotron (#3)
ea7747b verified
// SPDX-FileCopyrightText: Copyright (c) 2025, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
// SPDX-License-Identifier: Apache-2.0
#pragma once
template<typename ...Types>
struct Promote {
/*
* The "Promote" object can be used to discover a computation floating type that
* is both efficient on hardward, and also doesn't result in a loss of precision.
*
* Examples:
* Promote<float>::type == float
* Promote<double>::type == double
* Promote<torch::Half>::type == float
*
* Additionally, the promote structure can be used to discover the best computation
* type when given heterogeneous input types.
*
* Examples:
* Promote<float, double>::type == double
* Promote<float, torch::Half>::type == float
*/
typedef float type;
};
template<>
struct Promote<double> { typedef double type; };
template<>
struct Promote<double, double> { typedef double type; };
template<typename A>
struct Promote<A, double> { typedef double type; };
template<typename B>
struct Promote<double, B> { typedef double type; };
template<typename A, typename B, typename ...Rest>
struct Promote<A, B, Rest...> { typedef typename Promote<A, typename Promote<B, Rest...>::type>::type type; };