File size: 11,653 Bytes
f4a0919 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 |
#!/usr/bin/env python3
# Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""
Preprocessing utilities for Panoptic Recon 3D model.
This module provides functions for:
- Image preprocessing and resizing
- Frustum mask generation
- Camera intrinsic handling
"""
import sys
from fvcore.transforms.transform import Transform
from typing import Optional, Tuple, Union
import numpy as np
import torch
import cv2
from PIL import Image
# Default Front3D camera intrinsic matrix
DEFAULT_INTRINSIC = np.array([
[277.1281435, 0., 159.5, 0.],
[0., 277.1281435, 119.5, 0.],
[0., 0., 1., 0.],
[0., 0., 0., 1.]
], dtype=np.float32)
# Default model parameters
DEFAULT_GRID_DIMS = (256, 256, 256)
DEFAULT_DEPTH_RANGE = (0.4, 6.0)
DEFAULT_VOXEL_SIZE = 0.03
DEFAULT_IMG_SIZE = (240, 320) # (height, width)
def create_frustum_mask(
intrinsics: Union[np.ndarray, torch.Tensor],
volume_shape: Tuple[int, int, int] = DEFAULT_GRID_DIMS,
depth_range: Tuple[float, float] = DEFAULT_DEPTH_RANGE,
image_shape: Optional[Tuple[int, int]] = DEFAULT_IMG_SIZE,
voxel_size: float = DEFAULT_VOXEL_SIZE,
padding_pixels: float = 0.0,
volume_origin: Optional[np.ndarray] = None,
z_axis_reversed: bool = False,
) -> np.ndarray:
"""
Create a frustum mask for a voxel volume based on camera intrinsics.
This function determines which voxels in a 3D volume are visible from a camera
by checking if they project within the image bounds and depth range.
Args:
intrinsics: Camera intrinsic matrix (3x3 or 4x4).
volume_shape: Shape of the voxel volume (nx, ny, nz).
depth_range: Min and max depth in meters (z_min, z_max).
image_shape: Image dimensions (height, width). If None, inferred from principal point.
voxel_size: Size of each voxel in meters.
padding_pixels: Expand frustum bounds by this many pixels.
volume_origin: Origin of the volume in camera space. If None, auto-computed.
z_axis_reversed: If True, z-index 0 is farthest.
Returns:
frustum_mask: Boolean mask of shape volume_shape indicating voxels inside frustum.
"""
# Convert to numpy if tensor
if isinstance(intrinsics, torch.Tensor):
intrinsics = intrinsics.cpu().numpy()
# Ensure numpy array
intrinsics = np.asarray(intrinsics, dtype=np.float64)
assert intrinsics.shape in [(3, 3), (4, 4)], \
f"Intrinsics must be 3x3 or 4x4, got shape {intrinsics.shape}"
assert voxel_size > 0, f"voxel_size must be positive, got {voxel_size}"
assert depth_range[0] < depth_range[1], \
f"depth_range must be (min, max) with min < max, got {depth_range}"
assert depth_range[0] > 0, f"depth_range min must be positive, got {depth_range[0]}"
# Extract camera parameters
K = intrinsics[:3, :3] if intrinsics.shape == (4, 4) else intrinsics
fx, fy = K[0, 0], K[1, 1]
cx, cy = K[0, 2], K[1, 2]
# Determine image shape
if image_shape is None:
image_height = int(2 * cy)
image_width = int(2 * cx)
else:
image_height, image_width = image_shape
# Image bounds with padding
u_min = -padding_pixels
u_max = image_width + padding_pixels
v_min = -padding_pixels
v_max = image_height + padding_pixels
# Set volume origin
if volume_origin is None:
volume_origin = np.array([
-(volume_shape[0] * voxel_size) / 2,
-(volume_shape[1] * voxel_size) / 2,
(depth_range[0] + depth_range[1]) / 2 - (volume_shape[2] * voxel_size) / 2
])
# Create voxel grid coordinates
x_coords = np.arange(volume_shape[0]) * voxel_size + volume_origin[0]
y_coords = np.arange(volume_shape[1]) * voxel_size + volume_origin[1]
z_coords = np.arange(volume_shape[2]) * voxel_size + volume_origin[2]
if z_axis_reversed:
z_coords = z_coords[::-1]
# Create meshgrid
xx, yy, zz = np.meshgrid(x_coords, y_coords, z_coords, indexing='ij')
voxel_centers = np.stack([xx.ravel(), yy.ravel(), zz.ravel()], axis=-1)
# Depth constraint
depth_mask = (voxel_centers[:, 2] >= depth_range[0]) & (voxel_centers[:, 2] <= depth_range[1])
# Project to image plane
valid_depth = voxel_centers[:, 2] > 1e-6
u = np.full(len(voxel_centers), -1.0)
v = np.full(len(voxel_centers), -1.0)
u[valid_depth] = (fx * voxel_centers[valid_depth, 0] / voxel_centers[valid_depth, 2]) + cx
v[valid_depth] = (fy * voxel_centers[valid_depth, 1] / voxel_centers[valid_depth, 2]) + cy
# Image bounds check
image_mask = (u >= u_min) & (u < u_max) & (v >= v_min) & (v < v_max)
# Combine masks
frustum_mask_1d = depth_mask & image_mask & valid_depth
frustum_mask = frustum_mask_1d.reshape(volume_shape)
return frustum_mask
def get_output_shape(
oldh: int,
oldw: int,
short_edge_length: int,
max_size: int
) -> Tuple[int, int]:
"""Compute output size given input size and target short edge length."""
h, w = oldh, oldw
size = short_edge_length * 1.0
scale = size / min(h, w)
if h < w:
newh, neww = size, scale * w
else:
newh, neww = scale * h, size
if max(newh, neww) > max_size:
scale = max_size * 1.0 / max(newh, neww)
newh = newh * scale
neww = neww * scale
neww = int(neww + 0.5)
newh = int(newh + 0.5)
return (newh, neww)
class ResizeShortestEdge(Transform):
def __init__(
self,
orig_size: Tuple[int, int],
short_edge_length,
max_size=sys.maxsize,
interp=cv2.INTER_LINEAR,
prob=1.0
):
""" Resize shortest edge transform. """
super().__init__()
self.orig_size = orig_size
if isinstance(short_edge_length, int):
short_edge_length = (short_edge_length, short_edge_length)
self.short_edge_length = short_edge_length
self.max_size = max_size
self.interp = interp
self.prob = prob
self._get_output_shape()
def _get_output_shape(self):
""" Get random output shape based on short edge length. """
h, w = self.orig_size
self.new_size = None
size = np.random.choice(self.short_edge_length)
if size != 0:
hh, ww = get_output_shape(h, w, size, self.max_size)
self.new_size = (ww, hh)
def apply_coords(self, coords):
""" Apply transforms to the coordinates. """
return coords
def apply_image(self, img, interp=None):
""" Apply transforms to the image. """
new_h, new_w = self.new_size
return cv2.resize(img, (new_w, new_h), interpolation=self.interp)
def apply_segmentation(self, segmentation):
""" Apply transforms to the segmentation. """
new_h, new_w = self.new_size
return cv2.resize(segmentation, (new_w, new_h), interpolation=cv2.INTER_NEAREST)
def adjust_intrinsic(
intrinsic: Union[np.ndarray, torch.Tensor],
original_size: Tuple[int, int],
target_size: Tuple[int, int],
) -> Union[np.ndarray, torch.Tensor]:
"""Adjust intrinsic matrix for image resize.
Args:
intrinsic: Camera intrinsic matrix (4x4 or 3x3).
original_size: Original image size (width, height).
target_size: Target image size (width, height).
Returns:
Adjusted intrinsic matrix.
"""
is_tensor = isinstance(intrinsic, torch.Tensor)
if is_tensor:
device = intrinsic.device
dtype = intrinsic.dtype
intrinsic = intrinsic.cpu().numpy()
intrinsic = intrinsic.copy()
scale_x = target_size[0] / original_size[0]
scale_y = target_size[1] / original_size[1]
# Adjust focal length and principal point
intrinsic[0, 0] *= scale_x # fx
intrinsic[1, 1] *= scale_y # fy
intrinsic[0, 2] *= scale_x # cx
intrinsic[1, 2] *= scale_y # cy
if is_tensor:
intrinsic = torch.from_numpy(intrinsic).to(device=device, dtype=dtype)
return intrinsic
def load_image(
image_path: str,
target_size: Tuple[int, int] = (320, 240),
apply_resize_transform: bool = True,
) -> np.ndarray:
"""Load and preprocess image for Panoptic Recon 3D inference.
This function matches the preprocessing in test_triton_server.py exactly:
1. Load image as RGB
2. Resize to target_size (default 320x240)
3. Apply ResizeShortestEdge transform (short_edge=240, max_size=320)
4. Convert to CHW format with batch dimension
Args:
image_path: Path to image file.
target_size: Target size (width, height). Default (320, 240).
apply_resize_transform: Whether to apply ResizeShortestEdge transform.
Returns:
Image as numpy array (1, C, H, W) in RGB format, uint8 dtype.
"""
# Load image
img = Image.open(image_path).convert('RGB')
if img is None:
raise FileNotFoundError(f"Could not load image: {image_path}")
# Resize to target size
img = img.resize(target_size)
img = np.array(img)
# Apply ResizeShortestEdge transform (matches test_triton_server.py)
if apply_resize_transform:
resize_instance = ResizeShortestEdge(
orig_size=(target_size[0], target_size[1]), # (width, height)
short_edge_length=240,
max_size=320,
)
img = resize_instance.apply_image(img)
# Convert to CHW format with contiguous memory (critical for torch.from_numpy)
image = np.ascontiguousarray(img.transpose(2, 0, 1))
# Add batch dimension: (C, H, W) -> (1, C, H, W)
image = image[np.newaxis, ...]
return image
class DatasetConstants:
"""Constants for Front3D dataset."""
DEFAULT_GRID_DIMS = [256, 256, 256]
DEFAULT_DEPTH_RANGE = (0.4, 6.0)
DEFAULT_VOXEL_SIZE = 0.03
DEFAULT_IMG_SIZE = (240, 320) # (height, width)
IGNORE_LABEL = 255
INTRINSIC = DEFAULT_INTRINSIC
CATEGORIES = [
{"color": (220, 20, 60), "isthing": 1, "id": 1, "trainId": 1, "name": "cabinet"},
{"color": (255, 0, 0), "isthing": 1, "id": 2, "trainId": 2, "name": "bed"},
{"color": (0, 0, 142), "isthing": 1, "id": 3, "trainId": 3, "name": "chair"},
{"color": (0, 0, 70), "isthing": 1, "id": 4, "trainId": 4, "name": "sofa"},
{"color": (0, 60, 100), "isthing": 1, "id": 5, "trainId": 5, "name": "table"},
{"color": (0, 80, 100), "isthing": 1, "id": 6, "trainId": 6, "name": "desk"},
{"color": (0, 0, 230), "isthing": 1, "id": 7, "trainId": 7, "name": "dresser"},
{"color": (119, 11, 32), "isthing": 1, "id": 8, "trainId": 8, "name": "lamp"},
{"color": (190, 50, 60), "isthing": 1, "id": 9, "trainId": 9, "name": "other"},
{"color": (102, 102, 156), "isthing": 0, "id": 10, "trainId": 10, "name": "wall"},
{"color": (128, 64, 128), "isthing": 0, "id": 11, "trainId": 11, "name": "floor"},
{"color": (70, 70, 70), "isthing": 0, "id": 12, "trainId": 12, "name": "ceiling"},
]
STUFF_CLASSES = [10, 11]
|