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export class ScheduledEngine {
    /**
     * @param {object} opts
     * @param {ModelStore | import("./model-store.js").StorageAdapter} opts.store
     *   a ModelStore, or a bare StorageAdapter to wrap in one
     * @param {string | URL} [opts.workerUrl]
     * @param {() => Promise<object>} [opts.loadWebLLM]
     * @param {boolean} [opts.prebuilt] expose WebLLM's 163 HuggingFace-hosted
     *   models, downloaded on first load. Default true. Set false for an
     *   offline-only build: `load()` then resolves registered models and nothing
     *   else, and an unknown id fails before the WebLLM bundle is even fetched.
     */
    constructor({ store, workerUrl, loadWebLLM, prebuilt }?: {
        store: ModelStore | import("./model-store.js").StorageAdapter;
        workerUrl?: string | URL;
        loadWebLLM?: () => Promise<object>;
        prebuilt?: boolean;
    });
    /** The ModelStore, so a host can drive the registry without a second handle. */
    get store(): ModelStore;
    /**
     * `chat.completions.create()`, the WebLLM/OpenAI shape. See `chat.js`.
     *
     * Built once and cached: callers hold on to `engine.chat.completions` the way
     * they did with WebLLM, and a fresh object each access would break that.
     */
    get chat(): any;
    /**
     * `environment()` β€” the read-only report, with `environment.measure()` on it.
     *
     * Cached like `chat` so a caller can hold on to it. Writes are `configure()`;
     * see `environment.js` for why those are separate verbs.
     */
    get environment(): any;
    get state(): {
        status: string;
        modelId: any;
        progress: any;
        error: any;
        pool: {
            size: number;
            busy: number;
            queued: number;
        };
        /** Model ids with a live pool. `modelId` is whichever of them is current. */
        resident: any[];
        /** Latest decode probe from an engine worker; see multistep.js. */
        decode: any;
    };
    get hasWebGPU(): boolean;
    /**
     * @param {(state: object) => void} listener called immediately, then on change
     * @returns {() => void} unsubscribe
     */
    subscribe(listener: (state: object) => void): () => void;
    /** Model ids with a live pool right now. */
    get resident(): string[];
    /**
     * Choose which resident model unaddressed requests go to.
     *
     * Distinct from `load()` on purpose: this is free and instant, because the
     * weights are already up. `load()` is what costs.
     */
    use(modelId: any): {
        status: string;
        modelId: any;
        progress: any;
        error: any;
        pool: {
            size: number;
            busy: number;
            queued: number;
        };
        /** Model ids with a live pool. `modelId` is whichever of them is current. */
        resident: any[];
        /** Latest decode probe from an engine worker; see multistep.js. */
        decode: any;
    };
    /** Registered models only β€” cheap, no bundle load. */
    listModels(): Promise<any[]>;
    /**
     * Everything `load()` would accept, normalised: registered models first, then
     * WebLLM's prebuilt list.
     *
     * Costs a WebLLM bundle fetch when `prebuilt` is on, because the list lives
     * inside it. `listModels()` is the cheap call if you only care about what this
     * app registered.
     *
     * @returns {Promise<Array<{modelId: string, source: string, model: string,
     *   contextWindow?: number, vramRequiredMB?: number, sizeBytes?: number}>>}
     */
    listAvailableModels(): Promise<Array<{
        modelId: string;
        source: string;
        model: string;
        contextWindow?: number;
        vramRequiredMB?: number;
        sizeBytes?: number;
    }>>;
    /**
     * What this machine will admit to: WebGPU, adapter, `shader-f16`, the five
     * limits that matter, storage quota. Cached β€” hardware does not change
     * mid-session, and `requestAdapter()` is not free.
     * @returns {Promise<import("./device.js").DeviceProbe>}
     */
    probe(): Promise<import("./device.js").DeviceProbe>;
    /**
     * Whether a model will run here, before anything is downloaded.
     * @param {string} modelId
     * @returns {Promise<{ok: boolean, blockers: Array<object>, warnings: Array<object>}>}
     */
    canRun(modelId: string): Promise<{
        ok: boolean;
        blockers: Array<object>;
        warnings: Array<object>;
    }>;
    /**
     * Which models this device should actually be asked to run, best first.
     *
     * The prebuilt list spans 239 MB to 31 GB; this is the answer to the first
     * question a developer has and the one they have least basis to answer.
     *
     * @param {{maxVramMB?: number, needsVision?: boolean, needsToolCalling?: boolean,
     *   prefer?: "quality" | "speed"}} [opts]
     */
    recommendModels({ needsToolCalling, ...opts }?: {
        maxVramMB?: number;
        needsVision?: boolean;
        needsToolCalling?: boolean;
        prefer?: "quality" | "speed";
    }): Promise<{
        ok: boolean;
        blockers: Array<{
            code: string;
            message: string;
        }>;
        warnings: Array<{
            code: string;
            message: string;
        }>;
        model: any;
    }[]>;
    /**
     * Is this model's data on disk, so a load would need no network?
     *
     * Routes by who knows the keys. We wrote an injected model's artifacts and
     * hold the manifest, so `verify()` answers exactly β€” including a `"partial"`
     * verdict WebLLM cannot give. Everything else was fetched by WebLLM, which
     * derives the keys as its loader did, so `hasModelInCache` is the answer.
     *
     * @returns {Promise<"cached" | "partial" | "absent">}
     */
    cacheState(modelId: any): Promise<"cached" | "partial" | "absent">;
    /**
     * Download a model into the cache **without building an engine**.
     *
     * For warming during onboarding: the bytes land while the user is still
     * reading, and the later `load()` is a cache read. WebLLM cannot express this
     * β€” `reload()` instantiates the wasm and needs a GPU before it fetches a
     * single shard β€” so this is ours. See `prefetch.js` for the URL-derivation
     * risk and the oracle that closes it.
     *
     * Needs no WebGPU at all, which is the other half of the point: an app can
     * warm the cache on a machine it has not yet decided can run the model.
     *
     * @param {string} modelId
     * @param {{signal?: AbortSignal, onProgress?: Function}} [opts]
     */
    prefetch(modelId: string, { signal, onProgress }?: {
        signal?: AbortSignal;
        onProgress?: Function;
    }): Promise<{
        modelId: string;
        files: number;
        bytes: number;
        alreadyCached: boolean;
    }>;
    /**
     * Free a model's bytes and **keep the registry entry**, so it stays a model
     * this engine knows how to get again β€” the distinction from
     * `store.remove()`, which forgets the URL a remote model would need.
     *
     * Delegates for remote and prebuilt models: `deleteModelAllInfoInCache` is
     * WebLLM's, covers tensors + wasm + config, and is maintained upstream.
     */
    evict(modelId: any): Promise<{
        freedKeys: number;
    }>;
    /**
     * Forget a model entirely: free its bytes **and** drop the registry entry.
     *
     * `evict()` first, because that is what knows how to reach the bytes for each
     * source β€” and it has to happen before the record is deleted, since for a
     * remote model the record holds the only URL those bytes can be derived from.
     * Deleting the entry first would strand them in Cache Storage permanently.
     */
    remove(modelId: any): Promise<{
        freedKeys: number;
    }>;
    /**
     * Projected decode throughput for a model, in tokens per second.
     *
     * `basis: "measured"` once anything has actually decoded on this machine β€”
     * the engine then knows its own achieved bandwidth and every projection is
     * device-specific. Before that, `basis: "extrapolated"` from a reference
     * machine, which is a starting point and says so.
     *
     * Decode is memory-bandwidth-bound, so this is close to the whole story:
     * time per token scales with weight bytes and little else.
     *
     * @param {string} [modelId] defaults to the current model
     */
    estimateSpeed(modelId?: string): Promise<{
        tokensPerSecond: number;
        basis: "measured" | "extrapolated";
        modelBytes: number;
        bytesPerSecond: number;
        reference?: string;
        modelId: string;
    }>;
    /**
     * What is actually switched on right now, as opposed to what the device could
     * support.
     *
     * The distinction matters for KV reuse in particular: `probe().kvReuse` is a
     * device capability, but the decision is taken inside the engine worker,
     * which is the authority. A caller debugging "why is my second turn slow"
     * needs the decision, not the capability.
     */
    features(): Promise<{
        kvReuse: boolean;
        shaderF16: boolean;
        decodeSteps: any;
        multiStepDecoding: boolean;
        engines: number;
        maxEngines: any;
        resident: string[];
        computePassBatching: number;
        decode: any;
    }>;
    /**
     * Register a model. Two shapes, one call, and the difference is only where
     * the bytes come from:
     *
     * ```js
     * // fetched from a base URL you host β€” an HF repo, a CDN, your own origin
     * await engine.registerModel({
     *   modelId: "my-model",
     *   model: "/models/my-model/",
     *   modelLib: "/models/my-model/my-model-webgpu.wasm",
     * });
     *
     * // read off disk. No network connection at any point, ever.
     * await engine.registerModel({ modelId: "my-model", files: entries });
     * ```
     *
     * Both end up as one `model_list` entry that WebLLM's own loader resolves the
     * same way β€” the local one only differs in that its base URL is minted on
     * `.invalid` and its cache is populated before the loader ever looks.
     *
     * That origin is the *mechanism* of the offline guarantee, not a marker of
     * it: `.invalid` is reserved by RFC 6761 and can never resolve, so there is
     * no code path β€” no bug, no eviction, no future refactor β€” by which a local
     * model reaches the network. It fails with a DNS error instead.
     *
     * `files` is `{ path, file }[]`; `filesFromDataTransfer` and
     * `filesFromInput` build it from a drop event or a directory picker.
     */
    registerModel(spec: any): Promise<any>;
    /**
     * Bring a model up, whatever form you have it in.
     *
     * One entry point for all three routes, because from a caller's side "load a
     * model" is one intention and having to know which of `load`,
     * `registerModel` and `ingestModelFolder` to reach for is a decision the
     * library can make for them:
     *
     * ```js
     * load("Llama-3.2-1B-Instruct-q4f16_1-MLC")            // prebuilt or registered id
     * load("https://huggingface.co/mlc-ai/Foo", { modelLib })  // a URL you host
     * load({ model, modelLib })                            // the same, explicit
     * load({ files }) | load(fileList) | load(dataTransfer) // a folder, no network
     * ```
     *
     * `registerModel` and `ingestModelFolder` remain, unchanged, as the low-level
     * primitives β€” this composes them rather than replacing them.
     *
     * **A URL always needs `modelLib`.** It is not guessed; see `sources.js` for
     * the measurement behind that. **`defer: true`** registers the source and
     * stops there, returning the record instead of the state β€” the manager's
     * drop-now-load-later flow.
     *
     * Additive residency: a model already resident stays resident, so switching
     * back to it costs nothing. That is only safe while the weights fit, so
     * `keepResident: false` (the default) unloads whatever else is up first β€”
     * the old single-model behaviour, and the safe one on a 16 GB machine.
     * Pass `keepResident: true` to hold both, having checked the budget yourself
     * with `canRun()`.
     *
     * @param {string | object} src an id, a URL, `{model, modelLib}`, or a folder
     * @param {{keepResident?: boolean, signal?: AbortSignal, defer?: boolean,
     *   id?: string, modelLib?: string, modelType?: string, contextWindow?: number,
     *   vramRequiredMB?: number, onProgress?: Function}} [opts]
     * @returns {Promise<object>} the engine state, or the registry record when `defer`
     */
    load(src: string | object, opts?: {
        keepResident?: boolean;
        signal?: AbortSignal;
        defer?: boolean;
        id?: string;
        modelLib?: string;
        modelType?: string;
        contextWindow?: number;
        vramRequiredMB?: number;
        onProgress?: Function;
    }): Promise<object>;
    /**
     * Let a model go, at one of two depths.
     *
     * ```js
     * unload()               // the current model's VRAM; cached bytes stay
     * unload(id)             // that model's VRAM
     * unload(id, "cache")    // and delete its cached bytes, keeping the registry entry
     * ```
     *
     * At `"vram"` the bytes stay on disk, so loading it again costs no network β€”
     * that is what makes switching back cheap, and the difference between this
     * and `remove()`.
     *
     * **A bare `unload()` frees only the current model**, not every resident one.
     * `unloadAll()` is the explicit form for that: freeing everything is the more
     * destructive of the two readings and should have to be asked for by name.
     *
     * @param {string} [modelId] defaults to the current model. Omit both this and
     *   any resident model to no-op.
     * @param {"vram"|"cache"} [level]
     */
    unload(modelId?: string, level?: "vram" | "cache"): Promise<{
        status: string;
        modelId: any;
        progress: any;
        error: any;
        pool: {
            size: number;
            busy: number;
            queued: number;
        };
        /** Model ids with a live pool. `modelId` is whichever of them is current. */
        resident: any[];
        /** Latest decode probe from an engine worker; see multistep.js. */
        decode: any;
    }>;
    /** Unload every resident model. */
    unloadAll(): Promise<{
        status: string;
        modelId: any;
        progress: any;
        error: any;
        pool: {
            size: number;
            busy: number;
            queued: number;
        };
        /** Model ids with a live pool. `modelId` is whichever of them is current. */
        resident: any[];
        /** Latest decode probe from an engine worker; see multistep.js. */
        decode: any;
    }>;
    /**
     * One completion.
     *
     * Named `complete` rather than `chat` so `engine.chat.completions.create()`
     * β€” the WebLLM-shaped facade, Phase 2 β€” can take that name without a rename.
     *
     * @param {CompletionRequest} payload
     * @param {(delta: string) => void} [onChunk] called per streamed text delta
     * @returns {Promise<CompletionResult>}
     */
    complete(payload: CompletionRequest, onChunk?: (delta: string) => void): Promise<CompletionResult>;
    /**
     * `complete()`, but the callback receives WebLLM's chunk verbatim.
     *
     * Exists so the `chat.completions.create()` facade can pass chunks straight
     * through instead of rebuilding an envelope β€” which is what dropped
     * `tool_calls`, flattened `logprobs` and restamped `created`.
     *
     * @param {CompletionRequest} payload
     * @param {(chunk: object) => void} [onRawChunk]
     * @returns {Promise<CompletionResult & {toolCalls?: Array<object>}>}
     */
    completeRaw(payload: CompletionRequest, onRawChunk?: (chunk: object) => void): Promise<CompletionResult & {
        toolCalls?: Array<object>;
    }>;
    /**
     * One question, one answer, nothing kept.
     *
     * ```js
     * const answer = await engine.ask("Summarise this in one line:\n" + doc);
     * ```
     *
     * @param {string | Array<object>} input
     * @param {object} [opts] anything `complete()` takes, plus `onDelta` to stream
     * @returns {Promise<string>}
     */
    ask(input: string | Array<object>, opts?: object): Promise<string>;
    /**
     * A multi-turn conversation that keeps its own history.
     *
     * ```js
     * const chat = engine.conversation({ system: "You are terse." });
     * await chat.say("hello");
     * await chat.say("and again?");   // remembers
     * ```
     *
     * @param {object} [opts] `system`, `keep`, plus `complete()` defaults
     */
    conversation(opts?: object): {
        readonly messages: any[];
        readonly length: number;
        say(content: string, onDelta?: (delta: string) => void): Promise<{
            text: string;
            finishReason: "length" | "stop" | "abort";
        }>;
        reset(): /*elided*/ any;
        restore(messages: any): /*elided*/ any;
    };
    /**
     * Ghost text, with the debounce/supersede/drop-if-stale discipline built in
     * and the prompt left to you.
     *
     * ```js
     * const ghost = engine.ghostText({ prompt: (before) => `Continue:\n${before}` });
     * editor.on("input", async () => {
     *   const hint = await ghost.suggest(editor.textBefore());
     *   if (hint !== null) render(hint);   // null means a newer keystroke won
     * });
     * editor.on("blur", () => ghost.cancel());
     * ```
     *
     * @param {object} opts must include `prompt`
     */
    ghostText(opts: object): {
        suggest(context: any): Promise<string | null>;
        cancel(): number;
    };
    /**
     * Embed text into vectors, through the same scheduler as everything else.
     *
     * ```js
     * const [vector] = await engine.embed("a sentence", { modelId: EMBED_MODEL });
     * const vectors  = await engine.embed(["one", "two"], { modelId: EMBED_MODEL });
     * ```
     *
     * **Needs an embedding model**, not a chat model β€” `snowflake-arctic-embed-*`
     * in WebLLM's prebuilt list, from 239 MB. They are separate models, so this
     * usually names `modelId` explicitly and holds it resident alongside a chat
     * model with `load(id, { keepResident: true })`.
     *
     * Returns bare vectors because that is what a caller does arithmetic on; the
     * OpenAI envelope is available as `embedRaw()` for anyone porting code that
     * expects `data[].embedding`.
     *
     * **A running embedding cannot be interrupted.** Cancellation and preemption
     * work by making a decode loop break out; one forward pass has no loop, so a
     * `cancel()` that lands after the job starts marks it cancelled but does not
     * stop it. Queued embeddings supersede and cancel normally. This is tolerable
     * because an embedding is milliseconds where a completion is seconds β€” but it
     * is a weaker guarantee than `complete()` gives, so it is stated rather than
     * discovered.
     *
     * @param {string | string[]} input
     * @param {{modelId?: string, task?: string, session?: string,
     *   priority?: string, preemptible?: boolean, id?: string}} [opts]
     * @returns {Promise<number[][]>} one vector per input, in order
     */
    embed(input: string | string[], opts?: {
        modelId?: string;
        task?: string;
        session?: string;
        priority?: string;
        preemptible?: boolean;
        id?: string;
    }): Promise<number[][]>;
    /** `embed()`, returning WebLLM's OpenAI-shaped envelope untouched. */
    embedRaw(input: any, opts?: {}): Promise<{
        data: any;
        usage: any;
    }>;
    /**
     * Independent prompts, fanned across the pool. This is the only way to beat
     * the ~10 tok/s single-stream ceiling, so anything embarrassingly parallel
     * (translating a page, labelling a list) should arrive here rather than as a
     * loop of `complete` calls.
     *
     * @param {CompletionRequest & {requests: Array<Partial<CompletionRequest>>}} payload
     * @param {(item: BatchItem) => void} [onItem] called as each item lands
     * @returns {Promise<Array<BatchItem>>}
     */
    batch(payload: CompletionRequest & {
        requests: Array<Partial<CompletionRequest>>;
    }, onItem?: (item: BatchItem) => void): Promise<Array<BatchItem>>;
    /**
     * Cancels by job id or by session key.
     * @param {string} idOrSession
     * @returns {number} how many jobs it stopped
     */
    cancel(idOrSession: string): number;
    /**
     * Applies a runtime knob to the running pool and persists it as the default.
     *
     * `decodeSteps` is the multi-step decode width (AI.md, "Multi-step decoding").
     * It takes effect on the next burst β€” no reload β€” which is what makes sweeping
     * it to find this machine's tick boundary cheap.
     */
    configure(patch: any): Promise<{
        settings: {
            decodeSteps: number;
            engineCount: number;
        };
        engines: number;
    }>;
    #private;
}
/**
 * The OpenAI generation fields WebLLM already speaks, plus the scheduling
 * fields that are what this engine adds over calling WebLLM directly.
 */
export type CompletionRequest = {
    messages: Array<{
        role: string;
        content: string;
    }>;
    /**
     * load this model first if it is not the live one
     */
    modelId?: string;
    /**
     * job id; also what `cancel(id)` takes
     */
    id?: string;
    temperature?: number;
    max_tokens?: number;
    response_format?: object;
    extra_body?: object;
    /**
     * the unit that owns an engine; a whole batch shares one
     */
    task?: string;
    /**
     * a later job with this key supersedes the earlier one
     */
    session?: string;
    priority?: "interactive" | "normal" | "background";
    /**
     * may be interrupted by an `interactive` job
     */
    preemptible?: boolean;
};
export type CompletionResult = {
    text: string;
    usage?: object;
    /**
     * WebLLM's own values
     */
    finishReason?: "stop" | "length" | "abort";
    /**
     * superseded or explicitly cancelled
     */
    cancelled?: true;
    /**
     * an `interactive` job took the slot; `text` is partial
     */
    preempted?: true;
};
export type BatchItem = CompletionRequest & {
    index: number;
    engineIndex: number;
    startedAt: number;
    finishedAt: number;
    error?: string;
};
import { ModelStore } from "./model-store.js";