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Browse files- __pycache__/predict.cpython-311.pyc +0 -0
- predict.py +43 -45
__pycache__/predict.cpython-311.pyc
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Binary files a/__pycache__/predict.cpython-311.pyc and b/__pycache__/predict.cpython-311.pyc differ
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predict.py
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@@ -135,6 +135,14 @@ def predict_next_frame(ens, context_frames: np.ndarray) -> np.ndarray:
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last_frame = frames_norm[-1]
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last_frame_t = np.transpose(last_frame, (2, 0, 1))[np.newaxis]
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if game == "pong":
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# Pong: AR+direct ensemble, float32 caching, no TTA
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if ens.direct_cache is not None and n > CONTEXT_FRAMES and ens.cache_step < PRED_FRAMES:
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@@ -173,7 +181,10 @@ def predict_next_frame(ens, context_frames: np.ndarray) -> np.ndarray:
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predicted_np = predicted[0].cpu().numpy()
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ens.direct_cache = []
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for i in range(PRED_FRAMES):
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frame = np.transpose(predicted_np[i], (1, 2, 0))
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frame = (frame * 255).clip(0, 255).astype(np.uint8)
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ens.direct_cache.append(frame)
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@@ -202,50 +213,31 @@ def predict_next_frame(ens, context_frames: np.ndarray) -> np.ndarray:
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direct_flipped = torch.flip(direct_flipped, dims=[4])
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direct_pred = (direct_orig + direct_flipped) / 2.0
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#
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def shift_right(t):
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shifted = torch.roll(t, 1, dims=-1)
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shifted[:, :, :, 0] = shifted[:, :, :, 1]
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return shifted
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def shift_left(t):
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shifted = torch.roll(t, -1, dims=-1)
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shifted[:, :, :, -1] = shifted[:, :, :, -2]
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return shifted
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def unshift_right(t):
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return shift_left(t)
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def unshift_left(t):
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return shift_right(t)
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# Build augmentation list: (context_aug, last_aug, undo_fn)
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ctx_sr = shift_right(context_tensor)
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last_sr = shift_right(last_tensor)
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ctx_sl = shift_left(context_tensor)
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last_sl = shift_left(last_tensor)
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augmentations = [
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(context_tensor, last_tensor, lambda x: x),
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(context_flipped, last_flipped, lambda x: torch.flip(x, dims=[3])),
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(ctx_sr, last_sr, unshift_right),
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(ctx_sl, last_sl, unshift_left),
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]
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# Multi-run AR with noise diversity x augmentations
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all_ar_runs = []
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for noise_std in [0.0, 1.0/255.0, 2.0/255.0]:
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ar_pred = sum(all_ar_runs) / len(all_ar_runs)
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@@ -258,7 +250,10 @@ def predict_next_frame(ens, context_frames: np.ndarray) -> np.ndarray:
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predicted_np = predicted[0].cpu().numpy()
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ens.direct_cache = []
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for i in range(PRED_FRAMES):
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frame = np.transpose(predicted_np[i], (1, 2, 0))
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frame = (frame * 255).clip(0, 255).astype(np.uint8)
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ens.direct_cache.append(frame)
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@@ -290,7 +285,10 @@ def predict_next_frame(ens, context_frames: np.ndarray) -> np.ndarray:
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predicted_np = predicted[0].cpu().numpy()
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ens.direct_cache = []
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for i in range(PRED_FRAMES):
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frame = np.transpose(predicted_np[i], (1, 2, 0))
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frame = (frame * 255).clip(0, 255).astype(np.uint8)
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ens.direct_cache.append(frame)
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last_frame = frames_norm[-1]
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last_frame_t = np.transpose(last_frame, (2, 0, 1))[np.newaxis]
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# Compute per-pixel variance across context frames for motion mask
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# frames_t: [8, 3, 64, 64]
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pixel_var = np.var(frames_t, axis=0) # [3, 64, 64]
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pixel_var_mean = pixel_var.mean(axis=0) # [64, 64] - average across channels
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# Static mask: 1.0 for static pixels (low variance), 0.0 for dynamic
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var_thresh = 5.0 / (255.0 * 255.0) # variance in [0,1] scale (5/255^2)
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static_mask = (pixel_var_mean < var_thresh).astype(np.float32) # [64, 64]
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if game == "pong":
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# Pong: AR+direct ensemble, float32 caching, no TTA
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if ens.direct_cache is not None and n > CONTEXT_FRAMES and ens.cache_step < PRED_FRAMES:
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predicted_np = predicted[0].cpu().numpy()
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ens.direct_cache = []
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for i in range(PRED_FRAMES):
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frame = np.transpose(predicted_np[i], (1, 2, 0)) # [64, 64, 3]
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# Apply motion mask: static pixels blend 80% context / 20% prediction
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mask_3d = static_mask[:, :, np.newaxis] # [64, 64, 1]
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frame = frame * (1.0 - 0.8 * mask_3d) + last_frame * 0.8 * mask_3d
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frame = (frame * 255).clip(0, 255).astype(np.uint8)
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ens.direct_cache.append(frame)
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direct_flipped = torch.flip(direct_flipped, dims=[4])
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direct_pred = (direct_orig + direct_flipped) / 2.0
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# Multi-run AR with noise diversity
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all_ar_runs = []
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for noise_std in [0.0, 1.0/255.0, 2.0/255.0]:
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ar_preds_run = []
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ctx = context_tensor.clone()
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ctx_flip = context_flipped.clone()
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last_t = last_tensor.clone()
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last_f = last_flipped.clone()
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for step in range(PRED_FRAMES):
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ctx_in = ctx if noise_std == 0 else torch.clamp(ctx + torch.randn_like(ctx) * noise_std, 0, 1)
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ctx_flip_in = ctx_flip if noise_std == 0 else torch.clamp(ctx_flip + torch.randn_like(ctx_flip) * noise_std, 0, 1)
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ar_orig = _predict_ar_frame(ens.sonic_ar, ctx_in, last_t)
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ar_flip = _predict_ar_frame(ens.sonic_ar, ctx_flip_in, last_f)
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ar_flip_back = torch.flip(ar_flip, dims=[3])
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ar_frame = (ar_orig + ar_flip_back) / 2.0
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ar_preds_run.append(ar_frame)
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ctx_frames = ctx.reshape(1, CONTEXT_FRAMES, 3, 64, 64)
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ctx_frames = torch.cat([ctx_frames[:, 1:], ar_orig.unsqueeze(1)], dim=1)
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ctx = ctx_frames.reshape(1, -1, 64, 64)
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last_t = ar_orig
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ctx_flip_frames = ctx_flip.reshape(1, CONTEXT_FRAMES, 3, 64, 64)
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ctx_flip_frames = torch.cat([ctx_flip_frames[:, 1:], ar_flip.unsqueeze(1)], dim=1)
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ctx_flip = ctx_flip_frames.reshape(1, -1, 64, 64)
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last_f = ar_flip
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all_ar_runs.append(torch.stack(ar_preds_run, dim=1))
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ar_pred = sum(all_ar_runs) / len(all_ar_runs)
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predicted_np = predicted[0].cpu().numpy()
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ens.direct_cache = []
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for i in range(PRED_FRAMES):
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frame = np.transpose(predicted_np[i], (1, 2, 0)) # [64, 64, 3]
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# Apply motion mask: static pixels blend 80% context / 20% prediction
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mask_3d = static_mask[:, :, np.newaxis] # [64, 64, 1]
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frame = frame * (1.0 - 0.8 * mask_3d) + last_frame * 0.8 * mask_3d
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frame = (frame * 255).clip(0, 255).astype(np.uint8)
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ens.direct_cache.append(frame)
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predicted_np = predicted[0].cpu().numpy()
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ens.direct_cache = []
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for i in range(PRED_FRAMES):
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frame = np.transpose(predicted_np[i], (1, 2, 0)) # [64, 64, 3]
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# Apply motion mask: static pixels blend 80% context / 20% prediction
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mask_3d = static_mask[:, :, np.newaxis] # [64, 64, 1]
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frame = frame * (1.0 - 0.8 * mask_3d) + last_frame * 0.8 * mask_3d
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frame = (frame * 255).clip(0, 255).astype(np.uint8)
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ens.direct_cache.append(frame)
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