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Browse files- __pycache__/predict.cpython-311.pyc +0 -0
- predict.py +27 -20
__pycache__/predict.cpython-311.pyc
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Binary files a/__pycache__/predict.cpython-311.pyc and b/__pycache__/predict.cpython-311.pyc differ
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predict.py
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@@ -1,4 +1,4 @@
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"""Inference
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import sys
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import os
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import numpy as np
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@@ -42,7 +42,6 @@ class EnsembleModels:
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def load_model(model_dir: str):
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ens = EnsembleModels()
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# Pong: full AR model (3 outputs)
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pong = UNet(in_channels=24, out_channels=3,
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enc_channels=(32, 64, 128), bottleneck_channels=128,
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upsample_mode="bilinear").to(DEVICE)
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pong.eval()
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ens.models["pong"] = pong
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# Sonic AR model (3 outputs)
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sonic_ar = UNet(in_channels=24, out_channels=3,
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enc_channels=(48, 96, 192), bottleneck_channels=256,
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upsample_mode="bilinear").to(DEVICE)
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sonic_ar.eval()
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ens.sonic_ar = sonic_ar
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# Sonic direct model (24 outputs)
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sonic_direct = UNet(in_channels=24, out_channels=24,
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enc_channels=(48, 96, 192), bottleneck_channels=256,
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upsample_mode="bilinear").to(DEVICE)
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sonic_direct.eval()
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ens.sonic_direct = sonic_direct
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# PP: compact direct 8-frame model (24 outputs)
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pp = UNet(in_channels=24, out_channels=24,
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enc_channels=(24, 48, 96), bottleneck_channels=128,
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upsample_mode="bilinear").to(DEVICE)
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@@ -115,7 +111,7 @@ def predict_next_frame(ens, context_frames: np.ndarray) -> np.ndarray:
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last_frame_t = np.transpose(last_frame, (2, 0, 1))[np.newaxis]
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if game == "pong":
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# Pong: AR with
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if ens.direct_cache is not None and n > CONTEXT_FRAMES and ens.cache_step < PRED_FRAMES:
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result = ens.direct_cache[ens.cache_step]
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ens.cache_step += 1
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@@ -129,22 +125,36 @@ def predict_next_frame(ens, context_frames: np.ndarray) -> np.ndarray:
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context_tensor = torch.from_numpy(context).to(DEVICE)
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last_tensor = torch.from_numpy(last_frame_t).to(DEVICE)
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#
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ctx = context_tensor.clone()
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last_t = last_tensor.clone()
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for step in range(PRED_FRAMES):
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predicted = _predict_ar_frame(model, ctx, last_t)
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# Shift context with float32 prediction (no quantization)
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ctx_frames = ctx.reshape(1, CONTEXT_FRAMES, 3, 64, 64)
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ctx_frames = torch.cat([ctx_frames[:, 1:], predicted.unsqueeze(1)], dim=1)
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ctx = ctx_frames.reshape(1, -1, 64, 64)
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last_t = predicted
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ens.direct_cache = []
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for i in range(PRED_FRAMES):
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frame = np.transpose(frame, (1, 2, 0))
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frame = (frame * 255).clip(0, 255).astype(np.uint8)
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ens.direct_cache.append(frame)
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@@ -154,7 +164,7 @@ def predict_next_frame(ens, context_frames: np.ndarray) -> np.ndarray:
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return result
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elif game == "sonic":
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# Sonic: step-dependent
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if ens.direct_cache is not None and n > CONTEXT_FRAMES and ens.cache_step < PRED_FRAMES:
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result = ens.direct_cache[ens.cache_step]
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ens.cache_step += 1
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@@ -167,15 +177,13 @@ def predict_next_frame(ens, context_frames: np.ndarray) -> np.ndarray:
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context_tensor = torch.from_numpy(context).to(DEVICE)
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last_tensor = torch.from_numpy(last_frame_t).to(DEVICE)
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# Direct prediction with TTA
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direct_orig = _predict_8frames_direct(ens.sonic_direct, context_tensor, last_tensor)
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context_flipped = torch.flip(context_tensor, dims=[3])
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last_flipped = torch.flip(last_tensor, dims=[3])
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direct_flipped = _predict_8frames_direct(ens.sonic_direct, context_flipped, last_flipped)
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direct_flipped = torch.flip(direct_flipped, dims=[4])
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direct_pred = (direct_orig + direct_flipped) / 2.0
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# AR prediction with TTA
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ar_preds = []
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ctx = context_tensor.clone()
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ctx_flip = context_flipped.clone()
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@@ -196,14 +204,13 @@ def predict_next_frame(ens, context_frames: np.ndarray) -> np.ndarray:
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ctx_flip = ctx_flip_frames.reshape(1, -1, 64, 64)
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last_f = ar_flip
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ar_pred = torch.stack(ar_preds, dim=1)
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#
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# Direct weight goes from 0.3 (step 0) to 0.7 (step 7)
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predicted = torch.zeros_like(direct_pred)
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for step in range(PRED_FRAMES):
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ar_weight = 0.
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direct_weight = 1.0 - ar_weight
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predicted[:, step] = ar_weight * ar_pred[:, step] + direct_weight * direct_pred[:, step]
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predicted_np = predicted[0].cpu().numpy()
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"""Inference v2: Pong AR+TTA caching, Sonic aggressive blending."""
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import sys
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import os
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import numpy as np
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def load_model(model_dir: str):
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ens = EnsembleModels()
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pong = UNet(in_channels=24, out_channels=3,
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enc_channels=(32, 64, 128), bottleneck_channels=128,
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upsample_mode="bilinear").to(DEVICE)
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pong.eval()
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ens.models["pong"] = pong
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sonic_ar = UNet(in_channels=24, out_channels=3,
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enc_channels=(48, 96, 192), bottleneck_channels=256,
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upsample_mode="bilinear").to(DEVICE)
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sonic_ar.eval()
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ens.sonic_ar = sonic_ar
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sonic_direct = UNet(in_channels=24, out_channels=24,
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enc_channels=(48, 96, 192), bottleneck_channels=256,
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upsample_mode="bilinear").to(DEVICE)
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sonic_direct.eval()
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ens.sonic_direct = sonic_direct
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pp = UNet(in_channels=24, out_channels=24,
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enc_channels=(24, 48, 96), bottleneck_channels=128,
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upsample_mode="bilinear").to(DEVICE)
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last_frame_t = np.transpose(last_frame, (2, 0, 1))[np.newaxis]
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if game == "pong":
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# Pong: AR with TTA and internal float32 caching
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if ens.direct_cache is not None and n > CONTEXT_FRAMES and ens.cache_step < PRED_FRAMES:
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result = ens.direct_cache[ens.cache_step]
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ens.cache_step += 1
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context_tensor = torch.from_numpy(context).to(DEVICE)
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last_tensor = torch.from_numpy(last_frame_t).to(DEVICE)
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# Original AR
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preds_orig = []
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ctx = context_tensor.clone()
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last_t = last_tensor.clone()
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for step in range(PRED_FRAMES):
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predicted = _predict_ar_frame(model, ctx, last_t)
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preds_orig.append(predicted)
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ctx_frames = ctx.reshape(1, CONTEXT_FRAMES, 3, 64, 64)
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ctx_frames = torch.cat([ctx_frames[:, 1:], predicted.unsqueeze(1)], dim=1)
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ctx = ctx_frames.reshape(1, -1, 64, 64)
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last_t = predicted
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# TTA: horizontal flip AR
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context_flipped = torch.flip(context_tensor, dims=[3])
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last_flipped = torch.flip(last_tensor, dims=[3])
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preds_flip = []
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ctx_f = context_flipped.clone()
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last_f = last_flipped.clone()
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for step in range(PRED_FRAMES):
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predicted_f = _predict_ar_frame(model, ctx_f, last_f)
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preds_flip.append(torch.flip(predicted_f, dims=[3])) # flip back
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ctx_frames_f = ctx_f.reshape(1, CONTEXT_FRAMES, 3, 64, 64)
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ctx_frames_f = torch.cat([ctx_frames_f[:, 1:], predicted_f.unsqueeze(1)], dim=1)
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ctx_f = ctx_frames_f.reshape(1, -1, 64, 64)
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last_f = predicted_f
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ens.direct_cache = []
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for i in range(PRED_FRAMES):
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avg = (preds_orig[i] + preds_flip[i]) / 2.0
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frame = avg[0].cpu().numpy()
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frame = np.transpose(frame, (1, 2, 0))
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frame = (frame * 255).clip(0, 255).astype(np.uint8)
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ens.direct_cache.append(frame)
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return result
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elif game == "sonic":
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# Sonic: step-dependent blending with more aggressive shift to direct
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if ens.direct_cache is not None and n > CONTEXT_FRAMES and ens.cache_step < PRED_FRAMES:
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result = ens.direct_cache[ens.cache_step]
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ens.cache_step += 1
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context_tensor = torch.from_numpy(context).to(DEVICE)
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last_tensor = torch.from_numpy(last_frame_t).to(DEVICE)
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direct_orig = _predict_8frames_direct(ens.sonic_direct, context_tensor, last_tensor)
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context_flipped = torch.flip(context_tensor, dims=[3])
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last_flipped = torch.flip(last_tensor, dims=[3])
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direct_flipped = _predict_8frames_direct(ens.sonic_direct, context_flipped, last_flipped)
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direct_flipped = torch.flip(direct_flipped, dims=[4])
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direct_pred = (direct_orig + direct_flipped) / 2.0
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ar_preds = []
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ctx = context_tensor.clone()
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ctx_flip = context_flipped.clone()
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ctx_flip = ctx_flip_frames.reshape(1, -1, 64, 64)
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last_f = ar_flip
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ar_pred = torch.stack(ar_preds, dim=1)
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# More aggressive blending: AR weight 0.8 -> 0.2
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predicted = torch.zeros_like(direct_pred)
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for step in range(PRED_FRAMES):
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ar_weight = 0.8 - (step / (PRED_FRAMES - 1)) * 0.6 # 0.8 -> 0.2
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direct_weight = 1.0 - ar_weight
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predicted[:, step] = ar_weight * ar_pred[:, step] + direct_weight * direct_pred[:, step]
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predicted_np = predicted[0].cpu().numpy()
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