Point Cloud Sampling via Graph Balancing and Gershgorin Disc Alignment
Abstract
3D point cloud (PC) -- a collection of discrete geometric samples of a physical object's surface -- is typically large in size, which entails expensive subsequent operations like viewpoint image rendering and object recognition. Leveraging on recent advances in graph sampling, we propose a fast PC sub-sampling algorithm that reduces its size while preserving the overall object shape. Specifically, to articulate a sampling objective, we first assume a super-resolution (SR) method based on feature graph Laplacian regularization (FGLR) that reconstructs the original high-resolution PC, given 3D points chosen by a sampling matrix H. We prove that minimizing a worst-case SR reconstruction error is equivalent to maximizing the smallest eigenvalue λ_{min} of a matrix H^{top} H + μcL, where cL is a symmetric, positive semi-definite matrix computed from the neighborhood graph connecting the 3D points. Instead, for fast computation we maximize a lower bound λ^-_{min}(H^{top} H + μcL) via selection of H in three steps. Interpreting cL as a generalized graph Laplacian matrix corresponding to an unbalanced signed graph cG, we first approximate cG with a balanced graph cG_B with the corresponding generalized graph Laplacian matrix cL_B. Second, leveraging on a recent theorem called Gershgorin disc perfect alignment (GDPA), we perform a similarity transform cL_p = §cL_B §^{-1} so that Gershgorin disc left-ends of cL_p are all aligned at the same value λ_{min}(cL_B). Finally, we perform PC sub-sampling on cG_B using a graph sampling algorithm to maximize λ^-_{min}(H^{top} H + μcL_p) in roughly linear time. Experimental results show that 3D points chosen by our algorithm outperformed competing schemes both numerically and visually in SR reconstruction quality.
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