Papers
arxiv:2501.16617

Predicting 3D representations for Dynamic Scenes

Published on Jan 28, 2025
Authors:
,
,
,
,

Abstract

A framework predicts dynamic radiance fields and explicit 3D representations from monocular videos using an ego-centric unbounded triplane and a 4D-aware transformer trained self-supervised.

We present a novel framework for dynamic radiance field prediction given monocular video streams. Unlike previous methods that primarily focus on predicting future frames, our method goes a step further by generating explicit 3D representations of the dynamic scene. The framework builds on two core designs. First, we adopt an ego-centric unbounded triplane to explicitly represent the dynamic physical world. Second, we develop a 4D-aware transformer to aggregate features from monocular videos to update the triplane. Coupling these two designs enables us to train the proposed model with large-scale monocular videos in a self-supervised manner. Our model achieves top results in dynamic radiance field prediction on NVIDIA dynamic scenes, demonstrating its strong performance on 4D physical world modeling. Besides, our model shows a superior generalizability to unseen scenarios. Notably, we find that our approach emerges capabilities for geometry and semantic learning.

Community

Sign up or log in to comment

Get this paper in your agent:

hf papers read 2501.16617
Don't have the latest CLI?
curl -LsSf https://hf.co/cli/install.sh | bash

Models citing this paper 0

No model linking this paper

Cite arxiv.org/abs/2501.16617 in a model README.md to link it from this page.

Datasets citing this paper 0

No dataset linking this paper

Cite arxiv.org/abs/2501.16617 in a dataset README.md to link it from this page.

Spaces citing this paper 0

No Space linking this paper

Cite arxiv.org/abs/2501.16617 in a Space README.md to link it from this page.

Collections including this paper 0

No Collection including this paper

Add this paper to a collection to link it from this page.