Abstract
Hyper++ is a hyperbolic deep RL agent that improves stability and performance by addressing gradient issues and norm constraints in hyperbolic feature spaces.
The performance of reinforcement learning (RL) agents depends critically on the quality of the underlying feature representations. Hyperbolic feature spaces are well-suited for this purpose, as they naturally capture hierarchical and relational structure often present in complex RL environments. However, leveraging these spaces commonly faces optimization challenges due to the nonstationarity of RL. In this work, we identify key factors that determine the success and failure of training hyperbolic deep RL agents. By analyzing the gradients of core operations in the Poincaré Ball and Hyperboloid models of hyperbolic geometry, we show that large-norm embeddings destabilize gradient-based training, leading to trust-region violations in proximal policy optimization (PPO). Based on these insights, we introduce Hyper++, a new hyperbolic PPO agent that consists of three components: (i) stable critic training through a categorical value loss instead of regression; (ii) feature regularization guaranteeing bounded norms while avoiding the curse of dimensionality from clipping; and (iii) using a more optimization-friendly formulation of hyperbolic network layers. In experiments on ProcGen, we show that Hyper++ guarantees stable learning, outperforms prior hyperbolic agents, and reduces wall-clock time by approximately 30%. On Atari-5 with Double DQN, Hyper++ strongly outperforms Euclidean and hyperbolic baselines. We release our code at https://github.com/Probabilistic-and-Interactive-ML/hyper-rl .
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tl;dr:
- We analytically show that large-norm embeddings destabilize hyperbolic representations in deep RL.
- In PPO, this coincides with trust-region violations.
- Existing methods based on SpectralNorm mitigate these issues only partially.
- We propose a theoretically principled combination of stabilization techniques, Hyper++.
- Hyper++ substantially outperforms existing hyperbolic agents on ProcGen (PPO) and Atari (DDQN).
- Because we do not have the power iteration overhead from SpectralNorm, Hyper++ is also faster.
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