Towards Seamless Interaction: Causal Turn-Level Modeling of Interactive 3D Conversational Head Dynamics
Abstract
TIMAR, a causal framework for 3D conversational head generation, models dialogue as interleaved audio-visual contexts and predicts continuous 3D head dynamics, improving coherence and expressive variability.
Human conversation involves continuous exchanges of speech and nonverbal cues such as head nods, gaze shifts, and facial expressions that convey attention and emotion. Modeling these bidirectional dynamics in 3D is essential for building expressive avatars and interactive robots. However, existing frameworks often treat talking and listening as independent processes or rely on non-causal full-sequence modeling, hindering temporal coherence across turns. We present TIMAR (Turn-level Interleaved Masked AutoRegression), a causal framework for 3D conversational head generation that models dialogue as interleaved audio-visual contexts. It fuses multimodal information within each turn and applies turn-level causal attention to accumulate conversational history, while a lightweight diffusion head predicts continuous 3D head dynamics that captures both coordination and expressive variability. Experiments on the DualTalk benchmark show that TIMAR reduces Fréchet Distance and MSE by 15-30% on the test set, and achieves similar gains on out-of-distribution data. The source code will be released in the GitHub repository https://github.com/CoderChen01/towards-seamleass-interaction.
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Human conversation is a continuous exchange of speech and nonverbal cues—including head nods, gaze shifts, and subtle expressions. Most existing approaches, however, treat talking-head and listening-head generation as separate problems, or rely on non-causal full-sequence modeling that is unsuitable for real-time interaction.
We propose a causal, turn-level framework for interactive 3D conversational head generation. Our method models dialogue as a sequence of causally linked turns, where each turn accumulates multimodal context from both participants to produce coherent, responsive, and humanlike 3D head dynamics.
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