Papers
arxiv:2603.25745

Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting

Published on Mar 26
· Submitted by
taesiri
on Mar 27
Authors:
,
,
,
,
,
,
,
,
,

Abstract

LGTM is a feed-forward framework that enables high-fidelity 4K novel view synthesis by predicting compact Gaussian primitives with per-primitive textures, decoupling geometric complexity from rendering resolution.

AI-generated summary

Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally limits their scalability, making high-resolution synthesis such as 4K intractable. We introduce LGTM (Less Gaussians, Texture More), a feed-forward framework that overcomes this resolution scaling barrier. By predicting compact Gaussian primitives coupled with per-primitive textures, LGTM decouples geometric complexity from rendering resolution. This approach enables high-fidelity 4K novel view synthesis without per-scene optimization, a capability previously out of reach for feed-forward methods, all while using significantly fewer Gaussian primitives. Project page: https://yxlao.github.io/lgtm/

Community

Sign up or log in to comment

Get this paper in your agent:

hf papers read 2603.25745
Don't have the latest CLI?
curl -LsSf https://hf.co/cli/install.sh | bash

Models citing this paper 0

No model linking this paper

Cite arxiv.org/abs/2603.25745 in a model README.md to link it from this page.

Datasets citing this paper 0

No dataset linking this paper

Cite arxiv.org/abs/2603.25745 in a dataset README.md to link it from this page.

Spaces citing this paper 0

No Space linking this paper

Cite arxiv.org/abs/2603.25745 in a Space README.md to link it from this page.

Collections including this paper 0

No Collection including this paper

Add this paper to a collection to link it from this page.