Papers
arxiv:2605.26485

OmniInteract: Benchmarking Real-World Streaming Interaction for Real-Time Omnimodal Assistants

Published on May 26
· Submitted by
Lu Xudong
on May 29
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Abstract

OmniInteract presents a streaming benchmark for real-time omnimodal large language models that evaluates online audio-visual processing with temporal grounding and interactive response requirements.

AI-generated summary

We introduce OmniInteract, a streaming benchmark for real-time omnimodal large language models evaluated through native online inference over audio-visual streams. Unlike offline video understanding or text-prompted streaming QA, OmniInteract preserves the original audio-visual stream and requires models to process it online, without access to future content. User queries and ambient sounds are embedded in the audio track, requiring models to detect multimodal triggers, decide when to respond, and answer while the stream unfolds. OmniInteract contains 250 videos with 1,430 temporally grounded response slots: 1,062 1Q1A slots across real-time, proactive, and nested scenarios, and 368 1QnA slots for continuous task monitoring and step guidance. Each slot includes a trigger, response window, and target answer. We evaluate response correctness, timing, invalid outputs, interruption handling, and context continuity using Interaction-Aware Quality-Timeliness F1, Interruption Diagnostic Suite, and Nested Chain Completion Score. Experiments show that current models remain weak in streaming interaction, with the best overall IA-QTF1 reaching only 0.368 and the best 1QnA IA-QTF1 only 0.052. Further study on mathematical reasoning in full-duplex settings shows that offline capability does not necessarily transfer to online interaction. Code and datasets will be made publicly accessible at https://github.com/Lucky-Lance/OmniInteract.

Community

OmniInteract is a streaming benchmark for real-time omnimodal LLMs, evaluated through their native online inference over continuous audio-visual streams. User queries and ambient sounds live in the audio track, visual events live in the video, and models must decide whether, when, and what to respond — all without lookahead to future content.

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