Papers
arxiv:2606.05160

GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors

Published on Jun 3
· Submitted by
taesiri
on Jun 4
Authors:
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,

Abstract

GRAIL generates diverse humanoid manipulation and locomotion data through 3D asset composition and video foundation models, enabling effective sim-to-real transfer for robot control.

Scaling humanoid loco-manipulation requires robot-compatible demonstrations across diverse objects, whole-body motions, and scene geometries, but teleoperation and motion capture are difficult to scale because each collection depends on physical setups, instrumented actors, and robot operation. We present GRAIL, a digital generation pipeline that remains fully virtual until deployment: it composes 3D assets, simulator-ready scenes, and priors from video foundation models (VFMs) to synthesize interactions without rebuilding physical environments or teleoperating the robot. Rather than reconstructing unconstrained in-the-wild videos, GRAIL starts from fully specified 3D configurations in which object geometry, camera parameters, metric scale, environment depth, and a robot-proportioned character are known before video generation and reused during reconstruction. This privileged setup better conditions 4D recovery, allowing model-based object tracking, human motion estimation, and interaction-aware optimization to reconstruct metric 4D human-object interaction (HOI) trajectories with reduced depth ambiguity and morphology mismatch. We retarget the recovered motions to a humanoid robot and train complementary task-general trackers: an object-aware latent adaptor for manipulation and a scene-aware tracker for terrain traversal. GRAIL produces over 20,000 sequences spanning pick-up, object manipulation, sitting, and terrain traversal. Using only GRAIL-generated data, we train egocentric visual policies through a sim-to-real pipeline and deploy them on a Unitree G1 humanoid, achieving 84\% real-world success on diverse object pick-up and 90\% success on stair-climbing.

Community

Paper submitter

GRAIL is a digital pipeline that synthesizes humanoid loco-manipulation data from 3D assets and video priors, facilitating sim-to-real training of visual robot policies for complex real-world navigation and manipulation.

Sign up or log in to comment

Get this paper in your agent:

hf papers read 2606.05160
Don't have the latest CLI?
curl -LsSf https://hf.co/cli/install.sh | bash

Models citing this paper 0

No model linking this paper

Cite arxiv.org/abs/2606.05160 in a model README.md to link it from this page.

Datasets citing this paper 1

Spaces citing this paper 0

No Space linking this paper

Cite arxiv.org/abs/2606.05160 in a Space README.md to link it from this page.

Collections including this paper 0

No Collection including this paper

Add this paper to a collection to link it from this page.