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arxiv:2608.10708

Self-Geometry: GT-Free and Plug-and-Play Test-Time Adaptation for Geometrically Consistent 3D Vision Foundation Models

Published on Aug 11
ยท Submitted by
Seokhyun Youn
on Aug 13
Authors:
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Abstract

Self-Geometry improves vision foundation model predictions by enforcing explicit multi-view geometric constraints via test-time adaptation with LoRA, disentangled losses, and angular neighbor sampling.

Recent Vision Foundation Models (VFMs) predict depth, camera pose, and pointmap in a single forward pass without per-scene optimization, achieving strong generalization. However, enforcing explicit multi-view geometric consistency, e.g., through bundle adjustment, is computationally costly and is thus not imposed during VFM pretraining, so such inconsistency can arise. To address this, implicit self-consistency derived from model outputs (e.g., pointmaps, features), though enforced at test-time in prior work, delivers inherently limited performance gain, especially on scenes where the pretrained VFM is highly inaccurate. In contrast to this implicit signal, we propose Self-Geometry, a plug-and-play test-time adaptation pipeline that directly imposes explicit multi-view geometric constraints using 2D pixel correspondences as pseudo ground-truth. Our proposed Self-Geometry consists of Geometric Disentanglement Optimization, which combines Multi-View Consistency and Epipolar Consistency losses with Gradient Disentanglement to prevent gradient conflict; Frame Angular-Neighbor, a view sampler based on SO(3) geodesic distances for lightly imposing these constraints; and Lightweight TTA, which adapts VFMs via LoRA. Our method achieves consistent improvements in both pose and geometry estimation across six VFMs (VGGT, ฯ€^3, DA3-Giant/Large/Base/Small) and four benchmarks (7Scenes, ETH3D, ScanNet++, HiRoom).

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Paper submitter

Excited to share our new work: Self-Geometry! ๐ŸŽ‰

TL;DR: A GT-free, plug-and-play test-time adaptation pipeline that imposes explicit multi-view geometric constraints on pretrained 3D Vision Foundation Models, using 2D pixel correspondences as pseudo ground-truth.

Prior TTA methods rely on implicit self-consistency derived from the model's own outputs, which barely helps exactly where the pretrained VFM is most inaccurate. We supervise with explicit geometry instead, and adapt only LoRA parameters, completing per-scene adaptation in a few minutes on a single GPU.

Result: consistent mean improvements in both pose and geometry estimation across 6 VFMs (VGGT, ฯ€ยณ, DA3-Giant/Large/Base/Small) and 4 benchmarks (7Scenes, ETH3D, ScanNet++, HiRoom).

๐Ÿ“„ arXiv: https://arxiv.org/abs/2608.10708
๐ŸŒ Project page (with interactive side-by-side comparisons): https://cmlab-korea.github.io/Self-Geometry/

Happy to answer any questions. Feedback and discussion very welcome!

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