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arxiv:2608.17988

GS-Voxel: Fitting-Free Structured Latents for Large-Scale 3DGS Generation

Published on Aug 18
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on Aug 19
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Abstract

GS-Voxel converts unstructured 3D Gaussian reconstructions into sparse structured latents to enable scalable aerial scene generation via flow models.

Many scalable latent 3D generators operate on structured tensors, whereas pre-optimized 3D Gaussian Splatting (3DGS) reconstructions are unordered, spatially irregular, and vary widely in primitive count. We present GS-Voxel, a fitting-free structured latent framework, and evaluate it for large-scale aerial 3D Gaussian scene generation. GS-Voxel deterministically converts a compatible pre-optimized 3DGS reconstruction into sparse active voxels without additional per-scene optimization, retaining the sub-voxel positions and rendering attributes of the selected primitives. A GS-specific factorized VAE then separately encodes voxel geometry and local Gaussian attributes into sparse 3D latents whose size grows with the number of occupied voxels rather than being limited by a fixed scene-wide primitive count. We train image-conditioned flow models in the GS-Voxel latent space to generate aerial 3DGS scenes. A key application enabled by GS-Voxel is large-area scene generation: overlap-aware tiled inference extends synthesis beyond a single training crop conditioned on satellite-view images. Our results show that GS-Voxel provides structured latents for pre-optimized aerial 3DGS reconstructions, with latent capacity that grows with the number of occupied voxels.

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GS-Voxel converts pre-optimized 3D Gaussian Splatting reconstructions into sparse, structured latents without additional per-scene fitting. By combining a factorized geometry-and-attribute VAE with image-conditioned flow matching, it enables 3DGS generation and scalable large-area synthesis beyond a single training crop.
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