Papers
arxiv:2609.16679

AI for Games in the Foundation Model Era

Published on Sep 15
· Submitted by
LUO MENG
on Sep 16
#2 Paper of the day
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Abstract

Foundation models, alongside advances in learned game-world models, are reshaping AI across the game lifecycle. Beyond playing games, recent systems model players and game dynamics, support design and development, adapt player-facing experiences at runtime, and evaluate resulting artifacts. Yet these directions have evolved largely separately, obscuring which capabilities transfer across settings and which remain tied to particular games, engines, interfaces, or player populations. We organize the literature into six roles according to the immediate use of AI output: playing and acting; modeling players and games; designing games; building and maintaining games; generating and adapting at runtime; and testing and evaluating games. For each role, we examine what structure is supplied by the game or workflow, what AI learns or produces, which capabilities and artifacts transfer across settings and roles, and what evidence supports the claims. We identify cross-role connections: trajectories train world models, learned environments provide experience for agents, design specifications drive executable implementations, and play or testing feedback guides revision. However, control schemes, rules, engine interfaces, state representations, and player contexts often remain setting-specific, so downstream claims require validation in the target setting. Evaluation is most standardized for bounded game playing and selected learned environments, while persistent state in learned worlds, repeated software revision, validated player modeling, sustained runtime adaptation, and representative automated testing remain less established. The central challenge is to reuse or transfer outputs and capabilities across roles while re-establishing evidence for effectiveness in the game-specific contexts where they are used.

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Paper submitter

🎮 AI for Games in the Foundation Model Era

The next move is more than playing.

AI no longer only plays games. It models worlds and players, designs mechanics, writes and repairs game code, generates content during play, and tests what it helps build.

Our 120-page survey maps this emerging landscape through six roles:

  • 🎮 Play & Act
  • 🧠 Model Players & Games
  • 🎨 Design
  • 💻 Build & Maintain
  • Generate & Adapt at Runtime
  • 🔍 Test & Evaluate

The survey is supported by a living collection of 439 references. Rather than grouping systems only by model family, we ask what their outputs are actually used for. Across every role, we examine:

  • what is supplied by the game or workflow—and what is assigned to AI;
  • which artifacts and capabilities transfer across settings;
  • what evidence supports the resulting claims.

These roles are increasingly connected: gameplay trajectories train world models, learned environments provide experience for agents, design specifications drive executable implementations, and playtesting feedback guides revision.

But a central takeaway is cautionary: artifact reuse is not capability transfer, and downstream benefits must be revalidated in the settings where they are used.

Can generated worlds preserve persistent state? Can AI repair games without introducing regressions? Can automated playtesting cover the behavior of real players?

Explore the interactive survey map, living bibliography, and six playable AI-crafted worlds.

Joint work from the National University of Singapore and Nanyang Technological University. Feedback and suggested additions are welcome! 🚀

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