Papers
arxiv:2609.25001

GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay

Published on Sep 21
· Submitted by
taesiri
on Sep 22
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Abstract

Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts. To address these challenges, we introduce GameHorizon, a unified data and evaluation suite that measures gameplay capabilities at different horizons for diverse model families. GameHorizon Suite consists of three components. First, GameHorizon-Annotator is a scalable and automated annotation pipeline for multi-horizon instructions. Second, utilizing the pipeline, we construct GameHorizon-Data, the first large-scale AAA gameplay dataset with temporally aligned videos, player actions, and multi-horizon instructions. It comprises 5,000 hours of recordings from 21 games, collected by 100 human expert players. Third, we build GameHorizon-Bench with reproducible offline and stepwise online testing. The offline track enables reproducible evaluation using thousands of standardized questions organized into three primary tasks and a series of diagnostic variants, while the online track tests whether offline scores reflect actual gameplay capabilities and localizes failures to specific steps within long-horizon gameplay. Based on our GameHorizon Suite, we evaluate 47 models through more than one million model invocations, revealing a meaningful hierarchy of task difficulty and pronounced differences in model capabilities. Our work can provide a standardized yardstick for evaluating gameplay capabilities across horizons and model families. We will release our dataset, annotator, and benchmark to facilitate future research.

Community

We introduce GameHorizon, a large-scale data and evaluation suite spanning multiple temporal horizons and diverse AAA games. It serves as a standardized yardstick across a broad range of model families, including VLMs, UMMs, GUI agents, coding agents, and game agents. We will release our dataset, annotator, and benchmark to facilitate future research.

Github:https://github.com/TencentARC/GameHorizon
Project Page:https://gamehorizon-suite.github.io
Arxiv:https://github.com/TencentARC/GameHorizon

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