Papers
arxiv:2610.11215

GATOR: Generative and Agentic 3D Object Reconstruction From Casual Images

Published on Oct 8
· Submitted by
Bowen Wen
on Oct 12
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Abstract

Reconstructing complete, scene-aligned 3D objects from casual images requires integrating sparse, uncertain observations and inferring surfaces hidden by occlusions. We present GATOR, a generative and agentic framework that recovers textured object assets and their scene-relative pose from one or more images. Our local modality mixer couples patch-aligned RGB, target-mask, and pointmap features before cross-view reasoning, preserving scene context while distinguishing the target from its surroundings. Text-guided semantic conditioning complements these spatial cues with category names and object captions through stage-specific adapters for structure, geometry, and appearance generation. The generated asset initializes a multimodal agent, providing instance-specific geometry and pose for targeted structural and texture refinement through an observation-guided edit-render-review loop. Across synthetic objects, cluttered tabletops, and indoor scenes, GATOR achieves strong geometric and appearance fidelity while recovering scene-relative pose from sparse observations. Time-budget comparisons and scene-level simulation further demonstrate the reconstruction efficiency and simulation readiness. Project page: https://research.nvidia.com/labs/lpr/gator/

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We introduce GATOR, a generative and agentic framework that turns one or more casual images into complete, textured 3D objects with scene-relative pose. A generative model creates an instance-specific starting point, and a multimodal agent refines its structure and texture through an observation-guided edit-render-review loop. We evaluate on synthetic objects, cluttered tabletops, and indoor scenes, and demonstrate the reconstructed assets in physics-based simulation.

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