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Browse files- closed-loop-checkpoints/README.md +20 -0
- closed-loop-checkpoints/ppo3_champion_model_iter800_eval0973.pt +3 -0
- closed-loop-checkpoints/ppo4_blind_model_final.pt +3 -0
- closed-loop-checkpoints/ppo4_raw_model_0.pt +3 -0
- closed-loop-checkpoints/ppo4_tac2_model_final.pt +3 -0
- closed-loop-checkpoints/vqvae4_norm_stats.npz +3 -0
- closed-loop-checkpoints/vqvae4_sim_tactile_vqvae.pt +3 -0
closed-loop-checkpoints/README.md
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# closed-loop-checkpoints — policies + tactile tokenizer (T-Rex reproduction sim study)
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Checkpoints from the closed-loop Isaac Sim study in
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https://github.com/physercoe/trex-repro (`docs/CLOSED_LOOP_EVAL.md`).
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Task: press-in peg-in-hole, RH56 hand, Isaac Sim 5.1 / IsaacLab 2.3.2,
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tactile = ground-truth F6 wrenches. PyTorch `.pt` state dicts; architectures
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in `closed_loop/bc_policy.py` / `train_ppo.py` / `train_vqvae.py`.
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| file | role | eval SR (σ=20 mm clean / +disturbance) |
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|---|---|---|
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| `ppo3_champion_model_iter800_eval0973.pt` | blind PPO base ("champion", variant (b)); SR 0.973 on the clean task | 0.586 / 0.629 (frozen) |
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| `ppo4_blind_model_final.pt` | blind fine-tune control (b′) | 0.785 / 0.766 |
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| `ppo4_raw_model_0.pt` | raw-F6 tactile variant (c), ~iter 340 | 0.789 / 0.734 |
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| `ppo4_tac2_model_final.pt` | VQ-token tactile variant (a) | 0.754 / 0.746 |
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| `vqvae4_sim_tactile_vqvae.pt` + `vqvae4_norm_stats.npz` | tactile VQ-VAE tokenizer (30 Hz 16-step F6 windows → one-hot codes) + normalization stats | — |
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All fine-tunes used identical PPO budget (400 iters, 512 envs) from the
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champion. Verdict of the study: tactile VQ-token features gave no robust
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advantage over the same-budget blind control in this setup — see the repo for
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the full table and caveats. License: MIT.
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closed-loop-checkpoints/ppo3_champion_model_iter800_eval0973.pt
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closed-loop-checkpoints/ppo4_blind_model_final.pt
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closed-loop-checkpoints/ppo4_raw_model_0.pt
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closed-loop-checkpoints/ppo4_tac2_model_final.pt
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closed-loop-checkpoints/vqvae4_sim_tactile_vqvae.pt
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