Image-Text-to-Video
MLX
Safetensors
apple-silicon
text-to-video
image-to-video
audio-video-generation
diffusion
Instructions to use pipenetwork/MiniMax-H3-MLX-6bit with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- MLX
How to use pipenetwork/MiniMax-H3-MLX-6bit with MLX:
# Download the model from the Hub pip install huggingface_hub[hf_xet] huggingface-cli download --local-dir MiniMax-H3-MLX-6bit pipenetwork/MiniMax-H3-MLX-6bit
- Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- LM Studio
- Atomic Chat
Upload folder using huggingface_hub
Browse files
README.md
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# MiniMax-H3-MLX-6bit
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MLX (Apple Silicon) build of the [**MiniMax-H3**](https://huggingface.co/MiniMaxAI/MiniMax-H3) diffusion
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transformer
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> Powered by MiniMax H3.
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**These files are modified.** The transformer weights have been converted to MLX and quantized;
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they are not MiniMax's originals. Everything else about the model is unchanged.
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## What this is
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| build | PSNR vs bf16 | correlation | outcome |
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| 8-bit | **27.6 dB** | 0.959 | near-identical |
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| 4-bit | 22.0 dB | 0.854 |
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| 3-bit | 16.3 dB | 0.740 | **subject destroyed** |
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At 3 bits the scene is gone — no animal, no log, just a textured field. It is built but **not
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published**. Notably it does not degrade by blurring: its per-frame variance *rises* (54.7 against
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bfloat16's 37.1) as structure is replaced by high-frequency noise, so a sharpness metric would have
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# MiniMax-H3-MLX-6bit
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MLX (Apple Silicon) build of the [**MiniMax-H3**](https://huggingface.co/MiniMaxAI/MiniMax-H3) diffusion
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transformer. Quantized to **6-bit** (group size 64).
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> Powered by MiniMax H3.
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**These files are modified.** The transformer weights have been converted to MLX and quantized; they are not MiniMax's originals. Everything else about the model is unchanged.
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## What this is
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| build | PSNR vs bf16 | correlation | outcome |
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|---|---:|---:|---|
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| 8-bit | **27.6 dB** | 0.959 | near-identical |
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| 4-bit | 22.0 dB | 0.854 | subject intact; artifacts visible **at this canvas** |
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| 3-bit | 16.3 dB | 0.740 | **subject destroyed** |
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Read that table as a *ranking*, not as a description of quality. It was measured at 256x256 to make
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five renders affordable, and that canvas is far off the 768-pixel short edge H3 was trained for — the
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bfloat16 baseline carries artifacts there too. A full 15 s render at 1344x768 on the 4-bit build is
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photorealistic, follows the prompt across the whole duration, and shows none of the colour cast or
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background artifacting visible in the small-canvas comparison.
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At 3 bits the scene is gone — no animal, no log, just a textured field. It is built but **not
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published**. Notably it does not degrade by blurring: its per-frame variance *rises* (54.7 against
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bfloat16's 37.1) as structure is replaced by high-frequency noise, so a sharpness metric would have
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