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victorย 
posted an update Apr 13
Post
6103
Want to share my enthusiasm for zai-org/GLM-5.1 here too ๐Ÿ”ฅ

I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:

- One-shot car physics with real drift mechanics (this is hard)

- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen

- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters

- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!

- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed

You are going to hear about this model a lot in the next months - open source let's go - and thanks z-ai๐Ÿš€๐Ÿš€

gib prompt

ยท

I've been using GLM-5.1 with Swival (https://swival.dev) and I've also been very impressed by that model.

It's particularly good with JavaScript.

its a really great model. i just got done evaluating it for the past week. the long term agentic loops really really help in autonomous app building, especially the recursive fixing. sometimes i neglect the fact that a bigger model is just.. .well.. better usually.

very good model. now if we can't just figure out how to squeeze it all down to an rtx 5090 possibly? hehe

Yes, it's a really great model.