--- license: mit language: - en base_model: - unsloth/Qwen3.5-4B-GGUF tags: - roblox - robloxstudio - luau - lua - robloxdevelopment --- # Roblox-Coder ## / Model Overview **Roblox_Coder** is a fine-tuned version of **Qwen 3.5 4B**, trained specifically for **Roblox Studio development and Luau programming**. It is designed to act as a **Roblox backend + systems development assistant**, capable of generating structured, server-authoritative, and production-style Luau code for real Roblox game development workflows. Developed by: preferredev License: Apache 2.0 Language(s) (NLP): English (en), Luau (Roblox-specific fork of Lua) --- ## / Model Capabilities This model is optimized for **Roblox systems engineering**, and performs best in backend-heavy development tasks. The model was trained on a curated instruction dataset focused on high-quality Roblox systems design, covering backend architecture, secure scripting patterns, and scalable game development workflows. * Server-authoritative game architecture * DataStore systems and persistence * RemoteEvent / RemoteFunction networking * Secure combat and anti-exploit patterns * NPC AI and Pathfinding systems * Inventory, shop, and progression systems * UI frameworks and Roblox client systems * Performance-aware Luau scripting patterns ### / Core Strengths * Generates structured Luau systems (services, modules, frameworks) * Strong understanding of **client-server separation** * Produces secure **server-authoritative gameplay logic** * Implements **DataStore-backed progression systems** * Builds scalable **inventory, shop, and economy systems** * Designs **NPC AI with PathfindingService** * Handles **RemoteEvent validation and anti-exploit logic** * Creates modular Roblox architecture patterns (Service-based design) ### / Advanced Behavior * Enforces anti-exploit security by default in generated code * Prefers scalable architecture over quick scripts * Uses strict typing patterns where applicable (`--!strict`) * Encourages server-side validation for all critical logic * Produces production-style Luau structure rather than beginner scripts ### / Known Limitations * Not optimized for animation, VFX, or art-heavy systems * Limited knowledge of Studio UI/UX design workflows * May over-engineer simple tasks into full systems * Lower dataset size limits general Roblox coverage --- ## / System Requirements This model can run locally in GGUF or quantized formats. ### / Model Sizes | Quantization | Size | Recommended Use | | ------------ | -------- | -------------------------------- | | Q4_K_M | ~2.78 GB | Fast inference, low VRAM systems | | Q5_K_M | ~3.16 GB | Balanced quality/performance | | Q8_0 | ~4.61 GB | High quality inference | --- ### / Hardware Requirements **Minimum:** * 8 GB RAM (system memory) * CPU inference supported * GGUF runtime (llama.cpp / LM Studio / Ollama) **Recommended:** * 12–16 GB RAM or VRAM * GPU acceleration (NVIDIA preferred) * Fast SSD for model loading **Optimal:** * 8 GB+ VRAM GPU (for smooth Q8 inference) * CUDA-enabled inference backend --- ## / Model & Links * Hugging Face: [https://huggingface.co/preferredev/Roblox_Coder_gguf](https://huggingface.co/preferredev/Roblox_Coder_gguf) * GitHub: https://github.com/preferredev/Roblox-Coder --- ## / Intended Use This model is intended for: * Roblox Studio developers * Luau backend system design * Learning secure Roblox architecture * Rapid prototyping of game systems --- ## / Notes This is an early-stage v1 fine-tune created as a rapid experimental project. Future versions may expand dataset coverage to animation systems, tooling, UI frameworks, and full game development pipelines.