--- license: other license_name: openmdw1.1-license license_link: >- https://openmdw.ai/license/1-1/ library_name: cosmos tags: - nvidia - cosmos - cosmos3 - image-to-video - video-generation - fp8 - quantized - modelopt --- # Cosmos3-Super-Image2Video-4Step — FP8 (community quantization) This is a community **FP8 (E4M3), weight-only** quantization of NVIDIA's [`nvidia/Cosmos3-Super-Image2Video-4Step`](https://huggingface.co/nvidia/Cosmos3-Super-Image2Video-4Step) — a 64B-parameter image-to-video model, DMD2-distilled for 4-step, CFG-free generation — produced with [NVIDIA TensorRT Model Optimizer](https://github.com/NVIDIA/TensorRT-Model-Optimizer) (`nvidia-modelopt`). **Model Developer (original model): NVIDIA.** This is not an official NVIDIA release. Everything about the model itself — architecture, training data, benchmarks, full input/output specs, limitations, and ethical considerations — is unchanged from NVIDIA's original and is documented on [their model card](https://huggingface.co/nvidia/Cosmos3-Super-Image2Video-4Step); it isn't reproduced here. This card only covers what we changed (the quantization) and how to run *this* checkpoint. ## License Released under the [OpenMDW-1.1](https://openmdw.ai/license/1-1/) license, same as the original model — see [`LICENSE`](LICENSE) in this repo. ## Quantization Notes **Recipe:** per-tensor E4M3 weights on the 64 transformer blocks' attention/MLP linears. Activations, embeddings, norms, the bundled Qwen3 reasoner head, `time_embedder`, and `proj_in`/`proj_out` are left in BF16. Weight-only, so no calibration forward pass was needed. Per NVIDIA's own note, FP8 is not officially tested/supported for this model — treat this as best-effort. **Loading gotchas — read before using with `diffusers`:** as of `diffusers==0.39.0.dev0`, plain `Cosmos3OmniPipeline` usage has **two** bugs against this checkpoint. Both are fixed automatically by the serving script below (`serve_cosmos3_i2v4step_diffusers.py`); if you're writing your own loading code, patch the scheduler yourself as shown. 1. **Wrong step count / CFG on.** `Cosmos3OmniPipeline.__call__` does not read this checkpoint's `scheduler/scheduler_config.json` → `fixed_step_sampler_config.t_list` (the trained 4-step sde schedule). It silently falls back to the pipeline's generic defaults (`num_inference_steps=35`, `guidance_scale=6.0`), which is off-distribution for a DMD2-distilled 4-step checkpoint. (`vLLM-Omni` parses this file correctly; this gap is specific to the plain `diffusers` PyTorch path.) 2. **Image conditioning gets destroyed into colorful static (critical).** This checkpoint's scheduler ships `stochastic_sampling=True` (SDE sampling). Cosmos3 anchors the conditioning frame by zeroing the model's predicted velocity there — under a *deterministic* step that means "leave this frame unchanged," but `FlowMatchEulerDiscreteScheduler`'s SDE branch computes `x0 = sample - current_sigma * model_output` (= `sample`, since velocity is 0) then `prev_sample = (1 - next_sigma) * x0 + next_sigma * randn_tensor(...)` — it re-noises by `next_sigma` **regardless of velocity**. Across this checkpoint's 4 steps that compounds to ~99.6% fresh noise in the conditioned frame: your input image comes out as colorful static while the genuinely-denoised motion frames still look like plausible video (this combination — garbage first frame, coherent-but-drifted rest — is exactly how it presents). Disabling `stochastic_sampling` restores the correct zero-velocity-is-a-no-op behavior. Confirmed by direct A/B render, same seed/image/prompt, only this flag changed. ```python def force_fixed_step_schedule(scheduler): t_list = scheduler.config.fixed_step_sampler_config["t_list"] orig = scheduler.set_timesteps scheduler.set_timesteps = lambda num_inference_steps=None, device=None, **_: ( orig(sigmas=list(t_list), device=device) ) if scheduler.config.stochastic_sampling: scheduler.register_to_config(stochastic_sampling=False) pipe = ... # Cosmos3OmniPipeline.from_pretrained(...) force_fixed_step_schedule(pipe.scheduler) result = pipe(prompt=..., image=..., guidance_scale=1.0, num_inference_steps=4, ...) # guidance_scale=1.0 disables CFG; num_inference_steps is a no-op once patched ``` Verified against this exact repo: the patch produces a 4-iteration denoising loop (not 35) with CFG off and a correctly-preserved conditioning frame (not colorful static), matching the checkpoint's trained regime. The save/restore round trip (`transformer/modelopt_state.pth`) reloads correctly with 896 quantized weight wrappers active. ## Usage: Run Inference (single GPU, `diffusers`) This repo is a `diffusers`-loadable repackage (`transformer/modelopt_state.pth`), not NVIDIA's `vLLM-Omni` deployment export format. If you have a vLLM-Omni cluster, use NVIDIA's original BF16 checkpoint and card instead. For everyone else — anyone running this FP8 checkpoint on a single GPU — use the FastAPI server included in this repo, which loads the checkpoint, applies the 4-step scheduler fix above automatically, and exposes a plain HTTP endpoint. ### 1. Install Requires a `diffusers` build with Cosmos3 support — not yet in a PyPI release as of this writing, so install from the exact commit this checkpoint was produced and validated against: ```bash pip install "git+https://github.com/huggingface/diffusers.git@2c7efb95349296cf6bcce981ea036275a82a94df" pip install nvidia-modelopt accelerate torch fastapi uvicorn python-multipart ``` ### 2. Download this repo (weights + scripts together) ```bash hf download prometheusAIR/Cosmos3-Super-Image2Video-4Step-FP8 \ --local-dir Cosmos3-Super-Image2Video-4Step-FP8 cd Cosmos3-Super-Image2Video-4Step-FP8 ``` This pulls the whole ~66GB repo — FP8 weights, VAE, tokenizer, and the `.py` scripts side by side, the same download either way. ### 3. Serve it ```bash CUDA_VISIBLE_DEVICES=0 python serve_cosmos3_i2v4step_diffusers.py --repo . ``` One GPU with roughly 70GB+ free memory (RTX PRO 6000 96GB, H100/H200, A100-80GB, etc.) is enough — no multi-GPU sharding required for this FP8 checkpoint. The server listens on `http://localhost:8000` once it's done loading. ### 4. Use it ```bash curl -s -X POST http://localhost:8000/animate \ -F image=@your_first_frame.png \ -F 'prompt=The robotic arm slowly lowers its gripper toward the objects and holds. Static camera.' \ -F num_frames=49 -F fps=24 \ --output clip.mp4 ``` `num_frames` / `fps` / `height` / `width` are adjustable. `num_inference_steps` and `guidance_scale` are intentionally not exposed — this checkpoint's 4-step, CFG-free schedule is fixed and applied automatically by the server. ### Other scripts in this repo - `quantize_cosmos3_i2v4step_streaming.py` — reproduces this FP8 quantization from NVIDIA's BF16 source checkpoint. - `repackage_for_hf_i2v4step.py` — rebuilds this diffusers-loadable repo format from a quantized transformer. - `load_cosmos3_modelopt.py` — the underlying loader `serve_cosmos3_i2v4step_diffusers.py` uses; import `load_pipe(...)` directly if you want a `pipe` object instead of an HTTP server. - `validate_cosmos3_i2v4step_fp8.py` — a minimal standalone image→video smoke test against this checkpoint. ## Responsible Use See NVIDIA's [Bias](BIAS.md), [Explainability](EXPLAINABILITY.md), [Safety & Security](SAFETY.md), and [Privacy](PRIVACY.md) subcards (included in this repo), and the Limitations / Ethical Considerations sections of [NVIDIA's original model card](https://huggingface.co/nvidia/Cosmos3-Super-Image2Video-4Step). Report security vulnerabilities [here](https://www.nvidia.com/en-us/support/submit-security-vulnerability/).