Mono path[0] = 'C:/Users/rohit/Downloads/RL-learn/training-envs-executables/windows/Pyramids/UnityEnvironment_Data/Managed' Mono config path = 'C:/Users/rohit/Downloads/RL-learn/training-envs-executables/windows/Pyramids/MonoBleedingEdge/etc' CodeReloadManager initialized Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Initialize engine version: 6000.4.0f1 (8cf496087c8f) [Subsystems] Discovering subsystems at path C:/Users/rohit/Downloads/RL-learn/training-envs-executables/windows/Pyramids/UnityEnvironment_Data/UnitySubsystems [D3D12 Device Filter] Vendor Name: NVIDIA [D3D12 Device Filter] Device Name: NVIDIA GeForce RTX 3050 6GB Laptop GPU [D3D12 Device Filter] Driver Version: 32.0.15.5585 [D3D12 Device Filter] Feature Level: 12.2 [D3D12 Device Filter] Graphics Memory: 6002 MB [D3D12 Device Filter] Processor Count: 12 [D3D12 Device Filter] Device Type: Discrete GfxDevice: creating device client; kGfxThreadingModeThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3050 6GB Laptop GPU (ID=0x25ac) Vendor: NVIDIA VRAM: 6002 MB Driver: 32.0.15.5585 Begin MonoManager ReloadAssembly - Finished resetting the current domain, in 0.002 seconds [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Initializing input. Using Windows.Gaming.Input XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. UnloadTime: 0.645500 ms Registered Communicator in Agent. [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 Input System module state changed to: ShutdownInProgress. Input Polling Thread exited. Input System module state changed to: Shutdown. CodeReloadManager destroyed