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import torch
from torch import nn
from torch_geometric.nn import HeteroConv, global_mean_pool, GATv2Conv

class XGNet(nn.Module):
    """
    Heterogeneous GNN for xG with Persistent Nodes and Shot-Indexed Edges.

    Graph Structure:
    - Nodes: shooter (num_players, persistent), goal (1, persistent), goalkeeper (1, persistent)
    - Edges: shooter -> goal (distance, angle), shooter -> goalkeeper (dist_to_gk)
    - Global: shot-level contextual features (18 features)
    - Masking: All edges and global features indexed by shot_idx for prediction
    """
    def __init__(self, num_players: int, hid: int, p: float, heads: int, num_layers: int,
                 use_norm: bool, num_global_features: int = 18):
        super().__init__()

        # 1) Node encoders ---------------------------------------------------
        self.shooter_emb = nn.Embedding(num_players + 1, hid)  # +1 for padding/UNK
        self.goal_feat = nn.Parameter(torch.randn(1, hid) * 0.01)  # learnable goal
        self.gk_feat = nn.Parameter(torch.randn(1, hid) * 0.01)    # learnable goalkeeper

        # Global feature encoder
        self.global_encoder = nn.Linear(num_global_features, hid)

        self.dropout = nn.Dropout(p=p)

        # 2) Edge-conditioned message passing -------------------------------
        def mk_gat_with_edge(edge_dim: int):
            """GAT with edge features"""
            return GATv2Conv(
                in_channels=(hid, hid),
                out_channels=hid,
                edge_dim=edge_dim,
                heads=heads,
                concat=False,
                dropout=p,
                add_self_loops=False,
            )

        self.convs = nn.ModuleList()
        self.norms = nn.ModuleList() if use_norm else None

        for _ in range(num_layers):
            conv = HeteroConv({
                ('shooter', 'shoots_at', 'goal'): mk_gat_with_edge(edge_dim=2),  # distance + angle
                ('goal', 'rev_shoots_at', 'shooter'): mk_gat_with_edge(edge_dim=2),  # reverse edge
                ('shooter', 'faces', 'goalkeeper'): mk_gat_with_edge(edge_dim=1),  # dist_to_gk
                ('goalkeeper', 'rev_faces', 'shooter'): mk_gat_with_edge(edge_dim=1),  # reverse edge
            }, aggr='sum')
            self.convs.append(conv)

            if use_norm:
                # Normalize for each node type
                self.norms.append(nn.ModuleDict({
                    'shooter': nn.LayerNorm(hid),
                    'goal': nn.LayerNorm(hid),
                    'goalkeeper': nn.LayerNorm(hid),
                }))

        # 3) Read-out --------------------------------------------------------
        self.output = nn.Sequential(
            nn.Linear(hid * 3, hid),  # Combine shooter + goal + goalkeeper
            nn.ReLU(),
            nn.Dropout(p),
            nn.Linear(hid, hid//2),
            nn.ReLU(),
            nn.Dropout(p),
            nn.Linear(hid//2, 1),
        )

    # ----------------------------------------------------------------------
    def forward(self, data, shot_idx):
        """
        Forward pass for a specific shot.

        Args:
            data: HeteroData with all nodes and edges
            shot_idx: Index of the shot to predict (for masking edges/features)
        """
        # Prepare node feature dict (all persistent nodes)
        shooter_emb = self.shooter_emb(data['shooter'].x.squeeze(-1).long())
        shooter_emb = self.dropout(shooter_emb)

        x = {
            'shooter': shooter_emb,
            'goal': self.goal_feat.expand(data['goal'].num_nodes, -1),
            'goalkeeper': self.gk_feat.expand(data['goalkeeper'].num_nodes, -1),
        }

        # Mask edges for this specific shot
        shooter_goal_mask = (data['shooter', 'shoots_at', 'goal'].shot_idx == shot_idx)
        shooter_gk_mask = (data['shooter', 'faces', 'goalkeeper'].shot_idx == shot_idx)

        edge_index_dict = {
            ('shooter', 'shoots_at', 'goal'): data['shooter', 'shoots_at', 'goal'].edge_index[:, shooter_goal_mask],
            ('goal', 'rev_shoots_at', 'shooter'): data['shooter', 'shoots_at', 'goal'].edge_index[:, shooter_goal_mask].flip(0),  # reverse
            ('shooter', 'faces', 'goalkeeper'): data['shooter', 'faces', 'goalkeeper'].edge_index[:, shooter_gk_mask],
            ('goalkeeper', 'rev_faces', 'shooter'): data['shooter', 'faces', 'goalkeeper'].edge_index[:, shooter_gk_mask].flip(0),  # reverse
        }

        edge_attr_dict = {
            ('shooter', 'shoots_at', 'goal'): data['shooter', 'shoots_at', 'goal'].edge_attr[shooter_goal_mask],
            ('goal', 'rev_shoots_at', 'shooter'): data['shooter', 'shoots_at', 'goal'].edge_attr[shooter_goal_mask],  # same attributes
            ('shooter', 'faces', 'goalkeeper'): data['shooter', 'faces', 'goalkeeper'].edge_attr[shooter_gk_mask],
            ('goalkeeper', 'rev_faces', 'shooter'): data['shooter', 'faces', 'goalkeeper'].edge_attr[shooter_gk_mask],  # same attributes
        }

        # Message passing with masked edges
        for li, conv in enumerate(self.convs):
            x_new = conv(x, edge_index_dict, edge_attr_dict)

            # Apply normalization and residual connection
            if self.norms is not None:
                for node_type in x.keys():
                    if node_type in x_new:
                        x_new[node_type] = self.norms[li][node_type](x_new[node_type])
                        x[node_type] = self.dropout(x_new[node_type] + x[node_type])
            else:
                for node_type in x.keys():
                    if node_type in x_new:
                        x[node_type] = self.dropout(x_new[node_type] + x[node_type])

        # Get the active shooter for this shot
        active_shooter_idx = edge_index_dict[('shooter', 'shoots_at', 'goal')][0, 0]
        shooter_repr = x['shooter'][active_shooter_idx]  # (hid,)
        goal_repr = x['goal'][0]  # (hid,)
        gk_repr = x['goalkeeper'][0]  # (hid,)

        # Get global features for this shot
        global_mask = (data['global'].shot_idx == shot_idx)
        global_feat = self.global_encoder(data['global'].x[global_mask].squeeze(0))  # (hid,)

        # Combine all representations
        combined = torch.cat([
            shooter_repr + global_feat,  # Shooter with context
            goal_repr,
            gk_repr
        ], dim=0)  # (hid * 3,)

        return self.output(combined.unsqueeze(0)).squeeze()  # scalar xG prediction