# Governed memory in ~25 lines: stop an agent from acting on poisoned recall. # pip install numpy import numpy as np rng = np.random.default_rng(0) def pool(): # one CORRECT item (relevant + trusted), one POISONED item (MORE similar, untrusted), # plus 6 random distractors. (S = similarity, T = trust, U = utility) S=[rng.uniform(.70,.85), rng.uniform(.86,.97)] # poison looks more similar T=[rng.uniform(.80,.98), rng.uniform(.02,.25)] # poison is untrusted U=[rng.uniform(.60,.90), rng.uniform(.30,.70)] for _ in range(6): S.append(rng.uniform(.2,.8)); T.append(rng.uniform(.3,.95)); U.append(rng.uniform(.2,.8)) return map(np.array,(S,T,U)) def topm(a,b,g,gate=False,tau=.30,N=2000): poison=correct=0 for _ in range(N): S,T,U=pool() R=a*S+b*T+g*U if gate: R=np.where(T10}{'correct@1':>11}") for name,(a,b,g,gate) in { "similarity only (β=0)":(1,0,0,False), "+ trust (β>0)":(.5,.5,0,False), "+ trust + governance gate ":(.5,.4,.1,True), }.items(): p,c=topm(a,b,g,gate) print(f"{name:<34}{p:>10.2f}{c:>11.2f}")