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40c0886 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 | """Unity project file writer.
The :class:`UnityTransport` is the *only* component in the system that touches
the filesystem. Tools generate strings (C# code, YAML scene files, JSON
manifests) and hand them to the transport, which writes them to the correct
location inside the project directory and maintains an inventory of every file
it has written.
The directory layout produced matches what Unity expects when you click
"Open Project" in the Unity Hub::
ProjectRoot/
Assets/
Scripts/<file>.cs
Scenes/<scene>.unity
Packages/
manifest.json
ProjectSettings/
ProjectSettings.asset
ProjectVersion.txt
"""
from __future__ import annotations
import hashlib
import json
import logging
import os
import time
from dataclasses import dataclass, field
from pathlib import Path
from typing import Dict, List, Optional
from unity_agent.config import Settings
log = logging.getLogger("unity_agent.transport")
# --------------------------------------------------------------------------- #
# .meta file generation
# --------------------------------------------------------------------------- #
def make_meta(guid: Optional[str] = None) -> str:
"""Return a valid Unity ``.meta`` file body for the given GUID.
Unity uses ``.meta`` files to track assets across machines. Every meta
file needs a unique 32-hex-character GUID. We generate one from a hash
of the current time + random bytes when the caller does not supply one.
"""
if guid is None:
seed = f"{time.time_ns()}-{os.urandom(8).hex()}".encode()
guid = hashlib.md5(seed).hexdigest()[:32]
return (
"fileFormatVersion: 2\n"
f"guid: {guid}\n"
"MonoImporter:\n"
" externalObjects: {}\n"
" serializedVersion: 2\n"
" defaultReferences: []\n"
" executionOrder: 0\n"
" icon: {instanceID: 0}\n"
" userData: \n"
" assetBundleName: \n"
" assetBundleVariant: \n"
)
# --------------------------------------------------------------------------- #
# File record
# --------------------------------------------------------------------------- #
@dataclass
class WrittenFile:
relative_path: str # path relative to project root
absolute_path: Path
size_bytes: int
kind: str # "csharp", "scene", "config", "meta", "other"
@dataclass
class TransportStats:
files: List[WrittenFile] = field(default_factory=list)
def add(self, wf: WrittenFile) -> None:
self.files.append(wf)
@property
def total_bytes(self) -> int:
return sum(f.size_bytes for f in self.files)
def by_kind(self, kind: str) -> List[WrittenFile]:
return [f for f in self.files if f.kind == kind]
# --------------------------------------------------------------------------- #
# Transport
# --------------------------------------------------------------------------- #
class UnityTransport:
"""Filesystem writer for Unity projects.
Parameters
----------
settings:
Global :class:`Settings`. The transport uses ``output_dir`` as the
parent for all projects.
project_name:
Optional project name. If provided, all paths are resolved relative
to ``<output_dir>/<project_name>``. If ``None`` you must call
:meth:`open_project` before writing any files.
"""
ASSETS_DIR = "Assets"
SCRIPTS_DIR = "Assets/Scripts"
SCENES_DIR = "Assets/Scenes"
PACKAGES_DIR = "Packages"
PROJECT_SETTINGS_DIR = "ProjectSettings"
def __init__(self, settings: Settings, project_name: Optional[str] = None) -> None:
self.settings = settings
self.project_name = project_name
self.stats = TransportStats()
self._project_root: Optional[Path] = None
if project_name is not None:
self.open_project(project_name)
# ------------------------------------------------------------------ #
# Project lifecycle
# ------------------------------------------------------------------ #
def open_project(self, project_name: str) -> Path:
"""Create / open a project directory and return its absolute path."""
self.project_name = project_name
self._project_root = self.settings.project_path(project_name)
if self.settings.auto_create_dirs:
for sub in (
self.ASSETS_DIR,
self.SCRIPTS_DIR,
self.PACKAGES_DIR,
self.PROJECT_SETTINGS_DIR,
):
(self._project_root / sub).mkdir(parents=True, exist_ok=True)
log.info("Opened Unity project at %s", self._project_root)
return self._project_root
@property
def project_root(self) -> Path:
if self._project_root is None:
raise RuntimeError("No project open. Call open_project() first.")
return self._project_root
# ------------------------------------------------------------------ #
# Low-level write
# ------------------------------------------------------------------ #
def _write(
self,
relative_path: str,
content: str,
kind: str,
*,
write_meta: bool = False,
) -> WrittenFile:
full = self.project_root / relative_path
full.parent.mkdir(parents=True, exist_ok=True)
if full.exists() and not self.settings.overwrite:
raise FileExistsError(full)
full.write_text(content, encoding="utf-8")
wf = WrittenFile(
relative_path=relative_path,
absolute_path=full,
size_bytes=len(content.encode("utf-8")),
kind=kind,
)
self.stats.add(wf)
if write_meta:
meta_path = relative_path + ".meta"
meta_content = make_meta()
meta_full = self.project_root / meta_path
meta_full.write_text(meta_content, encoding="utf-8")
self.stats.add(
WrittenFile(
relative_path=meta_path,
absolute_path=meta_full,
size_bytes=len(meta_content),
kind="meta",
)
)
return wf
# ------------------------------------------------------------------ #
# High-level helpers
# ------------------------------------------------------------------ #
def write_csharp(self, filename: str, code: str) -> WrittenFile:
"""Write a C# script to ``Assets/Scripts/`` (with .meta)."""
if not filename.endswith(".cs"):
filename += ".cs"
rel = f"{self.SCRIPTS_DIR}/{filename}"
return self._write(rel, code, "csharp", write_meta=True)
def write_scene(self, scene_name: str, yaml: str) -> WrittenFile:
if not scene_name.endswith(".unity"):
scene_name += ".unity"
rel = f"{self.SCENES_DIR}/{scene_name}"
return self._write(rel, yaml, "scene", write_meta=True)
def write_config(self, relative_path: str, content: str) -> WrittenFile:
return self._write(relative_path, content, "config", write_meta=False)
def write_raw(self, relative_path: str, content: str, kind: str = "other") -> WrittenFile:
return self._write(relative_path, content, kind, write_meta=False)
# ------------------------------------------------------------------ #
# Manifest / settings
# ------------------------------------------------------------------ #
def write_packages_manifest(self, dependencies: Optional[Dict[str, str]] = None) -> WrittenFile:
deps = dependencies or {
"com.unity.ai.navigation": "1.1.5",
"com.unity.cinemachine": "2.9.7",
"com.unity.collab-proxy": "2.2.0",
"com.unity.ide.rider": "3.0.27",
"com.unity.ide.visualstudio": "2.0.22",
"com.unity.inputsystem": "1.7.0",
"com.unity.postprocessing": "3.4.0",
"com.unity.textmeshpro": "3.0.6",
"com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.ui": "1.0.0",
}
manifest = {
"dependencies": deps,
}
body = json.dumps(manifest, indent=2)
return self.write_config(f"{self.PACKAGES_DIR}/manifest.json", body)
def write_project_version(self) -> WrittenFile:
return self.write_config(
f"{self.PROJECT_SETTINGS_DIR}/ProjectVersion.txt",
f"m_EditorVersion: {self.settings.unity_version}\n",
)
def write_project_settings(self) -> WrittenFile:
body = (
"%YAML 1.1\n"
"%TAG !u! tag:unity3d.com,2011:\n"
"--- !u!129 &1\n"
"PlayerSettings:\n"
" m_ObjectHideFlags: 0\n"
" serializedVersion: 26\n"
f" companyName: {self.settings.company_name}\n"
f" productName: {self.settings.product_name}\n"
" defaultCursor: {instanceID: 0}\n"
" m_Version: 1\n"
)
return self.write_config(f"{self.PROJECT_SETTINGS_DIR}/ProjectSettings.asset", body)
def write_assembly_definition(self, name: str = "UnityAgent.Scripts") -> WrittenFile:
asmdef = {
"name": name,
"rootNamespace": "UnityAgent",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": False,
"autoReferenced": True,
"defineConstraints": [],
"versionDefines": [],
}
body = json.dumps(asmdef, indent=2)
if not name.endswith(".asmdef"):
name += ".asmdef"
return self._write(f"{self.SCRIPTS_DIR}/{name}", body, "config", write_meta=True)
# ------------------------------------------------------------------ #
# Reporting
# ------------------------------------------------------------------ #
def summary(self) -> str:
lines = [
f"Unity project: {self.project_root}",
f"Total files written: {len(self.stats.files)}",
f"Total size: {self.stats.total_bytes:,} bytes",
]
kinds = {}
for f in self.stats.files:
kinds[f.kind] = kinds.get(f.kind, 0) + 1
for k, v in sorted(kinds.items()):
lines.append(f" {k}: {v}")
return "\n".join(lines)
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