Instructions to use sakils123/Anima-Control-Pose with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use sakils123/Anima-Control-Pose with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("sakils123/Anima-Control-Pose", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- Draw Things
- DiffusionBee
Commit ·
9111d07
0
Parent(s):
Duplicate from Noob-Master60nine/Anima-Control-Pose
Browse filesCo-authored-by: Adam Madrigal <Noob-Master60nine@users.noreply.huggingface.co>
- .gitattributes +36 -0
- LICENSE +21 -0
- README.md +187 -0
- adapter_model.safetensors +3 -0
- anima_control_tools.zip +3 -0
- anima_pose_preview2.safetensors +3 -0
- comfyui/ComfyUI-anima-pose-control/README.md +34 -0
- comfyui/ComfyUI-anima-pose-control/__init__.py +6 -0
- comfyui/ComfyUI-anima-pose-control/detect.py +127 -0
- comfyui/ComfyUI-anima-pose-control/js/anima_pose_control.js +16 -0
- comfyui/ComfyUI-anima-pose-control/keypoints.py +21 -0
- comfyui/ComfyUI-anima-pose-control/node.py +70 -0
- comfyui/ComfyUI-anima-pose-control/pose_render.py +62 -0
- comfyui/ComfyUI-anima-pose-control/requirements.txt +8 -0
- comfyui/anima_control_lora/__init__.py +73 -0
- comfyui/anima_control_lora/control_embedder.py +29 -0
- detector/rtmw-dw-x-l_simcc-cocktail14_270e-256x192_20231122.onnx +3 -0
- detector/yolox_m_8xb8-300e_humanart-c2c7a14a.onnx +3 -0
- pose_control.json +1084 -0
- pose_control_compare.json +0 -0
- pose_control_demo.json +1469 -0
- pose_control_edit.json +1082 -0
- samples/grid.png +3 -0
- scripts/render_skeletons.py +44 -0
.gitattributes
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LICENSE
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Anima Control — Pose (Preview-1)
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Non-Commercial License (inherited)
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These adapter weights (adapter_model.safetensors) are a derivative of the Anima
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base model (circlestone-labs/Anima), which is itself a derivative of
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nvidia/Cosmos-Predict2-2B-Text2Image.
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As a derivative, these weights inherit and are bound by the upstream terms:
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1. CircleStone Labs Non-Commercial License
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https://huggingface.co/circlestone-labs/Anima (see its LICENSE.md)
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2. NVIDIA Open Model License Agreement (insofar as it applies to Derivative Models)
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https://www.nvidia.com/en-us/agreements/enterprise-software/nvidia-open-model-license/
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The MODEL WEIGHTS are for NON-COMMERCIAL use only.
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Generated images (Outputs) are NOT restricted by these terms and may be used
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commercially, consistent with the base model's license.
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This file is a pointer to the governing upstream terms, not an independent grant
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of rights. If an upstream license forbids a use, that prohibition applies here.
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README.md
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---
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license: other
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license_name: circlestone-labs-non-commercial-license
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license_link: LICENSE
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base_model: circlestone-labs/Anima
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library_name: diffusers
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tags:
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- control-lora
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- pose
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- dwpose
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- anima
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- cosmos-predict2
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- comfyui
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- text-to-image
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pipeline_tag: text-to-image
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---
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# Anima Control — Pose (Preview-2)
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> ⚠️ **Preview-2 — still experimental.** Better than Preview-1, but not finished. It will still
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> miss poses and produce deformed bodies, fused hands, and similar artifacts. Treat it as a
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> work-in-progress preview, not a production tool. **Non-commercial use only** (inherits the Anima
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> base model license). Behaviour and weights may still change.
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A native **pose control adapter** for the Anima v1.0 image model: condition generation on a
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skeleton pose map so the subject follows a target pose. Preview-2 is the same idea as Preview-1,
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trained at higher resolutions on a larger corpus, and shipped with a friendlier ComfyUI node.
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## What changed since Preview-1
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- **Multi-resolution: 512, 768 and 1024.** Preview-1 was 512-only; this runs at all three, and the
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bodies hold together much better at the larger sizes. 1024 looks best.
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- **Larger training corpus** than Preview-1's ~3,900 examples, which shows up as cleaner anatomy and
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steadier poses.
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- **Better pose-following at every resolution**, with the biggest gains at 768 and 1024.
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- **New ComfyUI node, "Anima Pose Control."** Drop in a reference photo; it detects the pose for you
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and renders the skeleton, and you can pick how the skeleton is drawn (thin, thick, puppet, heatmap,
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or with hands/face stripped). The plain thin skeleton is still the best default — it's the only one
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the model trained on — but a different render occasionally lands a stubborn pose when the seed
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alone won't.
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## Method
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Unchanged from Preview-1: a channel-concat control-LoRA on the frozen Anima DiT.
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**Conditioning.** The base VAE encodes the skeleton pose map into a control latent, the same latent
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space as the noisy image, so the control stays spatially aligned with the generation.
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**Fusion (`ControlEmbedder` + `ControlInitialLayer`).** A zero-initialized `ControlEmbedder` produces
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control tokens that are **added to the frozen base patch-embed output**. Zero-init means training
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starts as an exact no-op (output == base) and the control contribution grows only as it earns loss,
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so at `strength = 0` the adapter is exactly the base model.
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**Trainable parameters.** The `ControlEmbedder` plus a rank-16 low-rank adapter on the transformer
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blocks. The base transformer, text encoder, and VAE stay frozen.
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```
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skeleton ─▶ VAE ─▶ control latent ─┐
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▼ (+ zero-init ControlEmbedder)
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noisy latent ─▶ patch-embed ─▶ [ControlInitialLayer] ─▶ Block×N (+ rank-16 LoRA) ─▶ output
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```
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## Training
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**Data.** (image, skeleton, caption) triples generated by Anima from a broad prompt distribution;
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skeletons rendered from each image's detected keypoints (DWPose, COCO-WholeBody, black background).
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Preview-2 uses a substantially larger corpus than Preview-1.
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| Setting | Value |
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|---|---|
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| Resolution | **512 + 768 + 1024**, aspect-ratio bucketed |
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| Adapter rank | 16 |
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| Learning rate | 1e-4 |
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| Epochs | 8 |
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| Control dropout | 0.1 |
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| Precision | bf16 |
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> Final training loss ≈ 0.11 (denoising MSE, mean over the final 400 steps).
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| 79 |
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## Results
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| 81 |
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| 82 |
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Measured on held-out full-body poses (fresh generations, not seen in training). Pose agreement is
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| 83 |
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body-PCK@0.1: re-detect keypoints on each output, compare to the target skeleton.
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| 84 |
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| 85 |
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| 86 |
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*Each grid: the BASE column shows the reference and the no-control generation (same prompt, different
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seed — it ignores the pose); the remaining columns show the skeleton, drawn in each style, over the
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pose-controlled output. Control follows the pose; no-control doesn't.*
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| body-PCK@0.1 | control off | control on |
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|---|---|---|
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| 512 | ~0.33 | **~0.59** |
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| 768 | ~0.38 | **~0.67** |
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| 1024 | ~0.37 | **~0.83** |
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| 96 |
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Preview-1 reached ~0.59 at 512. Preview-2 matches that at 512 and pulls clearly ahead at 768 and
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1024 — the gains grow with resolution.
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**What's still off (honest):**
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- It doesn't always follow the skeleton, even a clean, correct one.
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- A thin stick figure on black isn't how anime is drawn, so the model only half-reads it; the worst
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artifacts (fused hands, mush) cluster where the skeleton is busiest.
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- Dynamic poses — running, jumping, sitting — are the least reliable.
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- On short or vague prompts the style flattens toward a samey default; a richer prompt fixes it.
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## Usage (ComfyUI)
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| 108 |
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Preview-2 uses two small custom nodes: **Anima Control Apply** (`AnimaControlApply`) applies the
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adapter, and **Anima Pose Control** (`AnimaPoseControl`) detects the pose from a photo and renders
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the skeleton for you.
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### Install
|
| 114 |
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1. Download `anima_pose_preview2.safetensors` into `ComfyUI/models/loras/`.
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| 116 |
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2. Copy both folders from `comfyui/` in this repo into `ComfyUI/custom_nodes/`:
|
| 117 |
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`anima_control_lora/` and `ComfyUI-anima-pose-control/`. Restart ComfyUI. ComfyUI-Manager installs
|
| 118 |
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the second node's `requirements.txt` automatically; otherwise:
|
| 119 |
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`pip install -r ComfyUI-anima-pose-control/requirements.txt` (rtmlib, opencv-python, onnxruntime,
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| 120 |
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numpy; torch and Pillow come with ComfyUI).
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| 121 |
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3. Load a workflow from the menu. `pose_control_demo.json` is the easiest — control vs no-control side
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| 122 |
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by side. Also included: `pose_control.json` (simple), `pose_control_edit.json` (single node, pick
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| 123 |
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the skeleton style), `pose_control_compare.json` (one pose across every style at once).
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| 124 |
+
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| 125 |
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`anima_pose_preview2.safetensors` holds both the low-rank adapter (`lora.*` keys) and the control
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| 126 |
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embedder (`control_embedder.*` keys); `LoraLoaderModelOnly` reads the first set and Anima Control
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Apply reads the second, both pointing at the same file.
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**Strength.** `0.0` is the base model with no control; `1.0` follows the skeleton (range 0–2). Higher
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| 130 |
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tracks the pose more closely but can cost some image quality.
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| 131 |
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| 132 |
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### Pose detector (first run)
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| 133 |
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| 134 |
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The Anima Pose Control node needs a pose detector (rtmlib). On first use it downloads two ONNX
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| 135 |
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files (~316 MB) from this repo's `detector/` folder and caches them under
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| 136 |
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`~/.cache/rtmlib/hub/checkpoints/`; after that it runs offline. If you see
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| 137 |
+
`urllib ... getaddrinfo failed`, your machine couldn't reach the download host — download
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| 138 |
+
`detector/yolox_m_8xb8-300e_humanart-c2c7a14a.onnx` and
|
| 139 |
+
`detector/rtmw-dw-x-l_simcc-cocktail14_270e-256x192_20231122.onnx` from the Files tab by hand and
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| 140 |
+
drop both into that cache folder (create it if missing), then restart ComfyUI.
|
| 141 |
+
|
| 142 |
+
## Roadmap
|
| 143 |
+
|
| 144 |
+
**Preview-3** targets the headline weakness: the model only half-reads the skeleton. The thin
|
| 145 |
+
lines-on-black signal seems foreign to it, so a representation bake-off is testing other renders
|
| 146 |
+
(thicker, puppet/segmentation, depth-mannequin) to find what Anima follows best, plus the smaller
|
| 147 |
+
fixes (default strength, dropping noisy hand points, more varied captions). The other half is the
|
| 148 |
+
detector: the one used here was built for photos, not anime, so on art it produces noisy skeletons.
|
| 149 |
+
Preview-3 will most likely wait on a purpose-built **anime pose detector** ("DWPose for anime"),
|
| 150 |
+
then retrain on the winning representation with a lot more dynamic-pose data.
|
| 151 |
+
|
| 152 |
+
**Version 1.0** comes after Preview-3, if it lands clean — the first non-preview release, trained on
|
| 153 |
+
a good deal more data again.
|
| 154 |
+
|
| 155 |
+
Pose is the first component on a shared control harness for Anima; planned siblings are image-prompt
|
| 156 |
+
(IP-Adapter) and face-identity conditioning.
|
| 157 |
+
|
| 158 |
+
## License
|
| 159 |
+
|
| 160 |
+
These weights are a derivative of the Anima base model
|
| 161 |
+
([`circlestone-labs/Anima`](https://huggingface.co/circlestone-labs/Anima)) and inherit its terms:
|
| 162 |
+
the **CircleStone Labs Non-Commercial License**, and — because Anima is itself a derivative of
|
| 163 |
+
Cosmos-Predict2 — the [NVIDIA Open Model License](https://www.nvidia.com/en-us/agreements/enterprise-software/nvidia-open-model-license/).
|
| 164 |
+
|
| 165 |
+
The **model weights are for non-commercial use only.** Generated images (outputs) are not restricted
|
| 166 |
+
by these terms and may be used commercially. See the bundled [`LICENSE`](./LICENSE) for the full text.
|
| 167 |
+
|
| 168 |
+
## Support
|
| 169 |
+
|
| 170 |
+
Building these models means mining and labeling a lot of images and renting GPUs to train on them. If
|
| 171 |
+
they're useful to you and you want to chip in, it's appreciated and never expected:
|
| 172 |
+
https://ko-fi.com/claquasse
|
| 173 |
+
|
| 174 |
+
## Citation
|
| 175 |
+
|
| 176 |
+
```bibtex
|
| 177 |
+
@misc{anima_control_pose_preview2,
|
| 178 |
+
title = {Anima Control --- Pose (Preview-2)},
|
| 179 |
+
author = {Claquasse},
|
| 180 |
+
year = {2026},
|
| 181 |
+
note = {Preview-2 multi-resolution pose control adapter for Anima v1.0},
|
| 182 |
+
howpublished = {\url{https://huggingface.co/Claquasse/Anima-Control-Pose}}
|
| 183 |
+
}
|
| 184 |
+
```
|
| 185 |
+
|
| 186 |
+
Built on Anima (CircleStone Labs), the Cosmos-Predict2 transformer architecture, and the
|
| 187 |
+
diffusion-pipe training framework.
|
adapter_model.safetensors
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:976c93669dd69eb5b4d7eb63ad22c344b69860b23f8977623b70a6ba344027f4
|
| 3 |
+
size 75051096
|
anima_control_tools.zip
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:bcd28519425a96b85ab5a52bf99014519812c81fca6c863fc72d7391c5dabcb1
|
| 3 |
+
size 28067
|
anima_pose_preview2.safetensors
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:c10fa11628e9b1bf16dfe095ac5c6dc4ddd9ae77d7fe023d0a1857f7e29c516f
|
| 3 |
+
size 75051096
|
comfyui/ComfyUI-anima-pose-control/README.md
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# ComfyUI-anima-pose-control
|
| 2 |
+
|
| 3 |
+
A single ComfyUI node — **Anima Pose Control** (`AnimaPoseControl`) — that detects a pose from a photo,
|
| 4 |
+
lets you drag the body joints on a mini-canvas in the node, picks a predefined skeleton style, paints the
|
| 5 |
+
styled skeleton inline, and outputs the control image for a pose-control LoRA.
|
| 6 |
+
|
| 7 |
+
## Install
|
| 8 |
+
Clone into `ComfyUI/custom_nodes/` and restart ComfyUI (ComfyUI-Manager installs `requirements.txt` for you):
|
| 9 |
+
```bash
|
| 10 |
+
cd ComfyUI/custom_nodes
|
| 11 |
+
git clone <this repo> ComfyUI-anima-pose-control
|
| 12 |
+
ComfyUI/venv/bin/python -m pip install -r ComfyUI-anima-pose-control/requirements.txt
|
| 13 |
+
```
|
| 14 |
+
Dependencies: `rtmlib` (DWPose Wholebody-133 detection — same model/convention as the training data),
|
| 15 |
+
`opencv-python`, `onnxruntime`, `numpy`. torch / Pillow are provided by ComfyUI.
|
| 16 |
+
|
| 17 |
+
## Node: Anima Pose Control
|
| 18 |
+
**Inputs:** `image` (optional) · widgets `style` (R0_thin / R1_thick / R2_puppet / heatmap),
|
| 19 |
+
`hands` / `face` / `feet` toggles, `redetect`, `resolution`, hidden `pose_json`.
|
| 20 |
+
**Outputs:** `skeleton` (IMAGE) · `keypoints` (POSE_KEYPOINT).
|
| 21 |
+
|
| 22 |
+
### Use
|
| 23 |
+
1. Connect a reference photo to `image`, **Queue** once (`redetect` on) — detects the pose, fills the canvas,
|
| 24 |
+
paints the styled skeleton on the node.
|
| 25 |
+
2. **Mute** the node's re-detect (toggle `redetect` off — auto-set when you drag) and drag body joints in the
|
| 26 |
+
mini-canvas.
|
| 27 |
+
3. **Queue** — only this node + downstream re-run (detection is skipped). Output feeds `ImageScale → VAEEncode`.
|
| 28 |
+
|
| 29 |
+
### Styles & toggles
|
| 30 |
+
`R0_thin` = DWPose-style thin skeleton (matches typical pose-LoRA training); `R1_thick` / `R2_puppet` =
|
| 31 |
+
thicker limbs; `heatmap` = gaussian joint blobs. `hands`/`face`/`feet` add/remove those parts (R1/R2/heatmap
|
| 32 |
+
are body-only; `feet` adds foot joints). No color picker — the palette is the fixed DWPose palette.
|
| 33 |
+
|
| 34 |
+
Pure-Python renderer (`pose_render.py`) is the single source of truth and is unit-tested headless.
|
comfyui/ComfyUI-anima-pose-control/__init__.py
ADDED
|
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from .node import AnimaPoseControl
|
| 2 |
+
|
| 3 |
+
NODE_CLASS_MAPPINGS = {"AnimaPoseControl": AnimaPoseControl}
|
| 4 |
+
NODE_DISPLAY_NAME_MAPPINGS = {"AnimaPoseControl": "Anima Pose Control (detect+edit+style)"}
|
| 5 |
+
WEB_DIRECTORY = "./js"
|
| 6 |
+
__all__ = ["NODE_CLASS_MAPPINGS", "NODE_DISPLAY_NAME_MAPPINGS", "WEB_DIRECTORY"]
|
comfyui/ComfyUI-anima-pose-control/detect.py
ADDED
|
@@ -0,0 +1,127 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""DWPose detection wrapper. Uses rtmlib Wholebody — the same model + 133-keypoint convention
|
| 2 |
+
v2 trained on (render_skeletons.py / eval used the identical call). Injectable for tests.
|
| 3 |
+
|
| 4 |
+
Wholebody-133: body 0-16, feet 17-22, face 23-90, L-hand 91-111, R-hand 112-132.
|
| 5 |
+
|
| 6 |
+
On first use rtmlib's Wholebody (mode="balanced") needs two ONNX files. rtmlib would fetch them
|
| 7 |
+
from download.openmmlab.com, which is slow or blocked on many networks ("getaddrinfo failed").
|
| 8 |
+
We mirror them on the model's own HF repo and pre-seed rtmlib's cache from there, so the node
|
| 9 |
+
works for anyone who can reach huggingface.co. openmmlab stays a silent fallback."""
|
| 10 |
+
import os
|
| 11 |
+
import numpy as np
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
class NoPersonError(RuntimeError):
|
| 15 |
+
pass
|
| 16 |
+
|
| 17 |
+
|
| 18 |
+
_POSE = None
|
| 19 |
+
|
| 20 |
+
# rtmlib Wholebody(mode="balanced") checkpoints, mirrored on the model repo to dodge the
|
| 21 |
+
# flaky download.openmmlab.com host. Filenames MUST match the names rtmlib looks for in cache.
|
| 22 |
+
_HF_REPO = "Claquasse/Anima-Control-Pose"
|
| 23 |
+
_MODELS = (
|
| 24 |
+
"yolox_m_8xb8-300e_humanart-c2c7a14a.onnx",
|
| 25 |
+
"rtmw-dw-x-l_simcc-cocktail14_270e-256x192_20231122.onnx",
|
| 26 |
+
)
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
def _rtmlib_ckpt_dir():
|
| 30 |
+
try:
|
| 31 |
+
from rtmlib.tools.file import _get_rtmhub_dir
|
| 32 |
+
return os.path.join(_get_rtmhub_dir(), "checkpoints")
|
| 33 |
+
except Exception:
|
| 34 |
+
base = os.getenv("XDG_CACHE_HOME") or os.path.expanduser("~/.cache")
|
| 35 |
+
return os.path.join(os.path.expanduser(base), "rtmlib", "hub", "checkpoints")
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
# huggingface.co is often blocked/throttled in mainland China; hf-mirror.com mirrors it and is
|
| 39 |
+
# reachable there. We try the Hub first (honoring HF_ENDPOINT if the user set one), then the mirror.
|
| 40 |
+
_MIRROR = "https://hf-mirror.com"
|
| 41 |
+
|
| 42 |
+
|
| 43 |
+
def _looks_real(path):
|
| 44 |
+
# a real .onnx is tens-to-hundreds of MB; an HTML error page or partial is tiny.
|
| 45 |
+
return os.path.exists(path) and os.path.getsize(path) > 1_000_000
|
| 46 |
+
|
| 47 |
+
|
| 48 |
+
def _fetch(name, dst):
|
| 49 |
+
"""Download detector/<name> to dst, trying the HF Hub then the China-friendly mirror.
|
| 50 |
+
Returns True only on a plausibly-complete file (guards against caching an error page)."""
|
| 51 |
+
import shutil
|
| 52 |
+
try:
|
| 53 |
+
from huggingface_hub import hf_hub_download
|
| 54 |
+
src = hf_hub_download(repo_id=_HF_REPO, filename="detector/" + name)
|
| 55 |
+
shutil.copyfile(src, dst)
|
| 56 |
+
if _looks_real(dst):
|
| 57 |
+
return True
|
| 58 |
+
except Exception:
|
| 59 |
+
pass
|
| 60 |
+
try:
|
| 61 |
+
import urllib.request
|
| 62 |
+
url = "%s/%s/resolve/main/detector/%s" % (_MIRROR, _HF_REPO, name)
|
| 63 |
+
with urllib.request.urlopen(url, timeout=120) as r, open(dst, "wb") as f:
|
| 64 |
+
shutil.copyfileobj(r, f)
|
| 65 |
+
if _looks_real(dst):
|
| 66 |
+
return True
|
| 67 |
+
except Exception:
|
| 68 |
+
pass
|
| 69 |
+
if os.path.exists(dst) and not _looks_real(dst):
|
| 70 |
+
try:
|
| 71 |
+
os.remove(dst) # never leave a partial/HTML stub behind
|
| 72 |
+
except OSError:
|
| 73 |
+
pass
|
| 74 |
+
return False
|
| 75 |
+
|
| 76 |
+
|
| 77 |
+
def _ensure_models():
|
| 78 |
+
"""Pre-seed rtmlib's checkpoint cache from the HF model repo (or its mirror) so it never hits
|
| 79 |
+
download.openmmlab.com. Best-effort: on failure, rtmlib falls back to its own download."""
|
| 80 |
+
ckpt_dir = _rtmlib_ckpt_dir()
|
| 81 |
+
# A leftover <base>.zip means an earlier download failed mid-way (openmmlab returned a
|
| 82 |
+
# partial file or an HTML error page). rtmlib would then try to extract it and crash with
|
| 83 |
+
# `BadZipFile: File is not a zip file` on every run, even when the .onnx is present, because
|
| 84 |
+
# its skip-download path only triggers when no .zip exists. Remove ours so the seeded .onnx
|
| 85 |
+
# is used instead.
|
| 86 |
+
for name in _MODELS:
|
| 87 |
+
zp = os.path.join(ckpt_dir, os.path.splitext(name)[0] + ".zip")
|
| 88 |
+
if os.path.exists(zp):
|
| 89 |
+
try:
|
| 90 |
+
os.remove(zp)
|
| 91 |
+
except OSError:
|
| 92 |
+
pass
|
| 93 |
+
missing = [m for m in _MODELS if not os.path.exists(os.path.join(ckpt_dir, m))]
|
| 94 |
+
if not missing:
|
| 95 |
+
return
|
| 96 |
+
os.makedirs(ckpt_dir, exist_ok=True)
|
| 97 |
+
for name in missing:
|
| 98 |
+
if not _fetch(name, os.path.join(ckpt_dir, name)):
|
| 99 |
+
print("[AnimaPoseControl] could not fetch %s from Hugging Face or its mirror. "
|
| 100 |
+
"rtmlib will try download.openmmlab.com instead; if that fails, see the model "
|
| 101 |
+
"card for the offline install." % name)
|
| 102 |
+
|
| 103 |
+
|
| 104 |
+
def _default_estimator(resolution):
|
| 105 |
+
"""Lazily build the rtmlib Wholebody estimator (ComfyUI venv). Returns a callable
|
| 106 |
+
img_rgb -> (kp[N,133,2], sc[N,133]) in pixel coords on a `resolution`-square canvas."""
|
| 107 |
+
global _POSE
|
| 108 |
+
if _POSE is None:
|
| 109 |
+
_ensure_models()
|
| 110 |
+
from rtmlib import Wholebody
|
| 111 |
+
_POSE = Wholebody(to_openpose=False, mode="balanced", backend="onnxruntime", device="cpu")
|
| 112 |
+
pose = _POSE
|
| 113 |
+
res = int(resolution)
|
| 114 |
+
|
| 115 |
+
def run(img):
|
| 116 |
+
import cv2
|
| 117 |
+
bgr = cv2.cvtColor(cv2.resize(img, (res, res)), cv2.COLOR_RGB2BGR)
|
| 118 |
+
return pose(bgr) # (N,133,2), (N,133)
|
| 119 |
+
return run
|
| 120 |
+
|
| 121 |
+
|
| 122 |
+
def detect(image_rgb, resolution, estimator=None):
|
| 123 |
+
est = _default_estimator(resolution) if estimator is None else estimator
|
| 124 |
+
kp_all, sc_all = est(image_rgb)
|
| 125 |
+
if kp_all is None or len(kp_all) == 0:
|
| 126 |
+
raise NoPersonError("no person detected")
|
| 127 |
+
return np.asarray(kp_all[0], float), np.asarray(sc_all[0], float)
|
comfyui/ComfyUI-anima-pose-control/js/anima_pose_control.js
ADDED
|
@@ -0,0 +1,16 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
// js/anima_pose_control.js — Anima Pose Control: hide the machine-managed pose_json text box.
|
| 2 |
+
// (Joint-drag editing removed for now; the node shows the styled skeleton via ComfyUI's image preview.)
|
| 3 |
+
import { app } from "../../scripts/app.js";
|
| 4 |
+
|
| 5 |
+
app.registerExtension({
|
| 6 |
+
name: "anima.pose.control",
|
| 7 |
+
async beforeRegisterNodeDef(nodeType, nodeData) {
|
| 8 |
+
if (nodeData.name !== "AnimaPoseControl") return;
|
| 9 |
+
const onNodeCreated = nodeType.prototype.onNodeCreated;
|
| 10 |
+
nodeType.prototype.onNodeCreated = function () {
|
| 11 |
+
onNodeCreated?.apply(this, arguments);
|
| 12 |
+
const pj = this.widgets?.find((w) => w.name === "pose_json");
|
| 13 |
+
if (pj) { pj.hidden = true; pj.computeSize = () => [0, -4]; pj.type = "hidden_pose_json"; }
|
| 14 |
+
};
|
| 15 |
+
},
|
| 16 |
+
});
|
comfyui/ComfyUI-anima-pose-control/keypoints.py
ADDED
|
@@ -0,0 +1,21 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""Codec between the JS canvas pose JSON and numpy keypoint arrays, plus body-17 edit merge."""
|
| 2 |
+
import json
|
| 3 |
+
import numpy as np
|
| 4 |
+
|
| 5 |
+
|
| 6 |
+
def to_json(kp, sc, canvas):
|
| 7 |
+
kp = np.asarray(kp, float); sc = np.asarray(sc, float)
|
| 8 |
+
pts = [[float(kp[i][0]), float(kp[i][1]), float(sc[i])] for i in range(133)]
|
| 9 |
+
return json.dumps({"canvas": int(canvas), "points": pts})
|
| 10 |
+
|
| 11 |
+
|
| 12 |
+
def from_json(s):
|
| 13 |
+
d = json.loads(s)
|
| 14 |
+
pts = np.asarray(d["points"], float) # (133,3)
|
| 15 |
+
return pts[:, :2].copy(), pts[:, 2].copy(), int(d["canvas"])
|
| 16 |
+
|
| 17 |
+
|
| 18 |
+
def merge_body(full_kp, full_sc, body_kp):
|
| 19 |
+
out = np.asarray(full_kp, float).copy()
|
| 20 |
+
out[:17] = np.asarray(body_kp, float)
|
| 21 |
+
return out
|
comfyui/ComfyUI-anima-pose-control/node.py
ADDED
|
@@ -0,0 +1,70 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""AnimaPoseControl ComfyUI node: detect -> edit (JS) -> styled skeleton -> control IMAGE."""
|
| 2 |
+
import numpy as np
|
| 3 |
+
|
| 4 |
+
try: # keep the helper importable without the package context (tests)
|
| 5 |
+
from .pose_render import render, STYLES
|
| 6 |
+
from .keypoints import from_json, to_json
|
| 7 |
+
from .detect import detect
|
| 8 |
+
except ImportError: # flat import when running tests inside the package dir
|
| 9 |
+
from pose_render import render, STYLES
|
| 10 |
+
from keypoints import from_json, to_json
|
| 11 |
+
from detect import detect
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
def compose(image, pose_json, style, hands, face, feet, redetect, resolution, estimator=None):
|
| 15 |
+
"""Pure branch logic. Returns (skeleton uint8 [H,W,3] RGB, pose_json_out str)."""
|
| 16 |
+
if redetect and image is not None:
|
| 17 |
+
kp, sc = detect(image, int(resolution), estimator=estimator)
|
| 18 |
+
elif pose_json and pose_json.strip():
|
| 19 |
+
kp, sc, _ = from_json(pose_json)
|
| 20 |
+
elif image is not None:
|
| 21 |
+
kp, sc = detect(image, int(resolution), estimator=estimator) # no pose yet -> detect
|
| 22 |
+
else:
|
| 23 |
+
raise ValueError("AnimaPoseControl: no pose to render — connect an image, or Queue once with redetect on first")
|
| 24 |
+
img = render(kp, sc, style, int(resolution), hands=hands, face=face, feet=feet)
|
| 25 |
+
return img, to_json(kp, sc, int(resolution))
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
class AnimaPoseControl:
|
| 29 |
+
@classmethod
|
| 30 |
+
def INPUT_TYPES(cls):
|
| 31 |
+
return {
|
| 32 |
+
"required": {
|
| 33 |
+
"style": (list(STYLES),),
|
| 34 |
+
"hands": ("BOOLEAN", {"default": True}),
|
| 35 |
+
"face": ("BOOLEAN", {"default": True}),
|
| 36 |
+
"feet": ("BOOLEAN", {"default": True}),
|
| 37 |
+
"redetect": ("BOOLEAN", {"default": True}),
|
| 38 |
+
"resolution": ("INT", {"default": 768, "min": 256, "max": 2048, "step": 64}),
|
| 39 |
+
"pose_json": ("STRING", {"multiline": True, "default": ""}),
|
| 40 |
+
},
|
| 41 |
+
"optional": {"image": ("IMAGE",)},
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
RETURN_TYPES = ("IMAGE", "POSE_KEYPOINT")
|
| 45 |
+
RETURN_NAMES = ("skeleton", "keypoints")
|
| 46 |
+
FUNCTION = "run"
|
| 47 |
+
OUTPUT_NODE = True
|
| 48 |
+
CATEGORY = "Anima/pose"
|
| 49 |
+
|
| 50 |
+
def run(self, style, hands, face, feet, redetect, resolution, pose_json, image=None):
|
| 51 |
+
import torch
|
| 52 |
+
img_in = None
|
| 53 |
+
if image is not None:
|
| 54 |
+
img_in = (image[0].cpu().numpy() * 255).astype(np.uint8) # ComfyUI IMAGE -> HWC uint8
|
| 55 |
+
skel, pj = compose(img_in, pose_json, style, hands, face, feet, redetect, resolution)
|
| 56 |
+
t = torch.from_numpy(skel.astype(np.float32) / 255.0)[None, ...]
|
| 57 |
+
import json
|
| 58 |
+
kpts = json.loads(pj)
|
| 59 |
+
# Show the styled render inline via ComfyUI's standard image preview.
|
| 60 |
+
return {"ui": {"images": _save_preview(skel), "pose_json": [pj]}, "result": (t, kpts)}
|
| 61 |
+
|
| 62 |
+
|
| 63 |
+
def _save_preview(skel_uint8):
|
| 64 |
+
"""Write the styled skeleton to ComfyUI's temp dir; return a /view descriptor for the JS to load."""
|
| 65 |
+
import folder_paths, os, uuid
|
| 66 |
+
from PIL import Image
|
| 67 |
+
d = folder_paths.get_temp_directory(); os.makedirs(d, exist_ok=True)
|
| 68 |
+
fn = "anima_pose_%s.png" % uuid.uuid4().hex[:8]
|
| 69 |
+
Image.fromarray(skel_uint8).save(os.path.join(d, fn))
|
| 70 |
+
return [{"filename": fn, "subfolder": "", "type": "temp"}]
|
comfyui/ComfyUI-anima-pose-control/pose_render.py
ADDED
|
@@ -0,0 +1,62 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""Styled pose-skeleton renderer for AnimaPoseControl. Pure numpy + cv2 (no torch).
|
| 2 |
+
Single source of truth for the predefined skeleton looks.
|
| 3 |
+
Wholebody-133: body 0-16, feet 17-22, face 23-90, L-hand 91-111, R-hand 112-132."""
|
| 4 |
+
import numpy as np
|
| 5 |
+
import cv2
|
| 6 |
+
|
| 7 |
+
BODY = list(range(17)); FEET = list(range(17, 23)); FACE = list(range(23, 91)); HAND = list(range(91, 133))
|
| 8 |
+
COCO_LIMBS = [(5, 7), (7, 9), (6, 8), (8, 10), (11, 13), (13, 15), (12, 14), (14, 16),
|
| 9 |
+
(5, 6), (11, 12), (5, 11), (6, 12), (0, 5), (0, 6)]
|
| 10 |
+
_PAL = [(255, 0, 0), (255, 128, 0), (255, 255, 0), (128, 255, 0), (0, 255, 0), (0, 255, 128), (0, 255, 255),
|
| 11 |
+
(0, 128, 255), (0, 0, 255), (128, 0, 255), (255, 0, 255), (255, 0, 128), (180, 180, 180), (220, 220, 220)]
|
| 12 |
+
LIMB_COLOR = {l: _PAL[i % len(_PAL)] for i, l in enumerate(COCO_LIMBS)}
|
| 13 |
+
JOINT_COLOR = [_PAL[i % len(_PAL)] for i in range(17)]
|
| 14 |
+
STYLES = ("R0_thin", "R1_thick", "R2_puppet", "heatmap")
|
| 15 |
+
_W = {"R0_thin": {"stick": 2, "joint": 3}, "R1_thick": {"stick": 8, "joint": 6}, "R2_puppet": {"stick": 22, "joint": 11}, "heatmap": {"stick": 2, "joint": 3}}
|
| 16 |
+
|
| 17 |
+
|
| 18 |
+
def _toggle(sc, hands, face, feet):
|
| 19 |
+
sc = np.asarray(sc, float).copy()
|
| 20 |
+
if not hands: sc[HAND] = 0.0
|
| 21 |
+
if not face: sc[FACE] = 0.0
|
| 22 |
+
if not feet: sc[FEET] = 0.0
|
| 23 |
+
return sc
|
| 24 |
+
|
| 25 |
+
|
| 26 |
+
def render(kp, sc, style, resolution, hands=True, face=True, feet=True, kpt_thr=0.3):
|
| 27 |
+
if style not in STYLES:
|
| 28 |
+
raise ValueError(f"unknown style {style!r}")
|
| 29 |
+
H = W = int(resolution)
|
| 30 |
+
kp = np.asarray(kp, float); sc = _toggle(sc, hands, face, feet)
|
| 31 |
+
if style == "heatmap":
|
| 32 |
+
return _heatmap(kp, sc, H, W, feet, kpt_thr)
|
| 33 |
+
cfg = _W[style]; cv = np.zeros((H, W, 3), np.uint8)
|
| 34 |
+
for a, b in COCO_LIMBS:
|
| 35 |
+
if sc[a] >= kpt_thr and sc[b] >= kpt_thr:
|
| 36 |
+
cv2.line(cv, (int(kp[a][0]), int(kp[a][1])), (int(kp[b][0]), int(kp[b][1])), LIMB_COLOR[(a, b)], cfg["stick"])
|
| 37 |
+
for i in BODY:
|
| 38 |
+
if sc[i] >= kpt_thr:
|
| 39 |
+
cv2.circle(cv, (int(kp[i][0]), int(kp[i][1])), cfg["joint"], (255, 255, 255), -1)
|
| 40 |
+
for i in FEET:
|
| 41 |
+
if sc[i] >= kpt_thr:
|
| 42 |
+
cv2.circle(cv, (int(kp[i][0]), int(kp[i][1])), max(1, cfg["joint"] // 2), (255, 255, 255), -1)
|
| 43 |
+
if style == "R0_thin": # only R0 draws hands + face (DWPose-style small visible dots)
|
| 44 |
+
for i in HAND:
|
| 45 |
+
if sc[i] >= kpt_thr:
|
| 46 |
+
cv2.circle(cv, (int(kp[i][0]), int(kp[i][1])), 2, (0, 255, 255), -1)
|
| 47 |
+
for i in FACE:
|
| 48 |
+
if sc[i] >= kpt_thr:
|
| 49 |
+
cv2.circle(cv, (int(kp[i][0]), int(kp[i][1])), 2, (255, 255, 255), -1)
|
| 50 |
+
return cv
|
| 51 |
+
|
| 52 |
+
|
| 53 |
+
def _heatmap(kp, sc, H, W, feet, thr, sig=11):
|
| 54 |
+
acc = np.zeros((H, W, 3), np.float32)
|
| 55 |
+
for i in BODY + (FEET if feet else []):
|
| 56 |
+
if sc[i] >= thr:
|
| 57 |
+
x, y = int(round(kp[i][0])), int(round(kp[i][1]))
|
| 58 |
+
if 0 <= x < W and 0 <= y < H:
|
| 59 |
+
b = np.zeros((H, W), np.float32); b[y, x] = 1.0
|
| 60 |
+
b = cv2.GaussianBlur(b, (0, 0), sig); b /= (b.max() + 1e-9)
|
| 61 |
+
acc += b[..., None] * np.array(JOINT_COLOR[i % 17], np.float32)
|
| 62 |
+
return np.clip(acc, 0, 255).astype(np.uint8)
|
comfyui/ComfyUI-anima-pose-control/requirements.txt
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# ComfyUI-anima-pose-control runtime dependencies.
|
| 2 |
+
# ComfyUI already provides torch, Pillow and numpy; these are the extras the node needs.
|
| 3 |
+
# ComfyUI-Manager installs this automatically on first load.
|
| 4 |
+
rtmlib
|
| 5 |
+
opencv-python
|
| 6 |
+
onnxruntime
|
| 7 |
+
numpy
|
| 8 |
+
huggingface_hub
|
comfyui/anima_control_lora/__init__.py
ADDED
|
@@ -0,0 +1,73 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""ComfyUI node: fuse a trained control-LoRA's ControlEmbedder into the Cosmos DiT forward.
|
| 2 |
+
Wraps the DIFFUSION_MODEL forward (comfy/model_patcher.py add_wrapper_with_key) to add the
|
| 3 |
+
control contribution at the patch-embed output; LoRA deltas on existing weights are applied
|
| 4 |
+
separately via LoraLoaderModelOnly upstream of this node."""
|
| 5 |
+
|
| 6 |
+
|
| 7 |
+
class AnimaControlApply:
|
| 8 |
+
@classmethod
|
| 9 |
+
def INPUT_TYPES(cls):
|
| 10 |
+
return {"required": {
|
| 11 |
+
"model": ("MODEL",),
|
| 12 |
+
"control_latent": ("LATENT",), # VAE-encoded skeleton (use a VAEEncode node)
|
| 13 |
+
"control_embedder_path": ("STRING", {"default": "adapter_model.safetensors"}),
|
| 14 |
+
"strength": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 2.0, "step": 0.05}),
|
| 15 |
+
}}
|
| 16 |
+
|
| 17 |
+
RETURN_TYPES = ("MODEL",)
|
| 18 |
+
FUNCTION = "apply"
|
| 19 |
+
CATEGORY = "AnimaControl"
|
| 20 |
+
|
| 21 |
+
def apply(self, model, control_latent, control_embedder_path, strength):
|
| 22 |
+
import safetensors.torch as st
|
| 23 |
+
from .control_embedder import ControlEmbedder
|
| 24 |
+
dit = model.model.diffusion_model
|
| 25 |
+
p = next(dit.parameters())
|
| 26 |
+
embedder = ControlEmbedder(in_channels=16, model_channels=getattr(dit, "model_channels", 2048))
|
| 27 |
+
# Training saves the embedder INSIDE the adapter file as `diffusion_model.control_embedder.proj.*`
|
| 28 |
+
# (saver keeps `control_embedder.proj.*`, base save_adapter prepends `diffusion_model.`). Strip up
|
| 29 |
+
# to and including `control_embedder.`, and fail loudly if nothing matches — otherwise the embedder
|
| 30 |
+
# would stay zero-init and control would be a silent no-op.
|
| 31 |
+
# Resolve a bare filename against ComfyUI's loras/ dir so the same downloaded
|
| 32 |
+
# adapter_model.safetensors feeds both this node and LoraLoaderModelOnly; absolute
|
| 33 |
+
# paths are used as-is (the training/eval scripts pass those).
|
| 34 |
+
import os
|
| 35 |
+
cep = control_embedder_path
|
| 36 |
+
if not os.path.isabs(cep):
|
| 37 |
+
try:
|
| 38 |
+
import folder_paths
|
| 39 |
+
cep = folder_paths.get_full_path("loras", cep) or cep
|
| 40 |
+
except Exception:
|
| 41 |
+
pass
|
| 42 |
+
sd = {k.split("control_embedder.", 1)[1]: v
|
| 43 |
+
for k, v in st.load_file(cep).items() if "control_embedder." in k}
|
| 44 |
+
assert sd, f"no control_embedder.* keys in {cep} (expected diffusion_model.control_embedder.proj.*)"
|
| 45 |
+
embedder.load_state_dict(sd, strict=False)
|
| 46 |
+
embedder.eval().to(p.device, p.dtype)
|
| 47 |
+
ctrl = control_latent["samples"]
|
| 48 |
+
|
| 49 |
+
def wrapper(executor, *args, **kwargs):
|
| 50 |
+
# Reproduce training-time fusion (ControlInitialLayer._fuse_control): add the
|
| 51 |
+
# ControlEmbedder output to the x_embedder output via a temporary forward hook,
|
| 52 |
+
# removed after the call so it never leaks onto the shared DiT. strength=0 zeroes
|
| 53 |
+
# control_tokens -> output unchanged (the base regression).
|
| 54 |
+
control_tokens = strength * embedder(ctrl.to(p.device, p.dtype))
|
| 55 |
+
|
| 56 |
+
def add_control(_module, _inputs, output):
|
| 57 |
+
# match output's device AND dtype — at apply() the DiT may still be on CPU (ComfyUI
|
| 58 |
+
# lazy-loads), so control_tokens can be built on CPU while output is on cuda at sampling.
|
| 59 |
+
return output + control_tokens.to(output.device, output.dtype)
|
| 60 |
+
|
| 61 |
+
handle = dit.x_embedder.register_forward_hook(add_control)
|
| 62 |
+
try:
|
| 63 |
+
return executor(*args, **kwargs)
|
| 64 |
+
finally:
|
| 65 |
+
handle.remove()
|
| 66 |
+
|
| 67 |
+
m = model.clone()
|
| 68 |
+
m.add_wrapper_with_key("diffusion_model", "anima_control", wrapper)
|
| 69 |
+
return (m,)
|
| 70 |
+
|
| 71 |
+
|
| 72 |
+
NODE_CLASS_MAPPINGS = {"AnimaControlApply": AnimaControlApply}
|
| 73 |
+
NODE_DISPLAY_NAME_MAPPINGS = {"AnimaControlApply": "Anima Control Apply"}
|
comfyui/anima_control_lora/control_embedder.py
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import torch.nn as nn
|
| 2 |
+
from einops import rearrange
|
| 3 |
+
|
| 4 |
+
|
| 5 |
+
class ControlEmbedder(nn.Module):
|
| 6 |
+
"""Zero-init patch-embed for the control (pose-skeleton) latent.
|
| 7 |
+
|
| 8 |
+
Mirrors the base PatchEmbed (spatial_patch_size=2, temporal_patch_size=1) but on the
|
| 9 |
+
raw 16-channel control latent (no padding-mask channel). Zero-initialized so it adds
|
| 10 |
+
nothing until trained (ControlNet zero-init). Output matches prepare_embedded_sequence's
|
| 11 |
+
x_B_T_H_W_D: (B, T, H/2, W/2, model_channels).
|
| 12 |
+
"""
|
| 13 |
+
|
| 14 |
+
def __init__(self, in_channels=16, spatial_patch_size=2, temporal_patch_size=1, model_channels=2048):
|
| 15 |
+
super().__init__()
|
| 16 |
+
self.spatial_patch_size = spatial_patch_size
|
| 17 |
+
self.temporal_patch_size = temporal_patch_size
|
| 18 |
+
in_features = in_channels * spatial_patch_size * spatial_patch_size * temporal_patch_size
|
| 19 |
+
self.proj = nn.Linear(in_features, model_channels)
|
| 20 |
+
nn.init.zeros_(self.proj.weight)
|
| 21 |
+
nn.init.zeros_(self.proj.bias)
|
| 22 |
+
|
| 23 |
+
def forward(self, control_B_C_T_H_W):
|
| 24 |
+
x = rearrange(
|
| 25 |
+
control_B_C_T_H_W,
|
| 26 |
+
"b c (t r) (h m) (w n) -> b t h w (c r m n)",
|
| 27 |
+
r=self.temporal_patch_size, m=self.spatial_patch_size, n=self.spatial_patch_size,
|
| 28 |
+
)
|
| 29 |
+
return self.proj(x)
|
detector/rtmw-dw-x-l_simcc-cocktail14_270e-256x192_20231122.onnx
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:9a9bc17c13ff0a1e37507f45a037a21bc410cd08374b0e664c57d0080843aa58
|
| 3 |
+
size 228708578
|
detector/yolox_m_8xb8-300e_humanart-c2c7a14a.onnx
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:3dea6513388889f0fff4b77bf7a26013600321b9eb9ceb0e9a400a82572f5f23
|
| 3 |
+
size 101400344
|
pose_control.json
ADDED
|
@@ -0,0 +1,1084 @@
|
|
|
|
|
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|
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|
pose_control_compare.json
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
pose_control_demo.json
ADDED
|
@@ -0,0 +1,1469 @@
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
|
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|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
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|
|
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|
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|
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|
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}
|
pose_control_edit.json
ADDED
|
@@ -0,0 +1,1082 @@
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|
| 1 |
+
{
|
| 2 |
+
"id": "pose_control_edit",
|
| 3 |
+
"revision": 0,
|
| 4 |
+
"last_node_id": 16,
|
| 5 |
+
"last_link_id": 17,
|
| 6 |
+
"nodes": [
|
| 7 |
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{
|
| 8 |
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"id": 1,
|
| 9 |
+
"type": "UNETLoader",
|
| 10 |
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"pos": [
|
| 11 |
+
20,
|
| 12 |
+
20
|
| 13 |
+
],
|
| 14 |
+
"size": [
|
| 15 |
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300,
|
| 16 |
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120
|
| 17 |
+
],
|
| 18 |
+
"flags": {},
|
| 19 |
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"order": 1,
|
| 20 |
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"mode": 0,
|
| 21 |
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"inputs": [
|
| 22 |
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{
|
| 23 |
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"localized_name": "unet_name",
|
| 24 |
+
"name": "unet_name",
|
| 25 |
+
"type": "COMBO",
|
| 26 |
+
"widget": {
|
| 27 |
+
"name": "unet_name"
|
| 28 |
+
},
|
| 29 |
+
"link": null
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"localized_name": "weight_dtype",
|
| 33 |
+
"name": "weight_dtype",
|
| 34 |
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"type": "COMBO",
|
| 35 |
+
"widget": {
|
| 36 |
+
"name": "weight_dtype"
|
| 37 |
+
},
|
| 38 |
+
"link": null
|
| 39 |
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}
|
| 40 |
+
],
|
| 41 |
+
"outputs": [
|
| 42 |
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{
|
| 43 |
+
"localized_name": "MODEL",
|
| 44 |
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"name": "MODEL",
|
| 45 |
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"type": "MODEL",
|
| 46 |
+
"slot_index": 0,
|
| 47 |
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"links": [
|
| 48 |
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1
|
| 49 |
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]
|
| 50 |
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}
|
| 51 |
+
],
|
| 52 |
+
"properties": {
|
| 53 |
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"Node name for S&R": "UNETLoader"
|
| 54 |
+
},
|
| 55 |
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"widgets_values": [
|
| 56 |
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"anima-base-v1.0.safetensors",
|
| 57 |
+
"default"
|
| 58 |
+
]
|
| 59 |
+
},
|
| 60 |
+
{
|
| 61 |
+
"id": 2,
|
| 62 |
+
"type": "CLIPLoader",
|
| 63 |
+
"pos": [
|
| 64 |
+
20,
|
| 65 |
+
160
|
| 66 |
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],
|
| 67 |
+
"size": [
|
| 68 |
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300,
|
| 69 |
+
120
|
| 70 |
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],
|
| 71 |
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"flags": {},
|
| 72 |
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"order": 2,
|
| 73 |
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"mode": 0,
|
| 74 |
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"inputs": [
|
| 75 |
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{
|
| 76 |
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"localized_name": "clip_name",
|
| 77 |
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"name": "clip_name",
|
| 78 |
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"type": "COMBO",
|
| 79 |
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"widget": {
|
| 80 |
+
"name": "clip_name"
|
| 81 |
+
},
|
| 82 |
+
"link": null
|
| 83 |
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},
|
| 84 |
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{
|
| 85 |
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"localized_name": "type",
|
| 86 |
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"name": "type",
|
| 87 |
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"type": "COMBO",
|
| 88 |
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"widget": {
|
| 89 |
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"name": "type"
|
| 90 |
+
},
|
| 91 |
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"link": null
|
| 92 |
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},
|
| 93 |
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{
|
| 94 |
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"localized_name": "device",
|
| 95 |
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"name": "device",
|
| 96 |
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"shape": 7,
|
| 97 |
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"type": "COMBO",
|
| 98 |
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"widget": {
|
| 99 |
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"name": "device"
|
| 100 |
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},
|
| 101 |
+
"link": null
|
| 102 |
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}
|
| 103 |
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],
|
| 104 |
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"outputs": [
|
| 105 |
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{
|
| 106 |
+
"localized_name": "CLIP",
|
| 107 |
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"name": "CLIP",
|
| 108 |
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"type": "CLIP",
|
| 109 |
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"slot_index": 0,
|
| 110 |
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"links": [
|
| 111 |
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2,
|
| 112 |
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3
|
| 113 |
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]
|
| 114 |
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}
|
| 115 |
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],
|
| 116 |
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"properties": {
|
| 117 |
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"Node name for S&R": "CLIPLoader"
|
| 118 |
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},
|
| 119 |
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"widgets_values": [
|
| 120 |
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"qwen_3_06b_base.safetensors",
|
| 121 |
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"stable_diffusion",
|
| 122 |
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"default"
|
| 123 |
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]
|
| 124 |
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},
|
| 125 |
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{
|
| 126 |
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"id": 3,
|
| 127 |
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"type": "VAELoader",
|
| 128 |
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"pos": [
|
| 129 |
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20,
|
| 130 |
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300
|
| 131 |
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],
|
| 132 |
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|
| 133 |
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300,
|
| 134 |
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120
|
| 135 |
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],
|
| 136 |
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"flags": {},
|
| 137 |
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"order": 3,
|
| 138 |
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"mode": 0,
|
| 139 |
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"inputs": [
|
| 140 |
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{
|
| 141 |
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"localized_name": "vae_name",
|
| 142 |
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"name": "vae_name",
|
| 143 |
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"type": "COMBO",
|
| 144 |
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"widget": {
|
| 145 |
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"name": "vae_name"
|
| 146 |
+
},
|
| 147 |
+
"link": null
|
| 148 |
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}
|
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|
samples/grid.png
ADDED
|
Git LFS Details
|
scripts/render_skeletons.py
ADDED
|
@@ -0,0 +1,44 @@
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| 1 |
+
"""Render full-body DWPose skeletons (COCO-WholeBody 133-kpt, black background) as control images.
|
| 2 |
+
Reuses the same DWPose inference as foot_adetailer/scripts/autolabel_dwpose.py.
|
| 3 |
+
NOTE: rtmlib's draw_skeleton only supports openpose_skeleton=True for 17/18/134/26 kpts; the
|
| 4 |
+
Wholebody 133-kpt output must be drawn with openpose_skeleton=False (train + infer on the same style)."""
|
| 5 |
+
import argparse, glob, os
|
| 6 |
+
import numpy as np
|
| 7 |
+
|
| 8 |
+
|
| 9 |
+
def render_one(img, pose_fn, draw_fn, out_path, kp_thr=0.3):
|
| 10 |
+
import cv2 # lazy import so the module stays importable without opencv installed
|
| 11 |
+
keypoints, scores = pose_fn(img)
|
| 12 |
+
canvas = np.zeros_like(img)
|
| 13 |
+
canvas = draw_fn(canvas, keypoints, scores, openpose_skeleton=False, kpt_thr=kp_thr)
|
| 14 |
+
cv2.imwrite(str(out_path), canvas)
|
| 15 |
+
|
| 16 |
+
|
| 17 |
+
def main():
|
| 18 |
+
ap = argparse.ArgumentParser()
|
| 19 |
+
ap.add_argument('--imgs', required=True)
|
| 20 |
+
ap.add_argument('--out', required=True)
|
| 21 |
+
ap.add_argument('--kp-thr', type=float, default=0.3)
|
| 22 |
+
ap.add_argument('--device', default='cuda')
|
| 23 |
+
ap.add_argument('--limit', type=int, default=0)
|
| 24 |
+
args = ap.parse_args()
|
| 25 |
+
|
| 26 |
+
import cv2
|
| 27 |
+
from rtmlib import Wholebody, draw_skeleton # lazy: not in local .venv
|
| 28 |
+
pose = Wholebody(to_openpose=False, mode='balanced', backend='onnxruntime', device=args.device)
|
| 29 |
+
os.makedirs(args.out, exist_ok=True)
|
| 30 |
+
files = sorted(sum((glob.glob(os.path.join(args.imgs, f'*.{e}')) for e in ('jpg', 'jpeg', 'png', 'webp')), []))
|
| 31 |
+
if args.limit:
|
| 32 |
+
files = files[:args.limit]
|
| 33 |
+
for i, fp in enumerate(files):
|
| 34 |
+
img = cv2.imread(fp)
|
| 35 |
+
if img is None:
|
| 36 |
+
continue
|
| 37 |
+
stem = os.path.splitext(os.path.basename(fp))[0]
|
| 38 |
+
render_one(img, lambda im: pose(im), draw_skeleton, os.path.join(args.out, stem + '.png'), args.kp_thr)
|
| 39 |
+
if i % 200 == 0:
|
| 40 |
+
print(f'{i}/{len(files)}')
|
| 41 |
+
|
| 42 |
+
|
| 43 |
+
if __name__ == '__main__':
|
| 44 |
+
main()
|