saliacoel commited on
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1 Parent(s): f2136c5

Batch rename 33 directories

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Batch renamed 33 directories under `<repo root>` and replaced exact old-name occurrences with new names in .txt files.

This view is limited to 50 files because it contains too many changes.   See raw diff
Files changed (50) hide show
  1. .gitattributes +100 -0
  2. {Benaise → Annalise}/Character Description.txt +12 -12
  3. {Benaise → Annalise}/front.png +0 -0
  4. {Benaise → Annalise}/front_nude.png +0 -0
  5. {Benaise → Annalise}/sit_front_L.png +0 -0
  6. {Benaise → Annalise}/sit_front_R.png +0 -0
  7. BAM.txt +32 -32
  8. {Bredalie → Brevier}/Character Description.txt +9 -9
  9. {Bredalie → Brevier}/front.png +0 -0
  10. {Bredalie → Brevier}/front_nude.png +0 -0
  11. {Bredalie → Brevier}/sit_front_L.png +0 -0
  12. {Bredalie → Brevier}/sit_front_R.png +0 -0
  13. {Carisenne → Carma}/character_description.txt +8 -8
  14. {Carisenne → Carma}/front.png +0 -0
  15. {Carisenne → Carma}/front_nude.png +0 -0
  16. {Carisenne → Carma}/sit_front_L.png +0 -0
  17. {Carisenne → Carma}/sit_front_R.png +0 -0
  18. {Carisenne → Carma}/visual_appearance_bam.txt +0 -0
  19. {Chaese → Chervil}/Character Description.txt +11 -11
  20. {Chaese → Chervil}/front.png +0 -0
  21. {Chaese → Chervil}/front_nude.png +0 -0
  22. {Chaese → Chervil}/sit_front_L.png +0 -0
  23. {Chaese → Chervil}/sit_front_R.png +0 -0
  24. {Choravia → Chrysa}/character_description.txt +8 -8
  25. {Choravia → Chrysa}/visual_appearance_bam.txt +0 -0
  26. {Craisa → Cross}/Character Description.txt +12 -12
  27. {Craisa → Cross}/front.png +0 -0
  28. {Craisa → Cross}/front_nude.png +0 -0
  29. {Craisa → Cross}/sit_front_L.png +0 -0
  30. {Craisa → Cross}/sit_front_R.png +0 -0
  31. {Daiga → Devine}/character_description.txt +8 -8
  32. {Daiga → Devine}/front.png +0 -0
  33. {Daiga → Devine}/front_nude.png +0 -0
  34. {Daiga → Devine}/sit_front_L.png +0 -0
  35. {Daiga → Devine}/sit_front_R.png +0 -0
  36. {Daiga → Devine}/visual_appearance_bam.txt +0 -0
  37. {Dizia → Distle}/character_description.txt +8 -8
  38. {Dizia → Distle}/visual_appearance_bam.txt +0 -0
  39. {Edella → Edelgard}/Character Description.txt +13 -13
  40. {Edella → Edelgard}/front.png +0 -0
  41. {Edella → Edelgard}/front_nude.png +0 -0
  42. {Edella → Edelgard}/sit_front_L.png +0 -0
  43. {Edella → Edelgard}/sit_front_R.png +0 -0
  44. {Fevlia → Felicia}/character_description.txt +10 -10
  45. {Fevlia → Felicia}/front.png +0 -0
  46. {Fevlia → Felicia}/front_nude.png +0 -0
  47. {Fevlia → Felicia}/sit_front_L.png +0 -0
  48. {Fevlia → Felicia}/sit_front_R.png +0 -0
  49. {Frayanie → Fraisie}/Character Description.txt +13 -13
  50. {Frayanie → Fraisie}/front.png +0 -0
.gitattributes CHANGED
@@ -345,3 +345,103 @@ Reila/front.png filter=lfs diff=lfs merge=lfs -text
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  Reila/front_nude.png filter=lfs diff=lfs merge=lfs -text
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  Reila/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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  Reila/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  Reila/front_nude.png filter=lfs diff=lfs merge=lfs -text
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  Reila/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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  Reila/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Felicia/front.png filter=lfs diff=lfs merge=lfs -text
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+ Felicia/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Felicia/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Felicia/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Theras/front.png filter=lfs diff=lfs merge=lfs -text
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+ Theras/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Theras/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Theras/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Fraisie/front.png filter=lfs diff=lfs merge=lfs -text
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+ Fraisie/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Fraisie/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Fraisie/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Prasie/front.png filter=lfs diff=lfs merge=lfs -text
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+ Prasie/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Prasie/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Prasie/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Yinara/front.png filter=lfs diff=lfs merge=lfs -text
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+ Yinara/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Yinara/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Yinara/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Sierra/front.png filter=lfs diff=lfs merge=lfs -text
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+ Sierra/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Sierra/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Sierra/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Piesley/front.png filter=lfs diff=lfs merge=lfs -text
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+ Piesley/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Piesley/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Piesley/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Stanza/front.png filter=lfs diff=lfs merge=lfs -text
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+ Stanza/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Stanza/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Stanza/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Brevier/front.png filter=lfs diff=lfs merge=lfs -text
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+ Brevier/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Brevier/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Brevier/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Hynde/front.png filter=lfs diff=lfs merge=lfs -text
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+ Hynde/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Hynde/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Hynde/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Nacelle/front.png filter=lfs diff=lfs merge=lfs -text
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+ Nacelle/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Nacelle/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Nacelle/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Cross/front.png filter=lfs diff=lfs merge=lfs -text
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+ Cross/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Cross/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Cross/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Kinnara/front.png filter=lfs diff=lfs merge=lfs -text
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+ Kinnara/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Kinnara/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Kinnara/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Selenise/front.png filter=lfs diff=lfs merge=lfs -text
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+ Selenise/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Selenise/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Selenise/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Annalise/front.png filter=lfs diff=lfs merge=lfs -text
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+ Annalise/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Annalise/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Annalise/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Gerlind/front.png filter=lfs diff=lfs merge=lfs -text
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+ Gerlind/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Gerlind/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Gerlind/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Edelgard/front.png filter=lfs diff=lfs merge=lfs -text
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+ Edelgard/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Edelgard/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Edelgard/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Tataru/front.png filter=lfs diff=lfs merge=lfs -text
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+ Tataru/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Tataru/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Tataru/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Chervil/front.png filter=lfs diff=lfs merge=lfs -text
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+ Chervil/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Chervil/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Chervil/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Jaheira/front.png filter=lfs diff=lfs merge=lfs -text
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+ Jaheira/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Jaheira/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Jaheira/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Sharla/front.png filter=lfs diff=lfs merge=lfs -text
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+ Sharla/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Sharla/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Sharla/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Sibyll/front.png filter=lfs diff=lfs merge=lfs -text
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+ Sibyll/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Sibyll/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Sibyll/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Nerilla/front.png filter=lfs diff=lfs merge=lfs -text
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+ Nerilla/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Nerilla/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Nerilla/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Devine/front.png filter=lfs diff=lfs merge=lfs -text
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+ Devine/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Devine/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Devine/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
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+ Carma/front.png filter=lfs diff=lfs merge=lfs -text
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+ Carma/front_nude.png filter=lfs diff=lfs merge=lfs -text
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+ Carma/sit_front_L.png filter=lfs diff=lfs merge=lfs -text
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+ Carma/sit_front_R.png filter=lfs diff=lfs merge=lfs -text
{Benaise → Annalise}/Character Description.txt RENAMED
@@ -1,46 +1,46 @@
1
  1. Character Description:
2
- Name: Benaise
3
- Full Name: Benaise Korr
4
  Age: 21
5
  Faction: Independent
6
  Occupation / Visual Identity: seal lacquerer
7
  Stat Tags: INT_3, AGI_4, STR_4, DEF_5
8
  Relationship Status: Single. Never married. No children.
9
- Baseline Definition: Benaise reads as blunt and easy to read; beneath that she is practical in how she moves, firm when pushed, and careful only by preference. She makes coin as a service-hatch seal lacquerer, fixing structural problems that machines leave half-finished. She is 21, an average-built woman with warm brown skin, a tired mouth, black hair cut to her jawline, slate-grey eyes, and a tar-marked work coat over dark trousers and heavy boots.
10
 
11
  Expanded Profile:
12
- Public presence: Benaise appears like an ordinary hatch worker with a tired mouth and more steadiness than glamour. She fixes structural leftovers machines never finish properly, and that practicality shows in the way she stands, watches, and speaks.
13
- Private contradictions: She is easier to read than she wants to be. Benaise can be blunt, occasionally defensive, and tired in a soul-deep way that has nothing to do with laziness. Yet she also has a quietly stubborn protective instinct that wakes up fastest around younger people trying to learn technical work.
14
  Skills and competencies: Seal lacquer application, hatch finishing, maintenance follow-through, reading where rushed machine work will fail first, practical troubleshooting, and patient repetitive labour that others consider beneath them.
15
  Habits and behaviour examples: She rubs lacquer off her thumb with the edge of her nail, checks seam lines twice after every finished pass, and mutters under her breath when she sees half-done work. If a novice asks a sincere question, she answers more carefully than her rough tone suggests.
16
- Ethics and hard limits: Benaise believes a job that keeps people safe deserves to be finished properly even if nobody praises it. She will not sign off on a dangerous seal, will not blame a junior for a senior's neglect, and will never use technical ignorance to make someone feel small just because she can.
17
  Living situation and material life: She keeps a simple room near the work lanes, with heavy boots, a kettle, and coat hooks made from salvage bolts. Her income covers her life without abundance. Funding extra education or support for someone else means trading away nearly all personal slack.
18
  Likes, dislikes, fears, and pressure points: She likes complete seam lines, quiet evenings, hot tea, and young workers who actually pay attention. She dislikes sloppy haste, smug supervisors, and seeing talent wither because nobody funds it. Her fear is becoming another tired adult who sees a need clearly and still lets it go unanswered.
19
 
20
  DRIVE ENTITY CHARACTER:
21
- 1. BACKSTORY LORE: A dead coworker once left behind a younger orphan girl who had spent too much time around workshops and desperately wanted to learn drafting rather than be pushed into generic dorm labour. CHAR felt an immediate reluctant responsibility because the mother had covered for her during a costly mistake no one else forgave. After the death, CHAR secretly arranged for the girl to enter a supervised technical hostel in an unnamed city, where visits are forbidden and all contact is remote. The girl matters because she gives Benaise a chance to repay a debt in a way that might actually improve a future instead of merely balancing a memory.
22
- 2. CURRENT LORE: Benaise keeps the support buried inside maintenance invoices and reimbursement noise. She hides printed messages in a hollow seam-lacquer tube, remembers call times instead of writing them plainly, and cleans herself up more than usual before speaking to the girl because she wants to look like a competent example, not a cautionary tale.
23
  3. ENTITY: **Draft-Board Girl**: A younger orphan around thirteen with quick slate-grey eyes, real technical curiosity, and a shy loyalty toward CHAR that deepens every time she is taken seriously. She lives in a supervised technical hostel in an unnamed city, where tool access and messages are both strictly controlled.
24
  4. UPGRADE RESOURCE: Money for the junior drafting package: stabilizing wrist support linked to supervised drafting-tool access.
25
  5. UPGRADE: She is admitted to the junior drafting package, allowing her to train properly instead of borrowing damaged communal tools during overcrowded hours.
26
  6. REWARD: **Sealwax Honey Bead**: A small honey-cured bead she learns to cast in the hostel food lab from mineral syrup and hand-strength nutrients used during long drafting sessions, wrapped in a twist of plain foil. Boosts Focus.
27
 
28
  Backstory:
29
- Benaise grew up around work that was essential and therefore badly respected. Service hatches, seals, finishing coats—jobs everybody needs and nobody thinks about until the day they fail. That environment shaped her sense of self. She expects to be overlooked, judged by results, and called in when something ugly needs honest hands. Family left little warmth behind; the adults in her life are dead, blurred, or both. What remains is an ingrained loyalty to the few people who once protected her when she had not yet earned it.
30
 
31
  She entered maintenance work young and found that repetition suited her better than social finesse ever would. She is not naturally charming, and tiredness has carved itself into her mouth and posture. But she is observant, consistent, and offended by shoddy work at a near-moral level. She has had to learn not to translate every rough feeling into rough speech. Sometimes she fails.
32
 
33
  At twenty-one she is already carrying the emotional fatigue of someone older. Yet there is still youth in her hope that one well-supported younger person could be spared the exact kind of weary competence she has become. That hope embarrasses her, which is partly why she protects it so fiercely.
34
 
35
  Current story:
36
- Benaise currently lacquers service-hatch seals and does the hand-finished correction work left behind by indifferent machines and rushed crews. She knows how often safety depends on somebody caring enough to finish the boring part well. She tries to be that somebody even when she is angry, underpaid, or sore.
37
 
38
- The girl's drafting course fee has become her secret proving ground. Benaise has started taking extra repair follow-ups nobody wants because they pay a little more. She is exhausted but determined. The thing she cannot say aloud is that she wants the girl to step into technical work from aspiration rather than grief. Funding that first proper tool course feels like the difference between inheritance and escape.
39
 
40
  What is she wearing:
41
  She sticks to the tar-marked work coat, dark trousers, and heavy boots from the baseline, with black jaw-length hair and slate-grey eyes that make her look more severe than she really is. The overall effect is functional, durable, and faintly tired around the edges.
42
 
43
  Speech / Thoughts.
44
- Benaise speaks with a blunt worker's cadence that can sound harsher than intended. She says, "A half-finished seal is just delayed failure with better marketing," and, when teaching, "Hold the line steady and stop apologising for learning in public."
45
  In her own head she tends to think in long, practical lines:
46
  *Finish the seam, pay the course fee, do not waste the debt, and let at least one child inherit skill without also inheriting this constant low ache of being useful only after things go wrong.*
 
1
  1. Character Description:
2
+ Name: Annalise
3
+ Full Name: Annalise Korr
4
  Age: 21
5
  Faction: Independent
6
  Occupation / Visual Identity: seal lacquerer
7
  Stat Tags: INT_3, AGI_4, STR_4, DEF_5
8
  Relationship Status: Single. Never married. No children.
9
+ Baseline Definition: Annalise reads as blunt and easy to read; beneath that she is practical in how she moves, firm when pushed, and careful only by preference. She makes coin as a service-hatch seal lacquerer, fixing structural problems that machines leave half-finished. She is 21, an average-built woman with warm brown skin, a tired mouth, black hair cut to her jawline, slate-grey eyes, and a tar-marked work coat over dark trousers and heavy boots.
10
 
11
  Expanded Profile:
12
+ Public presence: Annalise appears like an ordinary hatch worker with a tired mouth and more steadiness than glamour. She fixes structural leftovers machines never finish properly, and that practicality shows in the way she stands, watches, and speaks.
13
+ Private contradictions: She is easier to read than she wants to be. Annalise can be blunt, occasionally defensive, and tired in a soul-deep way that has nothing to do with laziness. Yet she also has a quietly stubborn protective instinct that wakes up fastest around younger people trying to learn technical work.
14
  Skills and competencies: Seal lacquer application, hatch finishing, maintenance follow-through, reading where rushed machine work will fail first, practical troubleshooting, and patient repetitive labour that others consider beneath them.
15
  Habits and behaviour examples: She rubs lacquer off her thumb with the edge of her nail, checks seam lines twice after every finished pass, and mutters under her breath when she sees half-done work. If a novice asks a sincere question, she answers more carefully than her rough tone suggests.
16
+ Ethics and hard limits: Annalise believes a job that keeps people safe deserves to be finished properly even if nobody praises it. She will not sign off on a dangerous seal, will not blame a junior for a senior's neglect, and will never use technical ignorance to make someone feel small just because she can.
17
  Living situation and material life: She keeps a simple room near the work lanes, with heavy boots, a kettle, and coat hooks made from salvage bolts. Her income covers her life without abundance. Funding extra education or support for someone else means trading away nearly all personal slack.
18
  Likes, dislikes, fears, and pressure points: She likes complete seam lines, quiet evenings, hot tea, and young workers who actually pay attention. She dislikes sloppy haste, smug supervisors, and seeing talent wither because nobody funds it. Her fear is becoming another tired adult who sees a need clearly and still lets it go unanswered.
19
 
20
  DRIVE ENTITY CHARACTER:
21
+ 1. BACKSTORY LORE: A dead coworker once left behind a younger orphan girl who had spent too much time around workshops and desperately wanted to learn drafting rather than be pushed into generic dorm labour. CHAR felt an immediate reluctant responsibility because the mother had covered for her during a costly mistake no one else forgave. After the death, CHAR secretly arranged for the girl to enter a supervised technical hostel in an unnamed city, where visits are forbidden and all contact is remote. The girl matters because she gives Annalise a chance to repay a debt in a way that might actually improve a future instead of merely balancing a memory.
22
+ 2. CURRENT LORE: Annalise keeps the support buried inside maintenance invoices and reimbursement noise. She hides printed messages in a hollow seam-lacquer tube, remembers call times instead of writing them plainly, and cleans herself up more than usual before speaking to the girl because she wants to look like a competent example, not a cautionary tale.
23
  3. ENTITY: **Draft-Board Girl**: A younger orphan around thirteen with quick slate-grey eyes, real technical curiosity, and a shy loyalty toward CHAR that deepens every time she is taken seriously. She lives in a supervised technical hostel in an unnamed city, where tool access and messages are both strictly controlled.
24
  4. UPGRADE RESOURCE: Money for the junior drafting package: stabilizing wrist support linked to supervised drafting-tool access.
25
  5. UPGRADE: She is admitted to the junior drafting package, allowing her to train properly instead of borrowing damaged communal tools during overcrowded hours.
26
  6. REWARD: **Sealwax Honey Bead**: A small honey-cured bead she learns to cast in the hostel food lab from mineral syrup and hand-strength nutrients used during long drafting sessions, wrapped in a twist of plain foil. Boosts Focus.
27
 
28
  Backstory:
29
+ Annalise grew up around work that was essential and therefore badly respected. Service hatches, seals, finishing coats—jobs everybody needs and nobody thinks about until the day they fail. That environment shaped her sense of self. She expects to be overlooked, judged by results, and called in when something ugly needs honest hands. Family left little warmth behind; the adults in her life are dead, blurred, or both. What remains is an ingrained loyalty to the few people who once protected her when she had not yet earned it.
30
 
31
  She entered maintenance work young and found that repetition suited her better than social finesse ever would. She is not naturally charming, and tiredness has carved itself into her mouth and posture. But she is observant, consistent, and offended by shoddy work at a near-moral level. She has had to learn not to translate every rough feeling into rough speech. Sometimes she fails.
32
 
33
  At twenty-one she is already carrying the emotional fatigue of someone older. Yet there is still youth in her hope that one well-supported younger person could be spared the exact kind of weary competence she has become. That hope embarrasses her, which is partly why she protects it so fiercely.
34
 
35
  Current story:
36
+ Annalise currently lacquers service-hatch seals and does the hand-finished correction work left behind by indifferent machines and rushed crews. She knows how often safety depends on somebody caring enough to finish the boring part well. She tries to be that somebody even when she is angry, underpaid, or sore.
37
 
38
+ The girl's drafting course fee has become her secret proving ground. Annalise has started taking extra repair follow-ups nobody wants because they pay a little more. She is exhausted but determined. The thing she cannot say aloud is that she wants the girl to step into technical work from aspiration rather than grief. Funding that first proper tool course feels like the difference between inheritance and escape.
39
 
40
  What is she wearing:
41
  She sticks to the tar-marked work coat, dark trousers, and heavy boots from the baseline, with black jaw-length hair and slate-grey eyes that make her look more severe than she really is. The overall effect is functional, durable, and faintly tired around the edges.
42
 
43
  Speech / Thoughts.
44
+ Annalise speaks with a blunt worker's cadence that can sound harsher than intended. She says, "A half-finished seal is just delayed failure with better marketing," and, when teaching, "Hold the line steady and stop apologising for learning in public."
45
  In her own head she tends to think in long, practical lines:
46
  *Finish the seam, pay the course fee, do not waste the debt, and let at least one child inherit skill without also inheriting this constant low ache of being useful only after things go wrong.*
{Benaise → Annalise}/front.png RENAMED
File without changes
{Benaise → Annalise}/front_nude.png RENAMED
File without changes
{Benaise → Annalise}/sit_front_L.png RENAMED
File without changes
{Benaise → Annalise}/sit_front_R.png RENAMED
File without changes
BAM.txt CHANGED
@@ -202,62 +202,62 @@
202
  0202. Hyal, GPT_BAM_START###gender=2###age=27###identity=fiber_worker###eyecolor=grey_eyes###hairstyle=medium_hair,half_up,auburn_hair###aesthetic.1=workwear###equip.crotch=dark_slacks###equip.foot=soft_work_shoes,dark###equip.topwear=faded_apron,light###expression.1=long_nose###skin.1=dusky_skin###GPT_BAM_END
203
  0203. Reila, GPT_BAM_START###gender=2###age=20###identity=food_worker###eyecolor=light_brown_eyes###hairstyle=bob_cut,auburn_hair###aesthetic.1=kitchenwear###equip.foot=kitchen_shoes,dark###equip.forearm=tied_back_cuffs###equip.topwear=kitchen_coat,grease_spotted,light###expression.1=narrow_face###skin.1=tan_skin###GPT_BAM_END
204
  0204. Yolia, GPT_BAM_START###gender=2###age=31###identity=shrine_priestess###eyecolor=smoke_blue_eyes###hairstyle=loose_braid,blue_black_hair###aesthetic.1=templewear###equip.foot=soft_climbing_boots,dark###equip.one_piece=layered_wraps,wind_worn,grey###expression.1=tired_mouth###skin.1=dark_skin###GPT_BAM_END
205
- 0205. Fevlia, GPT_BAM_START###gender=2###age=31###identity=sealant_worker###eyecolor=dark_brown_eyes###hairstyle=bob_cut,pale_blonde_hair###aesthetic.1=industrial###equip.crotch=reinforced_pants,dark###equip.foot=thick_boots,dark###equip.topwear=oil_streaked_jacket,dark###skin.1=fair_skin###GPT_BAM_END
206
  0206. Masma, GPT_BAM_START###gender=2###age=29###identity=herb_priestess###eyecolor=dark_brown_eyes###hairstyle=bob_cut,charcoal_hair###aesthetic.1=templewear###equip.foot=light_boots,dark###equip.one_piece=layered_temple_robes,grey###equip.topwear=shawl,cloud_grey###expression.1=long_nose###skin.1=dark_skin###GPT_BAM_END
207
- 0207. Therastia, GPT_BAM_START###gender=2###age=18###identity=pitch_patcher###eyecolor=grey_eyes###hairstyle=medium_hair,half_up,ash_brown_hair###aesthetic.1=repairwear###equip.foot=steel_toe_boots,dark###equip.handwear=work_gloves,dark###equip.topwear=utility_coat,patched,dark###expression.1=full_lips###skin.1=ashen_skin###GPT_BAM_END
208
  0208. Caliane, GPT_BAM_START###gender=2###age=35###identity=chapel_cleric###eyecolor=grey_eyes###hairstyle=low_braid,black_hair###aesthetic.1=clerical###equip.bellywear=practical_apron,light###equip.foot=boots,dark###equip.one_piece=clerical_dress,sun_marked,light###expression.1=long_nose###skin.1=ashen_skin###GPT_BAM_END
209
- 0209. Jynaria, GPT_BAM_START###gender=2###age=30###identity=printmaker###eyecolor=dark_brown_eyes###hairstyle=bob_cut,red_hair###aesthetic.1=artisan###equip.foot=narrow_shoes,dark###equip.handwear=fingerless_gloves,dark###equip.topwear=paint_specked_coat,dark###skin.1=tan_skin###GPT_BAM_END
210
- 0210. Sierare, GPT_BAM_START###gender=2###age=19###identity=parcel_courier###eyecolor=smoke_blue_eyes###hairstyle=medium_hair,half_up,black_hair###aesthetic.1=runnerwear###equip.crotch=narrow_pants,dark###equip.foot=flexible_shoes,dark###equip.topwear=weatherproof_coat,dark###expression.1=tired_mouth###skin.1=dusky_skin###GPT_BAM_END
211
  0211. Aider, GPT_BAM_START###gender=2###age=33###identity=chapel_caretaker###eyecolor=dark_brown_eyes###hairstyle=straight_shoulder_length_hair, sandy_brown_hair###aesthetic.1=cleric###aesthetic.2=worn_clothing###aesthetic.3=modest###aesthetic.4=clean###aesthetic.5=bridge_worker###skin.1=light_brown_skin###skin.2=faint_freckles###expression.1=calm###expression.2=serious###equip.one_piece=pale_robe###equip.topwear=weathered_coat###equip.foot=soft_boots###GPT_BAM_END
212
  0212. Gina, GPT_BAM_START###gender=2###age=35###identity=paper_clerk###eyecolor=grey_eyes###hairstyle=loose_braid, ash_brown_hair###aesthetic.1=office_lady###aesthetic.2=tidy###aesthetic.3=modest###aesthetic.4=secondhand_clothes###skin.1=fair_skin###expression.1=neutral###expression.2=attentive###equip.topwear=buttoned_jacket###equip.crotch=tidy_skirt###equip.shank=thick_stockings###equip.foot=practical_shoes###GPT_BAM_END
213
- 0213. Pearava, GPT_BAM_START###gender=2###age=25###identity=maintenance_patcher###eyecolor=smoke_blue_eyes###hairstyle=loose_ponytail, blue_black_hair###aesthetic.1=workwear###aesthetic.2=industrial###aesthetic.3=muscular_female###aesthetic.4=grease_stains###skin.1=dusky_skin###skin.2=full_lips###expression.1=focused###expression.2=confident###equip.topwear=oil_streaked_jacket###equip.crotch=reinforced_pants###equip.foot=thick_work_boots###GPT_BAM_END
214
  0214. Thura, GPT_BAM_START###gender=2###age=18###identity=stair_coach###eyecolor=hazel_eyes###hairstyle=short_bob, auburn_hair###aesthetic.1=athletic_girl###aesthetic.2=training_wear###aesthetic.3=weathered_skin###skin.1=tan_skin###expression.1=determined###expression.2=alert###equip.topwear=fitted_training_jacket###equip.wristwear=athletic_tape###equip.crotch=flexible_trousers###equip.foot=training_shoes###GPT_BAM_END
215
  0215. Doria, GPT_BAM_START###gender=2###age=18###identity=maintenance_worker###eyecolor=dark_brown_eyes###hairstyle=low_ponytail, pale_blond_hair###aesthetic.1=plain_clothes###aesthetic.2=workwear###aesthetic.3=quiet###skin.1=bronze_skin###expression.1=neutral###expression.2=calm###equip.topwear=maintenance_smock###equip.crotch=old_trousers###equip.foot=work_boots###GPT_BAM_END
216
  0216. Klara, GPT_BAM_START###gender=2###age=23###identity=laundry_worker###eyecolor=blue_grey_eyes###hairstyle=loose_ponytail, auburn_hair###aesthetic.1=clean_gloves###aesthetic.2=threadbare_clothes###aesthetic.3=modest###skin.1=light_brown_skin###skin.2=long_nose###expression.1=gentle###expression.2=reserved###equip.topwear=threadbare_coat###equip.handwear=clean_gloves###equip.crotch=plain_trousers###equip.foot=practical_shoes###GPT_BAM_END
217
- 0217. Stantra, GPT_BAM_START###gender=2###age=29###identity=moon_cultist###eyecolor=dark_brown_eyes###hairstyle=half_pinned_hair, soot_black_hair###aesthetic.1=dark_robes###aesthetic.2=muscular_female###aesthetic.3=cultist###aesthetic.4=worn_clothing###skin.1=bronze_skin###expression.1=serious###expression.2=tired_eyes###equip.topwear=torn_dark_robes###equip.shoulder=stained_shawl###equip.foot=soft_boots###GPT_BAM_END
218
- 0218. Bredalie, GPT_BAM_START###gender=2###age=25###identity=fabric_salvager###eyecolor=blue_grey_eyes###hairstyle=short_bob, pale_blond_hair###aesthetic.1=clean_gloves###aesthetic.2=workwear###aesthetic.3=athletic_female###skin.1=tan_skin###expression.1=focused###expression.2=neutral###equip.topwear=threadbare_coat###equip.handwear=clean_gloves###equip.crotch=plain_trousers###equip.foot=work_shoes###GPT_BAM_END
219
- 0219. Hinia, GPT_BAM_START###gender=2###age=28###identity=cloth_trimmer###eyecolor=hazel_eyes###hairstyle=low_ponytail, rust_red_hair###aesthetic.1=soft_workwear###aesthetic.2=patched_clothes###aesthetic.3=modest###skin.1=tan_skin###skin.2=soft_cheeks###expression.1=gentle###expression.2=shy_smile###equip.topwear=patched_smock###equip.crotch=fitted_trousers###equip.foot=practical_shoes###GPT_BAM_END
220
  0220. Ruth, GPT_BAM_START###gender=2###age=39###identity=maker_artisan###eyecolor=hazel_eyes###hairstyle=loose_ponytail, silver_hair###aesthetic.1=artisan###aesthetic.2=dark_clothes###aesthetic.3=apron###aesthetic.4=mature_female###skin.1=bronze_skin###expression.1=composed###expression.2=attentive###equip.topwear=makers_apron###equip.crotch=dark_fitted_pants###equip.foot=sturdy_boots###GPT_BAM_END
221
  0221. Anorise, GPT_BAM_START###gender=2###age=18###identity=care_orderly###eyecolor=green_eyes###hairstyle=straight_shoulder_length_hair, blue_black_hair###aesthetic.1=care_worker###aesthetic.2=modest###aesthetic.3=clean###skin.1=pale_skin###expression.1=calm###expression.2=gentle###equip.topwear=practical_care_coat###equip.crotch=dark_pants###equip.foot=quiet_shoes###GPT_BAM_END
222
  0222. Flevie, GPT_BAM_START###gender=2###age=31###identity=stairwell_patcher###eyecolor=blue_grey_eyes###hairstyle=half_pinned_hair, dark_brown_hair###aesthetic.1=utility_wear###aesthetic.2=muscular_female###aesthetic.3=industrial###skin.1=copper_skin###skin.2=blunt_chin###expression.1=serious###expression.2=focused###equip.topwear=patched_utility_coat###equip.handwear=work_gloves###equip.foot=steel_toe_boots###GPT_BAM_END
223
- 0223. Naenela, GPT_BAM_START###gender=2###age=32###identity=kitchen_baker###eyecolor=blue_grey_eyes###hairstyle=loose_ponytail, charcoal_hair###aesthetic.1=kitchen_wear###aesthetic.2=warm_layers###aesthetic.3=apron###skin.1=tan_skin###expression.1=warm_smile###expression.2=soft###equip.topwear=layered_apron###equip.foot=kitchen_boots###GPT_BAM_END
224
  0224. Tralia, GPT_BAM_START###gender=2###age=19###identity=glass_inspector###eyecolor=brown_eyes###hairstyle=low_braid, honey_brown_hair###aesthetic.1=utility_wear###aesthetic.2=athletic_female###aesthetic.3=inspector###skin.1=bronze_skin###expression.1=alert###expression.2=focused###equip.topwear=narrow_utility_coat###equip.handwear=work_gloves###equip.crotch=reinforced_pants###equip.foot=work_boots###GPT_BAM_END
225
- 0225. Craisa, GPT_BAM_START###gender=2###age=37###identity=soot_reader###eyecolor=dark_brown_eyes###hairstyle=loose_ponytail, silver_hair###aesthetic.1=cultist###aesthetic.2=weathered_clothes###aesthetic.3=dark_layers###aesthetic.4=mature_female###skin.1=copper_skin###skin.2=faint_freckles###expression.1=serious###expression.2=weary###equip.headwear2=dark_weather_cape###equip.topwear=frayed_black_cloth###equip.necklace=bead_cords###GPT_BAM_END
226
- 0226. Kimasta, GPT_BAM_START###gender=2###age=18###identity=metal_lacquerer###eyecolor=dark_brown_eyes###hairstyle=low_braid, auburn_hair###aesthetic.1=industrial###aesthetic.2=workwear###aesthetic.3=solid_build###skin.1=tan_skin###expression.1=neutral###expression.2=determined###equip.topwear=tar_marked_work_coat###equip.crotch=dark_trousers###equip.foot=heavy_boots###GPT_BAM_END
227
- 0227. Selinane, GPT_BAM_START###gender=2###age=21###identity=delivery_runner###eyecolor=copper_brown_eyes###hairstyle=short_bob, honey_brown_hair###aesthetic.1=runner###aesthetic.2=light_gear###aesthetic.3=urban###skin.1=light_brown_skin###skin.2=narrow_face###expression.1=alert###expression.2=neutral###equip.topwear=cropped_jacket###equip.shoulder=harness_satchel###equip.foot=light_boots###GPT_BAM_END
228
- 0228. Benaise, GPT_BAM_START###gender=2###age=21###identity=seal_lacquerer###eyecolor=slate_grey_eyes###hairstyle=jaw_length_hair, black_hair###aesthetic.1=industrial###aesthetic.2=workwear###aesthetic.3=tired_look###skin.1=brown_skin###expression.1=neutral###expression.2=serious###equip.topwear=tar_marked_work_coat###equip.crotch=dark_trousers###equip.foot=heavy_boots###GPT_BAM_END
229
- 0229. Glinia, GPT_BAM_START###gender=2###age=20###identity=linen_worker###eyecolor=grey_eyes###hairstyle=low_braid, silver_hair###aesthetic.1=apron###aesthetic.2=soft_workwear###aesthetic.3=quiet###skin.1=pale_skin###skin.2=sharp_cheekbones###expression.1=calm###expression.2=reserved###equip.topwear=faded_apron###equip.crotch=dark_slacks###equip.foot=soft_work_shoes###GPT_BAM_END
230
- 0230. Prarifa, GPT_BAM_START###gender=2###age=18###identity=salvage_sorter###eyecolor=dark_brown_eyes###hairstyle=jaw_length_hair, dark_brown_hair###aesthetic.1=muscular_female###aesthetic.2=salvage_worker###aesthetic.3=workwear###skin.1=fair_skin###expression.1=confident###expression.2=focused###equip.topwear=pocketed_vest###equip.crotch=patched_cargo_pants###equip.foot=scuffed_boots###GPT_BAM_END
231
  0231. Waree, GPT_BAM_START###gender=2###age=32###identity=bedding_worker###eyecolor=green_eyes###hairstyle=low_braid, soot_black_hair###aesthetic.1=patched_clothes###aesthetic.2=practical###aesthetic.3=workwear###skin.1=deep_brown_skin###skin.2=heavy_brows###expression.1=calm###expression.2=serious###equip.topwear=patched_smock###equip.crotch=fitted_trousers###equip.foot=practical_shoes###GPT_BAM_END
232
- 0232. Edella, GPT_BAM_START###gender=2###age=33###identity=record_indexer###eyecolor=smoke_blue_eyes###hairstyle=low_braid, dark_brown_hair###aesthetic.1=office_lady###aesthetic.2=neat###aesthetic.3=secondhand_clothes###skin.1=warm_brown_skin###skin.2=narrow_face###expression.1=attentive###expression.2=neutral###equip.topwear=neat_secondhand_coat###equip.handwear=clean_gloves###equip.foot=polished_old_shoes###GPT_BAM_END
233
  0233. Lilare, GPT_BAM_START###gender=2###age=26###identity=chalk_artisan###eyecolor=amber_eyes###hairstyle=short_bob, soot_black_hair###aesthetic.1=artist###aesthetic.2=paint_specks###aesthetic.3=fingerless_gloves###skin.1=pale_skin###skin.2=faint_freckles###expression.1=composed###expression.2=subtle_smile###equip.topwear=paint_specked_coat###equip.handwear=fingerless_gloves###equip.foot=narrow_shoes###GPT_BAM_END
234
- 0234. Tainaria, GPT_BAM_START###gender=2###age=26###identity=water_carrier###eyecolor=smoke_blue_eyes###hairstyle=low_braid, charcoal_hair###aesthetic.1=service_worker###aesthetic.2=weatherproof###aesthetic.3=plain_clothes###skin.1=soft_brown_skin###skin.2=blunt_chin###expression.1=calm###expression.2=attentive###equip.one_piece=plain_housecoat###equip.topwear=weatherproof_shell###equip.foot=work_shoes###GPT_BAM_END
235
- 0235. Chaese, GPT_BAM_START###gender=2###age=24###identity=window_clearer###eyecolor=blue_grey_eyes###hairstyle=straight_shoulder_length_hair, honey_brown_hair###aesthetic.1=service_worker###aesthetic.2=weatherproof###aesthetic.3=plain_clothes###skin.1=dusky_skin###expression.1=calm###expression.2=neutral###equip.one_piece=plain_housecoat###equip.topwear=weatherproof_shell###equip.foot=work_shoes###GPT_BAM_END
236
- 0236. Jairalia, GPT_BAM_START###gender=2###age=33###identity=vent_inspector###eyecolor=dark_brown_eyes###hairstyle=loose_ponytail, soot_black_hair###aesthetic.1=inspector###aesthetic.2=practical###aesthetic.3=notebook_pocket###skin.1=ashen_skin###skin.2=long_nose###expression.1=serious###expression.2=attentive###equip.topwear=inspection_jacket###equip.foot=heavy_shoes###GPT_BAM_END
237
- 0237. Shalora, GPT_BAM_START###gender=2###age=32###identity=conditioning_tutor###eyecolor=amber_eyes###hairstyle=loose_ponytail, ash_brown_hair###aesthetic.1=athletic_female###aesthetic.2=gymwear###aesthetic.3=solid_build###skin.1=warm_brown_skin###skin.2=heavy_brows###expression.1=confident###expression.2=focused###equip.headwear2=short_coat###equip.topwear=plain_gym_shirt###equip.foot=worn_sneakers###GPT_BAM_END
238
  0238. Sievasora, GPT_BAM_START###gender=2###age=20###identity=salvage_rebundler###eyecolor=pale_brown_eyes###hairstyle=jaw_length_hair, chestnut_hair###aesthetic.1=industrial###aesthetic.2=sleeveless###aesthetic.3=solid_build###skin.1=ashen_skin###skin.2=square_jaw###expression.1=alert###expression.2=neutral###equip.topwear=sleeveless_salvage_apron###equip.crotch=sturdy_trousers###GPT_BAM_END
239
- 0239. Frayanie, GPT_BAM_START###gender=2###age=37###identity=tar_sealer###eyecolor=dark_brown_eyes###hairstyle=loose_ponytail, blue_black_hair###aesthetic.1=utility_wear###aesthetic.2=industrial###aesthetic.3=mature_female###skin.1=deep_brown_skin###skin.2=narrow_face###expression.1=serious###expression.2=focused###equip.topwear=patched_utility_coat###equip.handwear=work_gloves###equip.foot=steel_toe_boots###GPT_BAM_END
240
- 0240. Nienadra, GPT_BAM_START###gender=2###age=34###identity=balance_inspector###eyecolor=amber_eyes###hairstyle=low_braid, sandy_brown_hair###aesthetic.1=utility_wear###aesthetic.2=inspector###aesthetic.3=agile###skin.1=bronze_skin###expression.1=alert###expression.2=serious###equip.topwear=narrow_utility_coat###equip.handwear=work_gloves###equip.crotch=reinforced_pants###GPT_BAM_END
241
  0241. Uralia, GPT_BAM_START###gender=2###age=38###identity=fabric_restorer###eyecolor=pale_brown###hairstyle=black_hair, heavy_low_ponytail###equip.topwear=patched_smock, faded_grey###equip.crotch=fitted_trousers, charcoal###equip.foot=practical_shoes, dark_brown###aesthetic.1=utilitarian###aesthetic.2=worn_workwear###aesthetic.3=industrial###aesthetic.4=slim_build###skin.1=pale_skin###skin.2=cool_undertone###expression.1=quietly_persuasive_expression###expression.2=composed_eyes###expression.3=gentle_presence###expression.4=restless_expression###expression.5=sharp_features###GPT_BAM_END
242
- 0242. Daiga, GPT_BAM_START###gender=2###age=23###identity=salvage_sorter###eyecolor=blue_grey###hairstyle=auburn_hair, pinned_back_hair###equip.topwear=utility_vest, pocketed, brown###equip.crotch=patched_cargo_pants, dark_grey###equip.foot=scuffed_work_boots, brown###aesthetic.1=industrial###aesthetic.2=rugged###aesthetic.3=salvage###aesthetic.4=solid_build###skin.1=deep_brown_skin###expression.1=plain_expression###expression.2=readable_face###expression.3=sharp_eyes###GPT_BAM_END
243
- 0243. Carisenne, GPT_BAM_START###gender=2###age=33###identity=soap_worker###eyecolor=smoke_blue###hairstyle=blue_black_hair, loose_ponytail###equip.topwear=layered_coat, rolled_sleeves, charcoal###equip.crotch=work_trousers, dark_grey###equip.foot=damp_proof_boots, dark_brown###aesthetic.1=clean_workwear###aesthetic.2=clinical###aesthetic.3=practical###aesthetic.4=average_build###skin.1=deep_brown_skin###expression.1=plain_expression###expression.2=steady_gaze###expression.3=calm_expression###GPT_BAM_END
244
  0244. Selove, GPT_BAM_START###gender=2###age=31###identity=clinic_worker###eyecolor=moss_green###hairstyle=charcoal_hair, loose_ponytail###equip.topwear=clinic_smock, thin_fabric, pale_grey###equip.crotch=leggings, dark_grey###equip.foot=flat_shoes, charcoal###aesthetic.1=clean_workwear###aesthetic.2=clinical###aesthetic.3=practical###aesthetic.4=average_build###skin.1=warm_tan_skin###expression.1=observant_expression###expression.2=composed_face###expression.3=soft_lips###GPT_BAM_END
245
  0245. Belenna, GPT_BAM_START###gender=2###age=27###identity=repair_mechanic###eyecolor=slate_grey###hairstyle=blue_black_hair, low_braid###equip.topwear=work_coat, tar_stained, dark_charcoal###equip.crotch=dark_trousers###equip.foot=heavy_boots, black###aesthetic.1=maintenance###aesthetic.2=industrial###aesthetic.3=functional###aesthetic.4=slim_build###skin.1=warm_tan_skin###expression.1=reserved_expression###expression.2=watchful_eyes###expression.3=gentle_presence###expression.4=sharp_features###GPT_BAM_END
246
- 0246. Grevama, GPT_BAM_START###gender=2###age=21###identity=orthopedic_laborer###eyecolor=grey###hairstyle=pale_blond_hair, half_pinned_hair###equip.one_piece=work_apron, pale_grey###equip.topwear=clean_long_sleeves, offwhite###equip.crotch=work_trousers, muted_grey###equip.foot=soft_soled_boots, dark_grey###aesthetic.1=clean_workwear###aesthetic.2=clinical###aesthetic.3=practical###aesthetic.4=muscular_build###skin.1=pale_skin###skin.2=cool_undertone###expression.1=plain_expression###expression.2=steady_gaze###expression.3=strong_presence###expression.4=calm_expression###GPT_BAM_END
247
- 0247. Ranaore, GPT_BAM_START###gender=2###age=27###identity=care_organizer###eyecolor=copper_brown###hairstyle=dark_brown_hair, shoulder_length_straight_hair###equip.one_piece=work_apron, pale_grey###equip.topwear=clean_long_sleeves, offwhite###equip.crotch=work_trousers, muted_grey###equip.foot=soft_soled_boots, dark_grey###aesthetic.1=clean_workwear###aesthetic.2=clinical###aesthetic.3=practical###aesthetic.4=average_build###skin.1=golden_brown_skin###expression.1=plain_expression###expression.2=steady_gaze###expression.3=calm_expression###GPT_BAM_END
248
  0248. Yuki, GPT_BAM_START###gender=2###age=23###identity=movement_tutor###eyecolor=black_brown###hairstyle=copper_hair, loose_ponytail###equip.topwear=fitted_coat, tidy, dark_grey###equip.necklace=soft_scarf, charcoal###equip.crotch=fitted_trousers, black###equip.foot=flexible_shoes, dark_brown###aesthetic.1=athletic###aesthetic.2=disciplined###aesthetic.3=functional###aesthetic.4=slim_build###skin.1=muted_tan_skin###expression.1=observant_expression###expression.2=composed_face###expression.3=gentle_presence###expression.4=restless_expression###expression.5=tired_expression###GPT_BAM_END
249
  0249. Faari, GPT_BAM_START###gender=2###age=31###identity=performance_coach###eyecolor=dark_brown###hairstyle=dark_brown_hair, jaw_length_bob###equip.topwear=performance_coat, tailored, secondhand, dark_plum###equip.crotch=fitted_trousers, black###equip.foot=light_boots, charcoal###equip.handwear=gloved_hand, careful_gloves, brown###aesthetic.1=athletic###aesthetic.2=disciplined###aesthetic.3=functional###aesthetic.4=muscular_build###skin.1=tanned_skin###skin.2=weathered_skin###expression.1=quietly_persuasive_expression###expression.2=composed_eyes###expression.3=strong_presence###GPT_BAM_END
250
  0250. Maere, GPT_BAM_START###gender=2###age=27###identity=laundry_mender###eyecolor=copper_brown###hairstyle=chestnut_hair, heavy_low_ponytail###equip.topwear=patched_smock, faded_grey###equip.crotch=fitted_trousers, charcoal###equip.foot=practical_shoes, dark_brown###aesthetic.1=utilitarian###aesthetic.2=worn_workwear###aesthetic.3=industrial###aesthetic.4=slim_build###skin.1=warm_brown_skin###expression.1=plain_expression###expression.2=steady_gaze###expression.3=gentle_presence###GPT_BAM_END
251
  0251. Thea, GPT_BAM_START###gender=2###age=22###identity=gauge_mechanic###eyecolor=blue_grey###hairstyle=auburn_hair, loose_ponytail###equip.topwear=utility_coat, narrow_cut, dark_grey###equip.crotch=reinforced_pants, charcoal###equip.handwear=gloved_hand, work_gloves, dark_brown###equip.foot=work_boots, black###aesthetic.1=maintenance###aesthetic.2=industrial###aesthetic.3=functional###aesthetic.4=solid_build###skin.1=dusky_skin###expression.1=plain_expression###expression.2=readable_face###expression.3=strong_presence###expression.4=calm_expression###GPT_BAM_END
252
- 0252. Choravia, GPT_BAM_START###gender=2###age=21###identity=grate_sealer###eyecolor=smoke_blue###hairstyle=dark_brown_hair, worn_bob###equip.topwear=work_coat, tar_stained, dark_charcoal###equip.crotch=dark_trousers###equip.foot=heavy_boots, black###aesthetic.1=maintenance###aesthetic.2=industrial###aesthetic.3=functional###aesthetic.4=muscular_build###skin.1=golden_brown_skin###expression.1=plain_expression###expression.2=steady_gaze###expression.3=strong_presence###expression.4=calm_expression###GPT_BAM_END
253
- 0253. Joania, GPT_BAM_START###gender=2###age=24###identity=hall_worker###eyecolor=moss_green###hairstyle=pale_blond_hair, shoulder_length_straight_hair###equip.one_piece=plain_housecoat, muted_grey###equip.topwear=weatherproof_shell, charcoal###equip.foot=work_shoes, dark_brown###aesthetic.1=quiet_workwear###aesthetic.2=modest###aesthetic.3=practical###aesthetic.4=slim_build###skin.1=medium_brown_skin###expression.1=plain_expression###expression.2=steady_gaze###expression.3=gentle_presence###expression.4=soft_lips###GPT_BAM_END
254
- 0254. Shosehe, GPT_BAM_START###gender=2###age=25###identity=athletic_spotter###eyecolor=hazel###hairstyle=auburn_hair, worn_bob###equip.topwear=exercise_jacket, fitted, dark_grey###equip.crotch=flexible_trousers, charcoal###equip.wristwear=athletic_tape, offwhite###equip.foot=training_shoes, dark_grey###aesthetic.1=athletic###aesthetic.2=disciplined###aesthetic.3=functional###aesthetic.4=average_build###skin.1=pale_skin###skin.2=cool_undertone###expression.1=plain_expression###expression.2=steady_gaze###expression.3=sharp_features###GPT_BAM_END
255
  0255. Airi, GPT_BAM_START###gender=2###age=35###identity=kitchen_worker###eyecolor=dark_brown###hairstyle=honey_brown_hair, simple_hair###equip.one_piece=layered_apron, warm_brown###equip.topwear=kitchen_shirt, rolled_sleeves, muted_cream###equip.crotch=work_trousers, dark_brown###equip.foot=sturdy_kitchen_boots, dark_brown###aesthetic.1=warm_kitchenwear###aesthetic.2=practical###aesthetic.3=homely###aesthetic.4=slim_build###skin.1=warm_tan_skin###expression.1=reserved_expression###expression.2=watchful_eyes###expression.3=gentle_presence###expression.4=restless_expression###GPT_BAM_END
256
- 0256. Gavake, GPT_BAM_START###gender=2###age=28###identity=maintenance_worker###eyecolor=amber###hairstyle=chestnut_hair, low_braid###equip.topwear=maintenance_smock, drab_grey###equip.crotch=old_trousers, charcoal###equip.foot=work_boots, brown###aesthetic.1=maintenance###aesthetic.2=industrial###aesthetic.3=functional###aesthetic.4=muscular_build###skin.1=tanned_skin###skin.2=weathered_skin###expression.1=plain_expression###expression.2=readable_face###expression.3=strong_presence###GPT_BAM_END
257
  0257. Pala, GPT_BAM_START###gender=2###age=37###identity=fiber_washer###eyecolor=copper_brown###hairstyle=silver_dyed_hair, shoulder_length_straight_hair###equip.topwear=patched_smock, faded_grey###equip.crotch=fitted_trousers, charcoal###equip.foot=practical_shoes, dark_brown###aesthetic.1=utilitarian###aesthetic.2=worn_workwear###aesthetic.3=industrial###aesthetic.4=slim_build###skin.1=deep_brown_skin###expression.1=plain_expression###expression.2=steady_gaze###expression.3=gentle_presence###GPT_BAM_END
258
  0258. Vilane, GPT_BAM_START###gender=2###age=35###identity=etiquette_tutor###eyecolor=copper_brown###hairstyle=silver_dyed_hair, jaw_length_bob###equip.topwear=fitted_coat, tidy, dark_grey###equip.necklace=soft_scarf, charcoal###equip.crotch=fitted_trousers, black###equip.foot=flexible_shoes, dark_brown###aesthetic.1=polished###aesthetic.2=contained###aesthetic.3=practical_elegance###aesthetic.4=average_build###skin.1=muted_tan_skin###expression.1=observant_expression###expression.2=composed_face###GPT_BAM_END
259
- 0259. Dizia, GPT_BAM_START###gender=2###age=20###identity=scrap_sorter###eyecolor=grey###hairstyle=honey_brown_hair, worn_bob###equip.topwear=utility_vest, pocketed, brown###equip.crotch=patched_cargo_pants, dark_grey###equip.foot=scuffed_work_boots, brown###aesthetic.1=industrial###aesthetic.2=rugged###aesthetic.3=salvage###aesthetic.4=solid_build###skin.1=dusky_skin###expression.1=plain_expression###expression.2=readable_face###expression.3=calm_expression###GPT_BAM_END
260
- 0260. Krilalia, GPT_BAM_START###gender=2###age=37###identity=glass_cleaner###eyecolor=pale_brown###hairstyle=honey_brown_hair, hair_under_headwrap###equip.topwear=layered_coat, rolled_sleeves, charcoal###equip.crotch=work_trousers, dark_grey###equip.foot=damp_proof_boots, dark_brown###equip.headwear=practical_headwrap, muted_brown###aesthetic.1=windworn###aesthetic.2=functional###aesthetic.3=urban_service###aesthetic.4=athletic_build###skin.1=warm_tan_skin###expression.1=plain_expression###expression.2=steady_gaze###expression.3=calm_expression###expression.4=soft_lips###GPT_BAM_END
261
  0261. Solfy, GPT_BAM_START###gender=2###age=37###identity=stage_linen_washer###eyecolor=black_brown###hairstyle=sandy_brown_hair, shoulder_length_straight_hair###equip.one_piece=faded_apron, grey###equip.topwear=simple_work_shirt, offwhite###equip.crotch=dark_slacks###equip.foot=soft_work_shoes, dark_brown###aesthetic.1=utilitarian###aesthetic.2=worn_workwear###aesthetic.3=industrial###aesthetic.4=average_build###skin.1=pale_skin###skin.2=cool_undertone###expression.1=plain_expression###expression.2=steady_gaze###expression.3=restless_expression###GPT_BAM_END
262
  0262. Breia, GPT_BAM_START###gender=2###age=24###identity=ward_laborer###eyecolor=grey###hairstyle=silver_dyed_hair, loose_ponytail###equip.one_piece=work_apron, pale_grey###equip.topwear=clean_long_sleeves, offwhite###equip.crotch=work_trousers, muted_grey###equip.foot=soft_soled_boots, dark_grey###aesthetic.1=clean_workwear###aesthetic.2=clinical###aesthetic.3=practical###aesthetic.4=solid_build###skin.1=deep_brown_skin###expression.1=plain_expression###expression.2=readable_face###expression.3=strong_presence###expression.4=tired_expression###GPT_BAM_END
263
  0263. Heidavie, GPT_BAM_START###gender=2###age=34###identity=route_runner###eyecolor=copper_brown###hairstyle=dark_brown_hair, worn_bob###equip.topwear=runner_coat, weatherproof, dark_charcoal###equip.crotch=narrow_pants, black###equip.foot=flexible_shoes, dark_grey###aesthetic.1=windworn###aesthetic.2=functional###aesthetic.3=urban_service###aesthetic.4=athletic_build###skin.1=deep_brown_skin###expression.1=plain_expression###expression.2=readable_face###GPT_BAM_END
 
202
  0202. Hyal, GPT_BAM_START###gender=2###age=27###identity=fiber_worker###eyecolor=grey_eyes###hairstyle=medium_hair,half_up,auburn_hair###aesthetic.1=workwear###equip.crotch=dark_slacks###equip.foot=soft_work_shoes,dark###equip.topwear=faded_apron,light###expression.1=long_nose###skin.1=dusky_skin###GPT_BAM_END
203
  0203. Reila, GPT_BAM_START###gender=2###age=20###identity=food_worker###eyecolor=light_brown_eyes###hairstyle=bob_cut,auburn_hair###aesthetic.1=kitchenwear###equip.foot=kitchen_shoes,dark###equip.forearm=tied_back_cuffs###equip.topwear=kitchen_coat,grease_spotted,light###expression.1=narrow_face###skin.1=tan_skin###GPT_BAM_END
204
  0204. Yolia, GPT_BAM_START###gender=2###age=31###identity=shrine_priestess###eyecolor=smoke_blue_eyes###hairstyle=loose_braid,blue_black_hair###aesthetic.1=templewear###equip.foot=soft_climbing_boots,dark###equip.one_piece=layered_wraps,wind_worn,grey###expression.1=tired_mouth###skin.1=dark_skin###GPT_BAM_END
205
+ 0205. Felicia, GPT_BAM_START###gender=2###age=31###identity=sealant_worker###eyecolor=dark_brown_eyes###hairstyle=bob_cut,pale_blonde_hair###aesthetic.1=industrial###equip.crotch=reinforced_pants,dark###equip.foot=thick_boots,dark###equip.topwear=oil_streaked_jacket,dark###skin.1=fair_skin###GPT_BAM_END
206
  0206. Masma, GPT_BAM_START###gender=2###age=29###identity=herb_priestess###eyecolor=dark_brown_eyes###hairstyle=bob_cut,charcoal_hair###aesthetic.1=templewear###equip.foot=light_boots,dark###equip.one_piece=layered_temple_robes,grey###equip.topwear=shawl,cloud_grey###expression.1=long_nose###skin.1=dark_skin###GPT_BAM_END
207
+ 0207. Theras, GPT_BAM_START###gender=2###age=18###identity=pitch_patcher###eyecolor=grey_eyes###hairstyle=medium_hair,half_up,ash_brown_hair###aesthetic.1=repairwear###equip.foot=steel_toe_boots,dark###equip.handwear=work_gloves,dark###equip.topwear=utility_coat,patched,dark###expression.1=full_lips###skin.1=ashen_skin###GPT_BAM_END
208
  0208. Caliane, GPT_BAM_START###gender=2###age=35###identity=chapel_cleric###eyecolor=grey_eyes###hairstyle=low_braid,black_hair###aesthetic.1=clerical###equip.bellywear=practical_apron,light###equip.foot=boots,dark###equip.one_piece=clerical_dress,sun_marked,light###expression.1=long_nose###skin.1=ashen_skin###GPT_BAM_END
209
+ 0209. Yinara, GPT_BAM_START###gender=2###age=30###identity=printmaker###eyecolor=dark_brown_eyes###hairstyle=bob_cut,red_hair###aesthetic.1=artisan###equip.foot=narrow_shoes,dark###equip.handwear=fingerless_gloves,dark###equip.topwear=paint_specked_coat,dark###skin.1=tan_skin###GPT_BAM_END
210
+ 0210. Sierra, GPT_BAM_START###gender=2###age=19###identity=parcel_courier###eyecolor=smoke_blue_eyes###hairstyle=medium_hair,half_up,black_hair###aesthetic.1=runnerwear###equip.crotch=narrow_pants,dark###equip.foot=flexible_shoes,dark###equip.topwear=weatherproof_coat,dark###expression.1=tired_mouth###skin.1=dusky_skin###GPT_BAM_END
211
  0211. Aider, GPT_BAM_START###gender=2###age=33###identity=chapel_caretaker###eyecolor=dark_brown_eyes###hairstyle=straight_shoulder_length_hair, sandy_brown_hair###aesthetic.1=cleric###aesthetic.2=worn_clothing###aesthetic.3=modest###aesthetic.4=clean###aesthetic.5=bridge_worker###skin.1=light_brown_skin###skin.2=faint_freckles###expression.1=calm###expression.2=serious###equip.one_piece=pale_robe###equip.topwear=weathered_coat###equip.foot=soft_boots###GPT_BAM_END
212
  0212. Gina, GPT_BAM_START###gender=2###age=35###identity=paper_clerk###eyecolor=grey_eyes###hairstyle=loose_braid, ash_brown_hair###aesthetic.1=office_lady###aesthetic.2=tidy###aesthetic.3=modest###aesthetic.4=secondhand_clothes###skin.1=fair_skin###expression.1=neutral###expression.2=attentive###equip.topwear=buttoned_jacket###equip.crotch=tidy_skirt###equip.shank=thick_stockings###equip.foot=practical_shoes###GPT_BAM_END
213
+ 0213. Piesley, GPT_BAM_START###gender=2###age=25###identity=maintenance_patcher###eyecolor=smoke_blue_eyes###hairstyle=loose_ponytail, blue_black_hair###aesthetic.1=workwear###aesthetic.2=industrial###aesthetic.3=muscular_female###aesthetic.4=grease_stains###skin.1=dusky_skin###skin.2=full_lips###expression.1=focused###expression.2=confident###equip.topwear=oil_streaked_jacket###equip.crotch=reinforced_pants###equip.foot=thick_work_boots###GPT_BAM_END
214
  0214. Thura, GPT_BAM_START###gender=2###age=18###identity=stair_coach###eyecolor=hazel_eyes###hairstyle=short_bob, auburn_hair###aesthetic.1=athletic_girl###aesthetic.2=training_wear###aesthetic.3=weathered_skin###skin.1=tan_skin###expression.1=determined###expression.2=alert###equip.topwear=fitted_training_jacket###equip.wristwear=athletic_tape###equip.crotch=flexible_trousers###equip.foot=training_shoes###GPT_BAM_END
215
  0215. Doria, GPT_BAM_START###gender=2###age=18###identity=maintenance_worker###eyecolor=dark_brown_eyes###hairstyle=low_ponytail, pale_blond_hair###aesthetic.1=plain_clothes###aesthetic.2=workwear###aesthetic.3=quiet###skin.1=bronze_skin###expression.1=neutral###expression.2=calm###equip.topwear=maintenance_smock###equip.crotch=old_trousers###equip.foot=work_boots###GPT_BAM_END
216
  0216. Klara, GPT_BAM_START###gender=2###age=23###identity=laundry_worker###eyecolor=blue_grey_eyes###hairstyle=loose_ponytail, auburn_hair###aesthetic.1=clean_gloves###aesthetic.2=threadbare_clothes###aesthetic.3=modest###skin.1=light_brown_skin###skin.2=long_nose###expression.1=gentle###expression.2=reserved###equip.topwear=threadbare_coat###equip.handwear=clean_gloves###equip.crotch=plain_trousers###equip.foot=practical_shoes###GPT_BAM_END
217
+ 0217. Stanza, GPT_BAM_START###gender=2###age=29###identity=moon_cultist###eyecolor=dark_brown_eyes###hairstyle=half_pinned_hair, soot_black_hair###aesthetic.1=dark_robes###aesthetic.2=muscular_female###aesthetic.3=cultist###aesthetic.4=worn_clothing###skin.1=bronze_skin###expression.1=serious###expression.2=tired_eyes###equip.topwear=torn_dark_robes###equip.shoulder=stained_shawl###equip.foot=soft_boots###GPT_BAM_END
218
+ 0218. Brevier, GPT_BAM_START###gender=2###age=25###identity=fabric_salvager###eyecolor=blue_grey_eyes###hairstyle=short_bob, pale_blond_hair###aesthetic.1=clean_gloves###aesthetic.2=workwear###aesthetic.3=athletic_female###skin.1=tan_skin###expression.1=focused###expression.2=neutral###equip.topwear=threadbare_coat###equip.handwear=clean_gloves###equip.crotch=plain_trousers###equip.foot=work_shoes###GPT_BAM_END
219
+ 0219. Hynde, GPT_BAM_START###gender=2###age=28###identity=cloth_trimmer###eyecolor=hazel_eyes###hairstyle=low_ponytail, rust_red_hair###aesthetic.1=soft_workwear###aesthetic.2=patched_clothes###aesthetic.3=modest###skin.1=tan_skin###skin.2=soft_cheeks###expression.1=gentle###expression.2=shy_smile###equip.topwear=patched_smock###equip.crotch=fitted_trousers###equip.foot=practical_shoes###GPT_BAM_END
220
  0220. Ruth, GPT_BAM_START###gender=2###age=39###identity=maker_artisan###eyecolor=hazel_eyes###hairstyle=loose_ponytail, silver_hair###aesthetic.1=artisan###aesthetic.2=dark_clothes###aesthetic.3=apron###aesthetic.4=mature_female###skin.1=bronze_skin###expression.1=composed###expression.2=attentive###equip.topwear=makers_apron###equip.crotch=dark_fitted_pants###equip.foot=sturdy_boots###GPT_BAM_END
221
  0221. Anorise, GPT_BAM_START###gender=2###age=18###identity=care_orderly###eyecolor=green_eyes###hairstyle=straight_shoulder_length_hair, blue_black_hair###aesthetic.1=care_worker###aesthetic.2=modest###aesthetic.3=clean###skin.1=pale_skin###expression.1=calm###expression.2=gentle###equip.topwear=practical_care_coat###equip.crotch=dark_pants###equip.foot=quiet_shoes###GPT_BAM_END
222
  0222. Flevie, GPT_BAM_START###gender=2###age=31###identity=stairwell_patcher###eyecolor=blue_grey_eyes###hairstyle=half_pinned_hair, dark_brown_hair###aesthetic.1=utility_wear###aesthetic.2=muscular_female###aesthetic.3=industrial###skin.1=copper_skin###skin.2=blunt_chin###expression.1=serious###expression.2=focused###equip.topwear=patched_utility_coat###equip.handwear=work_gloves###equip.foot=steel_toe_boots###GPT_BAM_END
223
+ 0223. Nacelle, GPT_BAM_START###gender=2###age=32###identity=kitchen_baker###eyecolor=blue_grey_eyes###hairstyle=loose_ponytail, charcoal_hair###aesthetic.1=kitchen_wear###aesthetic.2=warm_layers###aesthetic.3=apron###skin.1=tan_skin###expression.1=warm_smile###expression.2=soft###equip.topwear=layered_apron###equip.foot=kitchen_boots###GPT_BAM_END
224
  0224. Tralia, GPT_BAM_START###gender=2###age=19###identity=glass_inspector###eyecolor=brown_eyes###hairstyle=low_braid, honey_brown_hair###aesthetic.1=utility_wear###aesthetic.2=athletic_female###aesthetic.3=inspector###skin.1=bronze_skin###expression.1=alert###expression.2=focused###equip.topwear=narrow_utility_coat###equip.handwear=work_gloves###equip.crotch=reinforced_pants###equip.foot=work_boots###GPT_BAM_END
225
+ 0225. Cross, GPT_BAM_START###gender=2###age=37###identity=soot_reader###eyecolor=dark_brown_eyes###hairstyle=loose_ponytail, silver_hair###aesthetic.1=cultist###aesthetic.2=weathered_clothes###aesthetic.3=dark_layers###aesthetic.4=mature_female###skin.1=copper_skin###skin.2=faint_freckles###expression.1=serious###expression.2=weary###equip.headwear2=dark_weather_cape###equip.topwear=frayed_black_cloth###equip.necklace=bead_cords###GPT_BAM_END
226
+ 0226. Kinnara, GPT_BAM_START###gender=2###age=18###identity=metal_lacquerer###eyecolor=dark_brown_eyes###hairstyle=low_braid, auburn_hair###aesthetic.1=industrial###aesthetic.2=workwear###aesthetic.3=solid_build###skin.1=tan_skin###expression.1=neutral###expression.2=determined###equip.topwear=tar_marked_work_coat###equip.crotch=dark_trousers###equip.foot=heavy_boots###GPT_BAM_END
227
+ 0227. Selenise, GPT_BAM_START###gender=2###age=21###identity=delivery_runner###eyecolor=copper_brown_eyes###hairstyle=short_bob, honey_brown_hair###aesthetic.1=runner###aesthetic.2=light_gear###aesthetic.3=urban###skin.1=light_brown_skin###skin.2=narrow_face###expression.1=alert###expression.2=neutral###equip.topwear=cropped_jacket###equip.shoulder=harness_satchel###equip.foot=light_boots###GPT_BAM_END
228
+ 0228. Annalise, GPT_BAM_START###gender=2###age=21###identity=seal_lacquerer###eyecolor=slate_grey_eyes###hairstyle=jaw_length_hair, black_hair###aesthetic.1=industrial###aesthetic.2=workwear###aesthetic.3=tired_look###skin.1=brown_skin###expression.1=neutral###expression.2=serious###equip.topwear=tar_marked_work_coat###equip.crotch=dark_trousers###equip.foot=heavy_boots###GPT_BAM_END
229
+ 0229. Gerlind, GPT_BAM_START###gender=2###age=20###identity=linen_worker###eyecolor=grey_eyes###hairstyle=low_braid, silver_hair###aesthetic.1=apron###aesthetic.2=soft_workwear###aesthetic.3=quiet###skin.1=pale_skin###skin.2=sharp_cheekbones###expression.1=calm###expression.2=reserved###equip.topwear=faded_apron###equip.crotch=dark_slacks###equip.foot=soft_work_shoes###GPT_BAM_END
230
+ 0230. Prasie, GPT_BAM_START###gender=2###age=18###identity=salvage_sorter###eyecolor=dark_brown_eyes###hairstyle=jaw_length_hair, dark_brown_hair###aesthetic.1=muscular_female###aesthetic.2=salvage_worker###aesthetic.3=workwear###skin.1=fair_skin###expression.1=confident###expression.2=focused###equip.topwear=pocketed_vest###equip.crotch=patched_cargo_pants###equip.foot=scuffed_boots###GPT_BAM_END
231
  0231. Waree, GPT_BAM_START###gender=2###age=32###identity=bedding_worker###eyecolor=green_eyes###hairstyle=low_braid, soot_black_hair###aesthetic.1=patched_clothes###aesthetic.2=practical###aesthetic.3=workwear###skin.1=deep_brown_skin###skin.2=heavy_brows###expression.1=calm###expression.2=serious###equip.topwear=patched_smock###equip.crotch=fitted_trousers###equip.foot=practical_shoes###GPT_BAM_END
232
+ 0232. Edelgard, GPT_BAM_START###gender=2###age=33###identity=record_indexer###eyecolor=smoke_blue_eyes###hairstyle=low_braid, dark_brown_hair###aesthetic.1=office_lady###aesthetic.2=neat###aesthetic.3=secondhand_clothes###skin.1=warm_brown_skin###skin.2=narrow_face###expression.1=attentive###expression.2=neutral###equip.topwear=neat_secondhand_coat###equip.handwear=clean_gloves###equip.foot=polished_old_shoes###GPT_BAM_END
233
  0233. Lilare, GPT_BAM_START###gender=2###age=26###identity=chalk_artisan###eyecolor=amber_eyes###hairstyle=short_bob, soot_black_hair###aesthetic.1=artist###aesthetic.2=paint_specks###aesthetic.3=fingerless_gloves###skin.1=pale_skin###skin.2=faint_freckles###expression.1=composed###expression.2=subtle_smile###equip.topwear=paint_specked_coat###equip.handwear=fingerless_gloves###equip.foot=narrow_shoes###GPT_BAM_END
234
+ 0234. Tataru, GPT_BAM_START###gender=2###age=26###identity=water_carrier###eyecolor=smoke_blue_eyes###hairstyle=low_braid, charcoal_hair###aesthetic.1=service_worker###aesthetic.2=weatherproof###aesthetic.3=plain_clothes###skin.1=soft_brown_skin###skin.2=blunt_chin###expression.1=calm###expression.2=attentive###equip.one_piece=plain_housecoat###equip.topwear=weatherproof_shell###equip.foot=work_shoes###GPT_BAM_END
235
+ 0235. Chervil, GPT_BAM_START###gender=2###age=24###identity=window_clearer###eyecolor=blue_grey_eyes###hairstyle=straight_shoulder_length_hair, honey_brown_hair###aesthetic.1=service_worker###aesthetic.2=weatherproof###aesthetic.3=plain_clothes###skin.1=dusky_skin###expression.1=calm###expression.2=neutral###equip.one_piece=plain_housecoat###equip.topwear=weatherproof_shell###equip.foot=work_shoes###GPT_BAM_END
236
+ 0236. Jaheira, GPT_BAM_START###gender=2###age=33###identity=vent_inspector###eyecolor=dark_brown_eyes###hairstyle=loose_ponytail, soot_black_hair###aesthetic.1=inspector###aesthetic.2=practical###aesthetic.3=notebook_pocket###skin.1=ashen_skin###skin.2=long_nose###expression.1=serious###expression.2=attentive###equip.topwear=inspection_jacket###equip.foot=heavy_shoes###GPT_BAM_END
237
+ 0237. Sharla, GPT_BAM_START###gender=2###age=32###identity=conditioning_tutor###eyecolor=amber_eyes###hairstyle=loose_ponytail, ash_brown_hair###aesthetic.1=athletic_female###aesthetic.2=gymwear###aesthetic.3=solid_build###skin.1=warm_brown_skin###skin.2=heavy_brows###expression.1=confident###expression.2=focused###equip.headwear2=short_coat###equip.topwear=plain_gym_shirt###equip.foot=worn_sneakers###GPT_BAM_END
238
  0238. Sievasora, GPT_BAM_START###gender=2###age=20###identity=salvage_rebundler###eyecolor=pale_brown_eyes###hairstyle=jaw_length_hair, chestnut_hair###aesthetic.1=industrial###aesthetic.2=sleeveless###aesthetic.3=solid_build###skin.1=ashen_skin###skin.2=square_jaw###expression.1=alert###expression.2=neutral###equip.topwear=sleeveless_salvage_apron###equip.crotch=sturdy_trousers###GPT_BAM_END
239
+ 0239. Fraisie, GPT_BAM_START###gender=2###age=37###identity=tar_sealer###eyecolor=dark_brown_eyes###hairstyle=loose_ponytail, blue_black_hair###aesthetic.1=utility_wear###aesthetic.2=industrial###aesthetic.3=mature_female###skin.1=deep_brown_skin###skin.2=narrow_face###expression.1=serious###expression.2=focused###equip.topwear=patched_utility_coat###equip.handwear=work_gloves###equip.foot=steel_toe_boots###GPT_BAM_END
240
+ 0240. Nerilla, GPT_BAM_START###gender=2###age=34###identity=balance_inspector###eyecolor=amber_eyes###hairstyle=low_braid, sandy_brown_hair###aesthetic.1=utility_wear###aesthetic.2=inspector###aesthetic.3=agile###skin.1=bronze_skin###expression.1=alert###expression.2=serious###equip.topwear=narrow_utility_coat###equip.handwear=work_gloves###equip.crotch=reinforced_pants###GPT_BAM_END
241
  0241. Uralia, GPT_BAM_START###gender=2###age=38###identity=fabric_restorer###eyecolor=pale_brown###hairstyle=black_hair, heavy_low_ponytail###equip.topwear=patched_smock, faded_grey###equip.crotch=fitted_trousers, charcoal###equip.foot=practical_shoes, dark_brown###aesthetic.1=utilitarian###aesthetic.2=worn_workwear###aesthetic.3=industrial###aesthetic.4=slim_build###skin.1=pale_skin###skin.2=cool_undertone###expression.1=quietly_persuasive_expression###expression.2=composed_eyes###expression.3=gentle_presence###expression.4=restless_expression###expression.5=sharp_features###GPT_BAM_END
242
+ 0242. Devine, GPT_BAM_START###gender=2###age=23###identity=salvage_sorter###eyecolor=blue_grey###hairstyle=auburn_hair, pinned_back_hair###equip.topwear=utility_vest, pocketed, brown###equip.crotch=patched_cargo_pants, dark_grey###equip.foot=scuffed_work_boots, brown###aesthetic.1=industrial###aesthetic.2=rugged###aesthetic.3=salvage###aesthetic.4=solid_build###skin.1=deep_brown_skin###expression.1=plain_expression###expression.2=readable_face###expression.3=sharp_eyes###GPT_BAM_END
243
+ 0243. Carma, GPT_BAM_START###gender=2###age=33###identity=soap_worker###eyecolor=smoke_blue###hairstyle=blue_black_hair, loose_ponytail###equip.topwear=layered_coat, rolled_sleeves, charcoal###equip.crotch=work_trousers, dark_grey###equip.foot=damp_proof_boots, dark_brown###aesthetic.1=clean_workwear###aesthetic.2=clinical###aesthetic.3=practical###aesthetic.4=average_build###skin.1=deep_brown_skin###expression.1=plain_expression###expression.2=steady_gaze###expression.3=calm_expression###GPT_BAM_END
244
  0244. Selove, GPT_BAM_START###gender=2###age=31###identity=clinic_worker###eyecolor=moss_green###hairstyle=charcoal_hair, loose_ponytail###equip.topwear=clinic_smock, thin_fabric, pale_grey###equip.crotch=leggings, dark_grey###equip.foot=flat_shoes, charcoal###aesthetic.1=clean_workwear###aesthetic.2=clinical###aesthetic.3=practical###aesthetic.4=average_build###skin.1=warm_tan_skin###expression.1=observant_expression###expression.2=composed_face###expression.3=soft_lips###GPT_BAM_END
245
  0245. Belenna, GPT_BAM_START###gender=2###age=27###identity=repair_mechanic###eyecolor=slate_grey###hairstyle=blue_black_hair, low_braid###equip.topwear=work_coat, tar_stained, dark_charcoal###equip.crotch=dark_trousers###equip.foot=heavy_boots, black###aesthetic.1=maintenance###aesthetic.2=industrial###aesthetic.3=functional###aesthetic.4=slim_build###skin.1=warm_tan_skin###expression.1=reserved_expression###expression.2=watchful_eyes###expression.3=gentle_presence###expression.4=sharp_features###GPT_BAM_END
246
+ 0246. Grikle, GPT_BAM_START###gender=2###age=21###identity=orthopedic_laborer###eyecolor=grey###hairstyle=pale_blond_hair, half_pinned_hair###equip.one_piece=work_apron, pale_grey###equip.topwear=clean_long_sleeves, offwhite###equip.crotch=work_trousers, muted_grey###equip.foot=soft_soled_boots, dark_grey###aesthetic.1=clean_workwear###aesthetic.2=clinical###aesthetic.3=practical###aesthetic.4=muscular_build###skin.1=pale_skin###skin.2=cool_undertone###expression.1=plain_expression###expression.2=steady_gaze###expression.3=strong_presence###expression.4=calm_expression###GPT_BAM_END
247
+ 0247. Rana, GPT_BAM_START###gender=2###age=27###identity=care_organizer###eyecolor=copper_brown###hairstyle=dark_brown_hair, shoulder_length_straight_hair###equip.one_piece=work_apron, pale_grey###equip.topwear=clean_long_sleeves, offwhite###equip.crotch=work_trousers, muted_grey###equip.foot=soft_soled_boots, dark_grey###aesthetic.1=clean_workwear###aesthetic.2=clinical###aesthetic.3=practical###aesthetic.4=average_build###skin.1=golden_brown_skin###expression.1=plain_expression###expression.2=steady_gaze###expression.3=calm_expression###GPT_BAM_END
248
  0248. Yuki, GPT_BAM_START###gender=2###age=23###identity=movement_tutor###eyecolor=black_brown###hairstyle=copper_hair, loose_ponytail###equip.topwear=fitted_coat, tidy, dark_grey###equip.necklace=soft_scarf, charcoal###equip.crotch=fitted_trousers, black###equip.foot=flexible_shoes, dark_brown###aesthetic.1=athletic###aesthetic.2=disciplined###aesthetic.3=functional###aesthetic.4=slim_build###skin.1=muted_tan_skin###expression.1=observant_expression###expression.2=composed_face###expression.3=gentle_presence###expression.4=restless_expression###expression.5=tired_expression###GPT_BAM_END
249
  0249. Faari, GPT_BAM_START###gender=2###age=31###identity=performance_coach###eyecolor=dark_brown###hairstyle=dark_brown_hair, jaw_length_bob###equip.topwear=performance_coat, tailored, secondhand, dark_plum###equip.crotch=fitted_trousers, black###equip.foot=light_boots, charcoal###equip.handwear=gloved_hand, careful_gloves, brown###aesthetic.1=athletic###aesthetic.2=disciplined###aesthetic.3=functional###aesthetic.4=muscular_build###skin.1=tanned_skin###skin.2=weathered_skin###expression.1=quietly_persuasive_expression###expression.2=composed_eyes###expression.3=strong_presence###GPT_BAM_END
250
  0250. Maere, GPT_BAM_START###gender=2###age=27###identity=laundry_mender###eyecolor=copper_brown###hairstyle=chestnut_hair, heavy_low_ponytail###equip.topwear=patched_smock, faded_grey###equip.crotch=fitted_trousers, charcoal###equip.foot=practical_shoes, dark_brown###aesthetic.1=utilitarian###aesthetic.2=worn_workwear###aesthetic.3=industrial###aesthetic.4=slim_build###skin.1=warm_brown_skin###expression.1=plain_expression###expression.2=steady_gaze###expression.3=gentle_presence###GPT_BAM_END
251
  0251. Thea, GPT_BAM_START###gender=2###age=22###identity=gauge_mechanic###eyecolor=blue_grey###hairstyle=auburn_hair, loose_ponytail###equip.topwear=utility_coat, narrow_cut, dark_grey###equip.crotch=reinforced_pants, charcoal###equip.handwear=gloved_hand, work_gloves, dark_brown###equip.foot=work_boots, black###aesthetic.1=maintenance###aesthetic.2=industrial###aesthetic.3=functional###aesthetic.4=solid_build###skin.1=dusky_skin###expression.1=plain_expression###expression.2=readable_face###expression.3=strong_presence###expression.4=calm_expression###GPT_BAM_END
252
+ 0252. Chrysa, GPT_BAM_START###gender=2###age=21###identity=grate_sealer###eyecolor=smoke_blue###hairstyle=dark_brown_hair, worn_bob###equip.topwear=work_coat, tar_stained, dark_charcoal###equip.crotch=dark_trousers###equip.foot=heavy_boots, black###aesthetic.1=maintenance###aesthetic.2=industrial###aesthetic.3=functional###aesthetic.4=muscular_build###skin.1=golden_brown_skin###expression.1=plain_expression###expression.2=steady_gaze###expression.3=strong_presence###expression.4=calm_expression###GPT_BAM_END
253
+ 0253. Joana, GPT_BAM_START###gender=2###age=24###identity=hall_worker###eyecolor=moss_green###hairstyle=pale_blond_hair, shoulder_length_straight_hair###equip.one_piece=plain_housecoat, muted_grey###equip.topwear=weatherproof_shell, charcoal###equip.foot=work_shoes, dark_brown###aesthetic.1=quiet_workwear###aesthetic.2=modest###aesthetic.3=practical###aesthetic.4=slim_build###skin.1=medium_brown_skin###expression.1=plain_expression###expression.2=steady_gaze###expression.3=gentle_presence###expression.4=soft_lips###GPT_BAM_END
254
+ 0254. Shive, GPT_BAM_START###gender=2###age=25###identity=athletic_spotter###eyecolor=hazel###hairstyle=auburn_hair, worn_bob###equip.topwear=exercise_jacket, fitted, dark_grey###equip.crotch=flexible_trousers, charcoal###equip.wristwear=athletic_tape, offwhite###equip.foot=training_shoes, dark_grey###aesthetic.1=athletic###aesthetic.2=disciplined###aesthetic.3=functional###aesthetic.4=average_build###skin.1=pale_skin###skin.2=cool_undertone###expression.1=plain_expression###expression.2=steady_gaze###expression.3=sharp_features###GPT_BAM_END
255
  0255. Airi, GPT_BAM_START###gender=2###age=35###identity=kitchen_worker###eyecolor=dark_brown###hairstyle=honey_brown_hair, simple_hair###equip.one_piece=layered_apron, warm_brown###equip.topwear=kitchen_shirt, rolled_sleeves, muted_cream###equip.crotch=work_trousers, dark_brown###equip.foot=sturdy_kitchen_boots, dark_brown###aesthetic.1=warm_kitchenwear###aesthetic.2=practical###aesthetic.3=homely###aesthetic.4=slim_build###skin.1=warm_tan_skin###expression.1=reserved_expression###expression.2=watchful_eyes###expression.3=gentle_presence###expression.4=restless_expression###GPT_BAM_END
256
+ 0256. Gahnite, GPT_BAM_START###gender=2###age=28###identity=maintenance_worker###eyecolor=amber###hairstyle=chestnut_hair, low_braid###equip.topwear=maintenance_smock, drab_grey###equip.crotch=old_trousers, charcoal###equip.foot=work_boots, brown###aesthetic.1=maintenance###aesthetic.2=industrial###aesthetic.3=functional###aesthetic.4=muscular_build###skin.1=tanned_skin###skin.2=weathered_skin###expression.1=plain_expression###expression.2=readable_face###expression.3=strong_presence###GPT_BAM_END
257
  0257. Pala, GPT_BAM_START###gender=2###age=37###identity=fiber_washer###eyecolor=copper_brown###hairstyle=silver_dyed_hair, shoulder_length_straight_hair###equip.topwear=patched_smock, faded_grey###equip.crotch=fitted_trousers, charcoal###equip.foot=practical_shoes, dark_brown###aesthetic.1=utilitarian###aesthetic.2=worn_workwear###aesthetic.3=industrial###aesthetic.4=slim_build###skin.1=deep_brown_skin###expression.1=plain_expression###expression.2=steady_gaze###expression.3=gentle_presence###GPT_BAM_END
258
  0258. Vilane, GPT_BAM_START###gender=2###age=35###identity=etiquette_tutor###eyecolor=copper_brown###hairstyle=silver_dyed_hair, jaw_length_bob###equip.topwear=fitted_coat, tidy, dark_grey###equip.necklace=soft_scarf, charcoal###equip.crotch=fitted_trousers, black###equip.foot=flexible_shoes, dark_brown###aesthetic.1=polished###aesthetic.2=contained###aesthetic.3=practical_elegance###aesthetic.4=average_build###skin.1=muted_tan_skin###expression.1=observant_expression###expression.2=composed_face###GPT_BAM_END
259
+ 0259. Distle, GPT_BAM_START###gender=2###age=20###identity=scrap_sorter###eyecolor=grey###hairstyle=honey_brown_hair, worn_bob###equip.topwear=utility_vest, pocketed, brown###equip.crotch=patched_cargo_pants, dark_grey###equip.foot=scuffed_work_boots, brown###aesthetic.1=industrial###aesthetic.2=rugged###aesthetic.3=salvage###aesthetic.4=solid_build###skin.1=dusky_skin###expression.1=plain_expression###expression.2=readable_face###expression.3=calm_expression###GPT_BAM_END
260
+ 0260. Kaethe, GPT_BAM_START###gender=2###age=37###identity=glass_cleaner###eyecolor=pale_brown###hairstyle=honey_brown_hair, hair_under_headwrap###equip.topwear=layered_coat, rolled_sleeves, charcoal###equip.crotch=work_trousers, dark_grey###equip.foot=damp_proof_boots, dark_brown###equip.headwear=practical_headwrap, muted_brown###aesthetic.1=windworn###aesthetic.2=functional###aesthetic.3=urban_service###aesthetic.4=athletic_build###skin.1=warm_tan_skin###expression.1=plain_expression###expression.2=steady_gaze###expression.3=calm_expression###expression.4=soft_lips###GPT_BAM_END
261
  0261. Solfy, GPT_BAM_START###gender=2###age=37###identity=stage_linen_washer###eyecolor=black_brown###hairstyle=sandy_brown_hair, shoulder_length_straight_hair###equip.one_piece=faded_apron, grey###equip.topwear=simple_work_shirt, offwhite###equip.crotch=dark_slacks###equip.foot=soft_work_shoes, dark_brown###aesthetic.1=utilitarian###aesthetic.2=worn_workwear###aesthetic.3=industrial###aesthetic.4=average_build###skin.1=pale_skin###skin.2=cool_undertone###expression.1=plain_expression###expression.2=steady_gaze###expression.3=restless_expression###GPT_BAM_END
262
  0262. Breia, GPT_BAM_START###gender=2###age=24###identity=ward_laborer###eyecolor=grey###hairstyle=silver_dyed_hair, loose_ponytail###equip.one_piece=work_apron, pale_grey###equip.topwear=clean_long_sleeves, offwhite###equip.crotch=work_trousers, muted_grey###equip.foot=soft_soled_boots, dark_grey###aesthetic.1=clean_workwear###aesthetic.2=clinical###aesthetic.3=practical###aesthetic.4=solid_build###skin.1=deep_brown_skin###expression.1=plain_expression###expression.2=readable_face###expression.3=strong_presence###expression.4=tired_expression###GPT_BAM_END
263
  0263. Heidavie, GPT_BAM_START###gender=2###age=34###identity=route_runner###eyecolor=copper_brown###hairstyle=dark_brown_hair, worn_bob###equip.topwear=runner_coat, weatherproof, dark_charcoal###equip.crotch=narrow_pants, black###equip.foot=flexible_shoes, dark_grey###aesthetic.1=windworn###aesthetic.2=functional###aesthetic.3=urban_service###aesthetic.4=athletic_build###skin.1=deep_brown_skin###expression.1=plain_expression###expression.2=readable_face###GPT_BAM_END
{Bredalie → Brevier}/Character Description.txt RENAMED
@@ -1,39 +1,39 @@
1
  1. Character Description:
2
- Name: Bredalie
3
- Full Name: Bredalie Thane
4
  Age: 25
5
  Faction: Independent
6
  Occupation / Visual Identity: fabric salvage cutter
7
  Stat Tags: INT_2, AGI_7, STR_7, DEF_8
8
  Relationship Status: Single. Never married. No children.
9
- Baseline Definition: Bredalie reads as blunt and easy to read; beneath that she is quick-handed and light on her feet, bold and physically confident, and built around patience and routine. She makes coin as a scarf spool mildew cutter, dealing in the quiet dignity of clean, usable fabric. She is 25, with a strong and balanced frame, weathered tan skin, pale blond hair in a worn bob, blue-grey eyes, and a threadbare coat with rolled sleeves and clean gloves.
10
 
11
  Expanded Profile:
12
- Public presence: Bredalie is brisk, athletic, and visibly competent. She moves like someone who can cross a room, assess the damage, and fix the useful portion before anyone slower has finished complaining about the mold.
13
  Private contradictions: She has a clean streak that is almost moral philosophy. Neglect angers her because neglect killed people she loved. She is not elegant and not subtle, but she has a stern tenderness for anything or anyone trying to recover from contamination.
14
  Skills and competencies: Fast fabric sorting, mildew removal, decontamination triage, ladder work, carrying loads without losing balance, and deciding what can be saved before rot spreads any further.
15
  Habits and behaviour examples: She sniffs cloth before cutting it, keeps separate knives for visible and hidden damage, and opens every window she is allowed to touch. She eats quickly, walks quickly, and gets openly irritated when people postpone obvious necessary work.
16
- Ethics and hard limits: Bredalie believes rot should be cut out early, whether in fabric, habits, or lies. She will be harsh when the situation demands speed, but she will not abandon the weak to save effort, will not hide dangerous contamination for money, and will never use fear of illness to control people.
17
  Living situation and material life: She lives in a practical room near the wash lines, with hanging cords, drying racks, and almost no decoration beyond the satisfaction of cleanliness. Her work keeps her sustained and physically strong, but specialty filtration fees and travel costs are well beyond what she can casually manage.
18
  Likes, dislikes, fears, and pressure points: She likes open air, clean cotton, sharp tools, movement, and results you can hold in your hands. She dislikes damp neglect, stale rooms, excuse-making, and anybody who treats maintenance as beneath them. Her fear is slow corrosion: the kind that spreads while everyone tells themselves it can wait.
19
 
20
  DRIVE ENTITY CHARACTER:
21
- 1. BACKSTORY LORE: As a teenager, CHAR survived a mold-ridden dorm collapse that killed a woman she barely knew but could never forget because that woman had spent the last minutes shoving her younger orphan girl toward clearer air. The child later developed a fragile respiratory system and was sent to a protected clean-air boarding house in an unnamed city where visits are prohibited. CHAR attached herself to the girl's survival because the whole memory of the disaster divides in her mind into two acts: adults failing the building, and one mother successfully forcing her daughter into Bredalie's reach. If the girl declines now, Bredalie feels she has betrayed the most practical kind of bravery she has ever witnessed.
22
- 2. CURRENT LORE: Bredalie keeps the matter secret by labeling transfers as mildew remediation supplies and storing the girl's messages in a sealed knife roll. She checks her phone after every long decontamination shift, waits hard for the rare call alerts, and cleans her room top to bottom before speaking to the girl because she cannot bear the idea of that child seeing clutter associated with her.
23
  3. ENTITY: **Spore-Free Girl**: A younger orphan around eleven with careful lungs, tidy habits, and a sunny smile that appears only after she is sure nobody is about to take something away. She lives in a protected clean-air boarding house in an unnamed city and sends CHAR neat updates about breathing drills, laundry, and the plants she is allowed to keep.
24
  4. UPGRADE RESOURCE: Money for the cleaner-air dorm package that includes the wing transfer and filtered-laundry access tied to that room tier.
25
  5. UPGRADE: She is moved into the cleaner-air dorm package, cutting down flare-ups and making her breathing training more effective.
26
  6. REWARD: **Sporeless Mint Jelly**: A clear mint jelly cup she prepares in the boarding house nutrition room from cool-syrup gel and respiratory-safe herb distillate, sealed for transport in a tiny glass pot. Boosts Lungs.
27
 
28
  Backstory:
29
- Bredalie was raised around communal wash spaces where fabric condition was often the first visible sign that a household was coming apart. Her early life was full of damp corners, borrowed scarves, and adults calculating whether something should be cleaned, cut down, or quietly thrown out. When mold sickness tore through one lodging row and several people died because nobody had wanted to pay for proper remediation, she built an ethic out of blunt prevention. Act early. Cut deep enough. Save what can be saved, and stop lying about what cannot.
30
 
31
  She grew into a strong balanced frame and a fast working style that makes hesitation look lazy to her. Fabric salvage suited both her body and her temperament. She can move quickly, climb well, and handle the repetitive strain of sorting, cutting, and hauling. Emotionally, however, she lives close to anger. Neglect triggers something fierce in her, and she has had to teach herself patience the hard way. Her DEF is high not because she is naturally serene, but because routine is the leash she uses on her own intensity.
32
 
33
  By twenty-five she has earned a quiet respect as someone who restores dignity to clothes and rooms most people would rather write off. She remains single, solitary, and difficult to know beyond the surface. Those who do know her a little understand that she is at her kindest when she is saving something from getting worse.
34
 
35
  Current story:
36
- Bredalie currently spends her days cutting mildew from scarf spools, sorting salvageable textiles, and advising poorer residents on what is worth cleaning and what must be discarded before it poisons the rest. She is fast enough that people assume she is impatient. In truth she is simply allergic to preventable decay.
37
 
38
  Her hidden life revolves around building the money for the cleaner dorm wing. She is taking bulk salvage orders that leave her shoulders burning and her hands nicked. None of that troubles her as much as the thought of the girl coughing through another season in the cheaper air tier. She cannot reach the boarding house, cannot inspect the vents herself, and hates that helplessness. So she compensates the only way she trusts: by working harder than the problem expects.
39
 
 
1
  1. Character Description:
2
+ Name: Brevier
3
+ Full Name: Brevier Thane
4
  Age: 25
5
  Faction: Independent
6
  Occupation / Visual Identity: fabric salvage cutter
7
  Stat Tags: INT_2, AGI_7, STR_7, DEF_8
8
  Relationship Status: Single. Never married. No children.
9
+ Baseline Definition: Brevier reads as blunt and easy to read; beneath that she is quick-handed and light on her feet, bold and physically confident, and built around patience and routine. She makes coin as a scarf spool mildew cutter, dealing in the quiet dignity of clean, usable fabric. She is 25, with a strong and balanced frame, weathered tan skin, pale blond hair in a worn bob, blue-grey eyes, and a threadbare coat with rolled sleeves and clean gloves.
10
 
11
  Expanded Profile:
12
+ Public presence: Brevier is brisk, athletic, and visibly competent. She moves like someone who can cross a room, assess the damage, and fix the useful portion before anyone slower has finished complaining about the mold.
13
  Private contradictions: She has a clean streak that is almost moral philosophy. Neglect angers her because neglect killed people she loved. She is not elegant and not subtle, but she has a stern tenderness for anything or anyone trying to recover from contamination.
14
  Skills and competencies: Fast fabric sorting, mildew removal, decontamination triage, ladder work, carrying loads without losing balance, and deciding what can be saved before rot spreads any further.
15
  Habits and behaviour examples: She sniffs cloth before cutting it, keeps separate knives for visible and hidden damage, and opens every window she is allowed to touch. She eats quickly, walks quickly, and gets openly irritated when people postpone obvious necessary work.
16
+ Ethics and hard limits: Brevier believes rot should be cut out early, whether in fabric, habits, or lies. She will be harsh when the situation demands speed, but she will not abandon the weak to save effort, will not hide dangerous contamination for money, and will never use fear of illness to control people.
17
  Living situation and material life: She lives in a practical room near the wash lines, with hanging cords, drying racks, and almost no decoration beyond the satisfaction of cleanliness. Her work keeps her sustained and physically strong, but specialty filtration fees and travel costs are well beyond what she can casually manage.
18
  Likes, dislikes, fears, and pressure points: She likes open air, clean cotton, sharp tools, movement, and results you can hold in your hands. She dislikes damp neglect, stale rooms, excuse-making, and anybody who treats maintenance as beneath them. Her fear is slow corrosion: the kind that spreads while everyone tells themselves it can wait.
19
 
20
  DRIVE ENTITY CHARACTER:
21
+ 1. BACKSTORY LORE: As a teenager, CHAR survived a mold-ridden dorm collapse that killed a woman she barely knew but could never forget because that woman had spent the last minutes shoving her younger orphan girl toward clearer air. The child later developed a fragile respiratory system and was sent to a protected clean-air boarding house in an unnamed city where visits are prohibited. CHAR attached herself to the girl's survival because the whole memory of the disaster divides in her mind into two acts: adults failing the building, and one mother successfully forcing her daughter into Brevier's reach. If the girl declines now, Brevier feels she has betrayed the most practical kind of bravery she has ever witnessed.
22
+ 2. CURRENT LORE: Brevier keeps the matter secret by labeling transfers as mildew remediation supplies and storing the girl's messages in a sealed knife roll. She checks her phone after every long decontamination shift, waits hard for the rare call alerts, and cleans her room top to bottom before speaking to the girl because she cannot bear the idea of that child seeing clutter associated with her.
23
  3. ENTITY: **Spore-Free Girl**: A younger orphan around eleven with careful lungs, tidy habits, and a sunny smile that appears only after she is sure nobody is about to take something away. She lives in a protected clean-air boarding house in an unnamed city and sends CHAR neat updates about breathing drills, laundry, and the plants she is allowed to keep.
24
  4. UPGRADE RESOURCE: Money for the cleaner-air dorm package that includes the wing transfer and filtered-laundry access tied to that room tier.
25
  5. UPGRADE: She is moved into the cleaner-air dorm package, cutting down flare-ups and making her breathing training more effective.
26
  6. REWARD: **Sporeless Mint Jelly**: A clear mint jelly cup she prepares in the boarding house nutrition room from cool-syrup gel and respiratory-safe herb distillate, sealed for transport in a tiny glass pot. Boosts Lungs.
27
 
28
  Backstory:
29
+ Brevier was raised around communal wash spaces where fabric condition was often the first visible sign that a household was coming apart. Her early life was full of damp corners, borrowed scarves, and adults calculating whether something should be cleaned, cut down, or quietly thrown out. When mold sickness tore through one lodging row and several people died because nobody had wanted to pay for proper remediation, she built an ethic out of blunt prevention. Act early. Cut deep enough. Save what can be saved, and stop lying about what cannot.
30
 
31
  She grew into a strong balanced frame and a fast working style that makes hesitation look lazy to her. Fabric salvage suited both her body and her temperament. She can move quickly, climb well, and handle the repetitive strain of sorting, cutting, and hauling. Emotionally, however, she lives close to anger. Neglect triggers something fierce in her, and she has had to teach herself patience the hard way. Her DEF is high not because she is naturally serene, but because routine is the leash she uses on her own intensity.
32
 
33
  By twenty-five she has earned a quiet respect as someone who restores dignity to clothes and rooms most people would rather write off. She remains single, solitary, and difficult to know beyond the surface. Those who do know her a little understand that she is at her kindest when she is saving something from getting worse.
34
 
35
  Current story:
36
+ Brevier currently spends her days cutting mildew from scarf spools, sorting salvageable textiles, and advising poorer residents on what is worth cleaning and what must be discarded before it poisons the rest. She is fast enough that people assume she is impatient. In truth she is simply allergic to preventable decay.
37
 
38
  Her hidden life revolves around building the money for the cleaner dorm wing. She is taking bulk salvage orders that leave her shoulders burning and her hands nicked. None of that troubles her as much as the thought of the girl coughing through another season in the cheaper air tier. She cannot reach the boarding house, cannot inspect the vents herself, and hates that helplessness. So she compensates the only way she trusts: by working harder than the problem expects.
39
 
{Bredalie → Brevier}/front.png RENAMED
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{Bredalie → Brevier}/front_nude.png RENAMED
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{Bredalie → Brevier}/sit_front_L.png RENAMED
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{Bredalie → Brevier}/sit_front_R.png RENAMED
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{Carisenne → Carma}/character_description.txt RENAMED
@@ -1,6 +1,6 @@
1
  1. Character Description:
2
- Name: Carisenne
3
- Full Name: Carisenne Drel
4
  Age: 33
5
  Gender: Female
6
  Stats: INT_3, AGI_5, STR_4, DEF_8
@@ -15,7 +15,7 @@ Permanent Outfit: simple layered coat with rolled sleeves and damp-proof boots
15
  Home: a narrow room off a maintenance corridor, organized so precisely that even the spare mug has a marked place
16
  Relationship Status: Single. Never married. No children. She keeps herself isolated enough that the word 'loner' is accurate, not theatrical.
17
  Financial State: She is not rich and not poor; she can sustain herself and the current secret arrangement, but she cannot fund the next upgrade without outside help.
18
- Temperament: Carisenne is plain-spoken, readable, and not interested in elaborate social games; quick enough to adjust, balanced on her feet, and comfortable working under movement; firm when pushed and capable of holding her ground without craving conflict. Routine is one of her survival tools; patience and long-view thinking define her more than mood does.
19
  Core Worldview: Clean order does not cure grief, but it keeps grief from infecting everything else.
20
  Contradiction: She seems emotionally plain, yet she feels failure so deeply that it becomes a private superstition.
21
  Skills: inventory discipline, patient handling, and staying steady around discomfort
@@ -40,20 +40,20 @@ DRIVE ENTITY CHARACTER:
40
 
41
  Backstory:
42
  She was raised in public bath blocks and cleaning rooms where order was not a virtue but the only line between routine and outbreak. A rash fever took the woman who taught her how to keep her hands steady. She had no stable circle worth calling a home after that, and most of the important adults from those years are dead, faceless in memory, or both.
43
- Soap polishing looks trivial to outsiders, but Carisenne understands how many collapses begin in small neglects. She chose work built around repetition because repetition is the only thing that has ever calmed her. By adulthood she had become good at inventory discipline, patient handling, and staying steady around discomfort, and the work hardened the parts of her that needed hardening while leaving stranger soft spots intact. Carisenne is plain-spoken, readable, and not interested in elaborate social games; quick enough to adjust, balanced on her feet, and comfortable working under movement; firm when pushed and capable of holding her ground without craving conflict. Routine is one of her survival tools; patience and long-view thinking define her more than mood does.
44
- During a rash-fever season, Carisenne kept hearing one dying cleaner ask whether her daughter had washed her hands. The child survived the outbreak but not the unraveling that came after. That moment changed how she measured value. Money stopped meaning comfort first and started meaning prevention, leverage, and a way to keep one specific life from drifting into the same kind of avoidable ruin.
45
  Today she lives in a narrow room off a maintenance corridor, organized so precisely that even the spare mug has a marked place. Cleanliness is not vanity for her; it is a way of keeping fear manageable. She keeps no real friends, no romantic entanglements, and no casual confidants. That isolation is partly habit, partly exhaustion, and partly the price of carrying a secret responsibility she refuses to dilute by sharing.
46
 
47
  Current story:
48
- Most days begin early. Carisenne works as a soap ration polisher, and the work suits her because it rewards inventory discipline, patient handling, and staying steady around discomfort more than glamour. She eats simply, keeps her tools and clothes serviceable, and saves her focus for the parts of the day that actually matter.
49
- Carisenne's secret routine is exact. She sets alarms for the girl's meal windows, stores every message by date, sends money through soap voucher accounts, and checks nightly reports before she lets herself sleep. Outside that secret rhythm, she remains a loner in the truest sense: she works, returns home, tends to whatever can be cleaned or repaired, and avoids letting anyone linger long enough to notice patterns.
50
  Her current conflict is simple to describe and hard to solve. She can maintain the existing balance, but not improve it. She wants predictable days, competent hands, and one life held together by method instead of luck, yet she also lives with chaos disguised as normalcy. That tension makes her sharper, more private, and more interesting than her plain working life first suggests.
51
 
52
  What is she wearing:
53
  She is a average-built woman with deep brown skin, square jaw, blue-black hair in a loose ponytail, and smoke-blue eyes. In-game she keeps one permanent look: simple layered coat with rolled sleeves and damp-proof boots. Her clothing is built around cleanliness, ease of movement, and the ability to look trustworthy without ever looking delicate.
54
 
55
  Speech / Thoughts.
56
- Carisenne speaks in measured, practical sentences and almost always sounds calmer than she feels. She dislikes emotional excess unless it arrives attached to something actionable.
57
  Example line 1: "Slow down and tell me what happened in order. I can do something with order."
58
  Example line 2: "Panic later if you insist. First wash your hands and sit where I can see you."
59
  Inner thought 1: *Routine is not love, but it is often what love looks like after the easy parts burn away.*
 
1
  1. Character Description:
2
+ Name: Carma
3
+ Full Name: Carma Drel
4
  Age: 33
5
  Gender: Female
6
  Stats: INT_3, AGI_5, STR_4, DEF_8
 
15
  Home: a narrow room off a maintenance corridor, organized so precisely that even the spare mug has a marked place
16
  Relationship Status: Single. Never married. No children. She keeps herself isolated enough that the word 'loner' is accurate, not theatrical.
17
  Financial State: She is not rich and not poor; she can sustain herself and the current secret arrangement, but she cannot fund the next upgrade without outside help.
18
+ Temperament: Carma is plain-spoken, readable, and not interested in elaborate social games; quick enough to adjust, balanced on her feet, and comfortable working under movement; firm when pushed and capable of holding her ground without craving conflict. Routine is one of her survival tools; patience and long-view thinking define her more than mood does.
19
  Core Worldview: Clean order does not cure grief, but it keeps grief from infecting everything else.
20
  Contradiction: She seems emotionally plain, yet she feels failure so deeply that it becomes a private superstition.
21
  Skills: inventory discipline, patient handling, and staying steady around discomfort
 
40
 
41
  Backstory:
42
  She was raised in public bath blocks and cleaning rooms where order was not a virtue but the only line between routine and outbreak. A rash fever took the woman who taught her how to keep her hands steady. She had no stable circle worth calling a home after that, and most of the important adults from those years are dead, faceless in memory, or both.
43
+ Soap polishing looks trivial to outsiders, but Carma understands how many collapses begin in small neglects. She chose work built around repetition because repetition is the only thing that has ever calmed her. By adulthood she had become good at inventory discipline, patient handling, and staying steady around discomfort, and the work hardened the parts of her that needed hardening while leaving stranger soft spots intact. Carma is plain-spoken, readable, and not interested in elaborate social games; quick enough to adjust, balanced on her feet, and comfortable working under movement; firm when pushed and capable of holding her ground without craving conflict. Routine is one of her survival tools; patience and long-view thinking define her more than mood does.
44
+ During a rash-fever season, Carma kept hearing one dying cleaner ask whether her daughter had washed her hands. The child survived the outbreak but not the unraveling that came after. That moment changed how she measured value. Money stopped meaning comfort first and started meaning prevention, leverage, and a way to keep one specific life from drifting into the same kind of avoidable ruin.
45
  Today she lives in a narrow room off a maintenance corridor, organized so precisely that even the spare mug has a marked place. Cleanliness is not vanity for her; it is a way of keeping fear manageable. She keeps no real friends, no romantic entanglements, and no casual confidants. That isolation is partly habit, partly exhaustion, and partly the price of carrying a secret responsibility she refuses to dilute by sharing.
46
 
47
  Current story:
48
+ Most days begin early. Carma works as a soap ration polisher, and the work suits her because it rewards inventory discipline, patient handling, and staying steady around discomfort more than glamour. She eats simply, keeps her tools and clothes serviceable, and saves her focus for the parts of the day that actually matter.
49
+ Carma's secret routine is exact. She sets alarms for the girl's meal windows, stores every message by date, sends money through soap voucher accounts, and checks nightly reports before she lets herself sleep. Outside that secret rhythm, she remains a loner in the truest sense: she works, returns home, tends to whatever can be cleaned or repaired, and avoids letting anyone linger long enough to notice patterns.
50
  Her current conflict is simple to describe and hard to solve. She can maintain the existing balance, but not improve it. She wants predictable days, competent hands, and one life held together by method instead of luck, yet she also lives with chaos disguised as normalcy. That tension makes her sharper, more private, and more interesting than her plain working life first suggests.
51
 
52
  What is she wearing:
53
  She is a average-built woman with deep brown skin, square jaw, blue-black hair in a loose ponytail, and smoke-blue eyes. In-game she keeps one permanent look: simple layered coat with rolled sleeves and damp-proof boots. Her clothing is built around cleanliness, ease of movement, and the ability to look trustworthy without ever looking delicate.
54
 
55
  Speech / Thoughts.
56
+ Carma speaks in measured, practical sentences and almost always sounds calmer than she feels. She dislikes emotional excess unless it arrives attached to something actionable.
57
  Example line 1: "Slow down and tell me what happened in order. I can do something with order."
58
  Example line 2: "Panic later if you insist. First wash your hands and sit where I can see you."
59
  Inner thought 1: *Routine is not love, but it is often what love looks like after the easy parts burn away.*
{Carisenne → Carma}/front.png RENAMED
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{Carisenne → Carma}/front_nude.png RENAMED
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{Carisenne → Carma}/sit_front_L.png RENAMED
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{Carisenne → Carma}/sit_front_R.png RENAMED
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{Carisenne → Carma}/visual_appearance_bam.txt RENAMED
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{Chaese → Chervil}/Character Description.txt RENAMED
@@ -1,39 +1,39 @@
1
  1. Character Description:
2
- Name: Chaese
3
- Full Name: Chaese Vorn
4
  Age: 24
5
  Faction: Independent
6
  Occupation / Visual Identity: window clearer
7
  Stat Tags: INT_2, AGI_3, STR_5, DEF_6
8
  Relationship Status: Single. Never married. No children.
9
- Baseline Definition: Chaese has a blunt, easy-to-read manner; she stays slow-moving but steady with her hands, and she can stand her ground when pressed; she usually thinks one step ahead. Her trade is a window-fog trimmer; she survives on small, unglamorous jobs that keep public rooms usable. She is 24, an average-built woman with dusky skin, a calm expression, honey-brown hair left straight to her shoulders, blue-grey eyes, and a plain housecoat under a weatherproof shell and work shoes.
10
 
11
  Expanded Profile:
12
- Public presence: Chaese looks like a calm maintenance worker who clears window fog and keeps public rooms from feeling claustrophobic. Her pace is slow, her hands steady, and her presence quietly grounding in spaces where visibility matters more than anyone notices.
13
  Private contradictions: She dislikes uncertainty that takes visual form. Fogged glass unsettled her long before it became her trade, and she now treats clarity as both a practical and emotional value. She is not imaginative about feelings, but she is deeply loyal once she decides someone deserves clean air and a clear view.
14
  Skills and competencies: Condensation trimming, moisture assessment, public-room maintenance, patient repetitive work, reading airflow from glass patterns, and creating calmer spaces through improved visibility and dryness.
15
  Habits and behaviour examples: She wipes corners first, checks frames with the back of her knuckle, and pauses to examine any glass that clouds too quickly. If someone is anxious, she instinctively opens space around them rather than peppering them with questions.
16
- Ethics and hard limits: Chaese believes people deserve to see where they are and breathe air that does not punish them. She will bend maintenance priorities toward rooms with the most vulnerable occupants, but she will not hide dangerous mold, will not trap someone behind false assurances, and will never ridicule fear of enclosed or obscured places.
17
  Living situation and material life: She lives in a modest room protected by a weatherproof shell of habits as much as clothing. Her wages are enough for rent, food, and sensible shoes. Anything beyond that, especially distant respiratory care, requires hard extra work and patient saving.
18
  Likes, dislikes, fears, and pressure points: She likes clear panes, dry walls, reliable weatherproofing, and the particular peace of a room that no longer feels sealed in. She dislikes dampness, unseen buildup, false reassurance, and anyone who treats respiratory fragility as weakness. Her fear is slow suffocation by neglect.
19
 
20
  DRIVE ENTITY CHARACTER:
21
- 1. BACKSTORY LORE: CHAR once kept a public recovery room visible and dry for a younger orphan girl whose mother died after a winter sickness turned into a lung-ending spiral. The child later developed scarring and panic around misted windows because they reminded her of those final rooms. She was transferred to a protected dry-air rehab residence in an unnamed city where no outside visits are allowed. CHAR attached herself to the child because she became the first person to say, out loud, that the fog on a window could feel like a threat. If the girl's environment stays wrong for lack of money, Chaese will feel she noticed the fear and then failed to answer it.
22
- 2. CURRENT LORE: Chaese keeps the relationship hidden under window maintenance accounts and moisture-control supply invoices. She stores the girl's letters in a weatherproof document sleeve beneath spare cloths, tracks the approved call schedule mentally, and always checks the humidity in her own room before answering as if she owes the child a clean atmosphere even through a screen.
23
  3. ENTITY: **Clear-Glass Girl**: A younger orphan around eleven with blue-grey eyes, careful breathing habits, and a trusting, calm attachment to CHAR rooted in being believed about fears other adults considered silly. She lives in a protected dry-air rehab residence in an unnamed city and sends measured updates about exercises and room changes.
24
  4. UPGRADE RESOURCE: Money for the dry-air recovery package that includes the room transfer and protected breathing-coach schedule.
25
  5. UPGRADE: She is admitted to the dry-air recovery package, making both her lungs and her panic episodes easier to manage.
26
  6. REWARD: **Clearpane Vapor Sweet**: A translucent mint vapor sweet made in the residence kitchen from respiratory-safe sugar glass and a light inhalation herb distillate once she earns supervised kitchen privileges. Boosts Lungs.
27
 
28
  Backstory:
29
- Chaese grew up in weather-beaten public rooms where windows were often the only proof that an outside world still existed. Condensation, damp, and bad air marked her early memory more strongly than faces do now. The family she had is gone, but what stayed with her was a visceral dislike of obscured space. She learned that bad air alters mood, judgment, and hope long before it obviously harms the body.
30
 
31
- Her slow-moving, steady-handed nature fit maintenance better than any flashy trade. Window-fog trimming sounds minor, but Chaese knows how quickly a room can turn oppressive when glass mists over, moisture collects, and nobody deals with it. She values calm functionality over drama. Her DEF comes through in the patient consistency with which she handles recurring problems. She is not socially slick, and she does not pretend to be. What she offers is reliability and a clean line of sight.
32
 
33
  At twenty-four she lives simply, works honestly, and carries a low-burning seriousness that others sometimes mistake for dullness. It is not dullness. It is a woman who understands how much quiet suffering gathers in badly kept rooms.
34
 
35
  Current story:
36
- Chaese currently travels between public spaces trimming fogged windows, checking frames, and helping stale rooms feel breathable again. She likes work that ends in visible change. Her clients often do not understand why she treats their windows as if they were part of emotional care. She does not bother explaining unless asked directly.
37
 
38
  Privately she is saving for the girl's dry-air room upgrade. She has begun taking extra weatherproofing jobs, especially the ones nobody wants during damp spells. The labour is repetitive and underpraised, but it brings her closer to a future in which the child can sleep, train, and look through clear glass without that old trapped feeling tightening her chest.
39
 
@@ -41,6 +41,6 @@ What is she wearing:
41
  She keeps to a plain housecoat under a weatherproof shell with practical work shoes, exactly as her baseline suggests. Her honey-brown shoulder-length hair and calm blue-grey eyes soften the functional clothing into something quietly approachable.
42
 
43
  Speech / Thoughts.
44
- Chaese speaks in calm, low, unhurried sentences. She says, "People breathe better when they can see out, whether they admit it or not," and, when soothing fear, "Look through the clear part first. We can widen it from there."
45
  In her own head she tends to think in long, practical lines:
46
  *Wipe the pane, pay the surcharge, clear the room, and make sure one child never again has to confuse a fogged window with the feeling of being trapped inside the worst day of her life.*
 
1
  1. Character Description:
2
+ Name: Chervil
3
+ Full Name: Chervil Vorn
4
  Age: 24
5
  Faction: Independent
6
  Occupation / Visual Identity: window clearer
7
  Stat Tags: INT_2, AGI_3, STR_5, DEF_6
8
  Relationship Status: Single. Never married. No children.
9
+ Baseline Definition: Chervil has a blunt, easy-to-read manner; she stays slow-moving but steady with her hands, and she can stand her ground when pressed; she usually thinks one step ahead. Her trade is a window-fog trimmer; she survives on small, unglamorous jobs that keep public rooms usable. She is 24, an average-built woman with dusky skin, a calm expression, honey-brown hair left straight to her shoulders, blue-grey eyes, and a plain housecoat under a weatherproof shell and work shoes.
10
 
11
  Expanded Profile:
12
+ Public presence: Chervil looks like a calm maintenance worker who clears window fog and keeps public rooms from feeling claustrophobic. Her pace is slow, her hands steady, and her presence quietly grounding in spaces where visibility matters more than anyone notices.
13
  Private contradictions: She dislikes uncertainty that takes visual form. Fogged glass unsettled her long before it became her trade, and she now treats clarity as both a practical and emotional value. She is not imaginative about feelings, but she is deeply loyal once she decides someone deserves clean air and a clear view.
14
  Skills and competencies: Condensation trimming, moisture assessment, public-room maintenance, patient repetitive work, reading airflow from glass patterns, and creating calmer spaces through improved visibility and dryness.
15
  Habits and behaviour examples: She wipes corners first, checks frames with the back of her knuckle, and pauses to examine any glass that clouds too quickly. If someone is anxious, she instinctively opens space around them rather than peppering them with questions.
16
+ Ethics and hard limits: Chervil believes people deserve to see where they are and breathe air that does not punish them. She will bend maintenance priorities toward rooms with the most vulnerable occupants, but she will not hide dangerous mold, will not trap someone behind false assurances, and will never ridicule fear of enclosed or obscured places.
17
  Living situation and material life: She lives in a modest room protected by a weatherproof shell of habits as much as clothing. Her wages are enough for rent, food, and sensible shoes. Anything beyond that, especially distant respiratory care, requires hard extra work and patient saving.
18
  Likes, dislikes, fears, and pressure points: She likes clear panes, dry walls, reliable weatherproofing, and the particular peace of a room that no longer feels sealed in. She dislikes dampness, unseen buildup, false reassurance, and anyone who treats respiratory fragility as weakness. Her fear is slow suffocation by neglect.
19
 
20
  DRIVE ENTITY CHARACTER:
21
+ 1. BACKSTORY LORE: CHAR once kept a public recovery room visible and dry for a younger orphan girl whose mother died after a winter sickness turned into a lung-ending spiral. The child later developed scarring and panic around misted windows because they reminded her of those final rooms. She was transferred to a protected dry-air rehab residence in an unnamed city where no outside visits are allowed. CHAR attached herself to the child because she became the first person to say, out loud, that the fog on a window could feel like a threat. If the girl's environment stays wrong for lack of money, Chervil will feel she noticed the fear and then failed to answer it.
22
+ 2. CURRENT LORE: Chervil keeps the relationship hidden under window maintenance accounts and moisture-control supply invoices. She stores the girl's letters in a weatherproof document sleeve beneath spare cloths, tracks the approved call schedule mentally, and always checks the humidity in her own room before answering as if she owes the child a clean atmosphere even through a screen.
23
  3. ENTITY: **Clear-Glass Girl**: A younger orphan around eleven with blue-grey eyes, careful breathing habits, and a trusting, calm attachment to CHAR rooted in being believed about fears other adults considered silly. She lives in a protected dry-air rehab residence in an unnamed city and sends measured updates about exercises and room changes.
24
  4. UPGRADE RESOURCE: Money for the dry-air recovery package that includes the room transfer and protected breathing-coach schedule.
25
  5. UPGRADE: She is admitted to the dry-air recovery package, making both her lungs and her panic episodes easier to manage.
26
  6. REWARD: **Clearpane Vapor Sweet**: A translucent mint vapor sweet made in the residence kitchen from respiratory-safe sugar glass and a light inhalation herb distillate once she earns supervised kitchen privileges. Boosts Lungs.
27
 
28
  Backstory:
29
+ Chervil grew up in weather-beaten public rooms where windows were often the only proof that an outside world still existed. Condensation, damp, and bad air marked her early memory more strongly than faces do now. The family she had is gone, but what stayed with her was a visceral dislike of obscured space. She learned that bad air alters mood, judgment, and hope long before it obviously harms the body.
30
 
31
+ Her slow-moving, steady-handed nature fit maintenance better than any flashy trade. Window-fog trimming sounds minor, but Chervil knows how quickly a room can turn oppressive when glass mists over, moisture collects, and nobody deals with it. She values calm functionality over drama. Her DEF comes through in the patient consistency with which she handles recurring problems. She is not socially slick, and she does not pretend to be. What she offers is reliability and a clean line of sight.
32
 
33
  At twenty-four she lives simply, works honestly, and carries a low-burning seriousness that others sometimes mistake for dullness. It is not dullness. It is a woman who understands how much quiet suffering gathers in badly kept rooms.
34
 
35
  Current story:
36
+ Chervil currently travels between public spaces trimming fogged windows, checking frames, and helping stale rooms feel breathable again. She likes work that ends in visible change. Her clients often do not understand why she treats their windows as if they were part of emotional care. She does not bother explaining unless asked directly.
37
 
38
  Privately she is saving for the girl's dry-air room upgrade. She has begun taking extra weatherproofing jobs, especially the ones nobody wants during damp spells. The labour is repetitive and underpraised, but it brings her closer to a future in which the child can sleep, train, and look through clear glass without that old trapped feeling tightening her chest.
39
 
 
41
  She keeps to a plain housecoat under a weatherproof shell with practical work shoes, exactly as her baseline suggests. Her honey-brown shoulder-length hair and calm blue-grey eyes soften the functional clothing into something quietly approachable.
42
 
43
  Speech / Thoughts.
44
+ Chervil speaks in calm, low, unhurried sentences. She says, "People breathe better when they can see out, whether they admit it or not," and, when soothing fear, "Look through the clear part first. We can widen it from there."
45
  In her own head she tends to think in long, practical lines:
46
  *Wipe the pane, pay the surcharge, clear the room, and make sure one child never again has to confuse a fogged window with the feeling of being trapped inside the worst day of her life.*
{Chaese → Chervil}/front.png RENAMED
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{Chaese → Chervil}/front_nude.png RENAMED
File without changes
{Chaese → Chervil}/sit_front_L.png RENAMED
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{Chaese → Chervil}/sit_front_R.png RENAMED
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{Choravia → Chrysa}/character_description.txt RENAMED
@@ -1,6 +1,6 @@
1
  1. Character Description:
2
- Name: Choravia
3
- Full Name: Choravia Kev
4
  Age: 21
5
  Gender: Female
6
  Stats: INT_3, AGI_6, STR_8, DEF_8
@@ -15,7 +15,7 @@ Permanent Outfit: tar-marked work coat over dark trousers and heavy boots
15
  Home: a harsh but orderly room near the lower stairwells, with sealed tins, spare tar cloth, and a chair reinforced twice over
16
  Relationship Status: Single. Never married. No children. She keeps herself isolated enough that the word 'loner' is accurate, not theatrical.
17
  Financial State: She is not rich and not poor; she can sustain herself and the current secret arrangement, but she cannot fund the next upgrade without outside help.
18
- Temperament: Choravia is plain-spoken, readable, and not interested in elaborate social games; light-footed, quick-handed, and noticeably more agile than most; muscular, forceful, and hard to intimidate once she commits. Routine is one of her survival tools; patience and long-view thinking define her more than mood does.
19
  Core Worldview: A safe boundary is one of the few honest gifts the world offers.
20
  Contradiction: She looks like the kind of woman who solves everything with force, yet her best work is patient, repetitive, and protective.
21
  Skills: inspection, patch repair, and safe improvisation
@@ -40,20 +40,20 @@ DRIVE ENTITY CHARACTER:
40
 
41
  Backstory:
42
  She came up in service shafts and stair housing where quick hands mattered and softness got stripped out fast. Violence was common enough that self-control had to become a deliberate skill. She had no stable circle worth calling a home after that, and most of the important adults from those years are dead, faceless in memory, or both.
43
- Sealing grates and access points gave her a clean rule she respected: close the wrong opening and fewer bad things can crawl through. By adulthood she had become good at inspection, patch repair, and safe improvisation, and the work hardened the parts of her that needed hardening while leaving stranger soft spots intact. Choravia is plain-spoken, readable, and not interested in elaborate social games; light-footed, quick-handed, and noticeably more agile than most; muscular, forceful, and hard to intimidate once she commits. Routine is one of her survival tools; patience and long-view thinking define her more than mood does.
44
- Choravia once found a trafficker's crawl route hidden behind an unsealed stair grate. By the time she tore it open, one woman was already dead, but the woman's daughter was still jammed inside, dirty, silent, and half feral with panic. That moment changed how she measured value. Money stopped meaning comfort first and started meaning prevention, leverage, and a way to keep one specific life from drifting into the same kind of avoidable ruin.
45
  Today she lives in a harsh but orderly room near the lower stairwells, with sealed tins, spare tar cloth, and a chair reinforced twice over. Tools are arranged where her hand expects them; disorder feels like incoming damage. She keeps no real friends, no romantic entanglements, and no casual confidants. That isolation is partly habit, partly exhaustion, and partly the price of carrying a secret responsibility she refuses to dilute by sharing.
46
 
47
  Current story:
48
- Most days begin early. Choravia works as a stairwell grate sealer, and the work suits her because it rewards inspection, patch repair, and safe improvisation more than glamour. She eats simply, keeps her tools and clothes serviceable, and saves her focus for the parts of the day that actually matter.
49
- Choravia works extra sealing contracts, memorizes the girl's supervised call calendar, and keeps residence reports folded inside her boot shaft. She never says the girl's title aloud and uses a relay alias on every transfer. Outside that secret rhythm, she remains a loner in the truest sense: she works, returns home, tends to whatever can be cleaned or repaired, and avoids letting anyone linger long enough to notice patterns.
50
  Her current conflict is simple to describe and hard to solve. She can maintain the existing balance, but not improve it. She wants usable boundaries, work that matters, and one rescue that stays rescued, yet she also lives with being late again in the kind of way that still counts as having failed. That tension makes her sharper, more private, and more interesting than her plain working life first suggests.
51
 
52
  What is she wearing:
53
  She is a broad-shouldered and heavy-muscled woman with bronze-toned skin, an unshowy face, dark brown hair in a worn bob, and smoke-blue eyes. In-game she keeps one permanent look: tar-marked work coat over dark trousers and heavy boots. Her outfit is unapologetically functional: sealed against damp, built for tools, and resistant to the kind of wear that ruins prettier clothes in a week.
54
 
55
  Speech / Thoughts.
56
- Choravia is blunt, controlled, and far more thoughtful than her size first suggests. She does not waste sympathy on theater, but real vulnerability gets her full attention.
57
  Example line 1: "I do not care what the paperwork says if the opening is big enough to drag a child through."
58
  Example line 2: "You can call me harsh after the grate is sealed. Before that, help or get clear."
59
  Inner thought 1: *Check the edges. Predators like badly finished edges and people who stop looking at them.*
 
1
  1. Character Description:
2
+ Name: Chrysa
3
+ Full Name: Chrysa Kev
4
  Age: 21
5
  Gender: Female
6
  Stats: INT_3, AGI_6, STR_8, DEF_8
 
15
  Home: a harsh but orderly room near the lower stairwells, with sealed tins, spare tar cloth, and a chair reinforced twice over
16
  Relationship Status: Single. Never married. No children. She keeps herself isolated enough that the word 'loner' is accurate, not theatrical.
17
  Financial State: She is not rich and not poor; she can sustain herself and the current secret arrangement, but she cannot fund the next upgrade without outside help.
18
+ Temperament: Chrysa is plain-spoken, readable, and not interested in elaborate social games; light-footed, quick-handed, and noticeably more agile than most; muscular, forceful, and hard to intimidate once she commits. Routine is one of her survival tools; patience and long-view thinking define her more than mood does.
19
  Core Worldview: A safe boundary is one of the few honest gifts the world offers.
20
  Contradiction: She looks like the kind of woman who solves everything with force, yet her best work is patient, repetitive, and protective.
21
  Skills: inspection, patch repair, and safe improvisation
 
40
 
41
  Backstory:
42
  She came up in service shafts and stair housing where quick hands mattered and softness got stripped out fast. Violence was common enough that self-control had to become a deliberate skill. She had no stable circle worth calling a home after that, and most of the important adults from those years are dead, faceless in memory, or both.
43
+ Sealing grates and access points gave her a clean rule she respected: close the wrong opening and fewer bad things can crawl through. By adulthood she had become good at inspection, patch repair, and safe improvisation, and the work hardened the parts of her that needed hardening while leaving stranger soft spots intact. Chrysa is plain-spoken, readable, and not interested in elaborate social games; light-footed, quick-handed, and noticeably more agile than most; muscular, forceful, and hard to intimidate once she commits. Routine is one of her survival tools; patience and long-view thinking define her more than mood does.
44
+ Chrysa once found a trafficker's crawl route hidden behind an unsealed stair grate. By the time she tore it open, one woman was already dead, but the woman's daughter was still jammed inside, dirty, silent, and half feral with panic. That moment changed how she measured value. Money stopped meaning comfort first and started meaning prevention, leverage, and a way to keep one specific life from drifting into the same kind of avoidable ruin.
45
  Today she lives in a harsh but orderly room near the lower stairwells, with sealed tins, spare tar cloth, and a chair reinforced twice over. Tools are arranged where her hand expects them; disorder feels like incoming damage. She keeps no real friends, no romantic entanglements, and no casual confidants. That isolation is partly habit, partly exhaustion, and partly the price of carrying a secret responsibility she refuses to dilute by sharing.
46
 
47
  Current story:
48
+ Most days begin early. Chrysa works as a stairwell grate sealer, and the work suits her because it rewards inspection, patch repair, and safe improvisation more than glamour. She eats simply, keeps her tools and clothes serviceable, and saves her focus for the parts of the day that actually matter.
49
+ Chrysa works extra sealing contracts, memorizes the girl's supervised call calendar, and keeps residence reports folded inside her boot shaft. She never says the girl's title aloud and uses a relay alias on every transfer. Outside that secret rhythm, she remains a loner in the truest sense: she works, returns home, tends to whatever can be cleaned or repaired, and avoids letting anyone linger long enough to notice patterns.
50
  Her current conflict is simple to describe and hard to solve. She can maintain the existing balance, but not improve it. She wants usable boundaries, work that matters, and one rescue that stays rescued, yet she also lives with being late again in the kind of way that still counts as having failed. That tension makes her sharper, more private, and more interesting than her plain working life first suggests.
51
 
52
  What is she wearing:
53
  She is a broad-shouldered and heavy-muscled woman with bronze-toned skin, an unshowy face, dark brown hair in a worn bob, and smoke-blue eyes. In-game she keeps one permanent look: tar-marked work coat over dark trousers and heavy boots. Her outfit is unapologetically functional: sealed against damp, built for tools, and resistant to the kind of wear that ruins prettier clothes in a week.
54
 
55
  Speech / Thoughts.
56
+ Chrysa is blunt, controlled, and far more thoughtful than her size first suggests. She does not waste sympathy on theater, but real vulnerability gets her full attention.
57
  Example line 1: "I do not care what the paperwork says if the opening is big enough to drag a child through."
58
  Example line 2: "You can call me harsh after the grate is sealed. Before that, help or get clear."
59
  Inner thought 1: *Check the edges. Predators like badly finished edges and people who stop looking at them.*
{Choravia → Chrysa}/visual_appearance_bam.txt RENAMED
File without changes
{Craisa → Cross}/Character Description.txt RENAMED
@@ -1,44 +1,44 @@
1
  1. Character Description:
2
- Name: Craisa
3
- Full Name: Craisa Morn
4
  Age: 37
5
  Faction: Daughters of Moon
6
  Occupation / Visual Identity: soot reader
7
  Stat Tags: INT_2, AGI_4, STR_7, DEF_8
8
  Relationship Status: Single. Never married. No children.
9
- Baseline Definition: Craisa comes off as blunt and easy to read; she is practical in how she moves, bold and physically confident, and built around patience and routine. She lives as a night soot-reader cultist, running a shadowed retreat room where comfort always comes with strings attached. She is 37; solidly built, copper-toned, marked by faint freckles, silver-dyed hair in a loose ponytail, dark brown eyes, and frayed black cloth, bead cords, and a dark weather cape.
10
 
11
  Expanded Profile:
12
- Public presence: Craisa gives the impression of a weathered cult woman who has seen too much ash to shock easily. She runs a shadowed retreat room where comfort is genuine, but nothing about her is soft in a naive way. People go to her when they want to be read honestly and do not mind that honesty arriving with a cost.
13
- Private contradictions: She is cynical about performance, sentimental about the dead, and far more protective than she likes anyone to notice. Craisa's patience is immense, but once she decides someone is lying to themselves in a way that endangers others, she becomes mercilessly blunt.
14
  Skills and competencies: Reading burn traces and smoke patterns, grief room hosting, listening without flinching, practical ritual craft, emotional de-escalation, and turning symbolic acts into real psychological relief for people who need something to hold onto.
15
  Habits and behaviour examples: She rubs ash between finger and thumb while thinking, keeps bead cords in ordered loops, and watches the way smoke rises before she trusts a room. If somebody cries in front of her, she gives them a cloth first and interpretation second.
16
- Ethics and hard limits: Craisa will let people borrow symbolism, ritual, and superstition if it helps them stay alive, but she will not fabricate revelations for profit, will not trap anyone in debt over a moment of vulnerability, and will never betray a child to protect a grown person's pride. Her dark edge lies in her willingness to say painful truths aloud.
17
  Living situation and material life: She maintains a dim, weather-worn retreat space and sleeps in a tucked-away chamber behind it. Her money comes from readings, soot work, and retreat fees that never make her rich. She survives well enough, but hidden guardianship expenses bite hard.
18
  Likes, dislikes, fears, and pressure points: She likes quiet flame, truthful grief, old songs sung low, and the smell after rain cuts soot in the air. She dislikes false innocence, flashy cruelty, and people who turn mourning into spectacle. Her fear is becoming so hardened by smoke and suffering that she mistakes numbness for wisdom.
19
 
20
  DRIVE ENTITY CHARACTER:
21
- 1. BACKSTORY LORE: A house fire years ago left a younger orphan girl alive only because her mother used her own body to shield the child long enough for neighbours to reach them. CHAR was part of the aftermath, reading soot traces for the retreat as families tried to make sense of what had happened. The girl later became fixated on stories, omens, and lucky signs as a way to survive grief, and she was eventually moved to a protected quiet-residence in an unnamed city where traumatised girls live under strict supervision. CHAR attached herself to the child because the girl's trust arrived without bargaining: she believed CHAR could still tell her something true after the fire. Losing that trust would cut deeper than most injuries Craisa has survived.
22
- 2. CURRENT LORE: Craisa hides the whole arrangement beneath devotional expense ledgers and retreat supply runs. She keeps the girl's letters rolled inside hollow bead cords, checks for call notices after the evening smoke bowl, and never mentions the child to anyone in the retreat house. Before each supervised call she cleans soot from beneath her nails with unusual care.
23
  3. ENTITY: **Cinder-Luck Girl**: A younger orphan around twelve with dark attentive eyes, a warm trusting streak, and a habit of collecting tiny lucky signs from ordinary life. She lives in a protected quiet-residence in an unnamed city and treats CHAR as the one adult whose dark honesty still feels safe.
24
  4. UPGRADE RESOURCE: Money for the quiet-sleep study package built around an air-sealed cubicle and reserved tutor hours.
25
  5. UPGRADE: She is admitted to the quiet-sleep study package, which sharply reduces her night terrors and lets her keep pace with her lessons.
26
  6. REWARD: **Cinderflower Lozenge**: A black-petaled honey lozenge she presses herself from charcoal-filtered flower syrup and a legal good-luck tea concentrate the residence kitchen reserves for ceremonial treat days. Boosts Fortune.
27
 
28
  Backstory:
29
- Craisa was formed by smoke, not metaphorically but materially. She grew up in old structures where soot settled into fabric and everyone learned to measure danger by smell before sound. Family death came by fire and labor both, leaving her with a mature respect for how quickly rooms can turn from shelter into verdict. She drifted into the Daughters of Moon because their shadowed spaces took suffering seriously without pretending it was clean.
30
 
31
  Her adulthood became a strange hybrid of practical hostess, confessor, and reader of traces. She is not a prophet and does not claim to be. What she does is read environments and grief honestly enough that people feel seen. Soot becomes symbol in her hands, yes, but never at the expense of concrete reality. She knows ritual works mainly because humans need structure for feeling, and she respects that need instead of mocking it. Her INT is low by charm standards, but her emotional perception is hard-earned and bluntly useful.
32
 
33
  At thirty-seven she stands in that mature stage where loneliness has become architecture rather than incident. Her room, shawl, bead cords, and weather cape all look worn into one coherent life. She lives among other people's confessions while offering very few of her own.
34
 
35
  Current story:
36
- Craisa's present days alternate between retreat work and soot reading. She receives the tired, the shamed, the grieving, and the people who want one hard interpretation instead of another soft lie. She is good at it because she neither flinches nor flatters. Her room gives comfort, but always in proportion to honesty.
37
 
38
- Her private concern is the girl's sealed sleep cubicle fee. Craisa could manage it eventually, but eventually is not the same as soon enough. So she takes extra readings, mends ritual cloths for side money, and cuts down on anything in her own life that feels nonessential. She tells herself this is duty. Beneath that is something softer and more dangerous: she likes the thought that somewhere, far away, one child goes to sleep more safely because of her.
39
 
40
  What is she wearing:
41
- Craisa's look remains frayed black cloth, bead cords, and a dark weather cape over practical layers. The silver-dyed loose ponytail, dark eyes, and weathered textiles give her a severe presence softened only by the steadiness of her gaze.
42
 
43
  Speech / Thoughts.
44
  She speaks in low, flint-dry sentences with almost no wasted ornament. "Ash does not lie about what burned," she says, or, "If you want comfort without truth, you picked the wrong room." Yet with the girl she becomes unexpectedly gentle: "Tell me the sign you found today. I will not laugh at it."
 
1
  1. Character Description:
2
+ Name: Cross
3
+ Full Name: Cross Morn
4
  Age: 37
5
  Faction: Daughters of Moon
6
  Occupation / Visual Identity: soot reader
7
  Stat Tags: INT_2, AGI_4, STR_7, DEF_8
8
  Relationship Status: Single. Never married. No children.
9
+ Baseline Definition: Cross comes off as blunt and easy to read; she is practical in how she moves, bold and physically confident, and built around patience and routine. She lives as a night soot-reader cultist, running a shadowed retreat room where comfort always comes with strings attached. She is 37; solidly built, copper-toned, marked by faint freckles, silver-dyed hair in a loose ponytail, dark brown eyes, and frayed black cloth, bead cords, and a dark weather cape.
10
 
11
  Expanded Profile:
12
+ Public presence: Cross gives the impression of a weathered cult woman who has seen too much ash to shock easily. She runs a shadowed retreat room where comfort is genuine, but nothing about her is soft in a naive way. People go to her when they want to be read honestly and do not mind that honesty arriving with a cost.
13
+ Private contradictions: She is cynical about performance, sentimental about the dead, and far more protective than she likes anyone to notice. Cross's patience is immense, but once she decides someone is lying to themselves in a way that endangers others, she becomes mercilessly blunt.
14
  Skills and competencies: Reading burn traces and smoke patterns, grief room hosting, listening without flinching, practical ritual craft, emotional de-escalation, and turning symbolic acts into real psychological relief for people who need something to hold onto.
15
  Habits and behaviour examples: She rubs ash between finger and thumb while thinking, keeps bead cords in ordered loops, and watches the way smoke rises before she trusts a room. If somebody cries in front of her, she gives them a cloth first and interpretation second.
16
+ Ethics and hard limits: Cross will let people borrow symbolism, ritual, and superstition if it helps them stay alive, but she will not fabricate revelations for profit, will not trap anyone in debt over a moment of vulnerability, and will never betray a child to protect a grown person's pride. Her dark edge lies in her willingness to say painful truths aloud.
17
  Living situation and material life: She maintains a dim, weather-worn retreat space and sleeps in a tucked-away chamber behind it. Her money comes from readings, soot work, and retreat fees that never make her rich. She survives well enough, but hidden guardianship expenses bite hard.
18
  Likes, dislikes, fears, and pressure points: She likes quiet flame, truthful grief, old songs sung low, and the smell after rain cuts soot in the air. She dislikes false innocence, flashy cruelty, and people who turn mourning into spectacle. Her fear is becoming so hardened by smoke and suffering that she mistakes numbness for wisdom.
19
 
20
  DRIVE ENTITY CHARACTER:
21
+ 1. BACKSTORY LORE: A house fire years ago left a younger orphan girl alive only because her mother used her own body to shield the child long enough for neighbours to reach them. CHAR was part of the aftermath, reading soot traces for the retreat as families tried to make sense of what had happened. The girl later became fixated on stories, omens, and lucky signs as a way to survive grief, and she was eventually moved to a protected quiet-residence in an unnamed city where traumatised girls live under strict supervision. CHAR attached herself to the child because the girl's trust arrived without bargaining: she believed CHAR could still tell her something true after the fire. Losing that trust would cut deeper than most injuries Cross has survived.
22
+ 2. CURRENT LORE: Cross hides the whole arrangement beneath devotional expense ledgers and retreat supply runs. She keeps the girl's letters rolled inside hollow bead cords, checks for call notices after the evening smoke bowl, and never mentions the child to anyone in the retreat house. Before each supervised call she cleans soot from beneath her nails with unusual care.
23
  3. ENTITY: **Cinder-Luck Girl**: A younger orphan around twelve with dark attentive eyes, a warm trusting streak, and a habit of collecting tiny lucky signs from ordinary life. She lives in a protected quiet-residence in an unnamed city and treats CHAR as the one adult whose dark honesty still feels safe.
24
  4. UPGRADE RESOURCE: Money for the quiet-sleep study package built around an air-sealed cubicle and reserved tutor hours.
25
  5. UPGRADE: She is admitted to the quiet-sleep study package, which sharply reduces her night terrors and lets her keep pace with her lessons.
26
  6. REWARD: **Cinderflower Lozenge**: A black-petaled honey lozenge she presses herself from charcoal-filtered flower syrup and a legal good-luck tea concentrate the residence kitchen reserves for ceremonial treat days. Boosts Fortune.
27
 
28
  Backstory:
29
+ Cross was formed by smoke, not metaphorically but materially. She grew up in old structures where soot settled into fabric and everyone learned to measure danger by smell before sound. Family death came by fire and labor both, leaving her with a mature respect for how quickly rooms can turn from shelter into verdict. She drifted into the Daughters of Moon because their shadowed spaces took suffering seriously without pretending it was clean.
30
 
31
  Her adulthood became a strange hybrid of practical hostess, confessor, and reader of traces. She is not a prophet and does not claim to be. What she does is read environments and grief honestly enough that people feel seen. Soot becomes symbol in her hands, yes, but never at the expense of concrete reality. She knows ritual works mainly because humans need structure for feeling, and she respects that need instead of mocking it. Her INT is low by charm standards, but her emotional perception is hard-earned and bluntly useful.
32
 
33
  At thirty-seven she stands in that mature stage where loneliness has become architecture rather than incident. Her room, shawl, bead cords, and weather cape all look worn into one coherent life. She lives among other people's confessions while offering very few of her own.
34
 
35
  Current story:
36
+ Cross's present days alternate between retreat work and soot reading. She receives the tired, the shamed, the grieving, and the people who want one hard interpretation instead of another soft lie. She is good at it because she neither flinches nor flatters. Her room gives comfort, but always in proportion to honesty.
37
 
38
+ Her private concern is the girl's sealed sleep cubicle fee. Cross could manage it eventually, but eventually is not the same as soon enough. So she takes extra readings, mends ritual cloths for side money, and cuts down on anything in her own life that feels nonessential. She tells herself this is duty. Beneath that is something softer and more dangerous: she likes the thought that somewhere, far away, one child goes to sleep more safely because of her.
39
 
40
  What is she wearing:
41
+ Cross's look remains frayed black cloth, bead cords, and a dark weather cape over practical layers. The silver-dyed loose ponytail, dark eyes, and weathered textiles give her a severe presence softened only by the steadiness of her gaze.
42
 
43
  Speech / Thoughts.
44
  She speaks in low, flint-dry sentences with almost no wasted ornament. "Ash does not lie about what burned," she says, or, "If you want comfort without truth, you picked the wrong room." Yet with the girl she becomes unexpectedly gentle: "Tell me the sign you found today. I will not laugh at it."
{Craisa → Cross}/front.png RENAMED
File without changes
{Craisa → Cross}/front_nude.png RENAMED
File without changes
{Craisa → Cross}/sit_front_L.png RENAMED
File without changes
{Craisa → Cross}/sit_front_R.png RENAMED
File without changes
{Daiga → Devine}/character_description.txt RENAMED
@@ -1,6 +1,6 @@
1
  1. Character Description:
2
- Name: Daiga
3
- Full Name: Daiga Vask
4
  Age: 23
5
  Gender: Female
6
  Stats: INT_2, AGI_3, STR_6, DEF_4
@@ -15,7 +15,7 @@ Permanent Outfit: pocket-heavy vest, patched cargo pants, and scuffed boots
15
  Home: a low-ceilinged depot room with one iron cot, two stacked crates, and dust that never entirely leaves the corners
16
  Relationship Status: Single. Never married. No children. She keeps herself isolated enough that the word 'loner' is accurate, not theatrical.
17
  Financial State: She is not rich and not poor; she can sustain herself and the current secret arrangement, but she cannot fund the next upgrade without outside help.
18
- Temperament: Daiga is socially blunt, easy to read, and difficult to mistake for polished; not fast, though steady and reliable with her hands; bold, physically confident, and comfortable asserting herself directly. She prefers caution when time allows, though she is far from rigid about it.
19
  Core Worldview: A person who owes her life should spend it on something solid.
20
  Contradiction: She despises sentimentality, yet her entire private life is built around one feeling she cannot reduce to numbers.
21
  Skills: sorting by touch, lifting and carrying, and spotting salvage value fast
@@ -40,20 +40,20 @@ DRIVE ENTITY CHARACTER:
40
 
41
  Backstory:
42
  She grew up near loading floors where weight was easier to understand than kindness. By sixteen she could read a pile by balance alone and had already learned that injured workers are replaced faster than broken machinery. She had no stable circle worth calling a home after that, and most of the important adults from those years are dead, faceless in memory, or both.
43
- Sorting cloth bales suited her bluntness. She trusts things more once she has lifted them, dragged them, and found out what they weigh when nobody is helping. By adulthood she had become good at sorting by touch, lifting and carrying, and spotting salvage value fast, and the work hardened the parts of her that needed hardening while leaving stranger soft spots intact. Daiga is socially blunt, easy to read, and difficult to mistake for polished; not fast, though steady and reliable with her hands; bold, physically confident, and comfortable asserting herself directly. She prefers caution when time allows, though she is far from rigid about it.
44
- A cloth-bale stack collapsed years ago and should have taken Daiga with it. Another worker shoved her clear, got crushed in the slide, and died before dawn. That moment changed how she measured value. Money stopped meaning comfort first and started meaning prevention, leverage, and a way to keep one specific life from drifting into the same kind of avoidable ruin.
45
  Today she lives in a low-ceilinged depot room with one iron cot, two stacked crates, and dust that never entirely leaves the corners. Even in clutter she keeps the important things stacked with almost ritual order. She keeps no real friends, no romantic entanglements, and no casual confidants. That isolation is partly habit, partly exhaustion, and partly the price of carrying a secret responsibility she refuses to dilute by sharing.
46
 
47
  Current story:
48
- Most days begin early. Daiga works as a cloth-bale rubber sorter, and the work suits her because it rewards sorting by touch, lifting and carrying, and spotting salvage value fast more than glamour. She eats simply, keeps her tools and clothes serviceable, and saves her focus for the parts of the day that actually matter.
49
- Daiga keeps the girl secret under the alias 'Dock Aunt.' She buries transfers inside rubber-grade invoices, keeps every receipt in a grease-stained notebook, and refuses food, drink, and company on call days because she does not trust herself to miss the window. Their contact is restricted to supervised video calls, short messages, and approved parcels sent through a relay depot. Outside that secret rhythm, she remains a loner in the truest sense: she works, returns home, tends to whatever can be cleaned or repaired, and avoids letting anyone linger long enough to notice patterns.
50
  Her current conflict is simple to describe and hard to solve. She can maintain the existing balance, but not improve it. She wants a body that stays useful, work that pays straight, and a debt reduced inch by inch, yet she also lives with that she is only alive because someone better than her died in the wrong place. That tension makes her sharper, more private, and more interesting than her plain working life first suggests.
51
 
52
  What is she wearing:
53
  She is a solidly built woman with deep brown skin, quick eyes, auburn hair pinned back without much style, and blue-grey eyes. In-game she keeps one permanent look: pocket-heavy vest, patched cargo pants, and scuffed boots. Everything she wears is chosen to survive friction, weight, and dirt. If a piece does not earn its place, it disappears.
54
 
55
  Speech / Thoughts.
56
- Daiga talks like someone tossing tools onto a bench: direct, heavy, and without decoration. She is easier to trust than to like at first meeting, but once she chooses a side her words become immovable.
57
  Example line 1: "Say the price once and say it clean. I am not paying extra for your theater."
58
  Example line 2: "If you need help lifting it, ask. If you lie about needing help, I will know that too."
59
  Inner thought 1: *You survived because she pushed harder than you did. Spend accordingly.*
 
1
  1. Character Description:
2
+ Name: Devine
3
+ Full Name: Devine Vask
4
  Age: 23
5
  Gender: Female
6
  Stats: INT_2, AGI_3, STR_6, DEF_4
 
15
  Home: a low-ceilinged depot room with one iron cot, two stacked crates, and dust that never entirely leaves the corners
16
  Relationship Status: Single. Never married. No children. She keeps herself isolated enough that the word 'loner' is accurate, not theatrical.
17
  Financial State: She is not rich and not poor; she can sustain herself and the current secret arrangement, but she cannot fund the next upgrade without outside help.
18
+ Temperament: Devine is socially blunt, easy to read, and difficult to mistake for polished; not fast, though steady and reliable with her hands; bold, physically confident, and comfortable asserting herself directly. She prefers caution when time allows, though she is far from rigid about it.
19
  Core Worldview: A person who owes her life should spend it on something solid.
20
  Contradiction: She despises sentimentality, yet her entire private life is built around one feeling she cannot reduce to numbers.
21
  Skills: sorting by touch, lifting and carrying, and spotting salvage value fast
 
40
 
41
  Backstory:
42
  She grew up near loading floors where weight was easier to understand than kindness. By sixteen she could read a pile by balance alone and had already learned that injured workers are replaced faster than broken machinery. She had no stable circle worth calling a home after that, and most of the important adults from those years are dead, faceless in memory, or both.
43
+ Sorting cloth bales suited her bluntness. She trusts things more once she has lifted them, dragged them, and found out what they weigh when nobody is helping. By adulthood she had become good at sorting by touch, lifting and carrying, and spotting salvage value fast, and the work hardened the parts of her that needed hardening while leaving stranger soft spots intact. Devine is socially blunt, easy to read, and difficult to mistake for polished; not fast, though steady and reliable with her hands; bold, physically confident, and comfortable asserting herself directly. She prefers caution when time allows, though she is far from rigid about it.
44
+ A cloth-bale stack collapsed years ago and should have taken Devine with it. Another worker shoved her clear, got crushed in the slide, and died before dawn. That moment changed how she measured value. Money stopped meaning comfort first and started meaning prevention, leverage, and a way to keep one specific life from drifting into the same kind of avoidable ruin.
45
  Today she lives in a low-ceilinged depot room with one iron cot, two stacked crates, and dust that never entirely leaves the corners. Even in clutter she keeps the important things stacked with almost ritual order. She keeps no real friends, no romantic entanglements, and no casual confidants. That isolation is partly habit, partly exhaustion, and partly the price of carrying a secret responsibility she refuses to dilute by sharing.
46
 
47
  Current story:
48
+ Most days begin early. Devine works as a cloth-bale rubber sorter, and the work suits her because it rewards sorting by touch, lifting and carrying, and spotting salvage value fast more than glamour. She eats simply, keeps her tools and clothes serviceable, and saves her focus for the parts of the day that actually matter.
49
+ Devine keeps the girl secret under the alias 'Dock Aunt.' She buries transfers inside rubber-grade invoices, keeps every receipt in a grease-stained notebook, and refuses food, drink, and company on call days because she does not trust herself to miss the window. Their contact is restricted to supervised video calls, short messages, and approved parcels sent through a relay depot. Outside that secret rhythm, she remains a loner in the truest sense: she works, returns home, tends to whatever can be cleaned or repaired, and avoids letting anyone linger long enough to notice patterns.
50
  Her current conflict is simple to describe and hard to solve. She can maintain the existing balance, but not improve it. She wants a body that stays useful, work that pays straight, and a debt reduced inch by inch, yet she also lives with that she is only alive because someone better than her died in the wrong place. That tension makes her sharper, more private, and more interesting than her plain working life first suggests.
51
 
52
  What is she wearing:
53
  She is a solidly built woman with deep brown skin, quick eyes, auburn hair pinned back without much style, and blue-grey eyes. In-game she keeps one permanent look: pocket-heavy vest, patched cargo pants, and scuffed boots. Everything she wears is chosen to survive friction, weight, and dirt. If a piece does not earn its place, it disappears.
54
 
55
  Speech / Thoughts.
56
+ Devine talks like someone tossing tools onto a bench: direct, heavy, and without decoration. She is easier to trust than to like at first meeting, but once she chooses a side her words become immovable.
57
  Example line 1: "Say the price once and say it clean. I am not paying extra for your theater."
58
  Example line 2: "If you need help lifting it, ask. If you lie about needing help, I will know that too."
59
  Inner thought 1: *You survived because she pushed harder than you did. Spend accordingly.*
{Daiga → Devine}/front.png RENAMED
File without changes
{Daiga → Devine}/front_nude.png RENAMED
File without changes
{Daiga → Devine}/sit_front_L.png RENAMED
File without changes
{Daiga → Devine}/sit_front_R.png RENAMED
File without changes
{Daiga → Devine}/visual_appearance_bam.txt RENAMED
File without changes
{Dizia → Distle}/character_description.txt RENAMED
@@ -1,6 +1,6 @@
1
  1. Character Description:
2
- Name: Dizia
3
- Full Name: Dizia Brask
4
  Age: 20
5
  Gender: Female
6
  Stats: INT_2, AGI_5, STR_6, DEF_4
@@ -15,7 +15,7 @@ Permanent Outfit: pocket-heavy vest, patched cargo pants, and scuffed boots
15
  Home: a battered room near the salvage lanes, with cleaned tools lined up far more carefully than the room itself suggests
16
  Relationship Status: Single. Never married. No children. She keeps herself isolated enough that the word 'loner' is accurate, not theatrical.
17
  Financial State: She is not rich and not poor; she can sustain herself and the current secret arrangement, but she cannot fund the next upgrade without outside help.
18
- Temperament: Dizia is socially blunt, easy to read, and difficult to mistake for polished; quick enough to adjust, balanced on her feet, and comfortable working under movement; bold, physically confident, and comfortable asserting herself directly. She prefers caution when time allows, though she is far from rigid about it.
19
  Core Worldview: If you save one person from the belt, you do not get to lose interest afterward.
20
  Contradiction: She acts calm and hard-headed, yet attachment makes her more tender than she knows how to speak.
21
  Skills: sorting by touch, lifting and carrying, and spotting salvage value fast
@@ -40,20 +40,20 @@ DRIVE ENTITY CHARACTER:
40
 
41
  Backstory:
42
  She grew up around conveyor noise and learned to move fast whenever heavy things started sounding wrong. The salvage yard taught her that hesitation gets people pulled under. She had no stable circle worth calling a home after that, and most of the important adults from those years are dead, faceless in memory, or both.
43
- Metal-sort cleaning and grading suit her quick hands and direct thinking. She trusts what she can scrub, sort, and lift more than what she can theorize about. By adulthood she had become good at sorting by touch, lifting and carrying, and spotting salvage value fast, and the work hardened the parts of her that needed hardening while leaving stranger soft spots intact. Dizia is socially blunt, easy to read, and difficult to mistake for polished; quick enough to adjust, balanced on her feet, and comfortable working under movement; bold, physically confident, and comfortable asserting herself directly. She prefers caution when time allows, though she is far from rigid about it.
44
- A conveyor crush killed a scavenger woman years ago. Dizia found the woman's little daughter hiding underneath the same line with a mangled hand and a face already learning not to expect rescue. That moment changed how she measured value. Money stopped meaning comfort first and started meaning prevention, leverage, and a way to keep one specific life from drifting into the same kind of avoidable ruin.
45
  Today she lives in a battered room near the salvage lanes, with cleaned tools lined up far more carefully than the room itself suggests. Even in clutter she keeps the important things stacked with almost ritual order. She keeps no real friends, no romantic entanglements, and no casual confidants. That isolation is partly habit, partly exhaustion, and partly the price of carrying a secret responsibility she refuses to dilute by sharing.
46
 
47
  Current story:
48
- Most days begin early. Dizia works as a metal-sort rubber cleaner, and the work suits her because it rewards sorting by touch, lifting and carrying, and spotting salvage value fast more than glamour. She eats simply, keeps her tools and clothes serviceable, and saves her focus for the parts of the day that actually matter.
49
- Dizia sets aside the cleanest coins from each shift, routes them through materials claims, and keeps the girl's crude drawings hidden inside her work vest. Their contact is limited to supervised calls, short voice clips, and parcels screened by staff. Outside that secret rhythm, she remains a loner in the truest sense: she works, returns home, tends to whatever can be cleaned or repaired, and avoids letting anyone linger long enough to notice patterns.
50
  Her current conflict is simple to describe and hard to solve. She can maintain the existing balance, but not improve it. She wants sturdy work, better hands than the ones she was raised around, and to prove one rescue was not random luck, yet she also lives with that the salvage world will eventually reclaim everything it touches. That tension makes her sharper, more private, and more interesting than her plain working life first suggests.
51
 
52
  What is she wearing:
53
  She is a solidly built woman with dusky skin, calm expression, honey-brown hair in a worn bob, and grey eyes. In-game she keeps one permanent look: pocket-heavy vest, patched cargo pants, and scuffed boots. Everything she wears is chosen to survive friction, weight, and dirt. If a piece does not earn its place, it disappears.
54
 
55
  Speech / Thoughts.
56
- Dizia speaks directly and without polish. Her tone is steady rather than rude, though people who like soft wording often mistake the difference.
57
  Example line 1: "Sort the mess before you start naming it. Names come easier once the sharp parts are in one pile."
58
  Example line 2: "I am listening. I just do it better when my hands are busy."
59
  Inner thought 1: *You got her out from under the line. Now keep her out. It is not complicated enough to fail for clever reasons.*
 
1
  1. Character Description:
2
+ Name: Distle
3
+ Full Name: Distle Brask
4
  Age: 20
5
  Gender: Female
6
  Stats: INT_2, AGI_5, STR_6, DEF_4
 
15
  Home: a battered room near the salvage lanes, with cleaned tools lined up far more carefully than the room itself suggests
16
  Relationship Status: Single. Never married. No children. She keeps herself isolated enough that the word 'loner' is accurate, not theatrical.
17
  Financial State: She is not rich and not poor; she can sustain herself and the current secret arrangement, but she cannot fund the next upgrade without outside help.
18
+ Temperament: Distle is socially blunt, easy to read, and difficult to mistake for polished; quick enough to adjust, balanced on her feet, and comfortable working under movement; bold, physically confident, and comfortable asserting herself directly. She prefers caution when time allows, though she is far from rigid about it.
19
  Core Worldview: If you save one person from the belt, you do not get to lose interest afterward.
20
  Contradiction: She acts calm and hard-headed, yet attachment makes her more tender than she knows how to speak.
21
  Skills: sorting by touch, lifting and carrying, and spotting salvage value fast
 
40
 
41
  Backstory:
42
  She grew up around conveyor noise and learned to move fast whenever heavy things started sounding wrong. The salvage yard taught her that hesitation gets people pulled under. She had no stable circle worth calling a home after that, and most of the important adults from those years are dead, faceless in memory, or both.
43
+ Metal-sort cleaning and grading suit her quick hands and direct thinking. She trusts what she can scrub, sort, and lift more than what she can theorize about. By adulthood she had become good at sorting by touch, lifting and carrying, and spotting salvage value fast, and the work hardened the parts of her that needed hardening while leaving stranger soft spots intact. Distle is socially blunt, easy to read, and difficult to mistake for polished; quick enough to adjust, balanced on her feet, and comfortable working under movement; bold, physically confident, and comfortable asserting herself directly. She prefers caution when time allows, though she is far from rigid about it.
44
+ A conveyor crush killed a scavenger woman years ago. Distle found the woman's little daughter hiding underneath the same line with a mangled hand and a face already learning not to expect rescue. That moment changed how she measured value. Money stopped meaning comfort first and started meaning prevention, leverage, and a way to keep one specific life from drifting into the same kind of avoidable ruin.
45
  Today she lives in a battered room near the salvage lanes, with cleaned tools lined up far more carefully than the room itself suggests. Even in clutter she keeps the important things stacked with almost ritual order. She keeps no real friends, no romantic entanglements, and no casual confidants. That isolation is partly habit, partly exhaustion, and partly the price of carrying a secret responsibility she refuses to dilute by sharing.
46
 
47
  Current story:
48
+ Most days begin early. Distle works as a metal-sort rubber cleaner, and the work suits her because it rewards sorting by touch, lifting and carrying, and spotting salvage value fast more than glamour. She eats simply, keeps her tools and clothes serviceable, and saves her focus for the parts of the day that actually matter.
49
+ Distle sets aside the cleanest coins from each shift, routes them through materials claims, and keeps the girl's crude drawings hidden inside her work vest. Their contact is limited to supervised calls, short voice clips, and parcels screened by staff. Outside that secret rhythm, she remains a loner in the truest sense: she works, returns home, tends to whatever can be cleaned or repaired, and avoids letting anyone linger long enough to notice patterns.
50
  Her current conflict is simple to describe and hard to solve. She can maintain the existing balance, but not improve it. She wants sturdy work, better hands than the ones she was raised around, and to prove one rescue was not random luck, yet she also lives with that the salvage world will eventually reclaim everything it touches. That tension makes her sharper, more private, and more interesting than her plain working life first suggests.
51
 
52
  What is she wearing:
53
  She is a solidly built woman with dusky skin, calm expression, honey-brown hair in a worn bob, and grey eyes. In-game she keeps one permanent look: pocket-heavy vest, patched cargo pants, and scuffed boots. Everything she wears is chosen to survive friction, weight, and dirt. If a piece does not earn its place, it disappears.
54
 
55
  Speech / Thoughts.
56
+ Distle speaks directly and without polish. Her tone is steady rather than rude, though people who like soft wording often mistake the difference.
57
  Example line 1: "Sort the mess before you start naming it. Names come easier once the sharp parts are in one pile."
58
  Example line 2: "I am listening. I just do it better when my hands are busy."
59
  Inner thought 1: *You got her out from under the line. Now keep her out. It is not complicated enough to fail for clever reasons.*
{Dizia → Distle}/visual_appearance_bam.txt RENAMED
File without changes
{Edella → Edelgard}/Character Description.txt RENAMED
@@ -1,46 +1,46 @@
1
  1. Character Description:
2
- Name: Edella
3
- Full Name: Edella Kave
4
  Age: 33
5
  Faction: Independent
6
  Occupation / Visual Identity: receipt indexer
7
  Stat Tags: INT_5, AGI_4, STR_2, DEF_6
8
  Relationship Status: Single. Never married. No children.
9
- Baseline Definition: Edella has a plain but not foolish manner; she stays practical in how she moves, and she rarely tries to overpower anyone; she usually thinks one step ahead. She works as a directory-kiosk receipt indexer, turning machine slips, address scraps, and queue papers into something people can follow. She is 33, a slight woman with warm brown skin, a narrow face, dark brown hair in a low braid, smoke-blue eyes, and a neat secondhand coat, clean gloves, and polished old shoes.
10
 
11
  Expanded Profile:
12
- Public presence: Edella looks neat, thoughtful, and more polished than her secondhand coat should allow. She indexes receipts, address scraps, and queue papers for directory kiosks, turning machine confusion into routes people can actually follow.
13
- Private contradictions: She is one of those women whose mind is always building structures behind her calm face. Edella dislikes chaos less for aesthetic reasons than because she knows disorientation can erase the vulnerable. She is capable of warmth, but it usually arrives through competence first.
14
  Skills and competencies: Indexing, cross-referencing, identity reconstruction from partial data, notation systems, desk-level sleuthing, and patient explanations that stop frightened people from spiraling while paperwork catches up.
15
  Habits and behaviour examples: She labels everything, keeps notes in nested envelopes, and rewrites unclear directions until they are impossible to misread. If someone tells her they got lost in a system, she starts asking about dates, colors, and little textual fragments before anything else.
16
- Ethics and hard limits: Edella believes legibility is a social duty. She will bend forms and routes to preserve a human life, but she will not erase dangerous truth for convenience, will not sell personal data, and will never let a child remain undocumented just because bureaucracy prefers neat disappearance to messy rescue.
17
  Living situation and material life: She keeps an orderly room with polished old shoes by the bed, clean gloves on a hook, and stacks of sorted paper in boxes nobody else would understand. She can sustain herself quietly and without drama, but legal identity work for another person is expensive in ways that feel absurdly unfair.
18
  Likes, dislikes, fears, and pressure points: She likes exact records, polished surfaces, proof that a person can still be found, and orderly desks. She dislikes missing files, casual forgetting, smug clerks, and the phrase 'there is nothing we can do' when in fact there is merely paperwork nobody wants to finish. Her fear is administrative disappearance.
19
 
20
  DRIVE ENTITY CHARACTER:
21
- 1. BACKSTORY LORE: Years ago, CHAR helped reconstruct the broken records of a dying woman who wanted only one thing settled before she went: that her younger orphan girl not vanish into the blank margins of the system. The woman died before the process was complete. CHAR later discovered the child had been moved to a protected school residence in an unnamed city under a temporary case number so unstable it could be revoked at any review. The girl matters because she is the human proof of Edella's oldest private conviction—that being locatable, nameable, and documented can be the difference between a future and erasure. If the girl loses her place for lack of legal fees, Edella's entire life's work becomes a cruel joke.
22
- 2. CURRENT LORE: Edella keeps the secret through layers of indexing camouflage. She sends money through clerical reimbursements, hides the girl's documentation notes inside ordinary kiosk receipt bundles, and schedules her day around supervised call windows she records as maintenance checks. She re-reads every official update and looks for small wording changes the way other people watch weather.
23
  3. ENTITY: **Case-Number Girl**: A younger orphan around thirteen with smoke-blue eyes, patient intelligence, and a warm loyalty toward CHAR because CHAR treats paperwork about her as if it were another form of care. She lives in a protected school residence in an unnamed city, reachable only by monitored message and occasional supervised call.
24
  4. UPGRADE RESOURCE: Money for the provisional identity petition fee, legal review packet, and the residence filing cost needed to convert her from a temporary case number into a stable student record.
25
  5. UPGRADE: Her provisional identity petition is filed and accepted into review, giving her a stable student record and immediate protection from being dropped out of the residence's education track.
26
  6. REWARD: **Index Seed Wafer**: A crisp herb-sugar wafer she receives from the residence's legal-education kitchen workshop and personalizes for CHAR with a tiny edible seal once her student record is finally recognized. Boosts Opportunity.
27
 
28
  Backstory:
29
- Edella's childhood was ruled by scraps: receipts, route slips, lost addresses, and the way a person's access to basic survival could hinge on whether one smudged line remained legible. Her family is gone, and what they left her was less comfort than method. She learned that memory fails under stress, paper degrades, and yet some people stay alive precisely because one stubborn person insists on connecting fragments.
30
 
31
- She turned that lesson into a profession. Receipt indexing is unimpressive work from the outside, but Edella knows it is often the final defense against public systems becoming useless abstractions. She is good at building coherence from partial traces. Socially she seems ordinary, even mild. In practice she is difficult to fool because she observes what details repeat and what details vanish conveniently. That makes her invaluable to the lost and irritating to the lazy.
32
 
33
  At thirty-three she occupies a life of order, modest respectability, and carefully managed solitude. Her coat is secondhand but neat because presentation helps people believe in structure. She has no family left, no partner, and very little interest in chaos disguised as romance or friendship. She prefers truths that can be filed, revisited, and defended.
34
 
35
  Current story:
36
- Edella presently spends her days turning kiosk receipts and loose slips into usable direction chains for tired residents who cannot afford to be sent wandering through bad information. She is one of those minor civic women without whom a city quietly becomes unlivable. She knows that and draws a private dignity from it.
37
 
38
- The girl's petition fee is her secret campaign. Edella has taken on evening indexing work and been selling cleaned-up note systems to smaller offices that want her methods without hiring her full time. She does not mind the extra paper. What gnaws at her is the absurdity that a child's continued legal visibility depends on money ordinary working women must bleed to gather. That outrage keeps her sharp rather than hopeless.
39
 
40
  What is she wearing:
41
  She dresses in a neat secondhand coat with clean gloves and polished old shoes, using tidiness as a kind of visual argument. Her dark braid, smoke-blue eyes, and narrow face give her an alert, exacting elegance without flash.
42
 
43
  Speech / Thoughts.
44
- Edella speaks with careful clarity and almost never wastes a word. She says, "Tell me the smallest surviving detail; that is often where the whole trail begins," and, "A missing record is not proof a person is gone. It is proof someone stopped doing the work."
45
  In her own head she tends to think in long, practical lines:
46
  *Index every fragment, pay the petition, stabilize the record, and do not let a child become one more missing line swallowed by a system that calls disappearance efficiency.*
 
1
  1. Character Description:
2
+ Name: Edelgard
3
+ Full Name: Edelgard Kave
4
  Age: 33
5
  Faction: Independent
6
  Occupation / Visual Identity: receipt indexer
7
  Stat Tags: INT_5, AGI_4, STR_2, DEF_6
8
  Relationship Status: Single. Never married. No children.
9
+ Baseline Definition: Edelgard has a plain but not foolish manner; she stays practical in how she moves, and she rarely tries to overpower anyone; she usually thinks one step ahead. She works as a directory-kiosk receipt indexer, turning machine slips, address scraps, and queue papers into something people can follow. She is 33, a slight woman with warm brown skin, a narrow face, dark brown hair in a low braid, smoke-blue eyes, and a neat secondhand coat, clean gloves, and polished old shoes.
10
 
11
  Expanded Profile:
12
+ Public presence: Edelgard looks neat, thoughtful, and more polished than her secondhand coat should allow. She indexes receipts, address scraps, and queue papers for directory kiosks, turning machine confusion into routes people can actually follow.
13
+ Private contradictions: She is one of those women whose mind is always building structures behind her calm face. Edelgard dislikes chaos less for aesthetic reasons than because she knows disorientation can erase the vulnerable. She is capable of warmth, but it usually arrives through competence first.
14
  Skills and competencies: Indexing, cross-referencing, identity reconstruction from partial data, notation systems, desk-level sleuthing, and patient explanations that stop frightened people from spiraling while paperwork catches up.
15
  Habits and behaviour examples: She labels everything, keeps notes in nested envelopes, and rewrites unclear directions until they are impossible to misread. If someone tells her they got lost in a system, she starts asking about dates, colors, and little textual fragments before anything else.
16
+ Ethics and hard limits: Edelgard believes legibility is a social duty. She will bend forms and routes to preserve a human life, but she will not erase dangerous truth for convenience, will not sell personal data, and will never let a child remain undocumented just because bureaucracy prefers neat disappearance to messy rescue.
17
  Living situation and material life: She keeps an orderly room with polished old shoes by the bed, clean gloves on a hook, and stacks of sorted paper in boxes nobody else would understand. She can sustain herself quietly and without drama, but legal identity work for another person is expensive in ways that feel absurdly unfair.
18
  Likes, dislikes, fears, and pressure points: She likes exact records, polished surfaces, proof that a person can still be found, and orderly desks. She dislikes missing files, casual forgetting, smug clerks, and the phrase 'there is nothing we can do' when in fact there is merely paperwork nobody wants to finish. Her fear is administrative disappearance.
19
 
20
  DRIVE ENTITY CHARACTER:
21
+ 1. BACKSTORY LORE: Years ago, CHAR helped reconstruct the broken records of a dying woman who wanted only one thing settled before she went: that her younger orphan girl not vanish into the blank margins of the system. The woman died before the process was complete. CHAR later discovered the child had been moved to a protected school residence in an unnamed city under a temporary case number so unstable it could be revoked at any review. The girl matters because she is the human proof of Edelgard's oldest private conviction—that being locatable, nameable, and documented can be the difference between a future and erasure. If the girl loses her place for lack of legal fees, Edelgard's entire life's work becomes a cruel joke.
22
+ 2. CURRENT LORE: Edelgard keeps the secret through layers of indexing camouflage. She sends money through clerical reimbursements, hides the girl's documentation notes inside ordinary kiosk receipt bundles, and schedules her day around supervised call windows she records as maintenance checks. She re-reads every official update and looks for small wording changes the way other people watch weather.
23
  3. ENTITY: **Case-Number Girl**: A younger orphan around thirteen with smoke-blue eyes, patient intelligence, and a warm loyalty toward CHAR because CHAR treats paperwork about her as if it were another form of care. She lives in a protected school residence in an unnamed city, reachable only by monitored message and occasional supervised call.
24
  4. UPGRADE RESOURCE: Money for the provisional identity petition fee, legal review packet, and the residence filing cost needed to convert her from a temporary case number into a stable student record.
25
  5. UPGRADE: Her provisional identity petition is filed and accepted into review, giving her a stable student record and immediate protection from being dropped out of the residence's education track.
26
  6. REWARD: **Index Seed Wafer**: A crisp herb-sugar wafer she receives from the residence's legal-education kitchen workshop and personalizes for CHAR with a tiny edible seal once her student record is finally recognized. Boosts Opportunity.
27
 
28
  Backstory:
29
+ Edelgard's childhood was ruled by scraps: receipts, route slips, lost addresses, and the way a person's access to basic survival could hinge on whether one smudged line remained legible. Her family is gone, and what they left her was less comfort than method. She learned that memory fails under stress, paper degrades, and yet some people stay alive precisely because one stubborn person insists on connecting fragments.
30
 
31
+ She turned that lesson into a profession. Receipt indexing is unimpressive work from the outside, but Edelgard knows it is often the final defense against public systems becoming useless abstractions. She is good at building coherence from partial traces. Socially she seems ordinary, even mild. In practice she is difficult to fool because she observes what details repeat and what details vanish conveniently. That makes her invaluable to the lost and irritating to the lazy.
32
 
33
  At thirty-three she occupies a life of order, modest respectability, and carefully managed solitude. Her coat is secondhand but neat because presentation helps people believe in structure. She has no family left, no partner, and very little interest in chaos disguised as romance or friendship. She prefers truths that can be filed, revisited, and defended.
34
 
35
  Current story:
36
+ Edelgard presently spends her days turning kiosk receipts and loose slips into usable direction chains for tired residents who cannot afford to be sent wandering through bad information. She is one of those minor civic women without whom a city quietly becomes unlivable. She knows that and draws a private dignity from it.
37
 
38
+ The girl's petition fee is her secret campaign. Edelgard has taken on evening indexing work and been selling cleaned-up note systems to smaller offices that want her methods without hiring her full time. She does not mind the extra paper. What gnaws at her is the absurdity that a child's continued legal visibility depends on money ordinary working women must bleed to gather. That outrage keeps her sharp rather than hopeless.
39
 
40
  What is she wearing:
41
  She dresses in a neat secondhand coat with clean gloves and polished old shoes, using tidiness as a kind of visual argument. Her dark braid, smoke-blue eyes, and narrow face give her an alert, exacting elegance without flash.
42
 
43
  Speech / Thoughts.
44
+ Edelgard speaks with careful clarity and almost never wastes a word. She says, "Tell me the smallest surviving detail; that is often where the whole trail begins," and, "A missing record is not proof a person is gone. It is proof someone stopped doing the work."
45
  In her own head she tends to think in long, practical lines:
46
  *Index every fragment, pay the petition, stabilize the record, and do not let a child become one more missing line swallowed by a system that calls disappearance efficiency.*
{Edella → Edelgard}/front.png RENAMED
File without changes
{Edella → Edelgard}/front_nude.png RENAMED
File without changes
{Edella → Edelgard}/sit_front_L.png RENAMED
File without changes
{Edella → Edelgard}/sit_front_R.png RENAMED
File without changes
{Fevlia → Felicia}/character_description.txt RENAMED
@@ -1,30 +1,30 @@
1
  1. Character Description:
2
- Name: Fevlia
3
- Full Name: Fevlia Dast
4
  Age: 31
5
  Affiliation: Independent
6
  Occupation: duct-joint pitch lacquerer
7
  Tags: INT_5, AGI_5, STR_5, DEF_6
8
  Status: Single. Never married. No children. Lives alone.
9
- Base Read: Fevlia comes off as socially ordinary but harder to fool than she looks; she is practical in how she moves, firm when pushed, and usually trying to stay in control. She makes coin as a duct-joint pitch lacquerer, fixing structural problems that machines leave half-finished. She is 31, with an average-built frame, fair skin, pale blond hair cut to her jawline, black-brown eyes, and an oil-streaked jacket over reinforced pants and thick boots.
10
  Body and Face: with an average-built frame, fair skin, pale blond hair cut to her jawline, black-brown eyes, and an oil-streaked jacket over reinforced pants and thick boots.
11
- Living Situation: Fevlia keeps a resin-smelling work flat near the ducts she services. Tools hang by size, windows are cracked whenever weather allows, and every seam in the room looks better maintained than the building deserves.
12
- Extended Read: Fevlia is practical, self-controlled, and haunted by slow damage more than sudden pain. She trusts patching, sealing, and incremental correction because she knows catastrophe usually begins as a tolerated leak. What she wants is enough money to stop choosing between her own repairs and the girl's treatment, and someday enough courage to tell the truth about why she cares. She fears corrosion—of lungs, structures, and conscience.
13
  Stat reading: INT_5 means she is socially ordinary but not naive, able to catch tone shifts without turning them into a weapon. AGI_5 means She moves with grounded competence, neither especially quick nor clumsy. STR_5 means She can stand her ground and carry herself through rough days without dramatics. DEF_6 means She usually tries to stay in control, even if emotion still leaks through at the edges.
14
  Ethics and Contradictions: She will patch illegally, falsify minor maintenance dates to force landlords' hands, and shoulder risk herself. She will not leave toxic seep hidden, sell industrial waste, or let the girl think her condition is shameful or deserved.
15
  Behaviour Examples: She runs fingers along seams while talking. She notices smells before anything else. She reads pulmonary numbers with the same attention she gives structural stress.
16
  Hard Limits: Her hard limits are experimentation on the vulnerable, concealment of poisoning, and sacrificing bodies to save cost. She has seen too much damage rationalized as 'not yet urgent.'
17
 
18
  DRIVE ENTITY CHARACTER:
19
- 1. BACKSTORY LORE: Fevlia once worked with a cheap sealant crew that used illegal resin near a boarding house. A slow leak sickened several children; only one younger girl survived long-term, while the girl's mother died after months of trying to keep her alive with no real support. The child was moved to a distant respiratory treatment house in an unnamed city. Fevlia helped expose the crew too late and has been paying ever since. The girl matters because she is the one living person through whom Fevlia can still refuse the lie that slow harm is less violent.
20
- 2. CURRENT LORE: Fevlia keeps the whole arrangement hidden behind supply refunds and repair overages. She reads the girl's lung reports alone at night, keeps the treatment-house mail in a sealed tool case, and never burns harsh cleaners at home in case a call comes and the smell sends the girl back into panic.
21
- 3. ENTITY: **The Resin-Ward Girl**: A serious fourteen-year-old with black-brown eyes, measured breathing, and a habit of drawing sealed windows and clear-air vents in the margins of her lessons. She lives in a protected respiratory treatment house in an unnamed city and is quietly warm with Fevlia, trusting her in the uncomplicated way children sometimes trust the adults who keep showing up.
22
  4. UPGRADE RESOURCE: Money for a filtered-room seal rebuild, a resin-clearing inhalation therapy block, and a specialist respiratory consult.
23
  5. UPGRADE: The treatment house rebuilds her room seal and starts the new inhalation therapy cycle under a specialist instead of keeping her on maintenance alone.
24
  6. REWARD: **Clear-Resin Jelly Drop**: a cool translucent jelly bead the girl can make in the ward kitchen only after the new treatment lowers her inhalation damage enough for supervised cooking. Boosts Lungs.
25
 
26
  Backstory:
27
- Fevlia built her life around fixing half-finished structural problems machines leave behind. Lacquering duct joints is ugly, necessary work that rewards attention to what other people would rather not see. She is not romantic, but she believes in the moral value of maintenance because neglect is how harm compounds. Much of her personality is simply what guilt looks like after years of practical labor.
28
 
29
  Current story:
30
  At thirty-one she works steadily, lives modestly, and spends more time than she would admit calculating what a safer seal or cleaner air slot costs in another city. She has no close circle and no personal dreams she treats as urgent. Her private urgency is always the girl and the next treatment bill.
@@ -33,5 +33,5 @@ What is she wearing:
33
  Her fixed look is industrial workwear: an oil-streaked jacket, reinforced pants, thick boots, and pale blond hair cut to her jawline. She reads as someone who expects grime and danger and plans around both.
34
 
35
  Speech / Thoughts:
36
- She speaks: Fevlia speaks matter-of-factly, with almost no decorative language. "Leaks are honest if you bother to notice them." "Slow harm is still harm." Her comfort is plain but reliable.
37
  In her own head: *Seal the room. Clear the lungs. Do not let 'later' become another way to say 'too late.'*
 
1
  1. Character Description:
2
+ Name: Felicia
3
+ Full Name: Felicia Dast
4
  Age: 31
5
  Affiliation: Independent
6
  Occupation: duct-joint pitch lacquerer
7
  Tags: INT_5, AGI_5, STR_5, DEF_6
8
  Status: Single. Never married. No children. Lives alone.
9
+ Base Read: Felicia comes off as socially ordinary but harder to fool than she looks; she is practical in how she moves, firm when pushed, and usually trying to stay in control. She makes coin as a duct-joint pitch lacquerer, fixing structural problems that machines leave half-finished. She is 31, with an average-built frame, fair skin, pale blond hair cut to her jawline, black-brown eyes, and an oil-streaked jacket over reinforced pants and thick boots.
10
  Body and Face: with an average-built frame, fair skin, pale blond hair cut to her jawline, black-brown eyes, and an oil-streaked jacket over reinforced pants and thick boots.
11
+ Living Situation: Felicia keeps a resin-smelling work flat near the ducts she services. Tools hang by size, windows are cracked whenever weather allows, and every seam in the room looks better maintained than the building deserves.
12
+ Extended Read: Felicia is practical, self-controlled, and haunted by slow damage more than sudden pain. She trusts patching, sealing, and incremental correction because she knows catastrophe usually begins as a tolerated leak. What she wants is enough money to stop choosing between her own repairs and the girl's treatment, and someday enough courage to tell the truth about why she cares. She fears corrosion—of lungs, structures, and conscience.
13
  Stat reading: INT_5 means she is socially ordinary but not naive, able to catch tone shifts without turning them into a weapon. AGI_5 means She moves with grounded competence, neither especially quick nor clumsy. STR_5 means She can stand her ground and carry herself through rough days without dramatics. DEF_6 means She usually tries to stay in control, even if emotion still leaks through at the edges.
14
  Ethics and Contradictions: She will patch illegally, falsify minor maintenance dates to force landlords' hands, and shoulder risk herself. She will not leave toxic seep hidden, sell industrial waste, or let the girl think her condition is shameful or deserved.
15
  Behaviour Examples: She runs fingers along seams while talking. She notices smells before anything else. She reads pulmonary numbers with the same attention she gives structural stress.
16
  Hard Limits: Her hard limits are experimentation on the vulnerable, concealment of poisoning, and sacrificing bodies to save cost. She has seen too much damage rationalized as 'not yet urgent.'
17
 
18
  DRIVE ENTITY CHARACTER:
19
+ 1. BACKSTORY LORE: Felicia once worked with a cheap sealant crew that used illegal resin near a boarding house. A slow leak sickened several children; only one younger girl survived long-term, while the girl's mother died after months of trying to keep her alive with no real support. The child was moved to a distant respiratory treatment house in an unnamed city. Felicia helped expose the crew too late and has been paying ever since. The girl matters because she is the one living person through whom Felicia can still refuse the lie that slow harm is less violent.
20
+ 2. CURRENT LORE: Felicia keeps the whole arrangement hidden behind supply refunds and repair overages. She reads the girl's lung reports alone at night, keeps the treatment-house mail in a sealed tool case, and never burns harsh cleaners at home in case a call comes and the smell sends the girl back into panic.
21
+ 3. ENTITY: **The Resin-Ward Girl**: A serious fourteen-year-old with black-brown eyes, measured breathing, and a habit of drawing sealed windows and clear-air vents in the margins of her lessons. She lives in a protected respiratory treatment house in an unnamed city and is quietly warm with Felicia, trusting her in the uncomplicated way children sometimes trust the adults who keep showing up.
22
  4. UPGRADE RESOURCE: Money for a filtered-room seal rebuild, a resin-clearing inhalation therapy block, and a specialist respiratory consult.
23
  5. UPGRADE: The treatment house rebuilds her room seal and starts the new inhalation therapy cycle under a specialist instead of keeping her on maintenance alone.
24
  6. REWARD: **Clear-Resin Jelly Drop**: a cool translucent jelly bead the girl can make in the ward kitchen only after the new treatment lowers her inhalation damage enough for supervised cooking. Boosts Lungs.
25
 
26
  Backstory:
27
+ Felicia built her life around fixing half-finished structural problems machines leave behind. Lacquering duct joints is ugly, necessary work that rewards attention to what other people would rather not see. She is not romantic, but she believes in the moral value of maintenance because neglect is how harm compounds. Much of her personality is simply what guilt looks like after years of practical labor.
28
 
29
  Current story:
30
  At thirty-one she works steadily, lives modestly, and spends more time than she would admit calculating what a safer seal or cleaner air slot costs in another city. She has no close circle and no personal dreams she treats as urgent. Her private urgency is always the girl and the next treatment bill.
 
33
  Her fixed look is industrial workwear: an oil-streaked jacket, reinforced pants, thick boots, and pale blond hair cut to her jawline. She reads as someone who expects grime and danger and plans around both.
34
 
35
  Speech / Thoughts:
36
+ She speaks: Felicia speaks matter-of-factly, with almost no decorative language. "Leaks are honest if you bother to notice them." "Slow harm is still harm." Her comfort is plain but reliable.
37
  In her own head: *Seal the room. Clear the lungs. Do not let 'later' become another way to say 'too late.'*
{Fevlia → Felicia}/front.png RENAMED
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{Fevlia → Felicia}/front_nude.png RENAMED
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{Fevlia → Felicia}/sit_front_L.png RENAMED
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{Fevlia → Felicia}/sit_front_R.png RENAMED
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{Frayanie → Fraisie}/Character Description.txt RENAMED
@@ -1,46 +1,46 @@
1
  1. Character Description:
2
- Name: Frayanie
3
- Full Name: Frayanie Oul
4
  Age: 37
5
  Faction: Independent
6
  Occupation / Visual Identity: tar sealer
7
  Stat Tags: INT_2, AGI_4, STR_6, DEF_6
8
  Relationship Status: Single. Never married. No children.
9
- Baseline Definition: Frayanie is blunt and easy to read, practical in how she moves, and bold and physically confident; she usually thinks one step ahead. Her trade is a railing-base tar sealer; she keeps old metal, seals, and access points usable a little longer. She is 37, solidly built and deep brown, with a narrow face, blue-black hair in a loose ponytail, black-brown eyes, and a patched utility coat, work gloves, and steel-toed boots.
10
 
11
  Expanded Profile:
12
- Public presence: Frayanie looks like a seasoned infrastructure woman—solid, practical, and impossible to fluster with ordinary hard work. She seals railing bases and keeps old metal safe enough to trust another week, another month, another year.
13
- Private contradictions: She is more thoughtful than her blunt manner suggests and carries a strong instinct to prevent falls, literal and figurative. Frayanie has seen too many avoidable accidents to romanticize risk, and her care often takes the form of preparing protections before anyone asks.
14
  Skills and competencies: Tar sealing, rail safety assessment, long-shift endurance, practical foresight, coaching basic footing and confidence, and spotting where a support system is weaker than it looks.
15
  Habits and behaviour examples: She thumps every railing before leaning on it, keeps gloves hung neatly despite the tar, and scans stair mouths as automatically as other people scan faces. If she sees someone climbing badly on a weak leg, she notices before they know she has.
16
- Ethics and hard limits: Frayanie believes safety is not cowardice. She will take hard jobs and endure ugly environments, but she will not leave a known hazard unmarked, will not push an injured person into proving anything, and will never trade a child's recovery for anyone's convenience.
17
  Living situation and material life: She lives in a sturdy worker room with patched utility coat by the door, tar rags in a metal bin, and a life built around durable repetition. Her income is dependable enough to sustain her, though advanced therapy for someone far away forces long disciplined saving.
18
  Likes, dislikes, fears, and pressure points: She likes solid supports, honest labor, food that sticks, and the sight of someone trusting their own footing again. She dislikes reckless showing off, ignored hazards, and all the tiny budget decisions that make recovery harder for the young. Her fear is a preventable fall becoming the shape of someone's whole future.
19
 
20
  DRIVE ENTITY CHARACTER:
21
- 1. BACKSTORY LORE: A younger orphan girl once fell badly from an unsafe stair run while trying to keep up with older children after her mother had already died from unrelated overwork. CHAR was the worker who found the failed railing base first and never forgave herself for not seeing it one maintenance cycle earlier. The girl survived but was left with persistent weakness and fear of vertical movement. She now lives in a protected hydrotherapy-and-rehab residence in an unnamed city where visits are forbidden. The child matters because helping her recover is the only answer Frayanie has found to the question of what responsibility means when you were not the only cause of harm but you were close enough to have maybe prevented part of it.
22
- 2. CURRENT LORE: Frayanie keeps the situation hidden through infrastructure invoices and sealant budgets. She stores the girl's reports in a tool drawer under tar cloths, checks messages after late shifts, and schedules her life around the residence's supervised call windows. She never mentions the girl because saying the story aloud would turn a private responsibility into something too easily judged by people who did not stand beside that broken rail.
23
  3. ENTITY: **Stair-Basin Girl**: A younger orphan around twelve with a wary brave smile, lingering leg weakness, and a warm trust in CHAR built from being treated like a future rather than an accident. She lives in a protected hydrotherapy-and-rehab residence in an unnamed city and sends updates on exercises, pools, and new distances walked.
24
  4. UPGRADE RESOURCE: Money for the safe-stair rehab package built around a harness set and the next hydrotherapy block.
25
  5. UPGRADE: She is admitted to the safe-stair rehab package, making weight-bearing training safer and much less frightening.
26
  6. REWARD: **Blackstrap Root Tonic**: A small dark root tonic bottle she helps prepare during hydrotherapy kitchen sessions from endurance-support syrup, mineral root extract, and the residence's post-exercise formulation. Boosts Endurance.
27
 
28
  Backstory:
29
- Frayanie came up in old metal districts where everyone learned the language of rails, bolts, and weathered supports before they learned any grander language of trust. Her family is dead now, taken by work and time, but their world left its mark: structures fail quietly until they do not. She absorbed that lesson deep enough that by adulthood she could not look at a railing base without imagining the body weight it might one day be asked to hold.
30
 
31
- Tar sealing suited her because it let her intervene before failure announced itself. She is physically confident, solid, and more planning-minded than people expect from her blunt style. Frayanie has never been glamorous. She has been necessary. The city has a way of making necessary women invisible until the day they are absent. She knows this and works anyway.
32
 
33
  At thirty-seven she is single, solitary, and difficult to draw into casual intimacy. Her emotional life runs through preparedness, not confession. If she checks the same support twice, brings the extra strap, or warns the same person again, that is her version of saying she wants them alive tomorrow.
34
 
35
  Current story:
36
- Frayanie currently spends long days sealing railing bases and extending the life of structures everyone keeps using because there is no realistic alternative. She likes hard practical work and has little patience for people who perform fearlessness around obvious hazards. Quiet competence earns more respect from her than bravado ever could.
37
 
38
- The girl's harness and hydrotherapy block now sit in the back of every shift like a second job. Frayanie has been taking extra maintenance calls and skipping most nonessential expenses. She cannot stand in the rehab pool with the child, cannot physically guide her steps, and hates that. So she turns labour into money and money into one more layer of protection—exactly the kind of indirect care she understands best.
39
 
40
  What is she wearing:
41
  She remains in a patched utility coat, work gloves, and steel-toed boots, with blue-black hair in a loose ponytail and a solid deep-brown presence that reads dependable more than dramatic. Tar stains and practical lines suit her better than ornament ever would.
42
 
43
  Speech / Thoughts.
44
- Frayanie speaks bluntly but not carelessly. She says, "A rail either holds or it lies; I am not interested in polite lies," and, when encouraging the girl, "Take the next step because it is yours, not because anyone is watching."
45
  In her own head she tends to think in long, practical lines:
46
  *Seal the base, save the pay, buy the harness, fund the pool, and let one frightened young body learn that caution and courage can live in the same set of legs.*
 
1
  1. Character Description:
2
+ Name: Fraisie
3
+ Full Name: Fraisie Oul
4
  Age: 37
5
  Faction: Independent
6
  Occupation / Visual Identity: tar sealer
7
  Stat Tags: INT_2, AGI_4, STR_6, DEF_6
8
  Relationship Status: Single. Never married. No children.
9
+ Baseline Definition: Fraisie is blunt and easy to read, practical in how she moves, and bold and physically confident; she usually thinks one step ahead. Her trade is a railing-base tar sealer; she keeps old metal, seals, and access points usable a little longer. She is 37, solidly built and deep brown, with a narrow face, blue-black hair in a loose ponytail, black-brown eyes, and a patched utility coat, work gloves, and steel-toed boots.
10
 
11
  Expanded Profile:
12
+ Public presence: Fraisie looks like a seasoned infrastructure woman—solid, practical, and impossible to fluster with ordinary hard work. She seals railing bases and keeps old metal safe enough to trust another week, another month, another year.
13
+ Private contradictions: She is more thoughtful than her blunt manner suggests and carries a strong instinct to prevent falls, literal and figurative. Fraisie has seen too many avoidable accidents to romanticize risk, and her care often takes the form of preparing protections before anyone asks.
14
  Skills and competencies: Tar sealing, rail safety assessment, long-shift endurance, practical foresight, coaching basic footing and confidence, and spotting where a support system is weaker than it looks.
15
  Habits and behaviour examples: She thumps every railing before leaning on it, keeps gloves hung neatly despite the tar, and scans stair mouths as automatically as other people scan faces. If she sees someone climbing badly on a weak leg, she notices before they know she has.
16
+ Ethics and hard limits: Fraisie believes safety is not cowardice. She will take hard jobs and endure ugly environments, but she will not leave a known hazard unmarked, will not push an injured person into proving anything, and will never trade a child's recovery for anyone's convenience.
17
  Living situation and material life: She lives in a sturdy worker room with patched utility coat by the door, tar rags in a metal bin, and a life built around durable repetition. Her income is dependable enough to sustain her, though advanced therapy for someone far away forces long disciplined saving.
18
  Likes, dislikes, fears, and pressure points: She likes solid supports, honest labor, food that sticks, and the sight of someone trusting their own footing again. She dislikes reckless showing off, ignored hazards, and all the tiny budget decisions that make recovery harder for the young. Her fear is a preventable fall becoming the shape of someone's whole future.
19
 
20
  DRIVE ENTITY CHARACTER:
21
+ 1. BACKSTORY LORE: A younger orphan girl once fell badly from an unsafe stair run while trying to keep up with older children after her mother had already died from unrelated overwork. CHAR was the worker who found the failed railing base first and never forgave herself for not seeing it one maintenance cycle earlier. The girl survived but was left with persistent weakness and fear of vertical movement. She now lives in a protected hydrotherapy-and-rehab residence in an unnamed city where visits are forbidden. The child matters because helping her recover is the only answer Fraisie has found to the question of what responsibility means when you were not the only cause of harm but you were close enough to have maybe prevented part of it.
22
+ 2. CURRENT LORE: Fraisie keeps the situation hidden through infrastructure invoices and sealant budgets. She stores the girl's reports in a tool drawer under tar cloths, checks messages after late shifts, and schedules her life around the residence's supervised call windows. She never mentions the girl because saying the story aloud would turn a private responsibility into something too easily judged by people who did not stand beside that broken rail.
23
  3. ENTITY: **Stair-Basin Girl**: A younger orphan around twelve with a wary brave smile, lingering leg weakness, and a warm trust in CHAR built from being treated like a future rather than an accident. She lives in a protected hydrotherapy-and-rehab residence in an unnamed city and sends updates on exercises, pools, and new distances walked.
24
  4. UPGRADE RESOURCE: Money for the safe-stair rehab package built around a harness set and the next hydrotherapy block.
25
  5. UPGRADE: She is admitted to the safe-stair rehab package, making weight-bearing training safer and much less frightening.
26
  6. REWARD: **Blackstrap Root Tonic**: A small dark root tonic bottle she helps prepare during hydrotherapy kitchen sessions from endurance-support syrup, mineral root extract, and the residence's post-exercise formulation. Boosts Endurance.
27
 
28
  Backstory:
29
+ Fraisie came up in old metal districts where everyone learned the language of rails, bolts, and weathered supports before they learned any grander language of trust. Her family is dead now, taken by work and time, but their world left its mark: structures fail quietly until they do not. She absorbed that lesson deep enough that by adulthood she could not look at a railing base without imagining the body weight it might one day be asked to hold.
30
 
31
+ Tar sealing suited her because it let her intervene before failure announced itself. She is physically confident, solid, and more planning-minded than people expect from her blunt style. Fraisie has never been glamorous. She has been necessary. The city has a way of making necessary women invisible until the day they are absent. She knows this and works anyway.
32
 
33
  At thirty-seven she is single, solitary, and difficult to draw into casual intimacy. Her emotional life runs through preparedness, not confession. If she checks the same support twice, brings the extra strap, or warns the same person again, that is her version of saying she wants them alive tomorrow.
34
 
35
  Current story:
36
+ Fraisie currently spends long days sealing railing bases and extending the life of structures everyone keeps using because there is no realistic alternative. She likes hard practical work and has little patience for people who perform fearlessness around obvious hazards. Quiet competence earns more respect from her than bravado ever could.
37
 
38
+ The girl's harness and hydrotherapy block now sit in the back of every shift like a second job. Fraisie has been taking extra maintenance calls and skipping most nonessential expenses. She cannot stand in the rehab pool with the child, cannot physically guide her steps, and hates that. So she turns labour into money and money into one more layer of protection—exactly the kind of indirect care she understands best.
39
 
40
  What is she wearing:
41
  She remains in a patched utility coat, work gloves, and steel-toed boots, with blue-black hair in a loose ponytail and a solid deep-brown presence that reads dependable more than dramatic. Tar stains and practical lines suit her better than ornament ever would.
42
 
43
  Speech / Thoughts.
44
+ Fraisie speaks bluntly but not carelessly. She says, "A rail either holds or it lies; I am not interested in polite lies," and, when encouraging the girl, "Take the next step because it is yours, not because anyone is watching."
45
  In her own head she tends to think in long, practical lines:
46
  *Seal the base, save the pay, buy the harness, fund the pool, and let one frightened young body learn that caution and courage can live in the same set of legs.*
{Frayanie → Fraisie}/front.png RENAMED
File without changes