Update toon_cutoff16.shader
Browse files- toon_cutoff16.shader +5 -7
toon_cutoff16.shader
CHANGED
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@@ -58,12 +58,12 @@ Shader "Toon/Cutoff"
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struct Varyings
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{
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float4 positionCS
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float2 uv
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float3 positionWS
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float3 normalWS
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float4 shadowCoord : TEXCOORD3;
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half fogFactor
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UNITY_VERTEX_INPUT_INSTANCE_ID
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UNITY_VERTEX_OUTPUT_STEREO
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};
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@@ -105,7 +105,6 @@ Shader "Toon/Cutoff"
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half3 ToonLight(half3 baseColor, half3 normalWS, Light light)
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{
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half atten = light.distanceAttenuation * light.shadowAttenuation;
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half lightStrength = dot(normalWS, normalize(light.direction)) * 0.5h + 0.5h;
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half shadowRate =
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@@ -336,7 +335,6 @@ Shader "Toon/Cutoff"
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half _ShadowThreshold;
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fixed4 _ShadowColor;
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half _ShadowSharpness;
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half _Cutoff;
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struct Input
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{
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float2 uv : TEXCOORD0;
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float3 positionWS : TEXCOORD1;
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float3 normalWS : TEXCOORD2;
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float4 shadowCoord : TEXCOORD3;
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half fogFactor : TEXCOORD4;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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UNITY_VERTEX_OUTPUT_STEREO
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};
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half3 ToonLight(half3 baseColor, half3 normalWS, Light light)
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{
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half atten = light.distanceAttenuation * light.shadowAttenuation;
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half lightStrength = dot(normalWS, normalize(light.direction)) * 0.5h + 0.5h;
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half shadowRate =
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half _ShadowThreshold;
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fixed4 _ShadowColor;
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half _ShadowSharpness;
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struct Input
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{
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