Upload img_alpha_composite_coords.py
Browse files- img_alpha_composite_coords.py +179 -0
img_alpha_composite_coords.py
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| 1 |
+
# paste_rgba_at_xy.py
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| 2 |
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# ComfyUI custom node: Paste a small RGBA image onto a larger RGBA canvas at (x, y)
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| 3 |
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# Supports alpha compositing ("source-over") or hard replace.
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| 4 |
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#
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# Usage:
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| 6 |
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# - canvas: big RGBA image (IMAGE)
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| 7 |
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# - overlay: small RGBA image (IMAGE)
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| 8 |
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# - x, y: top-left destination coordinate on the canvas
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| 9 |
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# - blend_mode: "alpha_over" (default) or "replace"
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| 10 |
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# - If either input is RGB (3ch), it will be upgraded to RGBA with alpha=1.0
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| 11 |
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# - Batching:
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# * If one input has batch size 1 and the other >1, the single image is broadcast.
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| 13 |
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# * If both have batch >1, their batch sizes must match.
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| 14 |
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import torch
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class PasteRGBAAtXY:
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"""
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Paste a small RGBA image on a larger RGBA canvas at a specified (x, y) coordinate.
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| 20 |
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| 21 |
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- Default blend mode is proper alpha compositing (SRC over).
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| 22 |
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- "replace" mode copies the overlay's RGBA pixels directly (no blending).
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| 23 |
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- Handles out-of-bounds and negative coordinates by clipping.
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| 24 |
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- Works with batches. Broadcasts a single overlay across a batch of canvases (and vice versa).
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| 25 |
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"""
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CATEGORY = "image/compose"
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| 28 |
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RETURN_TYPES = ("IMAGE",)
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FUNCTION = "paste"
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| 30 |
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| 31 |
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"canvas": ("IMAGE",),
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"overlay": ("IMAGE",),
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| 37 |
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"x": ("INT", {"default": 0, "min": -32768, "max": 32768, "step": 1}),
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| 38 |
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"y": ("INT", {"default": 0, "min": -32768, "max": 32768, "step": 1}),
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| 39 |
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"blend_mode": (["alpha_over", "replace"], {"default": "alpha_over"}),
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| 40 |
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}
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| 41 |
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}
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| 42 |
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| 43 |
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@staticmethod
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| 44 |
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def _ensure_rgba(img: torch.Tensor) -> torch.Tensor:
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"""
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| 46 |
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Ensure an IMAGE tensor is RGBA. If RGB, append opaque alpha.
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| 47 |
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Shape convention in ComfyUI for IMAGE is [B, H, W, C] with float32 in [0, 1].
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| 48 |
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"""
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| 49 |
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if img.ndim != 4:
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raise ValueError(f"Expected image tensor with 4 dims [B,H,W,C], got shape {tuple(img.shape)}")
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| 51 |
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c = img.shape[-1]
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| 52 |
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if c == 4:
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| 53 |
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return img
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| 54 |
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if c == 3:
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| 55 |
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alpha = torch.ones((*img.shape[:-1], 1), dtype=img.dtype, device=img.device)
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| 56 |
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return torch.cat([img, alpha], dim=-1)
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| 57 |
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raise ValueError(f"Expected 3 or 4 channels, got {c}")
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| 58 |
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| 59 |
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@staticmethod
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| 60 |
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def _pair_count(b1: int, b2: int) -> int:
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| 61 |
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"""Return the output batch size if broadcasting is allowed."""
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| 62 |
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if b1 == b2:
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| 63 |
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return b1
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| 64 |
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if b1 == 1 or b2 == 1:
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| 65 |
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return max(b1, b2)
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| 66 |
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raise ValueError(f"Incompatible batch sizes: {b1} vs {b2}")
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| 67 |
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| 68 |
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@staticmethod
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| 69 |
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def _get_batch(img: torch.Tensor, i: int) -> torch.Tensor:
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| 70 |
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"""Fetch the i-th batch image with broadcasting if needed."""
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| 71 |
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b = img.shape[0]
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| 72 |
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return img[0] if b == 1 else img[i]
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| 73 |
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| 74 |
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@staticmethod
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| 75 |
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def _alpha_over(dst_rgba: torch.Tensor, src_rgba: torch.Tensor, dx: int, dy: int) -> None:
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| 76 |
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"""
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| 77 |
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Alpha-composite src onto dst in-place at integer offset (dx, dy).
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| 78 |
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Both tensors are HxWx4, float in [0,1]. Clips automatically when out of bounds.
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| 79 |
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"""
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| 80 |
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Hc, Wc, _ = dst_rgba.shape
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| 81 |
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Ho, Wo, _ = src_rgba.shape
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| 82 |
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| 83 |
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# Compute intersection rectangle on canvas (destination)
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| 84 |
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x0 = max(0, dx)
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| 85 |
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y0 = max(0, dy)
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| 86 |
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x1 = min(Wc, dx + Wo)
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| 87 |
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y1 = min(Hc, dy + Ho)
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| 88 |
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| 89 |
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if x1 <= x0 or y1 <= y0:
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return # Nothing overlaps
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| 91 |
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| 92 |
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# Corresponding source crop
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| 93 |
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sx0 = x0 - dx
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sy0 = y0 - dy
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| 95 |
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w = x1 - x0
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| 96 |
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h = y1 - y0
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| 97 |
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| 98 |
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dst_region = dst_rgba[y0:y0+h, x0:x0+w, :]
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| 99 |
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src_region = src_rgba[sy0:sy0+h, sx0:sx0+w, :]
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| 100 |
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| 101 |
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# Split channels
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| 102 |
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cb = dst_region[..., :3]
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| 103 |
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ab = dst_region[..., 3:4]
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| 104 |
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co = src_region[..., :3]
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| 105 |
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ao = src_region[..., 3:4]
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| 106 |
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| 107 |
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# Premultiply colors
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| 108 |
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cb_p = cb * ab
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| 109 |
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co_p = co * ao
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| 110 |
+
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| 111 |
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# Source-over composition
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| 112 |
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out_a = ao + ab * (1.0 - ao)
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| 113 |
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out_c_p = co_p + cb_p * (1.0 - ao)
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| 114 |
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| 115 |
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# Convert back to straight (guard against divide by zero)
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| 116 |
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eps = 1e-8
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| 117 |
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out_c = torch.where(out_a > eps, out_c_p / out_a.clamp_min(eps), torch.zeros_like(out_c_p))
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| 118 |
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| 119 |
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# Write back (clamp just in case)
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| 120 |
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dst_region[..., :3] = out_c.clamp(0.0, 1.0)
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| 121 |
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dst_region[..., 3:4] = out_a.clamp(0.0, 1.0)
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| 122 |
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| 123 |
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dst_rgba[y0:y0+h, x0:x0+w, :] = dst_region
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| 124 |
+
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| 125 |
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@staticmethod
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| 126 |
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def _replace(dst_rgba: torch.Tensor, src_rgba: torch.Tensor, dx: int, dy: int) -> None:
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| 127 |
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"""
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| 128 |
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Direct overwrite (copy) of src_rgba into dst_rgba at (dx, dy), clipped to bounds.
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| 129 |
+
"""
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| 130 |
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Hc, Wc, _ = dst_rgba.shape
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| 131 |
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Ho, Wo, _ = src_rgba.shape
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| 132 |
+
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| 133 |
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x0 = max(0, dx)
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| 134 |
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y0 = max(0, dy)
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| 135 |
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x1 = min(Wc, dx + Wo)
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| 136 |
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y1 = min(Hc, dy + Ho)
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| 137 |
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if x1 <= x0 or y1 <= y0:
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| 138 |
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return
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| 139 |
+
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| 140 |
+
sx0 = x0 - dx
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| 141 |
+
sy0 = y0 - dy
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| 142 |
+
w = x1 - x0
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| 143 |
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h = y1 - y0
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| 144 |
+
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| 145 |
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dst_rgba[y0:y0+h, x0:x0+w, :] = src_rgba[sy0:sy0+h, sx0:sx0+w, :]
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| 146 |
+
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| 147 |
+
def paste(self, canvas, overlay, x, y, blend_mode):
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| 148 |
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# Ensure RGBA
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| 149 |
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canvas = self._ensure_rgba(canvas)
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| 150 |
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overlay = self._ensure_rgba(overlay)
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| 151 |
+
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| 152 |
+
b_canvas = canvas.shape[0]
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| 153 |
+
b_overlay = overlay.shape[0]
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| 154 |
+
out_b = self._pair_count(b_canvas, b_overlay)
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| 155 |
+
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| 156 |
+
out_list = []
|
| 157 |
+
for i in range(out_b):
|
| 158 |
+
base = self._get_batch(canvas, i).clone() # HxWx4
|
| 159 |
+
over = self._get_batch(overlay, i) # HxWx4
|
| 160 |
+
|
| 161 |
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if blend_mode == "alpha_over":
|
| 162 |
+
self._alpha_over(base, over, int(x), int(y))
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| 163 |
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else: # "replace"
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| 164 |
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self._replace(base, over, int(x), int(y))
|
| 165 |
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|
| 166 |
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out_list.append(base)
|
| 167 |
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| 168 |
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out = torch.stack(out_list, dim=0)
|
| 169 |
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return (out,)
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| 170 |
+
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| 171 |
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|
| 172 |
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# --- ComfyUI registration ---
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| 173 |
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NODE_CLASS_MAPPINGS = {
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| 174 |
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"PasteRGBAAtXY": PasteRGBAAtXY,
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| 175 |
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}
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| 176 |
+
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| 177 |
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NODE_DISPLAY_NAME_MAPPINGS = {
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| 178 |
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"PasteRGBAAtXY": "Paste RGBA at (X,Y)",
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| 179 |
+
}
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